Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums
Gameplay changes:
Slaves are now only fed up to 100 if not in a cage, instead of 115.
Pet animals now heal 2x speed when KO'd, as they have no other means of healing and spend too much of their lives in comas.
Holy farm storage is no longer full of ration packs.
The GUI tooltip now also shows your bounty even if you are a slave.
Bug Fixes:
Fixed AI bug where a guard captures someone out of the boundaries of the town, and keeps picking them up and putting them down again.
Slave status is no longer reset when you are arrested by police. Slaver caravans should come by and collect slaves, but mods could prevent this, meaning that a slave could get arrested and trapped in a police station forever. Now its possible to wait-out a sentence.
Fixed AI stalling when crafting items when different input items are needed.
Fixed inventory item limit being ignored when AI moves large item stacks.
Reduced characters running through the air or underground when zones are loading in the background.
Kenshi v1.0.36 (Experimental Branch)
Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums
Fixes for a few building interior visibility bugs
A fix for NPCs sometimes dying if you knocked them out and then left the area, now it takes their health into account.
Fixed bounty dialogue not triggering if you hand in Eyegor
Additional crash fixes
Kenshi v1.0.35 (Experimental Branch)
Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums.
Miscellaneous:
Stopped NPCs thinking animals are weak because they don't have weapons
Bug Fixes:
Fixed a crash if loading an invalid item in a character inventory (eg from a missing mod)
Fixed particle effects of buildings on roofs
Fixed crash if character dies while rearranging squads
Fixed missing temples in Holy Nation towns
Fixed DC_IS_NEARLY_KO being unhandled (it is a duplicate of DC_NEARLY_KO)
Fixed some dialog not triggering as DC_IS_ENEMY always returned true
Some minor fixes to the navigation mesh
Translations:
Chinese language updated to include user suggestions from the Steam Community forums.
German language has been updated to change a few words to shorter alternatives.
Special thanks to: 'Prd' for helping us to pinpoint the issue behind the missing Holy Nation temples, 'RustledJimm' for flagging a few dialogue errors, and 'Good luck' for extensive feedback on the Chinese Translation
Kenshi/Kenshi 2 Development News
Directly from Chris Hunt, Lo-Fi Games CEO and the man behind Kenshi:
"Good news everyone! There has been a change of plans with development, and we have switched to the Unreal engine!
Now, what does that mean?
GOOD SIDE:
Amazing graphics with little effort
Better performance
Less work for us long-term, as we don't have to worry about engine bugs and features. We can focus more on gameplay.
Fancy features, like maybe cloth physics for example
Better stability probably?
New pathfinding system
BAD SIDE:
More work for us short-term, porting is a huge job
We have less control over the engine
Modding support will be more complicated, Unreal is a difficult engine to work with and has limitations in this respect. I don't know the engine well enough to say how exactly. The likely scenario is "more powerful but more difficult". The FCS will remain the same, but will control less stuff. Mod support will be a high priority for us though, so don't worry.
Kenshi 1 update now uncertain: Here's the kicker: Porting Kenshi 1 to Unreal engine is now way more work than making Kenshi 2, because we have to port assets and make the old stuff work, where for Kenshi 2 we are making the assets from scratch in the Unreal-compatible way. We have started porting Kenshi 1, but I'm not sure whether to finish it because it is a lot of extra work and will delay Kenshi 2
So I'd like some feedback from people. Personally I feel like it would be better to focus on Kenshi 2, which will have exciting new features, new content and world to explore and mechanics to play with, rather than remaking kenshi 1, which would be essentially the same game."
To get some more definitive feedback we've also put up a poll here: https://www.strawpoll.me/18697532
P.S. This does not mean Epic Exclusive, it's just a game engine choice. Don't panic.
Kenshi v1.0.34
Bug Fixes:
Fixed a crash related to adjusting the font size.
Fixed an issue with loading screen tips displaying incorrectly for some users.
Fixed an issue with character and NPC names displaying incorrectly.
Kenshi v1.0.33
This patch includes a number of changes which have passed the previous experimental branch version and additional fixes directly to the live branch.
Translations:
French translation updated to correct some errors
Chinese translation updated to correct some errors
Changed Chinese Language font - Following community feedback we have reviewed the Chinese language font with our translation partners and changed the font to one which is more legible.
Bug Fixes:
Random crash fix
Fixed dismantle button missing from turret info data panel if upgradeable
Fixed crash in Escape Cannibal Cage tutorial
Fixed clothing being chosen for characters before race limiter is set up
Fixed boots spawning on characters with no legs
Fixed boot slot not being disabled for characters spawned with no legs
Fixed crash when making savegame names ending in '...'
Fixed getting stealth XP when in a cage
Steam Community Forums:
We're currently working to update the stickied posts and consolidate some of the information into a more readable format. These updated stickies will be translated into other languages where possible.
Added Chinese language sub-forum on the Steam Community Forum - Our Chinese translation partners will be assisting us with user feedback here
Added Japanese language sub-forum on the Steam Community Forum - Our Japanese community manager will be assisting with user feedback here
Added Russian language sub-forum on the Steam Community Forum
Help my mods are missing!
This seems to be a wider Steam issue going on the reports from other game communities, leaving the mod restore steps below anyway for posterity but I recommend hanging tight for now and waiting for something from Steam.
If your mods are missing after this or any other client update we recommend the following steps, they're listed in this order to make it as painless as possible.
Announcing Steam Trading Card Support
Following a huge amount of community feedback we've added Steam Trading Cards to Kenshi, once again thanks to everyone for all of your support. The current loadout includes a full set of badges, 5 trading cards, 5 backgrounds and 5 emotes which are previewed below.
Additionally, we're still working on finding an appropriate merchandise partner and hope to share an update around that sometime soon.
Badges:
Rank 1:
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Foil Badge:
Trading Cards:
Skeletons:
Hivers:
Gorillo:
Bonedog:
Beakthing: - (Aware of a mistake on this including a space in the name, we've requested it to be changed)
Backgrounds:
Background 1 - Dunes:
Background 2 - Drifter:
Background 3 - Ashlands:
Background 4 - Shek:
Background 5 - Beep:
Emotes:
Emote 1 - Cactus Rum:
Emote 2 - Holy Flame:
Emote 3 - Greenfruit
Emote 4 - Dustwich:
Emote 5 - Beeped:
Update 1.0.31 Out Now
Translations:
Added Chinese language support – After working alongside external partners in China we’ve added Simplified Chinese as an additional language option, feedback for this would be appreciated.
Japanese language support progress – Following the previous translation rollback we are currently reviewing the Japanese translation with the help of our Japanese community manager Meg and expect to finish with an additional update.
Bug Fixes:
Fixed some additional stability issues
Fix for some situations where a carried person would never get put down if they died
Fixed dropping items onto portraits when view is scrolled
Miscellaneous:
Passive characters wont fire turrets unless attacked
Update 1.0.29 Experimental
Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums. Thank you.
1.0.29
Fixed a random crash
Fix for some situations where a carried person would never get put down if they died
Passive characters wont fire turrets unless attacked
Fixed dropping items onto portraits when view is scrolled
1.0.28
Japanese translation rollback to v1.0.22, last known best version. There is currently a mix-up with the japanese translation that we are working to fix, but we're not doing well because we don't understand japanese.
Update 1.0.27 Out Now (Japanese Fix)
Update 1.0.27 is out now! After some problems with the finished Japanese translation last month, we now have a fix. Both the main stable branch and experimental branch have been updated.
It's taken longer than expected but we thank you for being so patient with us. We'll be quality checking some more over the next few weeks but the vast bulk of it should be fixed now.