To celebrate the spookiest time of the year, we're launching a new screenshot contest on KAKU’s Discord channel with fantastic prizes. All you need to do is take a screenshot of some shockingly cool stuff in the game and share it on our Discord Events - screenshot channel to participate! The event runs from October 26th to November 9th.
Player's Choice Award: One winner will be determined by a vote from all players, the one with the highest number of reactions will win this award. The prizes are Beitong handle with a custom KAKU casing, a Piggy plush toy, and a set of KAKU customized wristbands;
Randomly Selected Winner: Another winner will be randomly selected from the works submitted by other users. The prizes will be a global limited edition numbered Piggy figure, a Piggy plush toy, and a set of KAKU customized wristbands.
The winning works will be featured on the Steam community, Facebook, X (formerly Twitter) and other platforms through our official accounts.
Tip: Works that match the Halloween theme are more likely to get one official vote! The official vote has the same weight as the player vote.
📖Noticed
Event period: Thursday, October 26, 2023 - Thursday, November 9, 2023
Winner announcement: planned on November 10, 2023
Prize delivery: planned for mid-November 2023
Please check the Discord channel for detailed rules.
Because we have changed the anti-tamper method of the game, it may cause an abnormal startup after the update. You only need to update it in time and restart it. If you have any other questions, you can always give us feedback. The following are recent updates:
Game experience adjustments:
1.Optimize the frame rate when [King Boar] uses the smashing skill in the novice chapter.
Bug fixes:
1.Fix the problem that Kaku will not drown due to the change of the judgment of drowning position in Water Temple [Flood of Fate].
2.Fix the problem that the sky texture is lost after entering [Misty Swamps] with low graphics quality and then increasing the graphics quality.
3.Fix the problem that the attribute of the water element Boss [Firmament] is abnormal when the character level is too low in simple mode.
4.Fixed the problem that some texture of some objects such as waterfalls and sacks in [Misty Swamps] were wrong.
5.Fixed the problem that in the quest[Dead End Request] in the area [Misty Swamps], the zombie Ponpons could be defeated in advance by remote attack.
6.Fixed the display problem of snow surface lines in [Howling Snowfield].
7.Fixed the problem that [Nomin] would reappear on the stone bed after completing the main task in [Howling Snowfield] and using the crystal tower to teleport.
———— We will continue to pay attention to the messages of each platform, and continue to optimize and update based on your feedback, thank you for your support!
The recent updates of "KAKU: Ancient Seal" are as follows:
Game experience adjustments:
1.Increase the reward for defeating [The Ancient Guardian].
2.Optimize the game experience of all boss battles. Now the values of the bosses' health and damage will increase with the increase of the value of the character's attributes.
Bug fixes:
1.Fix the problem that [Needle Rat] cannot cause damage to other monsters when it explodes.
2.Fix the problem that [King Salamander] suddenly disappears during the battle.
3.Fix the problem that [Firmament] health bar does not display after the player is killed by the water orbs in the third stage of [Firmament].
4.Fixed the problem that Ponpons respawn abnormally in some areas of [Misty Swamps].
5.Fixed the UI prompt error when waiting for the BOSS to respawn in some areas of [Flame Mountains] after submitting the Soul of Fire and saving [Ululu].
———— We will continue to pay attention to the messages of each platform, and continue to optimize and update based on your feedback, thank you for your support!
After summarizing the opinions and suggestions of the players, we found that the lethal mechanisms in the underground ruins have brought players a poor gaming experience. Therefore, we have recently modified the lethal mechanisms in all underground ruins.
All detailed updates are as follows:
Game experience adjustments:
1. Optimize the lethal mechanisms in the underground ruins. Now, apart from a few large mechanisms that can cause instant death, other mechanisms will gradually deduct blood by percentage according to time.
2. Optimize the first stage of the battle with the final boss[Baruch]. Added an attack prompt for Baruch's hand weakness, now there will be a flashing effect prompt.
3. Optimize the screen performance when Kaku is attacked by Lopdragon's flame. Now Kaku will have red borders all over his body, and the screen border will turn red.
4. Optimize the sound of rising and falling water in underground ruins.
5. Optimize the gameplay of the piggy level in the underground ruins [Lotus in Water].
6. Added a general effect when Kaku is attacked. There will now be a more obvious notification of being hit.
7. Optimized the performance of all lasers in underground ruins.
8.Optimize the third stage of the battle with the water element boss [Firmament].
Bug fixes:
1. Fix the problem that the scroll mechanism on the right side of the Earth Temple [Journey of Stone] cannot be triggered again after the player "Save - Exit the Ruins - Re-Enter" after it is activated, which leads to the failure of the level.
2. Fix the problem that some mechanisms in the underground ruins will be affected by the frame rate of the game. Includes water cannon, water blade launcher, conveyor belt and more.
3. Fix the problem that in the underground ruins [Light Path], after the player moves to the platform through the springboards and saves, the game will save to the state that the springboards are invalid.
4. Fixed the problem that the player could use the ultimate ability and the piggy ability to get up immediately during the process of triggering the skill [Reborn] of [Blessing].
5. Fixed the problem that players would be trapped in the combat area after simultaneously defeating the wind elemental boss [Double Deer].
6. Fixed the problem that Kaku would automatically turn once when shooting with a slingshot.
7.Fixed the problem that the player dodges at the moment of shooting with the slingshot, and neither shooting nor dodging takes effect.
———— We will continue to pay attention to the messages of each platform, and continue to optimize and update based on your feedback, thank you for your support!
The early access version of KAKU: Ancient Seal has been online for two weeks, and we have seen many players have completed the level, but our update has just begun. What will be the next update? What's your favorite part? Which parts are you still not satisfied with? Please fill out the [KAKU: Ancient Seal Early Access Survey], your choice will affect subsequent updates! Thanks to the adventurers for giving us feedback on bugs and providing valuable opinions during the exploration process!
The recent updates of KAKU: Ancient Seal are as follows:
Game experience adjustments:
1.Optimize the determination of the monster's blood bar style. Now the monster's blood bar style will be determined according to the monster's basic attributes and the player's current attributes.
2.Optimize the determination of weapon attack and slingshot automatic aiming, now the priority of aiming at monsters is the highest.
3.Optimize the terrain in some areas, adjust the problems of vegetation floating in the air and players drowning in small puddles.
4.Optimize the proportion of the screen occupied by the cutscene animation, and add a short fade-in and fade-out effect.
5.Optimize the ruin terrain in the tutorial chapter.
Bug fixes:
1.Fix the issue that the fog on the map of some players still does not disappear.
2.Fix the issue that water splash effects will appear when walking on the ground in some areas of [Misty Swamps].
3.Fix the issue of smearing when the player moves in some areas of the [Dragonbone Desert].
4.Fix the issue that the cave with a hidden treasure chest in the [Snowfall Valley] of the [Howling Snowfield] is not displayed on the map.
5.Fix the problem that some sound effects of [Armored Bear] are not controlled by settings.
6.Fixed some other known issues.
———— We will continue to pay attention to the messages of each platform, and continue to optimize and update based on your feedback, thank you for your support!
*In order to ensure the normal update of the game, please close the game, verify integrity of game files and wait for the update download to start (find the game in the library -> right click -> "Properties..." -> "Local Files" -> "Verify integrity of game files...")
The recent updates of "KAKU: Ancient Seal" are as follows:
Game experience adjustments:
1. Optimize the attack judgment of the Baruch totem in the field. Now the attack will be automatically aimed at the totem, and there is no need to hit as many times as before.
2. Added the blood bar styles of monsters with different strengths. Now the blood bars of monsters will change according to the level difference with the protagonist. You can distinguish the strength of monsters more clearly.
3. Optimize the aiming operation tips when using the keyboard and mouse.
4. Optimize the chest save settings in [Stalagmite Pond], [Mushroom Forest] area. You will automatically save the game after opening chests in these areas.
5. Optimize the description of the special attributes of [Onion Headgear].
6. Optimize the transmission speed of the conveyor belt in [Stalagmite Pond], [Mushroom Forest].
7. Increase the rewards of Ponpon Side Quests.
8. Optimize the last maze on the right side of the Temple of Fire [Baptism of Fire], and adjust the position of some shatterable walls. Now it should be easier for everyone to find the correct path.
9. Optimize some visual effects and sound effects of [Baptism of Fire]. And increased the frame rate of the game.
Bug fixes:
1. Fix the problem that the elemental boss does not respawn after being killed.
2. Fix the problem of map fog reappearing.
3. Fix the problem that players may get stuck at the assembly point when going to the assembly point for the main quests in the [Twin Oases] area.
4. Fix the problem that the springboard effect of the underground ruins will be applied to the player by mistake.
5. Fix the level failure problem caused by the save point in the maze on the right side of [Baptism of Fire].
6. Fixed the problem that the location of the chest in the [Paya Volcano - Abyss] area was marked incorrectly on the map.
7. Fix the problem of not receiving any rewards after completing the Ponpon mission in the [Stag's Leap] area.
8. Fixed a display error: When the player is performing the main quest in the [Fractured Icelake], [Snowfall Valley] area, if the player directly looks for Nomin after killing [Hippogriff], the mission guide icon on the big map is wrong.
9. Fixed the problem that the mission failed due to accidental death after the cutscene ended when the player was performing the main quest [Plan] in the [Fractured Icelake] [Snowfall Valley] area.
10. Fix the problem that the frame rate affects the wind speed in the underground ruins of the wind element and the temple of the wind.
11.Fixed some other known issues.
———— We will continue to pay attention to the messages of each platform, and continue to optimize and update based on your feedback, thank you for your support!
*In order to ensure the normal update of the game, please close the game, verify integrity of game files and wait for the update download to start (find the game in the library -> right click -> "Properties..." -> "Local Files" -> "Verify integrity of game files...")
We are very happy to tell you that after our continuous testing over the past few days, the custom button function for keyboard and mouse has now been implemented. And according to everyone's feedback, some bugs have been fixed, and the design of some underground ruins has been adjusted. The detailed updates are as follows:
Special surprise: [keyboard and mouse button customization] function is now implemented, and you can set buttons according to your own habits.
Game experience adjustments:
1. Optimize the puzzle solving pattern in front of [The Ancient Guardian] on the left side of the Temple [Storm Trial], delete the deadly mechanism, reduce the height of the player who is blown by the wind, and re-adjust the layout of the mechanism platform.
2. Optimize the terrain on the left side of the Temple [Storm Trial], and now you can jump back to the central platform.
3. Optimize the left area of Temple [Storm Trial] , delete some deadly mechanisms.
4. Adjust some of the death mechanisms of the underground ruin [Light Wheel of Time]
5. Optimize the death judgment in water areas. Now shallow water areas can be explored with confidence, players will not die immediately when they encounter shallow water.
6. Increase the danger prompt when the player is close to the water.
7. Reduce the difficulty of the underground ruin [Tempting Fate], delete some deadly mechanisms, and slow down the speed of the track.
8. Added tips on the loading screen: [Star Altar]: The closer to the elemental temple, the stronger the monster, you can use the star altar to improve your own ability to challenge powerful monsters; [Crystal Tower]: Each elemental continent has ten crystal towers, which can be used for teleportation after activation; [Chest]: Prompts for the output of various treasure chests.
9. Optimize the echo effect at the entrance of the ruin from the cave in the novice tutorial.
10. Optimize localized language.
Bug fixes:
1. Fix the problem that the fragments which open the gate of the temple are saved incorrectly.
2. Fix the problem that the spikes of the underground ruins [Light Wheel of Time] launch abnormally.
3. Fixed the problem that in [Sacred Woods], [Emerald Riverbank], and [Rock Island] areas of [Howling Snowfield], Ponpons would not be revived and the side missions could not be completed.
4. Fixed the problem that the cooling time displayed abnormally when [Kylin Roll] were upgraded.
Known issues:
1.At present, there are problems in some underground ruins where the wind speed of the mechanism is too fast and the frequency of jamming projectiles is too high. We have identified this issue and will fix it as soon as possible. Currently this issue can be resolved by lowering the FPS cap to 60.
———— We will continue to pay attention to your messages, and continue to optimize and develop new content based on your feedback. Thank you for your support!
On the basis of yesterday's update, we have fixed some bugs that will affect the game experience. Thank you for your support since the game was released, we are still collecting and recording other problems you have encountered, and every piece of your feedback is very important to us. If there is any progress in our optimization and repair, we will inform you as soon as possible.
Special Note: Solved the problem that the game could not be opened due to the conflict of the third-party input method.
Special Note: Players using a laptop may display an integrated graphics card in the game, but in fact the game uses a discrete graphics card by default. This is a text display error, we will fix it as soon as possible. In addition, please turn on the power when playing, otherwise the system may automatically adjust to power saving mode, and then frame drops will occur.
Anti-stuck: Press and hold the [number 0] on the keyboard or the [left menu key] on the handle to return to the previous save point.
Bug fixes:
1. Deleted the spikes on the pedals in the ancient ruins [Drifting Fairyland] to prevent death by misuse.
2. Fix the problem that the fan failed to start in the ancient ruins [Light Wheel of Time].
3. Fix and update the translation errors in some places.
Game experience adjustments:
1. Optimize most water areas on the main route, reducing the possibility of players drowning.
2. Move down the spikes on the laser wheel in the ancient ruins [Wind Rider] to prevent death by mistake.
3. The newly added hints and dialogue texts have been localized.
We will continue to make fixes and optimizations as soon as possible. If you encounter problems during the game, please give us feedback, thank you for your support!