Hello everyone, tiny patch today which vanishes the Christmas update, though you will keep any items you gathered in your current game until you start over.
Patch 1.2.1
Fix bug where language always reverted to the OS language.
Unchristmas.
Drastically reduce priority of worker job "idle around catapult", so they will pick other tasks (build/repair) first.
STEAM SALE!
Kingdom: New Lands is 50% off during the Steam Winter Sale!
Give the gift of a digital game to a loved one and help us turn the tide against the wrapping paper industry. Seriously it's a waste to wrap stuff. Just leave it in the box it was shipped in or something.
http://store.steampowered.com/app/496300
Raw Fury's entire game catalog is on sale if you're looking for more deals!
There have been fables of an individual dressed in red running around the place, whatever could it mean? And why do our lamp posts taste like peppermint? You can't really blame us for licking the lamp post, they look too delicious not to.
A Christmas update for Kingdom: New Lands is now live until the New Year! There are a few secrets in there, too, so happy hunting! We also took the time to tweak the game a bit, so this is an official update with patch notes below.
Have a great holiday and a Happy New Year!
If for some reason you didn't enjoy the Christmas theme you can revert by going to the beta branch called "bah-humbug" in the game's properties tab.
Christmas Update (1.2.0) Notes
Differentiate archers into soldiers / hunters to make it clear when they will / won't hunt.
Better feedback for the warhorse ability
Farms show that they are frozen in winter
Tweak wind shader for trees to render faster
Better detection of controller type
Fix menu on touchscreen PC's (hopefully, as I couldn't test this)
Fixed animation bug for archers in towers
Update compression settings for the New Lands OST tracks
Banker doesn't give you back coins if you give him two or more on a day
Banker can now give you coins more than once during the day
Farms have a new art for the crops
Update History
Update 1.1.0 <*>Let players choose which unlocked island to restart on after they lose the crown.
<*>Fix bug where farmlands would only appear to the right of the farmhouse
<*>Allow players to start a new game directly on any land from the map in the menu.
<*>Game now discards corrupt data in preferences/unlocks file, preventing a lock-up at starting.
<*>Fix small audio bug.
<*>Increase how long farmers will be idle before looking for a different tool.
<*>Fix save/load bug where flying enemy would not register that it's holding a victim.
<*>Updated Rewired (controller support) to the latest version.
Update 1.0.7 <*>Fix a crash that happened when loading saved games with a particular farm layout.
<*>Fix warhorse animation bug that caused it to disappear
Update 1.0.5 <*>Fix a bug that caused the menu to no longer appear after viewing the end-game map
Update 1.0.4 <*>Trolls & flyers adapt their speed based on the wave they are in, to stick together with the other enemies
<*>The game no longer prevents a "safe state" when all currently alive enemies are far away. Previously, the game could get stuck in an "infinite blood moon" because a wave is approaching from the furthest portal at all times.
<*>Waves (especially trolls) now better predict the duration of their trip from portal to camp.
<*>Increase tutorial ghost speed and improve 'leading' behavior.
<*>Fix farmhouse not being stored if saving while it is under construction
<*>Fix visual glitch with torch light on a stag mount
<*>Prevent farmlands from overlapping each other
<*>Farmers are better at sticking to their assigned farm
<*>Allow farmlands to appear on either side of farmhouse until max amount is reached
<*>Fix bug where player could not purchase new shield after one is stolen by a troll
<*>An empty save file will no longer crash the game during startup
<*>A corrupted save file will now start a fresh game instead of hanging. The corrupted save is NOT deleted, so it can be salvaged or sent to developer for support
<*>Fix a bug that caused a single boat part to disappear after saving + loading
<*>Disallow touch controls on desktop platforms so the menu doesn't break
Steam Awards!
Valve is doing the first ever Steam Awards and you the fans have the power to vote for whatever game you think deserves to be nominated!
Perhaps you'd like to vote for Kingdom?! There are a couple of categories like "Test of Time" and "Just 5 More Minutes" that could fit here. Or maybe even "Villain Most in Need of a Hug". Those Greeds probably just really want a hug, huh?
Obviously, the choice is yours and you're free to do what you want. We just wanted to make you aware this is happening among the chaos of getting together for the holidays and the Autumn sale.
Kingdom: New Lands is 34% off for Steam's Black Friday sale! Perfect time to have a game like this you can escape to if the family gets to be too much during the Thanksgiving ;D
The biggest update to Kingdom: New Lands has finally arrived! We've been listening to all your feedback since launch and one of your biggest requests is now in the game.
You can now choose which of your unlocked islands to start on upon a restart of the game. Yup, that means you can start directly on the last island if you wanted to! Of course surviving the last island on a fresh start is a whole other matter ...
Other updates include various bug fixes and optimizations:
1.1.0 Notes
Let players choose which unlocked island to restart on after they lose the crown.
Fix bug where farmlands would only appear to the right of the farmhouse
Allow players to start a new game directly on any land from the map in the menu.
Game now discards corrupt data in preferences/unlocks file, preventing a lock-up at starting.
Fix small audio bug.
Increase how long farmers will be idle before looking for a different tool.
Fix save/load bug where flying enemy would not register that it's holding a victim.
Updated Rewired (controller support) to the latest version.
Update History
Update 1.0.7
Fix a crash that happened when loading saved games with a particular farm layout.
Fix warhorse animation bug that caused it to disappear
Update 1.0.5
Fix a bug that caused the menu to no longer appear after viewing the end-game map
Update 1.0.4
Trolls & flyers adapt their speed based on the wave they are in, to stick together with the other enemies
The game no longer prevents a "safe state" when all currently alive enemies are far away. Previously, the game could get stuck in an "infinite blood moon" because a wave is approaching from the furthest portal at all times.
Waves (especially trolls) now better predict the duration of their trip from portal to camp.
Increase tutorial ghost speed and improve 'leading' behavior.
Fix farmhouse not being stored if saving while it is under construction
Fix visual glitch with torch light on a stag mount
Prevent farmlands from overlapping each other
Farmers are better at sticking to their assigned farm
Allow farmlands to appear on either side of farmhouse until max amount is reached
Fix bug where player could not purchase new shield after one is stolen by a troll
An empty save file will no longer crash the game during startup
A corrupted save file will now start a fresh game instead of hanging. The corrupted save is NOT deleted, so it can be salvaged or sent to developer for support
Fix a bug that caused a single boat part to disappear after saving + loading
Disallow touch controls on desktop platforms so the menu doesn't break
The update is live right now! Jump on in and let us know what you think of the changes.
Patch 1.1.0 BETA
Hello Everyone!
A beta of the new patch is online in the beta branch with no password.
The main things that changed since 1.0.8 are:
Allow players to start a new game directly on any land from the map in the menu.
Let players choose which land to restart on after they lose the crown.
Fix bug where farmlands would only appear to the right of the farmhouse
Game now discards corrupt data in preferences/unlocks file, preventing a lock-up at starting.
Fix small audio bug.
Increase how long farmers will be idle before looking for a different tool.
Fix save/load bug where flying enemy would not register that it's holding a victim.
Let us know here if you are experiencing any new issues.
Patch 1.0.7
A small patch while we're still on the halloween version.
Patch Notes
Fix a crash that happened when loading saved games with a particular farm layout.
Fix warhorse animation bug that caused it to disappear
Kingdom: New Lands gets Halloween update scarier than a blood moon (and it's on sale!)
We like getting into the spirit of things, so we came up with a fun little update for Halloween that will only be available until November 1st!
If it has been a little bit since you last visited Kingdom: New Lands, now is a good time! Just start a new game to take advantage of the update. Even if you don't finish your new game before November 1st, you can keep the creepy horse after the update expires until you die. And, since it's Kingdom and all, you will certainly die.
If you have friends, family, enemies, acquaintances, or you like giving things to strangers, you can gift them a copy of Kingdom: New Lands for 33% off RIGHT NOW!
Pick up Kingdom: New Lands on Steam here: http://store.steampowered.com/app/496300/
And if your friends like supernatural stories, we have the critically acclaimed Kathy Rain discounted at 33% as well! Take Twin Peaks and add in a dose of dark humor plus some very serious adult themes (nothing graphic, promise) and you have one of this year's best adventures. Rock, Paper, Shotgun highly recommended it, so give it a shot!
Pick up Kathy Rain on Steam here: http://store.steampowered.com/app/370910/
Stay safe out there during the holiday weekend, everyone! And remember, the correct ratio of tricks vs. treats is 70/30, minimum.
Patch 1.0.5
This small patch fixes a single bug.
Patch Notes
Fix a bug that caused the menu to no longer appear after viewing the end-game map