one of the enemy factions are the Sidhe. Technically, two factions, as there are two warring courts. The newest seasonal update titled Rising Eclipse will focus on them, so let’s refresh what we know about these magical folk.
The Sidhe (also known as the Fairy People or the Fair Folk) were once revered as Gods by the mortals. They have retreated to the Land of the Young, Tír na nÓg, a place between Britannia and the otherworld. As Arthur makes an appearance, they return to their sacred woods in Avalon, and settle in the eternal twilight of the magical wilderness of Deepwood, that acts as a gateway to other realms of existence.
They are unpredictable, alien forces, even the most reasonable individuals of their kind will make deadly deals with unassuming wanderers. They wield powerful magic and they use it for negotiations and destruction.
They have two different courts, the Seelie and the Unseelie. The Seelie Court represents spring and summer, daytime and brightness, their crystal towers reflect and magnify the sunlight. Don’t mistake this for benevolence – they gather power from heat and fire. This court is home to the Springborn and Summerborn who were once mortals. The Unseelie Court, however, is a sad, melancholic bunch, they weave their somber castles from mists and spiderweb, and they raise Autumnbreed and Winderbreed fighters.
Yes, both Sidhe Courts have a long-standing tradition to raise disposable warbands using human children who were stolen from their cribs as infants. The Seelie Court takes these changelings into their forts of amber and thorns: time crawls sluggishly there, which grants the Sidhe years and years to shape these children both physically and mentally, until they become vicious creatures that will fight against their own kind blindly.
The Sidhe are cunning and powerful enemies in Avalon, so always watch your step and words when encountering them. You will recognize their territories from the unique architecture and ornaments.
Of course, King Arthur: Knight’s Tale takes some artistic liberties and has a unique take on these Fairy People.
The word ‘Sídhe’ originally meant fairy mounds, and ‘Aos Sí’ was the name of the people of these tumuli. ‘Sídhe’ as a loanword took on more meanings, for example, the legendary poet W. B. Yeats was among those who referred to the fairies as ‘Sídhe’, but it has been conjectured that 'sídh' is also synonymous with ‘immortal’.
This is a whole rabbit hole of linguistics and folklore, so if you want to learn more about them, make sure to pick up some handbooks of Celtic myths and legends, or any collections of various Irish and Scottish fairy tales. Because of the nature of these stories you will find many variations and mutations on the same themes and names, which is also the case with the core Arthurian legend.
If you want to see more concept art for the Seelie, Unseelie and others, consider the Supporter Pack DLC which includes a 200+ page Art Book for the game.
Be prepared for Rising Eclipse which will come as
a free update on December 2, 2023!
Rising Eclipse
Deep within Avalon
reside two factions of the Sídhe, the Seelie and Unseelie. Their courts walk very different pathways in the twilight realms, but they are all drawn to these strange new occurrences throughout Avalon - the rifts, introduced in King Arthur: Knight's Tale's upcoming season, Rising Eclipse.
So, what are they exactly?
Arcane researchers are puzzled by these curious tears in the fabric of reality. Otherwordly earthquakes signal the opening of rifts, and they are oozing dangerous, seemingly uncontrollable energies. However, it seems that the Sídhe know a bit more about them, a knowledge yet hidden from Camelot. They want to claim these fissures to themselves - it seems that whatever ancient energy leaks from the rifts, it can make the Sídhe even more powerful.
In the new season of King Arthur: Knight's Tale this feature serves as a new challenge for Camelot's knights to overcome.
Glowing magical rifts appear randomly on battlefields and grant huge boosts to all Sidhe units. These rifts function as barriers to the knights, they cannot step on the tiles where these magical fissures appear. However, Sídhe units are able to step inside the rifts, draining their energies and gaining buffs for themselves and allies within the mission. They can even chain together multiple enhancements by absorbing these powers.
This has grave consequences for battlefield tactics: now the player needs to take rifts into account when moving around. Are the rifts blocking your optimal path to the enemy? Is there a Sídhe unit close to one of these energy sources? Do you block their path or do you prepare for their increased HP and damage?
All Sídhe units will retain the acquired buffs until the end of the mission. But, if the enemy is defeated, all remaining rift energy can be interacted with and converted into a special resource that could empower player units in Camelot.
Rifts might occur outside of battles as well, but according to Camelot's wise arcanists, these are rare occurrences. However, they might provide interesting benefits.
The new season titled Rising Eclipse (together with Patch 2.0) will arrive on December 2, 2023 to the PC version of King Arthur: Knight's Tale. Previous season will be accessible from a menu. Also look forward to our announcements of the console versions and the next expansion.
See you soon!
King Arthur: Knight's Tale - Future Updates FAQ
King Arthur: Knight's Tale is a dark fantasy role-playing / tactical game that has been released in 2022 for the PC after an early access period and a successful Kickstarter campaign. Today, the base game you see on Steam is complete and fully playable for anybody. Even more than that: it already has received neat updates, including the one that addressed the install size and the one with the free Fomorian missions.
But this doesn't mean we're done just yet! That's why we're answering some questions concerning the post-release developments of the game today.
Will King Arthur: Knight's Tale come to consoles?
Yes, the game is coming to PlayStation 5 and Xbox Series S|X, both versions are in development at the same time! We're currently trying to lock down a release date, but as soon as we have the exact information, you'll be the first to know!
What kind of updates can we expect for King Arthur: Knight's Tale in the future?
The three most important types of updates are Patches, Seasons and Skirmish packs. It's important to know what these are.
Patches - Fixes and balancing adjustments. Free, of course. One of the most important patches coming in December is Patch 2.0 which will completely overhaul the game, including quality of life improvements and better balance based on community feedback.
Seasons - Think of these as mini expansions - they are completely free. King Arthur: Knight's Tale is not a live service game as the base game is considered a complete product and is playable offline, but we believe that we can keep the game fresh by surprising players with new content based on a certain theme.
Skirmish packs - These are smaller DLCs, they can be either free or paid. They offer some additional challenges in special map packs. Absolutely not necessary for enjoying the full main campaign, but they can provide a few extra hours of fun for those who just can't get enough.
Am I missing out on anything with Seasons? Can I access older ones?
You will be able to play every Season, selectable from a menu. The current one is called The Chained God and focuses on the Fomorians. This content will not disappear when the next Season - Rising Eclipse - arrives in December with a Sídhe theme. As we introduce new Seasons, they will all be selectable and you can activate them at will. You don't have to download anything, these are free updates that come in the form of a patch. You will never miss out on anything as long as you keep your game updated.
When is the best time to play these Seasons?
Seasons are primarily intended as endgame content for players who have completed the story and who are now looking for additional challenges, so you will need a save file with a completed campaign to enjoy them.
Beside these smaller free content updates, will King Arthur: Knight's Tale have a larger paid expansion?
Yes. We are currently working on a really meaty expansion with a full campaign featuring the Ninth Legion of Rome. We don't have a release date just yet.
What else is there to know?
Past, future and present are enshrouded in the ever-growing mists of Avalon. We're but a small beacon of light - still, come to us with questions and feedback at all times. We are listening and trying to work with your suggestions to improve the game. Join the discussions on our website, on the Steam forums, or in our official Discord server. Besides these, you can also tell us about any technical difficulties at support@neocoregames.com.
And if you're still hungry for more things King Arthur: Knight's Tale before the new Season arrives, we humbly suggest our Supporter Pack DLC which includes a short story collection, a digital art book and a digital map. You should also follow our devblog updates and social media so you can stay up to date with anything that happens with the game.
We hope this little FAQ provided some answers for the questions you might have had, but if not, don't hesitate to ask! We may not have a definitive answer yet, but we'll be transparent about anything what we can disclose.
Again, we'd like to thank our Kickstarter backers and all the newcomers who enjoyed and conquered King Arthur: Knight's Tale.
Camelot salutes you!
Patch & Season announcement | December 2
Knights of Avalon,
we are beyond thrilled to announce that
Patch 2.0 & Season 2 are coming!
The island of Avalon, the last bastion of both the Knights of the Round Table and the creatures of the ancient legends, is saturated by magic at its core. The massive gameplay and quality-of-life overhaul will but further enhance this, adding class balance changes (Marksman enthusiasts rejoice!), brand new skills, item updates, and more.
Season 2 - Rising Eclipse will bring a brand new seasonal mission chain. Otherworldly earthquakes are threatening to tear apart the Island of Avalon at its foundations, and strange rifts are opening up in the kingdom, oozing energies that are dangerous and uncontrollable. It will be up to you to stop the Sídhe before they gather the energy leaking from these rifts! Doing so will prevent them from gaining unimaginable power, and reward you with precious seasonal goods in return.
The update, just like the previous Season, will be free for all owners of the base game, and will be available December 2nd.
Later on You will get to explore the fate of the (in)famous Ninth Legion of Rome and their ventures across the mystical island
As for the console version of Knight's Tale, we will share more news separately in the coming weeks, but you'll be able to start journeying on PS5 and XSX|S as well very soon!
Until so, may the (old) Gods guide your blades!
Hotfix for Knight's Tale - v1.3.0b | April 19
Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v1.3.0b
Fixed bugs
Fixed a crash which affected some players when creating or joining a PvP Multiplayer match.
Let's vote - Steam Awards 2022
Knights,
The annual Steam Awards are here, and since King Arthur: Knight's Tale came out earlier this year, we are participating in the voting this year as well.
If you had fun playing the game, be sure to drop your vote on King Arthur: Knight's Tale. It's up to you in which category, but we recommend the "Outstanding Story-Rich Game" one.
King Arthur: Knight's Tale just got a big update recently with its Skirmish Game Mode and a new free seasonal update is already in the works. We also have some great content lined up for 2023, so stay tuned, and thank you all for your continuous support!
Avalon awaits!
Supporter Pack out now!
Knight!
Are you a distinguished patron of the arts and keeper of lore? Then you can dive deep into Avalon's history and stories of the Round Table's Heroes now with the Knight's Tale Supporter Pack!
The Supporter Pack is a bundle of extra goodies, aimed to those who already own the game, but would like to further support the developers nonetheless. Please note that the Supporter Pack is purely cosmetic, out-of-game content and doesn't alter gameplay in any way.
This new DLC for King Arthur: Knight's Tale includes:
Short Story Collection: A 170-page, digital short story collection "Chronicles of Avalon" with 9 exciting short stories (including a prologue to the Storm and an epilogue that connects the stories with the game) by acclaimed Hungarian fantasy authors - Balázs Farkas, Gábor Izsóf, Viktor Juhász, Ágnes Körmendi, Csilla Kleinheincz, Áron Németh, Bogi Takács and László Tamásfi. Illustrated by Anikó Salamon and László Vida.
Digital Art Book: A massive, 220-page Art Book - a PDF including concept art, cinematic stills, portraits, backgrounds and early sketches, as well as a short "Legacy" section, art from our older King Arthur games.
Digital World Map: A detailed digital map of Avalon.
Brand New DLCs - Skirmish Game Mode & Free Content Update
Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v1.3.0
Knights,
We are happy to announce that a new update is now live for King Arthur: Knight's Tale and two new DLCs are also available for purchase on Steam.
The new update adds a brand new optional Skirmish Game Mode to the game. In this mode, you'll be able to play through various unique mini-scenarios - all of which feature ten encounters, each more challenging than the previous one. Currently we have three mini-scenarios available: "The Trials of Sir Tewelyn" is free to play and added to the game with the patch for everyone, while "The Painted Devils" and the "Rogues and Renegades" skirmish maps are available as DLCs on Steam.
"The Trials of Sir Tewelyn" lets you control the infamous Sir Tewelyn and his Lost army (you might remember him from the story campaign), the first DLC focuses on the Pict faction, while the second follows a band of renegade Brigands. You can access the Skirmishes from the Main Menu. Do note that your campaign progress won't affect any of it and won't be affected by your Skirmish progress either, this is a separate game mode. By completing these challenges, you can earn three new Achievements to show off your mastery of tactics and strategy.
Patch notes
New
Skirmish Game Mode:
The Trials of Sir Tewelyn
The Painted Devils
Rogues and Renegades
New difficulty level - Moderate
The Resting place heals 50% of your Heroes' HP and Armour
Enemies get a -15% damage output and -15% Vitality, HP and Armour compared to Hard difficulty
Developer comment: the new difficulty level was created for players who found no challenge on Normal difficulty but ran into hopeless situations many times in the campaign on Hard
3 new Achievements added - one for each of the new mini-scenarios
Misc
From now on, dead Heroes cannot be selected when using a Shrine
Changed the icon of Cover to an improved version
The Outnumbered and Duel states received their respective UI icons
Redesigned the description of all special enchants which require any in-mission action before they could be used
There was no pop-up window greeting the player when they defeated Balor. There is one now
Changed the icon of the Banshee's Scream skill
The Windmaster's Hurricane skill will now spawn 3 tiles away from our Hero instead of 2
Removed the 'adjacent' word from the description of the Lightning Strike skill
All active skills coming from items were reviewed and some received new tags (AoE, Fire, Lightning etc)
All skills and enchants were reviewed. Added missing skill tags to various active skills (especially the Support tag to support skills)
From now on, equipped items will always be displayed on the right side of the screen
If an item grants a skill for the Hero, the skill's description will be displayed in the item's tooltip as well
The description of skills which could be used after satisfying a certain condition was improved
Controller: you can now decide into which of the two slots do you place your Potion(s) and/or your scroll(s)
Balance
Removed a few enemies from every main encounter in The Atonement of Sir Lucan mission
Rebalanced one of the encounters in the Blackened Heart mission where we faced a dozen of Demonic Possessed knights
Rebalanced The Return of the White Knight mission:
The 2nd wave will arrive a turn later in the first encounter
Removed a few enemies from every enemy group / wave
Fixed bugs
Misc
Fixed an issue where if an Endgame mission was failed in Roguelite mode, no more mission was available. Now, the failed mission remains available on the Adventure Map
Fixed the Corrupt Armour passive of the Master of Hexes skill: first, if more Arcanists casted the spell, the effect could not stack and secondly, if one of our Arcanists had the passive learned, all the other Arcanists received the effect of this passive as well
The Ice Shield and Ice Wall skills received an Ice tag
Fixed the missing Demonic Possession tag on a handful of villagers in The Return of Morgana le Fay mission
Fixed an issue where the Desecrated Ground did not damage Lost units when casted
Fixed the description of the Vanguard's Counter Attack skill. The ability triggers on the first incoming frontal attack of the turn
Fixed the description of the Old Faith Ritual decree. The description now reflects the correct effect of the decree which decreases the number of turns in treatment to one
Fixed an issue related to the Old Faith Ritual decree where sometimes the treatment option vanished in the Cathedral and no Hero could be enrolled
Fixed the Hurricane skill which could target our hidden Heroes as well
Fixed an issue where after saving a progress and later reloading that save could rarely increase the weapon damage or decrease the amount of AP of our Heroes
Added some missing banters to Sir Bedivere
Fixed the sound of the Geyser skill of the Windcaller. The sound settings could not affect the volume of this skill
Fixed the First Dodge passive skill. Until now, our Heroes could dodge more than one incoming ranged attack's damage if the same ranged unit targeted them
Fixed various issues appearing on Ultrawide resolution
Fixed the name of a male NPC
Balor's faction background has been corrected from Pict to Fomorian
Maps
Fixed the bone cages in the Lord of Plenty mission which did not disappear if one completed the encounter in less than 3 turns
Fixed some areas in The Reckoning mission where our Heroes could stuck
Fixed the Unseelie and Seelie gates in The Blackthorn Council as they could get multiple turns in a row
Fixed the Find the Red Knight objective in The Knight in Red mission as the objective could not be completed
Fixed some enemy units which could become inactive if the HP of the Red Knight decreased significantly before any of these enemy units was killed in The Knight in Red mission
Fixed some broken objectives in the From Deep Below mission
Fixed an issue where worms could spawn outside of the encounter in the Siege Breakers mission
The Gathering mission's briefing window received a Pict sign indicating their presence in the mission
One of the encounters in The Gathering could be bypassed without triggering the battle. This has been fixed
Fixed an area in the Hidden Tribe mission where our Heroes could stuck into terrain elements
Fixed an encounter in the Best Served Cold mission where the reinforcement units treated their allies as enemies
Fixed an issue in The Artificer mission where Sir Mordred's banter were played sometimes even if the Hero was not in the party
Fixed one of the encounters in the Cave of Shadow and in The Reckoning missions as the boundaries of the combat area were not set
There was the wrong enemy type (Unseelie) displayed on the Artificer mission's briefing window instead of Seelie. This has been corrected
Fixed the Bone Totem's missing Detailed Info Panel in The Curse of Enid mission
If the deer died in The Curse of Enid mission, the mission failed. This has been fixed
The portal in the Balor's Might mission can no longer be interacted with. The issue appeare only when a controller was used
The Beastmaster mission's briefing window displays Pict enemies as well
The Reckoning mission's briefing window displays Fomorian enemies as well
Fixed minor, non-game breaking issues in several missions, namely:
Forbidden Keep
Old Monastery
Treachery
The Ancient Throne
Cave of Shadows
The Wild Hunt
With Prayer and Incense
The Black Keep
Bad Omens
The Curse of Sir Bors
The Unseelie Court
Developer comment: due to the numerous changes on these maps, in-mission progress has been reset
Update plans for 2022 - New DLC Challenges coming soon
Knights!
We have exciting news about some of the things we have been working on lately!
The game's first DLCs are on the way, and it's a treat for those who like strategic challenges and prefer pure combat. In the completely separate and brand new game mode - with multiple difficulty settings - players will be able to face unique enemy encounters in arena / skirmish scenarios. Certain NPCs from the campaign will make a return and new achievements will be added for completionists.
Just to tease things a bit, in one of these set of maps for instance you'll be in control of Sir Tewelyn and his Lost army with their well-known unique abilities. The first set of this skirmish setting will be available for everyone for free (as part of a game update), while the second and the third parts will be added as two separate DLCs. All three (including 10 pretty challenging encounters each) will be out really soon.
Additionally, the second season of Knight's Tale is in the works! This will be a free content patch for everyone, just like the current seasonal update, with a short story campaign, new mechanics and more. This time around, we'll be taking up the mantle of the Seelie Courts, so powerful magic and agile melee combat are both guaranteed. The second season is set to be released at a later date - stay tuned for more details!
Avalon awaits!
Hotfix for Knight's Tale - v1.2.3 | August 2
Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v1.2.3
Fixed bugs
Fixed the Ready to Fight achievement
Updated and fixed various Endgame strings in the Hungarian localization
Fixed an issue where the Ice Wall was not considered a low cover
Fixed a crash which occurred if an item was highlighted with the controller on the Reward window
Fixed a controller issue where if we were trying to select skills with D-pad in battle while highlighting an Unit, our Hero automatically casted the basic skill or switched to another Hero
Fixed a controller issue where the same unit could not be targeted with multi-targeting skills such as Force Bolt or Fire Bolt since patch v1.2.2
Corrected various descriptions in the English localization