-Fixed soviet medic animations (No more moonwalking) -Fixed resolution settings not saving unless in fullscreen -Fixed techs showing as researched by the wrong player on clients -Fixed some techs not working on units built after the tech is researched -Added ireland to the matchmaking pool -The victory and defeat music will now be playing again -Units no longer play the on move sound while already moving -Did some minor menu UI changes -Scholars in the campaign now play the heal animation more than once -Extended the buff buttons’ graphic duration -Reduced the HP of fanatics from 2200 to 1750 -Rooms now have optional passwords -The max population now increases when a bot is eliminated
New techs for the new units
Patch notes:
Added 6 new techs:
Deadshot - Gives Snipers a chance to do a critical strike
Perfect Planning - Increases range and duration of Officer buffs
Experimental Alchemy - Increase the damage of mages
Keepers of Justice - Increases the chance for Paladins' block to trigger
Enforcing your rule - Spawn an additional enforcer
Larger Explosives - Increase the damage and range for the Fanatic's self-destruct
-Fixed Viking cavalry build button -Added a paticle effect for Paladin's block -Removed minimum attack range for mages -Decreased enemy looking distance to match range of mages -Kevlar tech now also affects Snipers and Officers -Adjusted Firepoint of Mages -Fixed a typo regarding 2 regions both named Monaghan in Ireland -Aligned the checkered border in chapter 1 -Added a loading screen failsafe incase not all players connect -Fixed a bug where the game would close in the loading screen if a player left after connecting -Fixed the lag whenever a new type of unit being built -The tech tree button no longer shows when techs are disabled -Patrols are now in formation in multiplayer -Whenever a player leaves or has all of their towers taken the population cap will now increase -In game chat no longer scrolls unless its focused -Fixed the scoreboard getting stuck open if the game lagged while holding tab -Made the scoreboard player names scale -Fixed clipping issues in manhattan -Fixed the welcome message being played while the loading screen was still open -You can now set towers and banners as control groups -Fixed the camera snapping to control groups if you select them once after setting them -Fixed the skeleton armies necromancer attack projectile moving irregularly mid air -Fixed a crash caused when self destructing kills a unit that also self destructs -Fixed being able to spawn archers from coastal towers with the orc skin when you had mages
Hotfix 11-06-2020
Hello everyone,
We discovered a bug with the leaderboard when people used some special characters in their name. To fix this we had to "reset" it. However no reason to worry once you play a single game you will get your old score back and be shown there once again :)
Here's the patch notes:
-Fixed a bug that towers in Japan couldn't be multi targetted by double clicking -Snipers no longer gain the tech perks of infantry -Fixed a server crash that was caused by too many different skins playing at once -Fixed a bug where you couldn't load any recent campaign saves -Fixed an edge case where if you had a specific string of characters in your steam name anyone you play with would have their save file corrupted -Fixed that sniper attack animations would only play 2 times when attacking a new target -Fixed a few tank animations -Fixed some units never stopping the run animation when spawned from a banner -Fixed a bug where the server would soft crash if a player built a medieval skeleton skin paladin -Fixed the video settings saving and loading between play sessions -Fixed a bug where you would have the same max population in the campaign as your last match
Another hotfix
-Fixed Standard infantry being spawned in T-pose for 0.1 seconds -Fixed Standard infantry textures would once in a while flicker for a second -Restored old post processing for some maps -Fixed the stationary graphics on infantry entrenchment -Fixed units getting stuck when packing up entrenchment -Fixed the "player has disconnected" function not getting properly called, resulting in the game thinking the match had ended -Fixed a bug that if a certain amount of ongoing games were running, a new one wouldn't start through the matchmaking
Hotfix 08/06/2020
-Reduced fanatic droids explosion damage and range from 200 to 150 and 8 to 6 -Fixed fanatic droid attack/explosion animation (had been switched around) -Fixed Dark elf mage animations -Paladins will no longer be instantly built -Fixed server connections failing if you didn’t connect fast enough. -Fixed server connections failing if you failed to connect once before. -Fixed the population counter keeping your population from the last match -Fixed the match start countdown -Fixed a server crash that was caused by bots building boats before the players -Fixed the change army buttons showing when free teams was disabled
King of the World is back!
First of all we'd like to apologize for this update taking so long. When we started King of the World some of you might remember we used the P2P Networking using the now deprecated UNET. It turned out that just wasn't suited for RTS games, and we were never really satisfied with units often being desynced which we feel ruined the experience.
So we decided it was time to just start from fresh and redo all the networking, to build up a good base going forward. At the time we obviously didn't know it would pretty much mean redoing the whole game all over, as a ton of things just broke both due to the networking but also updating the engine. Nonetheless we finally feel we're ready to show you all what we've been up to, so without further ado here's the patch notes:
New units:
Sniper unit Has a longer range than the mortar but a slower attack speed
Officer unit Has three buffs for nearby allies that it can active one at a time
Enforcer unit Replaces the heavy droid with two melee units
Fanatic unit Has low damage and explodes upon death
Mage unit Has higher damage than the archer but less range
Paladin unit Has a random chance of blocking a small amount of damage
-Completely reworked the Networking -Added new map Ireland -Replaced heavy infantry promotions with an activatable aoe buff -Buffed tanks HP to 5500 -Added selectable alternate units to each army -Increased Performance -Added the stats of units to the army selection -Added shadows to the menu -Minor UI changes in menu and in-game -Engine update -Added a togglable ping display -Tons of minor improvements -Added a max population -Made boats loading and unloading more consistent -Reworked all the WW2 army skins
Patch 2.3 is out!
Hey everyone, in this update we've got quite a bunch of nice balance changes and Quality of Life improvements you guys have been asking for. Here's the patch notes:
-Completely reworked the tech tree
-Fixed menu armies’ weapons rotation
-Increased tanks base hp and dmg by 400 and 20 respectively
-Decreased hp and dmg of heavy infantry to 720 and 35
-Made some smaller changes to the level portraits borders
-Fixed the Royal Guard trucks scaling
-Increased mortars damage from 20 to 25
-Increased archers damage from 14 to 20
-Reaching rank 1 didn’t unlock the Grand emporer border automatically
-Make the leaderboard show in pages
-Fixed mortars in the tutorial would start in a t-pose
-Reduced the time it takes to connect to a match by 20 seconds
-Added a select all banners button
-Added timestamps to chat
-Added a servertime in the global chat
Patch 2.2 is live!
So we've got something nice for you guys in this update that we've seen quite the request for! Here's the patch notes:
-Made it possible to right click move units on the minimap and use the attack move ability on the minimap
-Fixed cutscenes and the waterfall in chapter one not setting to the players sfx volume
-Boats were sometimes causing an error when loading a unit
-Got rid of the discord button text and moved the button into the menu panel
-Decreased medic heal amount by 10
-Decreased medic health by 50
-Increased medic heal refresh rate by 0.5 second
-Fixed a bug where sometimes boats wouldn’t unload units
-Lowered the time it takes to start a match by 15 seconds
King of the World will become Free-to-play the 29th of March!
As you can probably read from the title King of the World is going free-to-play the 29th of March. This is something we have considered for some time and we felt now the game is in a good state and we want more people to enjoy what we've spent 2½ years developing.
It is no secret the game never achieved a large enough audience to reach even close to the potential we feel the multiplayer has, hopefully going free to play will bring in that audience.
We also want to thank everyone that has supported and bought the game through these years, and we don't feel it would be fair if free players gained access to everything the people that paid for it has. So here's how we're going to do it:
The base game will become free, and we're going to release a DLC named "Definitive Edition" which will have the same pricing and feature all the current content we're having now.
The Free-to-play will feature the following:
Unlimited access to the Matchmaking
Will be able to join custom games
Will be able to gain DG (Dimensional Gold) to unlock skins etc.
The Definitive Edition will feature the following:
Singleplayer Campaign
Hosting of custom games
Map Editor
Higher DG rewards (Same as now, Free-to-play will be lowered)
All owners of the game before it becomes free will be gifted the Definitive Edition.
At last we really want to hear your thoughts and hopefully help us spread the word so we can get a large audience to have some epic Multiplayer battles!
Patch 2.0 is out!
Hello once again, this time we've got quite the amount of new things for you!
-Implemented a new account levelling system
-Reworked selection circles and healthbars
-Added projectiles for the Modern and Sci-fi armies
-Redid tank destruction
-Multiple towers selected will now show in the main panel
-Added a portrait for banners
-Added snow option to the map editor
-Reworked Grand Emperor loading frame
-Reworked Royal Guard Loading portraits
-Reworked Post game screen
-Optimized performance
-Added post processing options for the map editor
-Regions owned and income text will now update instantly
-Towers will now be selected when dragging the select tool if no units are nearby
-Reworked the DG rewards to be more dynamic
-Added a border to Japan
-Fixed a bug that boats could be tower controllers
-Campaign will now show post game screen and grant account XP
-Changed buttons in the campaign dialogues
-Changed UI backgrounds in the menu
-Fixed that units on boats in Japan wouldn't die when the boats sunk
-Added on-hit sounds for various units
-Fixed that it wasn't posible to cross a bridge in chapter 5
-Removed a couple of obsolete regions in chapter 5
-Playercount should now update properly in the custom game list
Follow up patch 12-03-2019
-Fixed banners suddenly missing a texture in some campaign cutscenes
-Fixed some minor problem with boat animations
-Portraits should now be shown correctly for all towers and banners
-Fixed a critical bug between players and the server that sometimes it wouldn't load networked units properly