We're getting closer thanks to everyone's amazing feedback and bug reports. Our hope is this update gets us to a release client. So beat this update to pieces! :)
Fixes
- Realigned menu graphics (day counter/coat of arms)
- Fix archers going to inactive tower on load
- Hook up some statistics
- Fix blinking objects (e.g. bow on purchase) turning black
- Clearing now grows grass properly
- Fix correctly saving coat of arms emblem
- Preserve blender (weather) state when saving/loading
- Fix 1.2 Loading Crash and "Double Horse"
- Tweak linear-> Decibel conversion for volume options
- Fix dead monsters reanimating and invulnerable on load
- Fix cliffs disappearing after save.
- Fix trolls blocked at level edge
- Fix arrow/controller navigation in options
How To Access the Open Beta
To access the new Open Beta, find Kingdom in your Steam library, right-click and select "Properties". From there find the BETAS tab. Once in the BETAS tab select "open_beta" in the opt in dropdown list. To go back to the regular build, repeat these steps and select "NONE - opt out of all betas" from the same dropdown list on the BETAS tab. Also, all saves will remain for the current version and for the Beta. FYI - no code required.
We set up a sub forum for this specifically and prefer you post there to help us keep track.
Kingdom 1.2.0 Open Beta Is Now Live!!!!!
Hello Sidescrolling rulers,
A small change of plan for today's patch release. We found some major bugs at a very late stage that needed serious attention and also, as we're introducing a new ... CANNOT_SPOIL ... we needed to revisit balancing. On top of that there was a blackout yesterday that messed with our development schedule. And a dog ate our homework. Ok. That last part is a lie.
So the change is essentially this. We didn't want to let you down but at the same time we didn't want to release something that could potentially be unstable because it hasn't been tested or tuned properly. So we're putting up an Open Beta branch where those of you, so inclined, can jump right in and discover all the new stuff AND help us with the tweaks, balancing, new save system and such. And that ... STILL_CANNOT_SPOIL ... has had a huge impact on balance, so we'll actively update the open_beta based on your feedback until it's as close to perfect as possible. :)
To access the new Open Beta, find Kingdom in your Steam library, right-click and select "Properties". From there find the BETAS tab. Once in the BETAS tab select "open_beta" in the opt in dropdown list. To go back to the regular build, repeat these steps and select "NONE - opt out of all betas" from the same dropdown list on the BETAS tab. Also, all saves will remain for the current version and for the Beta.
We'll be setting up a sub forum for this specifically. We hope this will satisfy those of you that have been waiting and help us release a kick-♥♥♥ Version 1.2.
Kingdom Team "of Two" Pic!
http://imgur.com/HOdVWTU
Update 1.2 gets a release date! It's March 22nd
Sqee!!!1! - And believe us, we're not just saying that to impress. Because today - finally - we're able to outline what'll be coming in update 1.2 which will be released on March 22nd (if everything goes according to plan).
Anyway, without further delays, here's a list of stuff, written by the developers:
All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
New menu with more options: change sound / music volume separately. Allow change zoom level if available.
Collision resolution has been improved to decrease lag with many coins.
Saving (by quitting the game) is possible at night and in combat.
Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
Knights will retreat to an intact wall if the outer wall takes too much damage.
Knight attack procedure makes them more consistent.
Overhaul for the boss monster.
Allow an unlimited number of knights to be built.
Many, many fixes for bugs from the forums.
New (faster) horses.
Art has had some work:
All citizens
Statue art
Portal
Treasure ruins
All Enemies
Maybe:
Some additional secret features we're hoping to get into the game before March 22nd but can't promise, at this point.
Update v1.1.0 Is Live!
Hello fellow dwellers of Sidescroller Land!
There comes a day in every kingdom’s lifespan where new and wondrous technologies are adopted that change the face of a kingdom forever. Today is such a day in Kingdom. After tinkering with this newly added feature you’ll find that managing particular aspects of your kingdom will be much more efficient. However, in the spirit of discovery, we aren’t telling you exactly how to access this new endeavor. Read the notes below for a hint, oh sovereign leader, and best of luck taking your land back from the Greed!
Gameplay Changes
v.1.1.0
Changes to the Portals. This is a significant change and that’s all we’re saying for now.
Unassigned citizens will notice dropped equipment outside the main area of your Kingdom.
Sound from a destroyed portal can now be heard anywhere on the map.
v1.0.4
Catapult
Engineers are assigned to the catapult unless new task are assigned near them i.e. upgrade a wall near them, they do it.
Catapult can be destroyed by enemies. The catapult has 4 HP.
New catapults can be bought
Grass grows past fertile land patches.
v1.0.3
Turned off friendly fire for catapult. It was amusing but too often perceived as a little unfair or a bug.
v1.0.1
Portal Defense Waves: reduced rapid increase after day 24.
Portals: doubled HP
Cost for Knights to attack portals increased from one coin to six coins.
Changes to horse endurance
Tiny reduction to walk speed
Small increase to tired duration
Increased reserve stamina gain
Shortened standing stamina regen
Bugs Fixed
v1.1.0
Fixed crash caused by vagrants in the late game.
Fixed vagrant camp selection issue.
Fixed Steam overlay menu bug
v1.0.5
Fixed fired catapult boulders from blocking the catapult to move forward
Fixed arrows from moving the catapult
Fixed achievements from not registering
v1.0.4
Fixed Vagrant camp exploit
Fixed infinite tools from merchants
Fixed flying monster getting stuck
Fixed gold bag collider and coin freezing
Fixed Day 10 achievement not registering when portal defeated earlier than day 10
v1.0.1
Fix a bug that could cause the game to get stuck in the loading screen under certain circumstances.
Fixed a bug where items stolen from a shop would still count towards its maximum stock.
Brazilian Portuguese added to the language selector.
Loading Into Black Screen: Game wouldn't properly load save resulting in a black screen for the player after the horse running load screen. If you have this issue still please email us at IveFallenAndICantGetUp@rawfury.com with the .dat save file attached. Refer to this post on finding your save file.
Fixed issue where sometimes the boulder thrown by the big greed monster wasn't rendered.
Fixed issue where towers could stack on each other causing multiple towers in one spot.
Fixed tutorial invisible walls from remaining after loading from a save.
Fixed issue where a tool could be picked up by two citizens at the same time.
Fixed issue where winning on day 25 or less didn't unlock easier achievements.
Fixed issue where changes to the sound volume didn't save from a previous session.
Additions
v1.1.0
Trading Cards
Updated French
Updated Danish
v1.0.4
Reduced load times
Auto set language to OS
Saves are now by version, so each update will start a new game the first time running.
v1.0.1
Added 4 achievements
Added FLAC version of the OST
Menu now shows current day
Four new family crest: Lion, Owl, Wolf, and Swan.
Legacy Beta Branch
If you had a save you were playing and the game was updated you can switch to the Legacy branch to continue playing that save. To access the legacy branch right click on "Kingdom" in your library and select "properties". When properties opens select the "BETAS" tab and in the dropdown list under "Select the beta you would like to opt into:" select "legacy'.
Known Issues
WARNING: reading this might spoil some of the surprise if you read it. It's possible to place a building over another building if under construction.
Kingdom AMA is Live on Reddit!
Hi Everyone,
We're answering questions over at Reddit, would love for you too join us. We're giving out free Blood Moons in your next gaming session. :)
We found some issues that slipped past us in v1.0.4 that we wanted to fix sooner rather than later, so here is Update v1.0.5.
As always, we'll keep updating the game with fixes and further down the road some new content. Thanks for the support! :)
Fixes
Update v1.0.4 Is Live!
Hi Epic Rulers of Land Sidescroll!
We have a another update fresh off the grill! This update is focused on bugs and the catapult.
As always, we'll keep updating the game with fixes and further down the road some new content. Thanks for the support! :)
Fixes
Fixed Vagrant camp exploit
Fixed infinite tools from merchants
Fixed flying monster getting stuck
Fixed gold bag collider and coin freezing
Fixed Day 10 achievement not registering when portal defeated earlier than day 10
Gameplay
Catapult
Engineers are assigned to the catapult unless new task are assigned near them i.e. upgrade a wall near them, they do it.
Catapult can be destroyed by enemies. The catapult has 4 HP.
New catapults can be bought
Others
Grass grows past fertile land patches.
Miscellaneous
Reduced load times
Auto set language to OS
Saves are now by version, so each update will start a new game the first time running.
Legacy Beta Branch
If you had a save you were playing and the game was updated you can switch to the Legacy branch to continue playing that save. To access the legacy branch right click on "Kingdom" in your library and select "properties". When properties opens select the "BETAS" tab and in the dropdown list under "Select the beta you would like to opt into:" select "legacy'.
As always, please report any bugs or problems to the "Bug Reports" section.
Update v1.0.3 Live
Hi Epic Rulers of Land Sidescroll!
We have a new update fresh off the presses... build monkey... farm, or something like that. This update is focused on some critical bugs and very light on gameplay changes. As always, we'll keep updating the game with fixes and further down the road some new content. Once plans are locked in place we'll share as much as we can with you. Thanks for the support! :)
Fixes
Loading Into Black Screen: Game wouldn't properly load save resulting in a black screen for the player after the horse running load screen. If you have this issue still please email us at IveFallenAndICantGetUp@rawfury.com with the .dat save file attached. Refer to this post on finding your save file.
Invisible Bolder: fixed issue where sometimes the boulder thrown by the big greed monster wasn't rendered.
Double Tower: Fixed issue where towers could stack on each other causing multiple towers in one spot.
Invisible Walls: Fixed tutorial invisible walls from remaining after loading from a save.
Two Tools For One: Fixed issue where a tool could be picked up by two citizens at the same time.
Winning in 25 Days Achievement: Fixed issue where winning on day 25 or less didn't unlock easier achievements.
Sound Volume Saving: Fixed issue where changes to the sound volume didn't save from a previous session.
Gameplay
Turned off friendly fire for catapult. It was amusing but too often perceived as a little unfair or a bug.
Known Issues
Grey Screen
We believe this is an issue connected with Steam overlay, but will continue to investigate. Other games are affected by it as well:
A workaround:
Upper left of the client, click "Steam" > "Settings" > "Interface". Uncheck "Notify me about additions or changes to my games, new releases, and upcoming releases" near the bottom.
Next, go to "In-Game" and uncheck "Enable Steam browser Overlay" near the top.
If this does not help please report in the Bug Reports in the Kingdom Steam forums.
Update v1.01
Here it is, our first official update. This contains a hotfix, gameplay balance tweaks, and repairs a small number of issues. These are listed below.
Bugs Fixed
Fix a bug that could cause the game to get stuck in the loading screen under certain circumstances.
Fixed a bug where items stolen from a shop would still count towards its maximum stock.
Brazilian Portuguese added to the language selector.
Gameplay Changes
Portal Defense Waves: reduced rapid increase after day 24.
Portals: doubled HP
Cost for Knights to attack portals increased from one coin to six coins.
Changes to horse endurance
Increased run speed
Tiny reduction to walk speed
Increased well feed duration
Small increase to tired duration
Increased reserve stamina gain
Shortened standing stamina regen
Additions
Added 4 achievements
Added FLAC version of the OST
Menu no shows current day
Four new crest. Lion, Owl, Wolf, and Swan
Halloween surprise
We hope these help a majority of you while we're hard at work on a bigger update to improve the game experience and fix the more complex bugs.
Now we start building Kingdom together!
So far Kingdom has been amazingly successful for all of us involved with it. We've been floored by the reception, the love, the dedication, the content creation and the feedback! That part in particular has been amazing!
Over the last few days our small team has been scrambling to keep up with everything and take it all in. We've been watching and interacting with Twitch streams, we've lurked in here and read almost everything written (and tried to respond when we could), we've watched every video. We wanted to get and gather as much feedback as we could.
But now we want to do more. We want to pay this community - you guys - back, for all your awesome support.
So here is our promise:
We promise that if you already own the game, every update – no matter how big or small – will be free for those that have already paid.
This means no paid DLCs for the PC version here. We would rather see major expansions reflected in the base price of the game--i.e. we release some "gold" edition of the game with a price increase-- but those that have been with us here in the early days before such an edition exists are rewarded as they should be by getting that content free.
We are going to engage with you guys. A lot. We want to start thinking about tweaks, patches, updates, new features and how we can make the game better. We're pretty happy with the game but we've listened to a lot of you and it is obvious there is room for improvement and expansion.
We hope you will engage with us and help us on this journey. We're in it for the long haul. We're here to stay, as long as you stay and still enjoy being on this ride with us!