Keyboard Warrior: Dreamstate cover
Keyboard Warrior: Dreamstate screenshot
Genre: Strategy, Indie

Keyboard Warrior: Dreamstate

Version 5.0.0: The Final Update

You don't know what you have until it's gone.
Answers are found where you don't want to look.
Have faith, it gets better as you go.
When you don't know what to do, you're in the right place.
Everything happens for a reason.
Happiness is in the little things.

Thank you,
Cosmos

Version 4.3.1: Overclock and Underclock

Added a new spinning hologram world background to both maps.
Increased default brightness to max.

Hyper has been replaced with underclock which slows game speed by 50%.
Uber-hyper has been replaced with overclock with increases game speed by 50%

Version 4.3.0

Visual overhaul to backgrounds and enemy sprites

XP is now slightly transparent
Crystal collect radius increased by roughly 50%
Increased enemy speed slightly, but reduced health

Version 2.4.5: New Visuals and Balance Changes

Improved visuals game-wide.

Amulet chests now have a marker that indicates where they are even if they aren't on screen.

Added XP dropped by enemies that need to be picked up, instead of auto-collecting XP.

Upgrades are no longer deferred until after the boss fight.

Fixed various crashes.

Various UI redesigns.

Adjusted various values for primary, secondary, and characters.

Version 4.2.1: Difficulty Changes

Game difficulty has been drastically improved.

Enemy health goes from 0.625 to 1.625 to 0.25 to 0.75.

All weapons now start at the epic rarity instead of common.

Various visual changes.

Fixed a crash on the game settings screen.

Added new songs with slowed versions.

Added new player visuals.

A new crystal timer above the crystal requirements meter that counts down over 12 seconds. It resets every time a crystal is collected. If it reaches 0 you die... So keep collecting!

Match time increased from 1:00 to 8:00 and is now 8:00 across both arenas.

Version 4.2.1: An Easier Game

Game difficulty has been drastically improved.

Enemy health goes from 0.625 to 1.625 to 0.25 to 0.75.

All weapons now start at the epic rarity instead of common.

Various visual changes.

Fixed a crash on the game settings screen.

Added new songs with slowed versions.

Added new player visuals.

A new crystal timer above the crystal requirements meter that counts down over 12 seconds. It resets every time a crystal is collected. If it reaches 0 you die... So keep collecting!

Match time increased from 1:00 to 8:00 and is now 8:00 across both arenas.

Added Arleas to credits

Added a note about Arleas' help to the credits in game settings

Version 4.0.0

Ether match duration reduced from 8:00 to 1:00
Maroon Fog match duration from 15:00 to 1:30

Various enemy visual tweaks

Most late-game enemies have been removed from regular arenas and are instead accessible in the endless mode.

Greatly reduced the number of crystals needed to unlock the boss fight

I fixed a bug where current mythic text would appear on the reward screen even if there was no current mythic.

Amulet chests now drop from regular enemies instead of OSIRIS

OSIRIS now shoots his bullets from above down toward the player. These bullets attempt to predict movement.

Adjusted enemy health scaling to 0.625 to 1.625 over difficulty levels.





Version 4.0.0: 60 Second Matches

Ether match duration reduced from 8:00 to 1:00
Maroon Fog match duration from 15:00 to 1:30

Various enemy visual tweaks

Most late-game enemies have been removed from regular arenas and are instead accessible in the endless mode.

Greatly reduced the number of crystals needed to unlock the boss fight

I fixed a bug where current mythic text would appear on the reward screen even if there was no current mythic.

Amulet chests now drop from regular enemies instead of OSIRIS

OSIRIS now shoots his bullets from above down toward the player. These bullets attempt to predict movement.

Adjusted enemy health scaling to 0.625 to 1.625 over difficulty levels.





3.2.0 - 3.6.0

Visuals have been changed drastically.

Performance improvements.

Difficulty levels have been rescaled so that higher-level enemies have less health and lower-level enemies are faster with better AI.

Crystal duration is now 5 seconds across all difficulty levels.

Increased various enemy sizes by 25-50%.

Added tooltips to the terminal command screen.

Increased number of crystals needed to unlock the boss fight across both arenas and all difficulty levels.

Increased enemy crystal spawn rate.

Improved audio sfx.

The game is now only playable at nighttime (9 PM to 4 AM). The game is called "Dreamstate" after all. Opening the game at any other time will display a clock.

Every enemy in the game has reworked visuals with a new texture.

Added 6 customizable "add-on" upgrades that can be bought from the shop with crystals. These upgrades allow you to add clothing items to your character!

They are:

"Headphones"
"Headband"
"Helmet"
"Rock Helmet"
"Cape"
"Orb"

Implemented the crystal weapon section of the shop. You can now use crystals collected during matches to purchase a new weapon for your crystal.

Current weapon types are:

"Normal" - Traditional autofire
"Boomerang" - Boomerang autofire
"Launcher" - Singular rocket launcher bullet
"Goo Bomb" - Goo Bomb secondary bullet
"Trishot" - Trishot secondary blast

Crystal weapons also have a randomly assigned power value associated with them that determines their damage.

Fixed a bug where the "bossfight unlocked" text wouldn't appear after collecting all crystals.

Running away from enemies after all crystals have been collected will now trigger a "Stop Running Away" warning with a countdown timer. Move back towards enemies to stop the timer. If the timer reaches zero you will die.

The game now initiates a 1 minute overtime if time reaches zero before all crystals have been collected.