Kandria cover
Kandria screenshot
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Genre: Platform, Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

Kandria

Hotfix

A hotfix has been released with the following changes:

- Fixed a few minor issues in the Japanese localisation
Reported by cxxxr
- Fixed a problem on some Windows setup with the Secur32.dll
Reported by TemprusofTime, kamiy, boum
- Fixed minor mod issues
- Fixed a glibc dependency issue on Linux
Reported by Bellman Cryde

The Japanese language patch is now live!

A free update has been published which includes a localisation of the game into Japanese. You can pick the language from within the game's language options, or if you start the game for the first time on a Japanese system, the language will be set for you automatically.

次は…何? - April Kandria Update

Another month gone by. There's no major updates this month, since we just had the level editor release last month. However, there is a somewhat major update coming out next week!

You may have guessed from the title, but we're adding Japanese localisation to the game! It'll release on Wednesday, 12th of April. As someone that's been trying to learn Japanese for a long time, this is another step in the development that I've been looking forward to very much.



I'm also really glad that we can release this already, so it'll be well out by the time I visit Tokyo Game Show in September!

Other news


With the level editor and the beginning of the modding support already in place, I've taken a bit of a step back from Kandria development for a bit, and instead focused on working on a lot of other stuff that's been way overdue, like moving and upgrading our servers, taking care of my mental health, and starting work on pre-pre-production for the next game.

However, Kandria development is not yet done. The second and final major update with an official modding API is still coming. I don't have a release date for that yet, so I hope you remain patient!

In the meantime, my paper for the European Lisp Symposium in Amsterdam was accepted, so I will be presenting Kandria there. The paper is quite technical, but if you're interested in Common Lisp, it might be worth a read. And if you're going to be in Amsterdam, let me know. I'd be happy to chat!

That's it for now


A rather short update this month, but if you're interested in the details of the pre-pre-production process, come on hang out in the Shirakumo channel with the rest of us! We're discussing all the improvements to Trial there.

Minor Hotfix

- Fix issue with missing libevdev on Steam Deck and other Linux distributions
- Fix rare issue related to input stacking
Reported by Markasoftware
- Fix rare issue related to worlds listing
Reported by Noob
- Fix issue related to very old stale save files
Reported by Pro Helvetia

Minor Hotfix

A minor hotfix has been released with the following changes:

- Fix rare crash related to lack of file open dialog support on certain Linux systems
Reported by Docker
- Fix bad action configuration for dash
Reported by Cadspen

Minor Hotfix

A new hotfix is live with the following changes:

- Fix issue in depot directory listing causing local mods to crash
Reported by Ghost_Hunter_2000
- Fix rare issue related to cursor switching
Reported by Charlie
- Fix rare save issue where catherine will lose her companion, leading to a crash
Reported by Ari
- Fix controller rumble stuck state
Reported by Ghost_Hunter_2000

Minor Hotfix

A new hotfix is live with the following changes:

- Fix issue with interacting with fast travel while still in animation
Reported by Dudude Dude
- Fix rare crash resulting from in-progress workshop downloads for other games
Reported by HoloRaptor
- Fix resume saves being interpreted as "corrupted" when reloading a resume save in the same session
Reported by Pir

Minor Hotfix

A new version is live with the following changes:

- Fix rare crash caused by entities going missing
Reported by Subsume
- Fix soft lock caused by inventory invariant mismatch after a crash
Reported by Subsume
- Fix issue with key button mapping configuration
Reported by Cirrusscales

Level Editor Update is Live!

The first major update for Kandria is now live on all platforms! It includes the level editor, a modding system, some new sample levels, and bugfixes!

Level Editor


The level editor received a big overhaul and is now a lot more accessible. There's also official documentation now to help get you started and explain all the tools and shortcuts available. If you want to dig in, just update your game and navigate to Mod Manager > Create Mod, which should place you directly into the editor in a new world of your own!

Sharing Mods


You can play levels made by others and download them directly from within the game. To browse existing levels, simply go to Mod Manager > Discover. From there you can select and install mods. Once installed, you can play their world under the Worlds tab.

We've provided a number of sample levels for you to play and edit. Open them up and see how they work, maybe you'll get inspired to make your own!



Join in on our Discord community event! We'll raffle out 20 Steam keys for Kandria to anyone that uploads a new level. You can freely give the key out to a friend so they can play the level you made!

Changelog


Here's the detailed changelog for this version:


  • Fix issues with multiple worlds corrupting save files
    Reported by Dieting Hippo
  • Fix issue with animation editor crashing the game
    Reported by Jeremiah Fieldhaven
  • Fix issue with history dialog crashing the game
    Reported by Dieting Hippo
  • Fix issue with placing lava in an empty world crashing the game
    Reported by Hempuli
  • Fix issue with floating doors crashing the game on navmesh construction
    Reported by Hempuli
  • Fix issue with world field edits leading to a crash on editor exit
    Reported by Hempuli
  • Fix issue with text alignment on mixed fonts like Nicokaku
    Reported by Pir
  • Add double-click tile selection
    Reported by Hempuli
  • Make Ctrl+Z work, not just Z
    Reported by Dieting Hippo
  • Select entities on mouse down rather than up
    Reported by Hempuli
  • Fix rectangle tool being off by one at edges
    Reported by Hempuli
  • Fix roaming NPCs hard-setting their velocity, preventing bounce and other velocity based mechanics
    Reported by Hempuli
  • Hide the bsize field from edits as its duplicity with size is confusing
    Reported by Hempuli
  • Don't overwrite the keymap.lisp if the shipped one is never, merge them instead.
    Reported by Hempuli
  • Fix multi-tile picking being screwed when not selecting tiles from bottom left to top right
    Reported by Hempuli, Dieting Hippo
  • Fix moving platforms moving faster when climbing them
  • Fix default mod preview image size
    Reported by Jeremiah Fieldhaven
  • Fix various minor usability issues
    Reported by Jeremiah Fieldhaven
  • Fix issue related to spawning of child entities in new worlds
    Reported by Tim White
  • Fix input field for spawner types
    Reported by Dieting Hippo
  • Fix mod dependency management
    Reported by Jeremiah Fieldhaven
  • Fix issues with the history dialog
    Reported by Dieting Hippo
  • Fix issues with the animation editor
    Reported by Jeremiah Fieldhaven
  • Fix issue related to empty GI
    Reported by Goldberg



There's a bunch more changes that were done internally. If you would like to see that kind of detail, you can check the source code repository.

Next Major Kandria Update on March 8th!

Let's get the important news out of the way: the next major update for Kandria will launch on Wednesday, March 8th, at 15:00 CET. The update will include a number of improvements, new features, more content, and a community event!

Level Editing


The biggest part of the update is, no doubt, the polished level editor. The editor has always been a part of Kandria since release, but now it's nicely polished and much easier to use!



I've also included documentation to make it much easier for you to get a handle on how the editor works and how to get started with using it. I'm very excited to see what people can come up with!

And yes, the entire Kandria world was created in this editor, so it is fully capable of creating some very complex levels!

Partial Modding Support


But, the editor itself is not all by far. Not only can you create levels, you can also browse levels others have made easily directly from within the game, and upload your own as well! We've integrated with the great mod.io service to make levels and mods available to everyone, regardless of how they purchased Kandria.



Worlds are distributed as just another kind of mod, so the UI for browsing and managing mods has also been developed already. And, if you're very adventurous you can even get started with code mods for Kandria, too.

More Content


In order to give you some idea of what you can do with the editor, and to give more casual players something new to nibble on, too, I've also included a bunch small, new worlds as well.



You can simply download those through the mod manager's discovery tab when the update is out!

Community Event: Dare to Share


Finally, we will be holding a community content event: we will raffle out 20 Steam keys for Kandria to anyone that uploads a new level. You can freely give the key out to a friend so they can play the level you made!



If you're interested in participating, please join our Discord. We'll be sharing more details on how exactly the raffle will work closer to the release of the modding support.

Speedruns


Kandria will be the featured game for Speed Bump this month! A couple of speedrunners will be taking a closer look at the game and competing for time. Some runs have already started to appear on our leaderboard, as well! As a speedrunning fan and amateur runner myself, I'm really excited to see what kinds of tech they can figure out and how far they can optimise the run. The time has already come down quite considerably from my initial estimates, and I can definitely see things becoming quite competitive in the future.

Closing Thoughts


I'll have more news about the future development of Kandria for you next month. Suffice to say, we're not done yet! For now, just remember that the update will launch on Wednesday, March 8th, at 15:00 CET along with a 15% discount on Steam. Please continue to share the page with your friends and communities!