Kingdom: Classic cover
Kingdom: Classic screenshot
Linux PC Mac Steam
Genre: Simulator, Strategy, Adventure, Indie

Kingdom: Classic

Black Friday Sale!

Kingdom: New Lands is 34% off for Steam's Black Friday sale! Perfect time to have a game like this you can escape to if the family gets to be too much during the Thanksgiving ;D

http://store.steampowered.com/app/496300/?snr=1_7_7_151_150_1

Raw Fury's entire game catalog is on sale if you're looking for more deals!

http://www.rawfury.com/acclaimed-thriller-kathy-rain-is-now-out-on-ios-and-android

Kingdom: New Lands is now out!

http://store.steampowered.com/app/496300

It's here, it's here! It's finally here! Kingdom: New Lands is now available for Windows / Mac / Linux. You can grab it for $14.99 / €14.99 / £11.99, plus throw in a few more bucks if you want the soundtrack (which includes new songs too).

We can’t express just how much we appreciate the Kingdom community for being so patient while we tested New Lands, you all are the best. Now, go forth and journey into these New Lands and make your Kingdom flourish again.

And you'll notice that Kingdom: Classic's store page is now removed as intended. New Lands is the main game going forward! (We'll still be hanging out here too though don't worry)

Kingdom is 15% off this weekend! Get it now before New Lands arrives

http://store.steampowered.com/app/368230

Kingdom: New Lands is finally around the corner! We want to have one last little sale on Kingdom: Classic for those that have been holding off until now. It's your last chance to get the original game at a discount, which will also get you New Lands for free once that's out on August 9.

Spread the word! After August 9 you'll only be able to get the game in a bundle for $14.99.

Kingdom: New Lands arrives August 9!

https://www.youtube.com/watch?v=YCkhhwvKz2s

Kingdom: New Lands is coming to PC in less than a week! We can hardly believe it ourselves. We've had some fun getting the game prepped for release and now the release of Kingdom: New Lands is fast approaching like a monarch on a speeding horse galloping away from a dozen greedy creatures intent on taking their crown (a.k.a. just another day at the office).

WE HAVE A NEW TRAILER FOR NEW LANDS. It's the first trailer and the last trailer. The alpha and omega. The one trailer to rule them all. Did you see all those new mounts? And new characters? And a new statue? It ain't called New Lands for nothin'!

Kingdom: New Lands is an expansion for Kingdom, but it's also like a sort of gold edition of the game. It will be the definitive version going forward and it will be the only version we sell from here on out. On PC, though, we'll have it set up so that you can play the original Kingdom game when purchasing New Lands if you wish. When Kingdom: New Lands launches on PC and Xbox One, it'll be priced at $14.99 / €14.99 / £11.99.

If you already own Kingdom (Windows/Mac/Linux only) through Steam, GOG, and other official partner sites, then you can sail away to the New Lands for zero money when it launches August 9th whether you're using the Steam version or a DRM-free version. Caaaaa-ching. Check your library at launch!

If you can't get enough of Kingdom: New Lands, check out the new site! kingdomnewlands.com

We're getting our castle walls fortified and our knights trained for next week's launch!

Kingdom is 50% for the Steam Summer Sale! (Plus New Lands news!)

Couple of announcements: Kingdom is 50% off on the Steam Summer Sale right now! $4.99!

Exciting time to get on the game if you've been on the fence. ESPECIALLY since New Lands will be yours for free if you own the base game before New Lands launches NEXT MONTH!

We put up a blog post with new details, and an actual stream of some of the new content can be seen over on our blog too.

XOXO

Kingdom: New Lands news is coming at E3!

E3 is less than two weeks away now and that's where we're going to be revealing Kingdom: New Lands. We've done some small teases here and there, but expect a bunch of new info to hit then.

In the mean time here's a few things you should know about New Lands:

– It’s an expansion, and it adds a bunch of content and a new win condition while keeping the same core gameplay and simplicity.

– If you own Kingdom before New Lands launches this summer, you’ll get New Lands at no charge.

– If secret beta testing has told us anything, it’s that even if you’re a Kingdom vet you’ll still have a lot of things to puzzle out.

– We don’t intend on spoiling a lot, just like we didn’t spoil things the first time around, because we want players to be able to discover things on their own.

If you’re at E3, come visit us at IndieCade @ E3! We’ll be in the South Hall at booth #623.

Oh and here's a picture of a new creature. Wonder if you can ride it ...

OH MY GOD LOOK OUT IT'S A BEAR



Oh yes. It's a bear. New Lands. Soon.

>:)

OH MY GOD LOOK OUT IT'S A BEAR

WHO LIKES TEASES?!

New Lands. It's coming. Soon.

Update v1.2.0 is ready to rock and roll

First we just wanted to give a big thank you to ALL the fans who helped us out during the open beta for Kingdom update v1.2.0. The open beta changes are now ready for everyone to experience! The feedback has helped us deliver the best version of the game yet. Will your kingdom thrive, or will the new challenges be too much for your loyal citizens?

We’ve done a ton of fixes, changes, and gameplay tweaks to the game, all detailed below.

Gameplay updates


  • All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
  • The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
  • New menu with more options: change sound / music volume separately. Allow change zoom level if available.
  • Collision resolution has been improved to decrease lag with many coins.
  • Saving (by quitting the game) is possible at night and in combat.
  • Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
  • Knights will retreat to an intact wall if the outer wall takes too much damage.
  • Knight attack procedure makes them more consistent.
  • Overhaul for the boss monster.
  • Many, many fixes for bugs from the forums.
  • New (faster) horses.

Changes


  • Enemy boulders damage maximum of 5 citizens
  • Make archers always run when redistributing
  • Portals stay closed longer before spawning
  • Workers won't work on things too close to a spawner
  • Deer are no longer scared of unarmed citizens
  • Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
  • Adjusted enemies to bit a bit more threatening for earlier (day 20 and earlier) Blood Moons.
  • Reduced Fliers in several waves and delayed their introduction to a later Blood Moon Event
  • Only during the first Blood Moon when players encounter the Breeder is it alone.
  • Slight tweaks to Portal collapse waves.

Fixes


  • Prevent load crash with incomplete teleporter
  • Prevent paying twice for border banner knight charge
  • Limit troll speed depending on wave, preventing them from arriving early
  • Fix shops disappearing after save/load during construction
  • Fix castle being under construction after load
  • Fix knights not immediately showing up in right color after load
  • Fix duplicate shield save/load exploit
  • Fix archers going to the wrong side after losing tool/reviving
  • Prevent "resume after winning" exploit
  • Make hidden outer portals invulnerable
  • Fix fog not disappearing
  • Fix visuals getting stuck after saving+loading in forest
  • Realigned menu graphics (day counter/coat of arms)
  • Fix archers going to inactive tower on load
  • Hook up some statistics
  • Fix blinking objects (e.g. bow on purchase) turning black
  • Clearing now grows grass properly
  • Fix correctly saving coat of arms emblem
  • Preserve blender (weather) state when saving/loading
  • Fix 1.2 Loading Crash and "Double Horse"
  • Tweak linear-> Decibel conversion for volume options
  • Fix dead monsters reanimating and invulnerable on load
  • Fix cliffs disappearing after save.
  • Fix trolls blocked at level edge
  • Fix arrow/controller navigation in options
  • Fix multiple sound instances when citizens pay taxes
  • Fix positioning of border banner so it doesn't overlap other payables
  • Allow 4 archers per knight
  • Fix knights not retreating from an almost broken wall
  • Improve archer targeting with multiple targets

The update is live right now. So jump on in, and let us know what you think! How long until your Kingdom is safe?

To access the previous version of KINGDOM (v1.1.0), find Kingdom in your Steam library, right-click and select "Properties". From there find the BETAS tab. Once in the BETAS tab select "v1.1.0" in the opt in dropdown list. To go back to the new build (v1.2.0), repeat these steps and select "NONE - opt out of all betas" from the same drop down list on the BETAS tab. Also, all saves will remain for the previous version (v1.1.0) and for the new-current version (v1.2.0). FYI - there is no code required to switch between these.

Kingdom 1.2.0 Open Beta RC1 is Live

Okay everyone, we're now on our first potential release client! Our focus is on critical bugs and gameplay balance. If this goes well, we'll push it live to the main branch. We'll also add 1.1.0 to the beta section so those with games in progress can still complete those sessions with a simple switch that doesn't affect your saves. :)

Fixes


  • Prevent load crash with incomplete teleporter
  • Prevent paying twice for border banner knight charge
  • Limit troll speed depending on wave, preventing them from arriving early
  • Fix shops disappearing after save/load during construction
  • Fix castle being under construction after load
  • Fix knights not immediately showing up in right color after load
  • Fix duplicate shield save/load exploit
  • Fix archers going to the wrong side after losing tool/reviving
  • Prevent "resume after winning" exploit
  • Make hidden outer portals invulnerable
  • Fix fog not disappearing
  • Fix visuals getting stuck after saving+loading in forest

Changes


  • Enemy boulders damage maximum of 5 citizens
  • Make archers always run when redistributing
  • Portals stay closed longer before spawning
  • Workers won't work on things too close to a spawner
  • Deer are no longer scared of unarmed citizens
  • Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
  • Adjusted enemies to bit a bit more threatening for earlier (day 20 and earlier) Blood Moons.
  • Reduced Fliers in several waves and delayed their introduction to a later Blood Moon Event
  • Only during the first Blood Moon when players encounter the Breeder is it alone.
  • Slight tweaks to Portal collapse waves.


How To Access the Open Beta


To access the new Open Beta, find Kingdom in your Steam library, right-click and select "Properties". From there find the BETAS tab. Once in the BETAS tab select "open_beta" in the opt in dropdown list. To go back to the regular build, repeat these steps and select "NONE - opt out of all betas" from the same dropdown list on the BETAS tab. Also, all saves will remain for the current version and for the Beta. FYI - no code required.

We look forward to your feedback and set up a subforum specifically for the Open Beta and prefer you post there to help us keep track.

Open Beta Subforum