What a wild launch! Thanks for the well-wishes and positivity during this time. I'm out of the hospital and feeling MUCH better :) It's been a while since release, so sorry for the delayed patch!
I've been reading all your feedback, and making changes where I can. Please do know I'm doing my best to fit everyone's needs! There are some gameplay changes, specifically settings, that should allow for a more relaxed play session for those who don't want to deal with neighbors.
Also added are a few suggestions form the community, so thank you for your voices! I'm much more active on Discord! so if you want to come by and say hi, share your bug reports, or horror stories of snails and crabs, welcome!
Please review Kainga if you're enjoying yourself, as it really does make a big difference.
Expect further patches coming soon! -Kainga Dev
Here's the change-log:
Changes: - Banners can now be selected, dismantled and attacked - Structures are now affected by Bracer - You can now delete units - Reduced the size of AI town starting sizes - You can now change the AI town starting size from the settings - You now get Karma for allying with other towns - Added little locks to secret techs in the encyclopedia - Map scales correctly with ultra-wide screens
Fixes: - Fixed a bug where units weren’t doing tasks properly - Balloons can no longer sink into the underworld - You can now rescue Thinkers with balloons - Alkazar soil roofs are destroyed when dismantling - Fixed a bug where structures spawned sideways - Fixed the firebirds attachments - Escape vehicles are easier to enter - Fixed the banner color on the rickshaw - Riflemen should no longer destroy the transport they’re riding - Snails should no longer melt their handler - The Karma shop’s wooden platform will no longer block ramps - The under-construction Karma shop is easier to select - Fixed the smokestack and visuals of stone ceramics - You will now still win even if your Thinker or the rescue Thinker has fallen after the final festival has started - Inspiration will not spawn in the water when enemy Thinker’s drown - Funeral techs display the correct cost at the Karma shop - Fixed some translation issues (still more to do!) - Corn in Durian’s mouths will no longer be sought out by your braves - AI will no longer build banners on top of your structures - Arrows of those without a team will no longer glow - Balloons who’s riders have been killed can be reclaimed - Passives are now counted as chosen in the encyclopedia
Full Launch Out Now!
Hi Villagers!
The day has finally come and Kainga's original roadmap is complete! This puts us into the 1.0 full release of Kainga: Seeds of Civilization! Please help me spread the word!
Of course there's a launch discount of 10% and an additional 10% discount to the Collectors Edition which includes the Artbook and the Soundtrack together with the full game!
That's right, with higher highs come lower lows, and suddenly, 3 days before launch day, my appendix burst! This is the worst timing possible, but then again, there's never a good time for a disaster.
The good news is, medically, everything went well. The bad news is I'll be in the hospital for a little while.
I considered delaying the launch but decided to go through with it as everything was already ready and I didn't want to keep you waiting any longer!
This means 2 things. Firstly, I will be a bit slow in releasing a post-launch patch if issues arise. Second, I need your help to spread the word! Please share the trailer, Steam link, your village screenshots and anything else!
Thanks for your support and remember to WRITE A REVIEW. It really helps me more than you realise, and I'll be reading them while I recover.
All the best and I'll speak to you again when I'm out of the hospital!
- Erik
Weekend Developer Live Stream
Hi Villagers!
Just FOUR days to go until the big day. I'm so grateful for the support I've received from the community and other developers.
I'm so excited to finally unleash Kainga out of Early Access and into the wild. It has been a passion project of mine for years, and I'm really proud of what I've managed to achieve with the community.
I'll be playing Kainga on Steam during this weekend. You can catch the stream right here on the Kainga store page! Come and join me and see what the game is about.
Erik
Kainga Patch 0.9.04
Fixed quite a few minor issues that players have helped find!
If you find new problems, especially in languages other than English, please let me know on Discord! Until next time, -Kainga Dev
Changes: - Added Thinker tracks to the Skyloft - Priests will no longer convert allies - Made the hammering location much more generous - You no longer have to chop trees overlapping structures from ledges below - Demands will no longer block ramps - Farms can now be placed over structure entrances - Improved Firebirds pathing and combat - Firebirds can now be destroyed by cloud popper balloons - Serrano no longer needs a source of food - Added some optimizations - Hopping out of balloons is safer - Increased the size of Chinese font further - Unit boxes will wrap when you have many types of units
Fixes: - Wandering trader is no longer spectral - Fixed an issue with Crustaceans on Greenleaf - Units will no longer go unresponsive when getting conflicting orders - Fixed the placement of the Flotsam Arena - Fixed a bug where units would ignore your commands - Fixed the Hermitage tech - Fixed some issues with the encyclopedia - Beasts will update correctly in the encyclopedia - Fixed an issue with Kala and Jeera’s simultaneous quests - Fixed a lot of minor UI issues - Updated the Skyloft collision - Fixed more Encyclopedia issues
Kainga Patch 0.9.01
Doing a quick fix to ease a couple of issues that came up.
I also added a follow cam, when you have someone selected, press [F] and the camera will follow them! :) Until next time, -Kainga Dev
Changes: - Hakken houses no longer have the swap button - Double clicking a unit into a transport will no longer send them into the void - Fixed glassblower and stonemine’s smoke - Fixed an issue where trades and demands weren’t accessible nearby cliffs - Crustaceans will no longer create a void in Darkwood - Fixed the pillow hitbox in the skyloft - Improved the Passarolla balloon pathing - Increased the size of the Chinese font - Fixed some scaling issues on some screen sizes - Made it easier to break cages - Added a "Follow Cam" button ( F )
Nominate Kainga in the Steam Awards
What an amazing 24 hours I’ve had since announcing that Kainga is leaving Early Access on December 6th and moving to Version 1.0! Everyone has been so supportive in helping me spread the word.
To add to even more excitement, Kainga is up for nomination at the Steam Awards. I would love if you took a second to nominate Kainga by checking the box at the top of this post.
To say thank you for the incredible support and interest, I’ve also put Kainga on sale for a limited time as part of the Steam Autumn Sale! Now is your chance to pick up the game and check out all the new Update 0.9 content before it leaves Early Access on December 6.
Take a look at the patch notes from the biggest update so far! So much has changed since the last update as I build the foundations for Version 1.0 and prepare to bring Kainga out of Early Access.
Let's dive into a handful of improvements below.
NEW SKYLOFT HUB The Skyloft has been completely reimagined and redesigned. There is more room for activities here, where the full roster of Thinkers can now chat and discuss their challenges.
The new reimagined Skyloft.
MORE GAME CONTENT - New Night Event - New Technologies - New Challenge - Addition of the Undead
A preview of night event.
MORE SUPPORTED LANGUAGES Fully localized text for the entire game in 4 more languages: - French - Spanish - German - Chinese
If you speak these languages, please do let me know on Discord if you notice any issues or mistranslations!
STEAM ACHIEVEMENTS Something for you completionists! Also, the addition of endless quests for post-game Kainga masters. I’m super excited about this one!
CHARACTER VOICES To add more personality to the people of Kainga, I’ve updated the voices and sounds!
BUG FIXES I’ve managed to fix hundreds of issues related to gameplay or performance and put the game in a better state than ever before. If you find any new issues, please report them to me in Discord!
THERE WILL BE EVEN MORE TO COME IN FULL LAUNCH OF 1.0 ON DECEMBER 6TH.
- Erik
Kainga sale -25%!
Hello villagers! I have some exciting news to share with you! 🔥
Starting today, you can buy Kainga: Seeds of Civilization for 25% off on Steam! Join our village and start discovering magical lands full of wonder and beauty.
Discover the true beauty of Kainga’s worlds in the newest trailer! As my game heads into the final stages of development ahead of its full launch this winter, the new ‘Beautiful World’ gameplay trailer takes you on a journey across the lands full of mystery and cultural intrigue.
PATCH NOTES 0.6.33
Read what I have changed recently in the game. See the whole patch notes here!
Also, you may have noticed achievements being added to the Steam page but I am currently working on this and they are not yet active :)
I have to do a hotfix patch to fix a few critical things including the icebreaker event and getting Thinkers on to escape vehicles. Full change-log at the bottom.
I also want to make a clarification that the new content like the Greenleaf map and thinker are not yet in this update, but coming soon! :)
Fixes: - Icebreakers will no longer have the player’s team number - Entering escape vehicles should be easier - Houses on non-water transports spawn units as intended - Escape vehicles should move properly - Albino beasts will no longer disappear when tamed - Fixed some issues with the encyclopedia
Kainga Patch 0.6.32
Hello! I'm happy to share a massive amount of gameplay changes, bugfixes and additions, including an in-game encyclopedia which a lot of people have been asking for.
Thanks for your support and patience while I improve and smooth the Kainga experience. Take a look at just a handful of improvements below.
What's New?
Here's a look at just 15 things that have changed. For the full details on the massive amount of changes and fixes, check out the in-game changelog.
Additions: - Added an encyclopedia - Added optional objectives - Added birds, fish and butterflies - Added 3 new units and over a dozen new tech synergies - Added status effects to units
Major Changes: - Synergies can now be chosen like other techs - Memorized techs are no longer given at the start of a game - Split "Resources" techs into 2 groups, "Resources" and "Development" inspirations - Redid the tutorial - Improved structure placement and variety of AI towns
QoL Improvements: - Changed borders from spheres to cylinders - Greatly improved boat pathing - All structures can be deconstructed and reconstructed - Beasts now have banners to show which team they're on - Units can hop off of tamed beasts
There! Just a look at what's being improved. There's still work to be done, but I'm really happy with the progress. And the next content update is right around the corner. Until then! -Kainga Dev