Hey a little follow update to hopefully fix some reported bugs as well as a couple of nice additions!
-Fixed getting professional army tech wouldn't spawn units in newly conquered regions
-Campaign maps should now start more smoothly
-Fixed that it was posible to hear game sounds in the loading screen
-Right clicking a tech will no longer play the click sound
-Fixed that game would freeze for a couple of seconds when changing armies in a custom game lobby
-Fixed that units could attack allies in chapter 5
-Fixed some errors that could happen for select people with their campaign savegames (values would be wrong for some weird reason)
-It is now posible to select multiple banners at once
Patch 1.9 is out!
Hey everyone we've got some nice changes and fixes for you, here's the patch notes:
-Made Transition from Introvideo to lobby smoother
-Fixed a bug that for some players entering the matchmaking would crash the game
-Fixed a bug that sometimes lobbies would close by themselves with players in them
-Fixed sometimes games would close if a player left
-Lobbies will now show the correct playercount
-Fixed if the host leaves another player wouldn't become host
-Fixed a bug where gold wouldn't be refunded correctly
-Defeat music will now play properly when the Baron/Duke/King dies
-Kick button in lobbies will now dissapear when everyone is ready
-Ranks will now update properly
-Water now works correctly for the map editor
-Added a new snow ground texture for the map editor
-Bridges should now be walkable for maps made in the map editor
-Adjusted the position of the music player to support different resolutions
-Fixed a bug that unit portraits would keep showing when you changed a tower controller
Fires of the East update is live!
So the time has come, our by far most requested feature since Early Access release is here. The map editor is now live and we're very excited to see what you guys come up with.
Patch notes:
-Added In-game map editor
-Added new multiplayer map Japan
-Added new army "Imperial Japan"
-Remade the Victory and Defeat messages
-Remade the queue for Matchmaking
-Fixed the DLC border
-Reduced memory usage
-Fixed modern cavalry attack animation speed
-A ton of smaller changes and fixes
Please report any bugs or feedback you have so we can hopefully fix those as well improve the editor :)
King of the World Fires of the East Update announced!
Hey everyone today we've got some exciting new things to show you all, and what better way of showing it than an announcement trailer:
https://youtu.be/7HY_qtjuO_I
As you can see from the trailer there's no specific date yet, as it's imposible to determine how long it will take to finish the new feature. However we're progressing very nicely with it, and a lot of the core elements are already working.
We've reached top 100 Indie of the Year 2018!
First of all a huge thank you to all that voted for us! We've reached top 100 Indie of the year on IndieDB. As you can imagine this is something that's extremely motivating as a developer and we're really proud.
You can see it here: https://www.indiedb.com/groups/2018-indie-of-the-year-awards/top100
Patch 1.7 is live!
Hello guys today we're here with a couple of more fixes, we also have some cool new content we're working on which it probably won't be too long before we'll show!
-Added Christmas theme to the menu
-Raised the lifesteal percentage for Bloodlust
-Increased the HP from Improved Armour
-Increased Damage from Forged Weapons
-Increased the Damage and HP from Breed for War
-Fixed that Professional army wouldn't spawn units matching the skin
-Fixed a crash happening when ending Chapter 6
-Fixed High Elves not unlocking properly
-Fixed Wood Elves not unlocking properly
-Fixed the tech icon not showing in the Middle East map
-Fixed a bug that if you switched the tower controller when building a unit you would get it for free
-Fixed a bug that in matchmaking sometimes units wouldn't show properly
-Fixed so you can't change army or team after pressing ready
-Fixed a bug that games could cancel if someone left it
Patch 1.6 is out!
Hey everyone, our latest patch with the new tech trees has been released. We hope that you'll like them a lot and please provide any feedback in terms of balancing. Also if you prefer to play the old way fear not, we've added an option under gamemode called "Classic".
Here's the patchnotes:
-Added Tech trees for each army!
-Added the option to play with tech trees
-Added High Elf Army
-Added Wood Elf Army
-Reworked the army selection a bit
-Reworked the UI of hosting custom games
-Worked on a bug that made custom games with teams stuck on loading screen
-Changed catapult formation size
-Fixed players not being able to see the ready button of other players at times
-Adjusted some minor things regarding unit animations
-Made the attack distance larger based on size of the unit it's attacking
-Fixed that in windowed mode max resolution the press enter to chat text didn't show in game
Developer blog!
So today we're here to show you some of the things we've been up to lately. After our tournament and player feedback we felt that especially in 1 vs 1 matches games could be quite one-sided where one decisive battle could determine the whole game. Now this isn't something we find bad, since we obviously don't want to punish good players in any way. However we did want to make it a little more strategic, and give players a chance to make a comeback if they do well. At the same time we didn't however want to implement things we felt ruin the core gameplay so after a little bit of brainstorming we came up with our latest addition to the game: Tech Trees!
The Tech Trees in its origin are pretty simple, and is somewhat similar to tech trees from other games. However how you get the points to spend might be a bit unfamilliar, since we didn't want to give players with the upper hand even a greater advantage. This resulted in every player recieving a point every 5th minute no matter what.
So lets go through them:
1. Forged Weapons Increases damage by 5 for all your units.
2. Strengthened Walls Your tower controllers will now get an extra 100 HP bonus.
3. Improved Armour Increase the HP of Heavy Infantry by 75.
4. Longbows Increases damage and range of your archers by 5.
5. Improved Towers Increase the damage of Towers by 100%-
6. Breed for War Increase the HP of Knights by 200 and damage by 10.
7. Improved Catapults Increase the range of Catapults by 15 and their damage by 150.
8. Garrison All friendly units within tower range will now heal 5 HP every second.
9. Professional Army Your banner spawns will now consist of Heavy Infantry.
10. Bloodlust! All of your units will now gain 20% of the damage they deal as HP.
1. Improved Equipment Increase damage by 5 for all your units.
2. Bombardment Defence Tower controllers will have their damage reduced by 75% if the attacker is outside tower range.
3. Kevlar Increases the HP by 50 for Infantry, Medics and Mortars.
4. Explosives Your Mortars will now deal 75% Splash Damage.
5. Improved Medical Equipment Medics will have their healing increased by 10.
6. Improved Cavalry Equipment Cavalry will have their speed improved by 2 and their damage by 10.
7. Unstoppable Force Tanks will have their HP increased by 1000 and their damage by 50.
8. Entrenchment Your infantry can now become entrenched making them stationary but giving them an extra 20 damage, 40 HP, and 3 range.
9. Veterancy For every five minutes your units are alive, their HP will increase by 50 and their damage by 5.
10. Last Stand! Your units will now double their damage if under 35% HP.
1. New Plating Increases the HP of Heavy Droids by 100.
2. Improved Recoil Your towers will now shoot 25% faster.
3. Laser Cut Swords Increases the damage of Assault Droids by 10.
4. Improved Rounds Increases the Heavy Droids damage by 2 and attack range by 2
5. Turret Deployment Support droids can now transform into turret droids gaining an extra 15 damage and HP.
6. Self Destruction Assault droids will now explode on death dealing 150 damage to nearby enemies.
7. Bounty Hunters Every turn 4 bounty hunters will now spawn at the last region taken. Bounty hunters will earn 1 gold per kill passively.
8. Nanobots All your units will now have a 1 HP per second heal.
9. Improved Chemicals Increases the amount of units spawned in Cyborg Squad by 2.
10. Mass Production! You will now spawn 2 droid infantry when 1 is built.
Keep in mind we might change the techs a bit for balancing before they release, but we're in the final touch part.
Also if you prefer to just play without the techs no need for worry, it will be possible in custom games to turn it off.
1.5 is out!
Hey guys this update was dedicated towards fixing a lot of the smaller things, and we've at this point pretty much fixed every known bug we've got. Should you find one then please report it! Also we've pretty soon got some cool new stuff to show you so stay tuned!
Here's the patch notes:
-Added a winning condition setting in the host game panel
-Fixed a bug that occured in the last patch with unit not dynamically switching targets
-Fixed some problem with units loaded on boats
-Fixed that in windowed mode the "Press enter to chat" didn't show
-Fixed pressing left alt button registered as a right click
-Fixed a rare bug that "No servers found" would show when there was a game
-Fixed some things regarding units when game was over
-Fixed that you couldn't see the selection circle on stairs in Manhattan
-Increased the winning percentage in Europe from 65% to 75%
-Fixed that it wasn't posible to order your units to stand on the bridges in the Middle East map
-Fixed a bug that clicking the Baron portrait in the campaign wouldn't always show the correct health value
-Optimized Chapter 5 for better performance
-Size of text in the lobby will now autoscale to fit resolution
-Added scrolling to the chats
Patch 1.4 is out!
Hey once again another update is out, this time with a new thing you've almost all been requesting: We increased the maximum number of selected units from 25 to 64! Here's the full patch notes:
-Increased the number of max units selected from 25 to 64!
-Added 3 buttons to go through their portraits
-Added a hotkey with Alt+1-3 to switch between these
-Fixed a bug that bots in custom games didn't update their army selection properly
-Fixed a rare bug that a unit from a different army could spawn at start as a tower controller
-Fixed Army selection videos taking up a lot of memory and performance in custom game lobby
-Units chasing will now sync better between server and client
-Fixed pressing enter in custom game lobby would open up colour selection
-It is no longer posible to change team,army or colour when ready
-Standard army will now always be selected in the tutorial
-Selected units will now always form a square formation
-Fixed a bug that campaign units text didn't properly update when getting healed
-Added a cancel button to the connecting message
-Game sounds will no longer be heard when victory/defeat messages are showing in multiplayer
-Fixed the cursor not resetting when you left a game
-Fixed action button description didn't always dissapear
-Using the select tool will now target the banner if there's no units to target
-Fixed the cloth shader in the middle east map being a bit transparent
-Lowered the movement speed of medieval spearmen and heavy infantry from 5 to 4
-Removed the Halloween theme in the menu
-Fixed a couple of things regarding the new animated Baron portrait in campaign