Entire Killing Floor Franchise Available in Humble Bundle
We're offering the entire Killing Floor series up as a limited time bundle! Grab it while you can and help Charity Water bring clean drinking water to those in need! Bundles include Killing Floor, Killing Floor 2, and Killing Floor: Incursion, in game cosmetics and weapons for Killing Floor and Killing Floor 2.
https://www.humblebundle.com/games/killing-floor
Killing Floor Incursion Update 1.00.9 Is Now Live
New Features
Improved player collision across all maps and modes.
Added support for the Valve Index HMD and controllers. Note: Index controller finger tracking is not supported, all game inputs work.
SteamVR users can now snap-turn and rotate the facing-direction of their projected teleports while in ‘standing’ configuration. Previously, players could only do this while in ‘seated’ mode.
User Interface
Based on player feedback, players can now have a UI prompt to choose between Teleport movement and freemove when launching KF:I. Players can further tweak the freemove/teleport settings in the pause menu.
For the Steam version of the game, new icons for the Valve Index have been added to all the menus and tutorial sequences.
AI
Fixed numerous instances in the campaign where Zeds would become stuck in the environment and would be unable to reach the player
Progression
Fixed an issue in the farmhouse map, where the player could freemove behind a particular sofa and would be unable to get out
Fixed an issue in Catacombs where the player could walk out onto the water and could fall out of world, blocking progression
Fixed numerous collision issues in Catacombs (holdout mode) where the player could fall outside of the perimeter of the map, blocking progression
Fixed an issue in the Paris map where the player could fall down a huge trench during the Valve puzzle, blocking progression
Fixed an issue in the Paris map where players could fall out of a window during the first sniper objective and would be unable to continue
Fixed an issue in the Paris map where the player could fall off of the scaffolding during the 2nd sniper objective and would be unable to continue
Fixed an issue in the Biotics mission where the player could fall off of the top gantry in the final room, and would be unable to get back up again to complete the mission
Fixed issues with the final Elevator in the Biotics mission where the player could fall off of the elevator and would be unable to continue the mission
Bugs Fixed
Significant AI and collision pass of the entire campaign
Fixed an issue where Standing Height would not be calculated correctly, causing issues for some VR devices during the main menu and the opening cinematic
Fixed an issue with Multiplayer where the in-game Friends List wouldn’t refresh.
Fixed an issue where the player could incorrectly teleport themselves into the same location as the "NODE" robot
On PS4, fixed an issue where the Stop Hitting Yourself (Dual-wield Zed limbs) trophy would not unlock correctly (North American PS4 version only)
Fixed an issue where players could float in odd areas after teleporting
Fixed an issue where players could fall oddly after walking off ledges
Fixed an issue on the SteamVR version of the title where the player’s controllers may not be detected correctly if the controllers were turned off while starting the game, and turned on after reaching the title screen
Farmhouse: Smoothed out stair collision in the farmhouse environment for better character movement
Fixed an issue in the Farmhouse map where health kit could levitate during the boss fight in the coop mode
Fixed numerous collision issues in Catacombs where players or Zeds could get stuck
Fixed an issue in Catacombs where players could get glitch through rocks at the start of the map to avoid the boss fight
Fixed an issue in Catacombs where Zeds can float-walk to the player if player’s stand on one of the island platforms
Fixed an issue in the Catacombs Area where framerate was affected
Fixed numerous collision issues in Paris where players or Zeds could get stuck
Fixed numerous collision issues in Biotics where players or Zeds could get stuck
Fixed an issue in Biotics boss fight where players could fall out of world during the elevator ride
Fixed an issue in Biotics boss fight where players couldn't teleport on the top level gantry walkway
Fixed numerous collision issues in Crucible Holdout where players or Zeds could get stuck
Added safety-net logic to the levels in case players do manage to fall out of the world. The player will be placed back into the environment and will be able to continue the mission.
Killing Floor Incursion Hotfix 1.00.8
We have just shipped an updated for Killing Floor: Incursion on Steam. This update fixes the following:
Fixed an issue where users on Steam would have their height mis-configured when choosing the standing position
Reworked all levels to support the new Free Move system
The Espire Control Theater system was developed for the upcoming VR title Espire (published by us here at Tripwire Interactive and coming later this year!). This system allows "virtually" (get it) anyone to use free movement and tweak it or turn it off to their desired or needed comfort zone. As part of this we also changed the way free movement works in Incursion to be a full physics based system, which replaces the previous one which was relying on the teleport system underneath.
This in turn will fix the issue where the non host player in co-op would have issues with Free Move turned on.
Windows Mixed Reality headsets now supported on Steam
Steam: Added subtitle and interface localization for English, Spanish, Simplified Chinese, Brazilian Portuguese, Korean, German, and Russian
Oculus: Added subtitle and interface localization for English, Spanish and German
Smooth Turning now fully supported in multiplayer
New and improved Sniper Rifle aiming system
Improvements
Freemove multiplayer experience improved. Freemove and Smooth Turn speeds are now significantly increased.
Improved sniper rifle bolting on Vive/Windows Mixed Reality: there is no longer a delay after firing for the trigger hand to release so you can work the bolt. Now releasing the trigger will automatically release the trigger hand so the player can work the bolt. The player can continue to hold the trigger down to get a better view of their kill!
Improved inventory handling on Vive/Windows Mixed Reality: players can now holster weapons and items with a trigger pull
<*>Added the ability to "Exit to Main Menu" on the Home menu from the Settings menu
<*>Flashlight trigger now toggles between all modes. (On->Scanning->Off)
Fixes
Fixed stuttering movement in multiplayer for free moving players during zed time
Collision fixed on the catwalks on the rooftops in Paris for Freemove
Friend’s Leaderboards are fixed, are now quicker to populate
What We Are Up To - New Hardware Support and More!
Hello everyone!
As work progresses towards bringing Incursion to another new platform, the PlayStation 4, we want to bring everybody up to speed on what they can expect next!
First up, we want to officially announce and confirm upcoming support for new hardware: That hardware being, Windows Mixed Reality head units! This means nearly every VR headset out there will be able to pick up and play Killing Floor 2: Incursion.
One of the bigger items requested by fans since the initial launch has been subtitle support, and it is on the way! With the launch of this feature, we are planning to include Simplified Chinese, German, Korean, Portuguese, Russian, and Spanish.
The Incursion team is also hard at work looking to resolve a variety of bugs as well as some quality of life improvements such as a client desync that can happen during Zed time for client players using free move which can cause choppy movement. Another item being addressed is changing the way the flashlight works to a toggle. This will make it so that it will flip between off, on, scanning mode, and back to off with a trigger press.
We are also investigating a rare process hang that some of you have reported when launching the game, as well as looking into as much of the great feedback that has been provided as we can! We hope to share more on this as we continue to move ahead so stay tuned.
Incursion Update 1.00.5 Is Now Live
This update brings several community requested changes as well as bug fixes. The changelog is as follows:
General
Added option for Controller centered free move
Moving backwards while in freemove is no longer slower than moving forwards
Fixed a Catacombs skulls not returning to start location when lost
Graphics settings should now default to correct values on first time start.
This will only work for new players. Current players need to just adjust their graphics settings manually
Vive
Vive standing teleport no longer turns player
Fixed fullscreen mirroring for Vive users
Incursion 1.00.4 Update Is Now Live
This update includes the following changes.
Additions
Added option to skip most of the tutorial
General Fixes
Fixed issue where some players experienced game crashes while attempting to find a game
Fixed issue where some players were kicked back to the main menu when attempting to find a game
Fixed leaderboards player icons not appearing
Fixed issue where Global Leaderboards would not populate
Fixed issue where player when using nuke in holdout could break the the amount of bosses allowed to spawn.
Fixed an issue with the boss battle for the Paris map that could halt player progression
Vive
Removed snap turn and endpoint turning for Vive players that calibrate standing
What We Are Up To - Acting On Your Feedback
Hello everyone!
With the recent update to Killing Floor: Incursion, as well as its launch on the Steam storefront, we are keeping a close eye on player feedback. We are expecting to ship a patch in the coming days address several of these issues. These include:
An option to skip the tutorial
Fixed a crash that could happen when attempting to find an online match
Fixed an issue where some players were kicked back to the main menu when attempting to find a game
Fixed a case where player icons would not show up in the leaderboards
Fixed a case where leaderboards would not appear to populate (they should populate as players log into the game after the update and check them)
Fixed an issue where players using the Nuke power-up in holdout could break the amount of bosses allowed to spawn
VIVE only: Removed snap turn and endpoint turn for VIVE players that calibrate standing
And several other fixes are currently being tested for inclusion with this update. We are also investigating with AMD several performance related reports, so please make sure to post as many details as possible (such as exact hardware and driver versions) when letting us know about those. Don’t forget to try your hand at being the ultimate Zed killer on the leaderboards (hint: chained headshots will really help out your score!).