I just want to give you a heads up that a MASSIVE update is about to drop. I'm super excited, so in celebration:
Kainga's on a 30% discount starting today!
Update 1.1: Life of Spice
What's included?
The Life of Spice update has hundreds of fixes, quality of life improvements, balance changes and more, in addition to a plethora of new content. And actually, you can try it out right now, let's see how.
But first, here's just a few of the things that will be included:
Map Modifiers
New variations of every map will shake up your strategy and make the map's priorities change. Pictured above is the acidic water modifier on the Pebbles. You can no longer fish, and wells will be filled with acid. Be Careful!
"B-Sides" of Thinkers
Alternative sides of each Thinker can be unlocked with a new starting loadout, passive, bonus, and of course festivals. These Thinkers are intended for advanced players and can really shake things up!
Nomads
Introducing nomads was something I've always wanted to do, and here it is! These nomadic tribes will wander across your map on boats, balloons, walkers or other creatures and really make the world alive!
New Festivals
With the addition of the new Thinkers, new festivals had to come too! Each festival is changed dramatically and the results are powerful and specific. Enjoy!
New Challenges
3 of the festivals added are new challenges!, there is a blastpowder-based arena, a construction challenge to build a long line of archways, and alternative rescue challenge where you are the one with the cage and have to protect it!
New Quest Lines
To introduce these new challenges, dozens of new quests have been added, allowing for the unlock of each Thinker's B-Side and their new memory slots, which will remain independent.
Also included is the :flag-pl: Polish Language :flag-pl: thanks to one dedicated member of the community!
If you'd like to help with translations for your language, or you'd like to make changes to the translations there, let me know! I'm specifically looking for people who speak:
The new update will go public around this time next week. But! You can actually play it right now!
All you have to do is opt-in to the Kainga Beta, and you can try out what's new! To join the Beta, just right-click on your game in your library, go to Properties, then Betas, and in the dropdown, select the beta branch
The reason why I'm telling you, is I'm hoping you can give me feedback, on what doesn't work as expected, what I missed, or what you think! Feel free to contact me on Discord or by email at any time!
I hope you enjoy it! -KaingaDev
Patch 1.0.18
Hello all! I realized there were some issues when playing the tutorial I wanted to get fixed!
Also, I added about 40 new synergy interactions to increase the chances of getting rare unique techs. Just to be clear, these are not new techs, just new ways to get them!
I'll be rolling out B-Side Thinkers on the Beta branch one at a time. Feel free to join the discussion on Discord to help shape them!
Thanks for your support and for playing Kainga!
Here's the patch notes: Patch 1.0.18
Changes: - Removed the Demo text that was appearing - You can no longer deselect the Thinker in the Skyloft using control groups - Serrano can now climb to the top of Ice Ridge - Added 5 more Skylines designs! - Landmark festivals can now be properly repaired after being destroyed - Added a bunch more possibilities for synergies to hit (especially combat units) - Synergies now show the correct combination when activated - Changed some funerals to be synergy techs - Fixed the gift baskets to not be christmas gifts - Introduction cutscene won’t play twice for new players - Tutorial’s camera starts in the right direction - Starting braves in the tutorial won’t be buried underground - You won’t get karma for being allied in the tutorial - A lot of other minor changes
Thanks all, -Kainga Dev
Kainga: Seeds of Civilization Free Demo
Hi Villagers! Are you curious about Kainga but haven’t had the chance to dive into the magical world yet? Now’s your chance with the free Kainga demo!
It’s great seeing everyone’s passion for Kainga and all the fantastic creations across Kainga’s Lands! I’ve created a demo to get more players into the game to see if it’s right for them. If you have Kainga already, help me spread the word!
KAINGA DEMO
The newest demo version contains all the changes made to the final version of the game, a few maps and Thinkers to try out and 69 technologies to unlock! You can play as much as you want and when you get the full game, you can keep the progress you made.
Take control of one of the Thinkers and, with the help of your people, grow a unique town and complete short challenges to unlock new technologies that will differentiate your next playthrough.
CONTENT CREATORS COVER KAINGA!
Check out the materials from various influencers who cover the game to understand the beautiful but deadly worlds of Kainga 👇
Kainga: Seeds of Civilization - (Tribal Settlement Builder) [Full Release] by Nookrium
Building a City and Taming Animals! | Kainga by Verowak
Ancient City Civilization Building with RTS Combat Battle Arenas by Raptor
As always, thank you for your support, and I look forward to hearing from you! Stay tuned! -Kainga Dev
Patch 1.0.17
Hello all! There were a few pesky issues especially with Serrano's movement that I've fixed in this patch along with some other things found by the community.
Thanks for your support and for playing Kainga!
Here's the patch notes: Patch 1.0.17
Fixes: - Fixed Hollow Bricks to work correctly - Fixed the inspiration spawning on Greenleaf and Darkwood - Fixed the bug where you got Karma when losing - Fixed a bug when commanding units to bridges in the Towers - Fixed Serrano’s movement - Serrano can properly enter vehicles - Added a bunch of community translations - Pressing a control group button again will move the camera to your group - Fixed the rickshaw’s wheel movement direction - Fixed the coloring and selection circles of land transports - Fixed the rickshaw’s movement twitching on elevations - Fixed an issue with floating reeds from the Stone Chariot on Ice Ridge - Fixed some floating gear and other spawns
Thanks all, until next time! - Kainga Dev
Update 1.0.16 - Adding New Techs!
Hello all!
I'm here with the first content update since release! I've added a bunch of new technologies alongside some bugfixes and improvements.
The great part is, all of these techs are community suggestions! So if you have some neat ideas, feel free to share them on the Discord and you may see it added eventually!
New Technologies:
Workshops: A new technology type that produces resources for free but is built and operated like a barracks
Banner upgrades: Added a couple technologies that can be added on top of claim land banners
Passive technologies: Added a bunch of resource swapping passives to make wood planks more viable Added a couple boat upgrade passives to collect resources from the seas Lightfootedness - walk through enemy territory unnoticed Urban Planning - Allows for more compact towns
Pillar Paths: Pathways built from logs that block access below
I'm also doing a contest to add some new designs for the Skylines festival! If you want to submit a sketch, please do it on my Twitter or Discord and I'll select some winners!
If your design is selected, you'll win a collectors edition of Kainga which includes the soundtrack and artbook :)
Here's the full changelog:
Inspirations: - Only initial inspirations can be claimed by the AI - AI will only claim inspirations they can reach at the start - Beasts tamed over water will still spawn inspirations nearby - Added Passives to the list of possible inspirations
Navigation: - Changed the way the navigation mesh is created. This should improve flood and drought pathfinding and allow boats on flooded land. Please let me know if you notice something unusual! A lot has been changed behind the scenes and may cause unexpected problems - Added navigation avoidance to beast dens - Serrano’s orb now passes through trees, resources and beasts - Watchtowers and Isolation towers now behave like stationary transports
Balancing: - Readjusted the spawn locations of all maps - Re-did the inspiration spawning algorithm as well - Added more variety to possibilities in the Pebbles - Calmed down the Ghost event at high ante - Increased the ante requirements for many events - AI will not get upset if their trades or demands are interrupted by nature - Flatheads will not be aggressive at low ante
Changes: - Menhirs affect the achievement and are properly recorded in the Encyclopedia - Added scrollkeepers to the Encyclopedia - Added 9 control groups - Fixed an issue where balloons would sink into the ground during water events - Fixed a problem with the barracks queue when units got distracted while exiting - Fixed some sounds that were playing when muted - Hermits will not operate without an occupant - Saved souls will only appear once - Fixed an issue with the snow event in Darkwood - Changed the way stilts, overhangs, canals, ladders and log ladders are placed - Fixed a bug where an (x) appeared next to empty techs when choosing a Thinker - Finally fixed the bee boxes color - Dismantled production buildings will properly reset their attached houses - Fixed some text misspellings - Fixed a crash while choosing a random challenge - Braves will carry the Alabastron when placing a campfire - You can now carry the Alabastron safely in boats - Limited the Flathead spawn rate - Tightened some new navigation issues - Demands will give the correct amount of negative reputation when canceled - Changed “Halbadier” to “Halberdier” - Fixed Toluo’s entrance location - Fixed some issues with festivals placed over campfires - Fixed the Isolation house’s radius indicator - Fixed the control groups - Fixed a navigation bug where trees nearby water would make people drown themselves - Paddies and clay farms will properly attach to the ground during earthquakes - The little dot behind passives now properly disappears in the hotbar - Alabastron should no longer “drown” during floods - Menhirs respawn when deconstructed - Fixed the Bricks Workshop doorway - Tightened some new navigation issues
I've also been working on a map modifiers system and the Thinker's "B-sides" which I'm very excited for. Again, if you have ideas for these additions, feel free to reach out and suggest them!
Until next time, -Kainga Dev
Kainga is part of Steam Base Builder Fest!
Hi villagers! We are starting this year with a discount! Kainga: Seeds of Civilization is a part of Steam Base Builder Fest! Thanks to that, you can start discovering magical lands full of wonder, beauty, and danger with a -10% discount ⚔️
Discover the true beauty of Kainga’s worlds: a unique roguelite village-builder Take control of a Thinker and grow your village into a thriving civilization, adapting and surviving against all odds. As you begin to take wins and earn karma, the world begins to unravel with new unique lands, technologies, challenges, and Thinkers to unlock, discover and learn.
Also available: Kainga: Collector's Edition bundle and get an official Soundtrack and Digital Artbook!
As always, thank you for your support, and I look forward to hearing from you! Stay tuned! -Kainga Dev
The Future of Kainga
What a fantastic launch and holiday season. It's great to see all the excitement and activity!
I just want to reach out and say, even though we've hit 1.0 and successfully completed the original 8-step roadmap, that doesn't mean I'm done!
Your Voices are Being Heard
I really do read all feedback, and I'm trying my best to address everything starting with what's most impactful.
I'm going to focus on improving balance and AI first. Making games feel more fair and improving the way units behave and respond to your commands. This includes adjusting spawn points map generations. I'll also be revamping the event storyteller AI to improve the way events are chosen.
All of these changes should improve the gameplay experience!
A bright future for Kainga ahead!
What's Next?
I have more ideas on how to add additional variety to Kainga games. I'll share a few of them as examples of what to look forward to:
Map Modifiers
The addition of specific map modifiers that will change up the gameplay of different maps adding new challenges or boons and increase the possibilities for each game. Feel free to share your ideas and I may add them in!
Thinker "B-Sides"
Alternate versions of each Thinker with slightly different playstyles including different starting loadouts, passive and alternate versions of their festivals.
New Technologies
I've been working on new passives, production buildings and claim land banner upgrades. I'd also like to expand the reasons to tech into advanced resources, and create more powerful focused techs for those that choose to go down a specific tech route.
I'm also looking into the possibility of adding some kind of online engagement, fingers crossed!
Along with this announcement is another patch adding some great additions and cleaning up some of the problems you found and reported here on Steam or on Discord.
Thanks for being such a wonderful community and look forward to new advances in Kainga! I'm looking forward to what the new year brings! -Kainga Dev
Patch 1.0.12
Hello all! Happy new years!
Have a patch here for some fixes and changes and I have more in the works in terms of news and content in an upcoming post! :)
Thanks for being awesome! Until next time, -Kainga Dev
Here's the change-log: Patch 1.0.12
Changes: - Added a new starting island in The Pebbles - Added more seats to the Land Barge - AI will no longer place banners or challenge objectives on enemy territory - Improved visuals and placement of climbing pole - AI will be neutral while completing the first quest - Enchanted tree now spawns nearby you - Improved the clarity of the tutorial’s clay section - Memorized tech shouldn’t appear in the normal tech chances
Fixes: - Burial mound should look better in the Flatlands - People will no longer get stuck on Pasarolla balloons - Fixed some issues with the funeral boat - Arena will again work even if you have Bracer - Walker fishing tower counts as food for the starting tutorial - Tooltips work on the Encyclopedia in the Skyloft - Fixed some issues with Umbrella trees not being marked for harvest - Fixed a bug where units would run into the water after disembarking boats - Fixed the achievement for unlocking all tech - Fixed the Harbor House unlock - Hopefully improved priests’ efficacy - Stopped some techs from disappearing in the encyclopedia - Karamana boat interacts with the start-up tutorial as expected - You can now claim land around landmarks as intended
Winter Holiday Patch 1.0.11
Hello there!
Happy holidays! :) I come bearing gifts in the form of Kainga fixes and a holiday theme in the Skyloft!
Three major changes that I would like to highlight here:
Some technologies now increase the chance of other techs appearing. For example, getting a way to produce blastpowder will increase the chance of other blastpowder techs in the future! This should help guide runs into specific "builds".
Rerolling reduces the chance of seen techs appearing again, making rerolling more worth it.
Made a lot of improvements with boats! If you've been avoiding water maps because of boat behavior, please jump back in and see if they're acting as expected. If not, please let me know so I can make the proper changes!
As always, Please review Kainga if you like the game! That's all I want for Christmas :)
Here's the full change-log: Patch 1.0.11
Changes: - Technologies that produce a resource increase the chances of future technologies that require that resource - Rerolling will decrease the chances of the techs already seen to appear again - Increased the effectiveness and visuals of the disguised gift - Added some Christmas cheer! - Buffed the Fishing Net and the Silk Weaving Hermit
Fixes: - Hopefully completely fixed an issue where units would choose their own task after you commanded them - Fixed an issue where unit icons would disappear when failing to exit a boat - Fixed a new problem where AI wouldn’t do tasks after combat - Moving boats to unpathable cliffs will still move them nearby as expected - Bridges will not move units while being placed - Added some restrictions to bridge building to prevent bridges dipping underwater - Elevators will remove their pathing when destroyed - Fixed a sound bug when multiple units completed a dock - Boats can move more flexibly at short distances - Jumping out of boats should be more accurate and safe - Fixed an issue with floating reeds after the bonfire festival - Fixed a soft-lock when running the resurrection festival twice - Serrano can be sent to trade more easily
You can see the previous patchnotes for the last two updates here and here.
Take care and happy holidays! Until next time, -Kainga Dev
Patch 1.0.08+09
Hello there!
Another patch coming in hot off the grill with a bunch of fixes and minor changes to help with your games :)
I did a major change with the way braves gather resources when constructing, so let me know if you notice any unexpected side effects!
Please know I read all your feedback and take it to heart, so hopefully you see something you recommended in one of these patches! If you're not already, feel free to join the Discord and share your villages with the community!
Again, Please review Kainga if you like the game! It's really impactful.
Until next time -Kainga Dev
Here's the change-log: Patch 1.0.08 + 1.0.09
Changes: - AI will no longer seek resources when someone else already is - Groups of units move to multiple nearby locations instead of the same spot - You can now attack completed enemy banners - Extended the reach of horizontal climbing poles - Removed the Monuments challenge from Greenleaf - You can now build the Bamboo Telescope from much further away from your target - The trader can be used again 30 seconds after a successful trade - You can now build stairs on stilts
Fixes: - Barracks will now spawn units properly even when placed in cliffsides - Covered fishery tower no longer disappears when rained on - Tasks on water can be assigned by the campfire - Fixed a bug where a corrupted save file corrupted the backup save file - Crustaceans will no longer leave resources floating when burrowing off screen - Unit’s won’t speak too much when quickly clicking - You can no longer place farms over the campfire - Mouse cursor will not carry selection back into the Skyloft - Dyepots and relics are properly attached to the ground - Fixed an issue where units would get stuck at the top of stairs - Fixed the cooking pot’s looping sound - Healing coffer will not run forever when hosted twice - Fixed a bug where a repaired house with an attachment would stop working - Resources removed from dismantling will be correct - Karma Spent is recorded properly in the Encyclopedia - Egg harvester now counts as a food source for the starting tutorial - Training ghosts will not make them normal again - Fixed an issue with balloons changing teams - Hopefully made stilts pathing a bit better