- Fixed an issue where saving over an old save file led to a crash on Windows Reported by pir, tttt, Jaunus
Hotfix
A new hotfix has been released with the following changes: - Fix rare crash related to BVH degradation Reported by daddysnatched2202 - Fix rare crash related to pausing as a sound effect finishes Reported by jimbo8250 - Fix crash on new games Reported by F
Building the Future - February Kandria Update
It's already been a month since Kandria released! Woah, time sure flies these days, huh?
Kandria Launch
Well, in case you missed the launch, the game is now officially available on Steam, Itch, and directly on our Website.
The reviews we've gotten have been very positive, both from press, on Steam, and on the streams I've caught! I'm really happy that people have been enjoying the game, and am very thankful for all of the support and well wishes.
The first two weeks after launch were spent furiously fixing things, with a patch being released almost every day. Things have calmed down a lot since, and while there's a few polish things left over that we know about, overall the game is now very stable, and even got the official Steam Deck Verified rating!
But, the work isn't done yet.
Upcoming Attractions
Back in the Kickstarter we reached three stretch goals. One of those was an extra questline, which is already in the released game. But, the two other goals I'm hammering out now:
Level Editor This is actually already in... sort of. If you open the game and press the section/tilde key below Escape, you'll toggle the editor during gameplay. If you want, you can mess about with it! But, it's still a bit rough around the edges and especially sharing levels with others is not easy enough for my tastes. So, that's what this update is about. Alongside the update we'll also organise a little contest with rewards, so look forward to that!
Modding Support And this one is quite exciting as well. Part of the modding support update is the source code release of Kandria, which has already happened. But, the more important and difficult parts are a stable API and mod loading mechanism, the integration with the mod.io API, and a convenient user interface to manage the mods. An extremely rudimentary API already exists now, but it will be quite a while before things become stable.
Alongside both of those updates I'll also be writing documentation on the editor and the modding, to ensure people have an easier entry point. The editor should be usable without any coding knowledge, too.
I can't promise any dates for the two features, but if things go really well the editor will be out sometime next month!
But, there is yet another update: there'll be a Japanese translation for Kandria! As someone that's been trying (and mostly failing) to learn Japanese for many years, this is quite exciting for me. If all goes well it should be out by June.
And that's all I can say for now. If you're interested in the level editor and modding stuff, please hop on by our Discord! You'll be able to ask questions there and chat with other interested folks.
Hotfix
A new hotfix is live with the following changes:
- Add a kiosk mode (no saves) to the debug options - Fix rare problem with resume saves not being used if there was a crash in the interim Reported by irgendnkerl, joram shrijver - Report better error on corrupted world or save files Reported by Goldberg - Fix chest spawn in a particular room dropping rarely the item into the abyss Reported by ikharios - Fix a rare crash on game close on Linux Reported by stacy - Report better errors when crashing due to out of memory Reported by Noob
Hotfix
A new hotfix has been released with the following changes:
- Fix race achievement checks not properly considering gold timing Reported by Justice - Show race times with hundredths of a second on race time stats panel Reported by Minirop - Fix the default pick for save states to consult the system's display name or Steam's username if available - Show Steam keyboard overlay when opening cheat menu - Internal changes to the world data layout have been made in anticipation of level sharing support - Creating new worlds, saving, and loading them works properly again
Small Hotfix
A small hotfix has been released with the following changes:
- Fix being able to move when at zero health and dying Reported by Wobbly Python, Carrie Carrarium, Hempuli, Joram Shrijver - Fix being able to get instant killed from above 1HP Reported by Hempuli, Carrie Carrarium - Add initial delay to Mech boss fights to avoid cheap hits Reported by Hempuli - Fix rare problem where death slowdown would persist after reloading Reported by Joram Shrijver, Carrie Carrarium, Hempuli - Fix rare issues in dialogue not advancing properly or skipping strangely Reported by Hempuli, Ari - Fix wraw trader position to avoid being in damage range Reported by S Yoshiks - Add workbenches to wraw and cerebat locations - Clarify text when exiting to main menu
Hotfix
A new hotfix has been released with the following changes:
- Fix being able to move when at zero health and dying Reported by Wobbly Python, Carrie Carrarium, Hempuli, Joram Shrijver - Fix being able to get instant killed from above 1HP Reported by Hempuli, Carrie Carrarium - Add initial delay to Mech boss fights to avoid cheap hits Reported by Hempuli - Fix rare problem where death slowdown would persist after reloading Reported by Joram Shrijver, Carrie Carrarium, Hempuli - Fix rare issues in dialogue not advancing properly or skipping strangely Reported by Hempuli, Ari
Hotfix
A new hotfix has been released with the following changes:
- Fix rare problem with invalid checkpoint respawns Reported by DrSkipper and others - Fix rare issue with incomplete quest tasks still showing up on the map even though the quest has been completed Reported by ToxicFrog - Fix rare crash due to invalid input spam from the operating system Reported by AverageJez - Fix issue with keyboard input events after focusing on a text input field such as in the shop Reported by Hempuli
Hot Fix & Balancing Patch
A new hotfix has been released with the following changes:
- Fix drones not exploding properly - Fix focus loss on game over screen when exiting focus Reported by Hempuli - Fix buying items that are out of stock still reducing scrap count Reported by Gwyn - Fix switching language while in-game not switching out default interactions Reported by elimik31 - Fix corrupted monitor names leading to a crash when opening the options Reported by charlieb - Fix a rare crash due to degenerate bvh leading to a stack overflow Reported by pfox - Fix a rare crash related to trigger volumes still being active for inactive quests Reported by pfox - Fix a minor mistake in the German translation leading to a crash Reported by irgendnkerl - Ensure the Zelah entourage also trigger Zelah when attacked Reported by DwarfWoot - Improve iframe grace timing, preventing you from being stun locked and insta-killed - Improve visual feedback when executing a successful dodge - Reduce damage dealt by drones - Reduce stun-lockability of rogues and wraw - Reduce lag time on attack moves
Kandria Level Editor Q&A Stream
On Saturday the 21st, 20:00-22:00 CET / 14:00-16:00 EST there will be an official stream on Twitch where I'm going to give you a look at the level editor and you can give me feedback on what needs to be improved and changed about it. The official level editor release is going to be the first major post-launch update, and I want to make sure that people have a say in how it turns out.