-Fixed issues with lock on target feature casing the crosshair to be displaced.
-Reworked scythe animations.
-Turned quests off due to them causing fatal errors.
Hot-Fix #27
-Adjusted crafting XP from crafting benches.
-Fixed holy experience not being gained when using holy magic. -Fixed block xp gain. -Fixed issue where when a target died while locked on it would stay locked on. -Fixed gems not giving resources back when being broken down. -Fixed spells and arrows not showing the proper fire cost. -Fixed steel weapons not giving resources back on disassemble.
-Updated archer run/walk animations. -Updated the look of the UI.
-Tweaked target lock system to point camera downwards. -Tweaked target lock system to first chose the target that is in your crosshair if no target in crosshair will check in the area for a target. -Tweaked Summons to start off aggressive instead of passive. -Tweaked attack target to attack based on cross hair a certain distance in front of character, if no target is found summon will attack based on which ai you have hit. -Tweaked summons and group members to be ignored by lock on system. -Tweaked melee to have a larger hit box for multi-hitting. -Tweaked summons to also be forced to change their target instantly instead of waiting until a task in completed when using the attack key. -Tweaked t1 food recipe to be easier. -Tweaked sugar crafting requirements. -Tweaked wine crafting recipes. -Tweaked blood cost for mortar blood recipe. -Tweaked all weapons to use player level rather than combat profession level. -Tweaked Landclaims to give more space. -Tweaked networking performance.
Hot-Fix #26
-Added staffs/necklace/rings/bows/gems to be able to be disassembled. -Added 30% chance to get bottle back on potion consume. -Added blocking volumes in caves/dungeons. -Added target lock on/off using middle mouse button will grab random ai in 500 radius sphere to lock on to. Click middle mouse button to stop locking on.
-Fixed all decoration items being insta craft and crashing servers. -Fixed ammo damage stacking.
-Reordered quests and removed some of the steps.
-Tweaked t3 mage armors to cost more than t2 mage armors. -Tweaked animal baby drop rate.
Hot-Fix #25
-Added new t1-t3 regen potions. -Added a magic ball particle in left hand when casting with staffs. -Added ability to not fire bow/staff if open inventory journal map social menu etc. -Added ability to not fire bow/staff if unequipping weapon. -Added new disassembler station to workbenches T1-T3. -Added text to disassembler station to display item being disassembled and the time remaining. -Added text to item tooltip to display which items can be disassembled. -Added all armors and non-magic weapons able to be disassembled benches/rings/gems/necklaces/bows/staffs will come in future.
-Fixed all the stools being the same when placed. -Fixed steel ice bolt giving steel ice arrow. -Fixed landclaim not being able to be crafted. -Fixed farming buildings not being replicated for clients. -Fixed deer pen placing ibex pen. -Fixed superior frog legs making normal frog legs. -Fixed crafted beds from carpenter's station to be pick able's. -Fixed having double carpenter's station in the work station t2. -Fixed able to move while standing up from sitting. -Fixed goose food not giving proper buffs. -Fixed Steel fire mace requiring berserker when it should be skull crusher. -Fixed charging attributes miscalculating for bows/staffs/throwing weapons. -Fixed new breathing blend making bows/staffs/throwing weapons hard to use. -Fixed throwing knifes not working. -Fixed ammo types not being able to be quick moved from containers to inventories and vice versa. -Fixed t3 armors costing the same as t2 armors to craft.
-Made decorations pick able except (paintings & shelves for now).
-Removed unusable items crafting from furnaces so that they can be used in disassembler instead.
-Reworked each weapon to have its own version of dodge roll via different steps, energy costs, etc.
-Tweaked stone tools to cost less stone. -Tweaked iron tools to cost less iron bars. -Tweaked steel tools to cost more steel bars. -Tweaked drop rate for farm animals from killing AI to be higher. -Tweaked planks to cost less to craft. -Tweaked gem drop rate to be 1-2 rather than 1. -Tweaked firewall to last 3 seconds instead of 5 seconds. -Tweaked t1 food items to each give small buffs based on their t2 variants. -Tweaked dual wielding stamina cost to change depending on what items are being used and lowered overall dual wielding stamina cost. -Tweaked flint arrow recipe cost to match the cost of iron and steel arrows. -Tweaked charged state to allow dodging with new dodge update.
-Updated sit down and stand up animations to be 50% faster. -Updated pause menu hotkey to close map, journal and social menu. -Updated land claim to allow original builder to turn authorization on and off. -Updated land claim to have a container to be used with future updates.
Hot-Fix #25
-Fixed all the stools being the same when placed. -Fixed steel ice bolt giving steel ice arrow. -Fixed landclaim not being able to be crafted. -Fixed farming buildings not being replicated for clients. -Fixed deer pen placing ibex pen. -Fixed superior frog legs making normal frog legs.
Minor Update #2 (Farm Animal's) & Hot-Fix #24
-Added new merchants "Breeders" which sell animal pens and baby animals for the purpose of having harvestable farm animals. -Added Dracoraptors into the desert area of the humans for more AI diversity. -Added a message to tell you if your summons are passive or aggressive. -Added unequip animations for putting weapons away.
-Fixed steel throwing weapon frames not available at level 5 weaponsmith. -Fixed arrows having the wrong description. -Fixed blocking not working on new animations. -Fixed weapon locations in hand with new animations. -Fixed stamina usage on dual wielding. -Fixed fish recipes only using raspberries. -Fixed location of paintings to fit with T3 walls.
-Changed dual 2h animation to be different from standard 2h animation.
-Updated map marks to scale with the map.
-Re-added ability to sell anything to any vendor.
-Removed annoying staff aiming.
-Reworked Stations LOD's. -Reworked Tools & Weapons LOD's. -Reworked current merchants in towns and added weapons, armors, useful items to be able to purchase.
-Tweaked future recipes to show which profession and what level is required. -Tweaked stack number location to top right instead of bottom right so it doesn't conflict with t1-t3 number icons. -Tweaked show hidden recipes to be on by default. -Tweaked fists to also apply to brawler profession xp gain. -Tweaked snail, chicken, and geese movement speeds. -Tweaked weights of current base items. -Tweaked sale prices of current base items. -Tweaked poison ball spells to be smaller. -Tweaked summons to not be so close to the player while in formation. -Tweaked wooden staffs so show which element it is rather than all look the same by attaching a gem to it.
Hot-Fix #23
-Added new icons for all armor pieces ( with tier indicator ). -Added a menu option for bug report (brings you to discord). -Added new sounds depending on the landscape texture. -Added food decoration items to stove/campfires. -Added drink decoration items to liquor stations. -Added a new workbench "carpenter's bench" where decoration items are made.
-Changed the superior poison staff requirement from 15 to 10. -Changed "leather" to "hide". -Changed "blueprints" to "recipes".
-Disabled fire dungeon for now.
-Fixed phoenix helmet not showing in the T3 armorbench. -Fixed Human trader making player spawn inside the house. -Fixed werebear LOD. -Fixed building object disappearing when placed.
-Moved all dungeons & caves apart.
-Tweaked boss timers to respawn slower. -Tweaked AI LOD for better performance. -Tweaked landscape texture from 2k to 4k. -Tweaked wall spell damage to be half damage more for blocking movement than damage.
Hot-Fix #22
**Test: Invalid Steam ID Fix**
-Changed AI texture from 2k too 4k. -Changed loot bad texture.
-Edited splines in the human are for better performance.
-Removed decorations for the time being, reworking the whole system.
-Tweaked network settings.
Hot-Fix #21
We will be wiping servers since we added code which prevents from getting character wipes. This was not foreseen, but it is something we need to do towards the goal of finding the real issues. We apologize of course, but we are still in a very early access stage of the game development. If you encounter the same issues, co-op or in a rented server, we recommend doing the same thing there.
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-Added a key bind setting for the social menu. -Added message to explain reason for being booted to main menu after failing to join session.
-Fixed unable to interact with collectables under water. -Fixed Phoenix armor missing +1 Str for t1 chest, and the t1 helm crafting being made into a plate helm. -Fixed shrines when crafter for holy and summoning not crafting the proper shrines. -Fixed furnaces and campfires missing the on/off switch. -Fixed planter interaction text. -Fixed Summons not attacking target with switching from aggressive/passive stances.
Hot-Fix #20
-Added fall damage sounds. -Added new armor set to the game Phoenix Armor which is a hybrid of plate and vanguard armors.
-Fixed crouch speed when over weight.
-Login fix #2.
-Updated more workstations to be replaceable. -Updated AI sight angle from 120 to 90 to reflect just seeing in front of their face instead of peripherals.
-Reworked shrines to contain all the magic spells and enchanted weapons effectively removing it from the alchemical bench. This will allow all thing to be in the same spot. With this creation of two new shrines were added holy, and summoning. Shrines have also been moved to be crafted in the workbench like any other bench and crafting cost has been adjusted. The lightning shrine is now purple instead of white like the corresponding gem.
-Reworked the research table to be the starting bench to be made due to it including the defensive plan and plan on using the bench as a way to research blueprints in the future. The research station will now craft the work bench and has been reduced in cost quite a bit. Due to its change of being moved up the crafting XP as has been changed to be lower.