King of the World cover
King of the World screenshot
Genre: Strategy, Indie

King of the World

Patch 1.3 is live!

Hey everyone, here's yet another bunch of bugfixes and new additions!

-Games now won't show in custom games before the host has joined them
-Fixed a bug that the leaderboard wasn't able to show more than 100+ names and hence caused some problems
-Fixed a bug that after multiplayer matches players would get stuck on connecting to server screen
-Audio settings will now save correctly
-Fixed the tutorial notification not showing properly
-Fixed a bug that selected armies/skins didn't get networked properly
-Increased the camera pan slider max value
-Fixed bots not having the correct army/skin selected
-Grand Emperor loading frame now shows the correct one
-Players will now automatically reload the lobby if they can't connect to a specific match
-Fixed towers will now be correctly assigned to the players army/skin
-Fixed units and especially melee units not auto finding and chasing nearby enemies
-Made Matchmaking portraits animated
-Fixed the black Jarl in chapter 5 not being able to join your team
-Adjusted the region colour of sweden in the Europe map
-Added an animated portrait of the baron with a healthbar in all campaign maps that can be pressed to select him
-Buffed Medieval Knights
-Buffed Medieval Heavy Infantry
-Made medics not able to heal others medics
-Made some smaller adjustments to the tutorial


[B]Tournament[/B]
This saturday we had our first tournament and let us start out by congratulating our winner: bratrstvoNODKane and WilliamFM/Fung Fung for the runner-up.

A huge thank you also goes out to Binary Brandon for doing an awesome job of casting the tournament!
You can find his twitch channel here: https://www.twitch.tv/binaryBrandon

Also if you're interested you can see the full tournament results here:
https://challonge.com/ab6aw65j

At last here's all the matches of the tournament:


bobtrees (Rd St) vs Webster1664 (Bk Md)
https://youtu.be/FB6ZmDIMU4Q

mybloodhurts (Pu SF) vs Webster1664 (Wt Md)
https://youtu.be/IaYyyR9cTcw

Puero (Bn St) vs Williamfm (Pi SF)
https://youtu.be/wezQbVZp6CQ

Thechen (Dg St) vs ffluw (Rd St)
https://youtu.be/nUJ98v6SCEU

bratrstvoNODKane (Rd St) vs Webster1664 (Wt Md)
https://youtu.be/odxdn2wxXtQ

(FINAL) Williamfm (Wt SF) vs bratrstvNODKane (Rd St)
https://youtu.be/go2vrOqvsf4

Patch 1.2 is out!

We've got some more bugfixes and smaller changes in this update :)

Patch notes:

-Fixed a bug that changing your army in custom game lobbies could mess up the game
-Fixed a bug that if you join someone after they had clicked the ready button you wouldn't get their name
-Fixed a bug that skin units sometimes wouldn't load properly for all players in multiplayer
-Fixed a bug that tower sometimes could assign units on boats as their controllers
-Fixed a minor bug with one of the towers in the middle east map
-Added a loading border system, can be found under your "Profile" tab


-Fixed a bug that the Ready button didn't always get registrered correctly when pressed
-Added 2 extra steps to the tutorial explaining about control groups, and changing the tower controller.
-Made the army selection in custom games show animations of the armies

Patch 1.1 is live & First official tournament the 27th.

We've had some very good suggestions by you the players and we're currently working on them, however this patch was mostly focused on fixing the most urgent bugs and we wanted to get it out as fast as posible! Here's the patch notes:

-Fixed a bug that spamming refresh in custom games would show multiple game
-Made an option when creating custom games to play with different armies
-Made it posible in custom game lobby to select armies
-Fixed a bug that the sci-fi army could buy mortars in coastal towers
-Fixed a bug that people that didn't host custom games could add bots
-Fixed a bug that Do you want to play the tutorial and sound options would reset the first two games
-Fixed a bug that banner spawns didn't always match the players army
-Worked on a fix that sometimes players would have no name
-Fixed a bug that moving the mouse to the left screen wouldn't move the camera in fullscreen
-Fixed a bug that double selecting control groups wouldn't snap the camera to the units
-Pressing space when having a tower targetted will now snap the camera to it
-Bots will now start 5 seconds after a game starts

Also once again we're having our first tournament with a $50 cash prize for the winner and a $25 one for the runner up this Saturday the 27th. To sign up is totally free and open to everyone so we hope a lot of you are interested in it!
Here's the link:
https://challonge.com/ab6aw65j

King of the World is now out of Early Access!

The game is now fully released with a 30% Launch Discount!, and we sincerly hope you guys are happy with the results! Here's the patch 1.0 patch notes!

-Added Middle East Multiplayer map
-Added Halloween theme to the menu
-Fixed cutscene sounds being distorted
-Fixed a bug that attack orders wouldn't cancel properly
-Unit targetting is now handled by the server
-Fixed a bug that not always were units spawned from banners matched to the owners skin
-Bots in Multiplayer will now build much more varied troops
-Did some balancing of stats
-Fixed some problems with saving and loading
-Added multiple attack sounds for campaign units
-Changed cutscene sounds in Chapter 1
-Lowered volume of the waterfall in Chapter 1
-Added healthbars to units when hovering over them
-Made healthbar system toggable in options
-Added option of camera smoothness
-Added option of camera pan speed
-Medic's heals are now synced better
-Bots units will no longer spawn on top of each other
-Added a /clear function for chat
-Unit animations will now always play even when started outside of view
-Fixed some things in the tutorial + made it load faster
-Added some missing rocks in chapter 5
-Fixed some spelling errors in the campaign dialogues
-Fixed a bug that some clients would start with their sounds muted


[B]So what's in store for the future? [/B]

So first of all let us start by saying we've heard your guys suggestions, and we're pleased to say we've found a way to do our most requested feature "Map editor".
Yes you heard that right, we're going to do a map editor so people can create, share and play their own maps!
Furthermore we'll of course also keep developing and improving the game as normal for as long as it makes sense to do.

We also have another announcement in store for you! We're going to do our first tournament this Saturday 27th with cash prizes for the winner and runner up as well as a custom loading frame.
So sign up now by the following link: https://challonge.com/ab6aw65j
All tournament matches will livestreamed on Twitch.

King of the World is leaving Early Access the 22nd of October!



It is with extreme pleasure we can now announce that King of the World will transition from Early Access to fully released the 22nd of October 2018. It has been a long road, and double the amount of time we expected. This tells indirectly how much of a learning experience this has also been for us the developers. We started out with almost zero experience thinking the game would be fairly simple to make, but how wrong we were.

It is no secret that the game when going into Early Access didn’t do well both in terms of the state it was in and the player base. To the readers that weren’t there at the Early Access release, the game was barely functioning and only had 1 map with no options to play with bots or anything. In hindsight we did release far too early, which also adds up to this being a huge learning experience. However indirectly it did lead to some good things, as we found out the game needed to offer a whole lot more than what it currently did. So first of all, we started thinking about what we could possibly do to make it so players weren’t too dependent on having other players. The obvious answer to this was more maps, new armies and bots. So after the initial bugfixing and optimization these were released, but something still felt like it was missing. This is when we came up with the idea for a singleplayer campaign, which would not only be a great introduction for new players to learn the game properly but also add some more content which didn’t need several players to be fun.

But then it hit us, the way we had designed the game had been with UNET which is peer-to-peer networking with relay servers. It is obvious that since we wanted to have matchmaking we needed a dedicated server, sadly our functionality for that required us to remake almost all of the networking code. Which is why we went for 4 months without updates. However in July we finally released our update with the dedicated server and basically all the functionality redone. This explains for the people wondering why suddenly our updates came out a lot faster and more regularly. Through all this our community on Discord deserves some credit for being a huge motivation, they have been with us even when things looked the worst and always believed in it.

At last we hope for all the people who’s been with us from the start that you feel the wait has been worth it, and for all the new people that you will enjoy the game a lot!

Patch 0.9 is out!

Patch notes:

-Made the tutorial more interactive
-Added Russian Army
-Added British Army
-Banner and towers spawns will now be the same as the player owning them’s army
-Fixed a bug that Royal Guard skin wouldn’t unlock properly
-Server will now restart every 24 hours instead of 48
-Fixed a bug that if you cancelled a unit in the build queue you wouldn’t get the gold back
-Lobbies will now close if all players leave automatically
-Units will now sync their movement when they chase units
-Made color selection look better
-Made the start of campaign games show a message and sound again
-Did some server memory optimization

Patch 0.8 is out!

We're getting closer and closer to the final release people so stay tuned for more info about that soon to come :)
In this patch we had to redo how the skin data is stored so we had to refund your skins, and you've been given the amount of DG back you spent on them.

Patch notes:

-Added Space force army
-Added Barbarian army
-Victory and defeat messages now fades in
-Made chat text larger and clearer in game and in custom game lobbies
-Moved the tutorial button out of the multiplayer tab
-Skin selections now save
-Changed how the Matchmaking queue works, it is now instead a countdown
-Server will now restart automatically daily
-Made colour selection a dropdown
-Double selecting and pressing space will move the camera to selected units
-Name of the different armies now show in the army tab
-Players now get a notification on turn 40
-Fixed a minor problem with Antarcticas scaling

Patch 0.75 out!

Hey we've got a minor patch today with a few urgent fixes!

-Added Viking army
-Fixed chapter 2 cutscene not working properly
-Fixed a bug that the brown bot would start with more gold in France map
-Fixed the healthbars not working in multiplayer
-Fixed a bug that some dead units wouldn't always destroy properly

Patch 0.7 is out!

We've got some quite surprising new content for all of you in this update, we're pretty confident you'll like. Also we're getting closer to the full release to stay tuned for more info about that in the near future. But without further ado here's the patch notes:

-Added France multiplayer map
-Added Antarctica multiplayer map
-Added save and loading for campaign maps
-Reworked map selection for custom games
-Added profile tab in the menu
-Made resolution higher for the options background in menu
-Fixed Undead Swordsman attack animation
-Main menu chat will now overlap the matchmaking window
-Added in-game settings (still a bit in testing)
-Fixed a bug where non-host in custom games couldn't sometimes change their team
-Fixed a bug where non-host could add bots to games
-Made campaign cutscenes skippable
-Combined some networking messages in terms of applying damage
-Fixed a bug where it was not posible to start a campaign match after leaving one
-Fixed a bug where archers and mortars could end up being tower controllers of 2 towers at the same time
-Fixed a bug where catapult and mages' projectiles would go up in the air
-Fixed a bug where pressing enter in custom game lobbies would change your colour
-Fixed a rare bug where sometimes you wouldn't get the unit you built
-Made the beginning and ending cutscene volumes same as the saved one
-Change the waterfall sound in chapter 1 to use sfx volume
-The disconnected from server now shouldn't show when a game ends
-Changed a bit the start of matchmaking games





Known issues:
We're currently working on the bots in terms of using boats/ships, so there might be a few problems with these in the Europe map.
Should you encounter another bug then please report it so we can get it fixed as fast as posible :)

Patch 0.6 is out!

Since we're getting closer to release we're going to name the patches a bit differently now. We've this time go some pretty exciting things for you, check out the patch notes here:

-Added a "add bot" buttom for custom games
-You can now kick players and bots in games
-Added Steam Achievements
-Made a new global chat in the menu that can be toggled on and off
-Fixed a bug that sometimes in the tutorial and campaign the player wouldn't show in the scoreboard
-Removed the 45 minute victory mark in custom games
-Fixed a small bug that unit sounds would be played if the units were selected and the player clicked at the UI
-Fixed some backend functionality regarding the sounds in the cutscenes
-Made the ready buttom in custom games react better
-The game now checks if the player has completed the tutorial
-Fixed a bug that sometimes units would continiue their movement orders after having killed an enemy
-The selection circle for boat will no longer be under the water
-Improved the loading of troops onto ships/boats a bit
-Reworked the medics' attack move
-Improved projectile trajectories
-Improved medics' animations
-Fixed a bug that unit death animations wouldn't play if they started offscreen for the player
-Back button in custom game lobbies will now properly disconnect the player
-Made the transition from lobby to games more smooth
-Units will no longer try to set a new path every frame when following another unit
-You can now change the team of bots in custom games
-Fixed a bug that it's now posible to add new bots to a lobby even if it was previously full
-Lowered the range of which nearby towers are selected when double clicking one