Kingdom of Atham: Crown of the Champions cover
Kingdom of Atham: Crown of the Champions screenshot
Genre: Strategy, Adventure, Indie

Kingdom of Atham: Crown of the Champions

Hot-Fix #37

-Fixed Glimmer silk not being able to be crafted.
-Fixed group markers making group marks on players that were offline and not in group but was once in your group.
-Fixed AI not being removed when killed by defensive items.

-Removed unintended sound from the trees.

Hot-Fix #36

-Added server harvest multiplier to farming plants.
-Added ability to see other group members on the map.
-Added ability to see group members mana and energy.
-Added ability to now search in the trader menus for items.
-Added ability to do a max sell all function when at a trader.
-Added ability to display the location of your active land claim totem.
-Added a character scene component which allows you to see your character while in your inventory.
-Added dust particle to building pieces to make building look and feel more satisfying.
-Added ability for small summons that reaper skeleton summons to blow up on the player subtracting health.

-Added new crafting items(spiders thread, silk, glimmer silk) that can be looted from multiple enemies(spiders, knights, spriggans, skeletons) on the map happy hunting!

-Added new armor set Gossamer which is a high luck set with low armor, high risk high reward. This set is crafted using the new crating items(spiders thread, silk, glimmer silk).

-Added a recall rune that will return the player back to their last claimed bed and if they don't have a bed to their factions spawn. This item functions like a hearthstone from World of Warcraft. It takes 10 seconds to cast and any damage received will cancel the cast. If the cast is successful it will consume the rune and commence the teleporting. Once teleported you can't use another rune for a cooldown of 1 hr. The runes can be bought from your factions unique vendor.

-Added a new layer to killing XP while in groups. If you are within a certain distance of the player that killed the Monster while in a group you will receive player XP from the kill. This is intended to help support roles stay caught up with the dps roles in their player levels. Profession levels will still be leveled by DPS. We also wanted to promote groups working together for a kill rather than the DPS race that has plagued multiple games in the past. For future plans we will need the support roles viable so that we can make more grand events.

-Adjusted taunt to work without a percentage, but increased cooldowns.

-Attempted to fix the bug where building pieces/crafting stations sometimes disappear when you place them down.
-Attempted to fix repair/upgrade bug that some users were experiencing.

-Fixed AI being spawned spawning at weird distances.
-Fixed cart wheels not moving for other players when being used.
-Fixed AoE spells hurting other group members and the caster.
-Fixed water bug with planters after rain water adding.
-Fixed ai not being affected by harvest rate.
-Fixed whirlwind and thrust being underwhelming.
-Fixed issue where replaceable objects would keep trying to spawn a loot bag even if it didn't have a container.
-Fixed gamma issue (it was saved just not pulling the right location).
-Fixed undead bosses not giving correct amount of champion coins.
-Fixed NPCs attempting to give quests when they shouldn't be.
-Fixed crossbows being able to hit group members and damage champions in pve.
-Fixed when leader leaves a group it doesn't clear other group members UIs.
-Fixed respec potion to work with increased skill points and levels.
-Fixed bows not having a start socket for where the arrow should spawn which caused misfires sometimes when back peddling.
-Fixed bow abilities spawning more than once giving you free arrows.
-Fixed when players left server where they didn't leave the group which caused group saves to have issues.
-Fixed spikes having too large of a damage radius.
-Fixed some decoration items not being able to be picked up.
-Fixed poison dagger not having assassin profession tied to it which caused it to not receive bonus damage from its profession.
-Fixed reaper skeleton summons giving full skeleton XP on kill.
-Fixed chest crafting xp values.

-Tweaked player marker name to say the players name.
-Tweaked arrow hail ability ranged to work further away.

-Tweaked mage armor to be more meaningful as a mage, made it more of a glass cannon type of its element. DPS mage armors Fire, Ice, Poison, Lighting give damage values while holy get holy armor (receive more healing). Mage armors now have a point to be used because before this tweak they were the same due to intelligence giving all magic armor.

Admin Tools Update#35

-Added character visual back to dedicated server menus.

-Added rented server settings for XPRate, Server Decay on/off, Harvest amount, max character level, max profession level, weight modifier, skill points per level, and a setting to allow xp outside of totems.

-Added single player settings for XPrate, Harvest amount, weight modifier, and allowing xp outside of totems. In single player inside an authorized landclaim player can type /mod which will change that change to say /modifiers from there you will type on of the three options (XP, or Harvest, or Weight) follow by a space and a number between <1.0-3.0> to adjust the specfic rate. Example /mod XP 3.0 this will give me 3 times the amount of XP gained. For xp anywhere do /mod Any (on/off). This will turn receiving xp outside of a totem on and off.

-Added single player/server cheat for flying. If your server allows cheats or you enabled them in single player you can type /cheat wait for the chat box to change to /cheats and then type (fly) space (on) to turn on flying Ex. /Cheats fly on. To turn flying off type /cheats fly off. The speed can also be adjusted for flying by typing /cheats fly speed (1-3000).

-Added single player/server cheat for leveling up character. If your server allows cheats or you enabled in single players you can type /cheat wait for the chat box to change to /cheats and then type (level) space (1-30). Ex. /cheats level 30.

-Added ability for private server owners to set a admin password for admins to use cheats, but not their average players. To type in the admin password you would type /cheats wait for the chat to prompt to /cheats (admin password here) for example /cheats thisismyadminpassword.

-Changed server decay to only be a setting for dedicated servers which is the server owners choice to enable while co-op and single player will not have server decay.
-Changed building repair to only work if there are no AI or non-authorized players inside the totem radius. If an enemy is within the totem radius you will not be able to repair.(This does not include farm animals they are not consider enemies since they are neutral).

-Fixed server decay not working properly.
-Fixed t1-t3 carts not having the correct names in their inventory.
-Fixed oak, pine, and cactus trees not having increased wood like apple and normal trees.
-Fixed repairing system not working when new items are placed without unauthorizing and reauthorizing to a totem.

-Reworked hammer tiers to repair a different percentage of the building HP Stone hammer = 5% per hit Iron = 10% per hit and steel = 20% per hit.

-Tweaked the totem to start as turned on rather than turned off if you don't want players to have access to authorize to your totem turn it off.

Hot-Fix #35

-Added character visual back to dedicated server menus.

-Added rented server settings for XPRate, Server Decay on/off, Harvest amount, max character level, max profession level, weight modifier, skill points per level, and a setting to allow xp outside of totems.

-Added single player settings for XPrate, Harvest amount, weight modifier, and allowing xp outside of totems. In single player inside an authorized landclaim player can type /mod which will change that change to say /modifiers from there you will type on of the three options (XP, or Harvest, or Weight) follow by a space and a number between <1.0-3.0> to adjust the specfic rate. Example /mod XP 3.0 this will give me 3 times the amount of XP gained. For xp anywhere do /mod Any (on/off). This will turn receiving xp outside of a totem on and off.

-Added single player/server cheat for flying. If your server allows cheats or you enabled them in single player you can type /cheat wait for the chat box to change to /cheats and then type (fly) space (on) to turn on flying Ex. /Cheats fly on. To turn flying off type /cheats fly off. The speed can also be adjusted for flying by typing /cheats fly speed (1-3000).

-Added single player/server cheat for leveling up character. If your server allows cheats or you enabled in single players you can type /cheat wait for the chat box to change to /cheats and then type (level) space (1-30). Ex. /cheats level 30.

-Added ability for private server owners to set a admin password for admins to use cheats, but not their average players. To type in the admin password you would type /cheats wait for the chat to prompt to /cheats (admin password here) for example /cheats thisismyadminpassword.

-Changed server decay to only be a setting for dedicated servers which is the server owners choice to enable while co-op and single player will not have server decay.
-Changed building repair to only work if there are no AI or non-authorized players inside the totem radius. If an enemy is within the totem radius you will not be able to repair.(This does not include farm animals they are not consider enemies since they are neutral).

-Fixed server decay not working properly.
-Fixed t1-t3 carts not having the correct names in their inventory.
-Fixed oak, pine, and cactus trees not having increased wood like apple and normal trees.
-Fixed repairing system not working when new items are placed without unauthorizing and reauthorizing to a totem.

-Reworked hammer tiers to repair a different percentage of the building HP Stone hammer = 5% per hit Iron = 10% per hit and steel = 20% per hit.

-Tweaked the totem to start as turned on rather than turned off if you don't want players to have access to authorize to your totem turn it off.

Hot-Fix #34

-Added bleed damage message.
-Added bleed damage hurt sound.
-Added the ability for rain to water your plants.
-Added locks to be able to placed on the gates.
-Added more checks for abilities to make it not crash servers.
-Added building decay back into KoA for co-op and dedicated servers only. Single player will not have building decay. Anything outside of an active claim will decay over time, if you don't want you buildings to decay make sure to not deauthorize from your landclaim totem and keep foundations etc built inside the totem radius. If you need more space upgrade your totem also it is recommended to delete any current landclaim totems and rebuild them.

-Adjusted unique firesword aoe effect to be less intense.
-Adjusted farm buildings to spawn AI closer to the building.

-Attempted to fix land claim issues, however please deauthorize and delete all land claim totems that you are authorized in or have built and rebuild what you need for this update so going forward we know if its an old or new issue.

-Fixed spike HP not being adjusted when building HP was adjusted.
-Fixed some collision on in the dark knight & savage camps.
-Fixed regen potion required components.
-Fixed window frame having wrong LOD materials.
-Fixed shrines having wrong LOD.
-Fixed crossbow not shooting from the correct location.
-Fixed planters giving too many resources and made me t2 and t3 take longer to grow.
-Fixed gamma settings and others not saving.
-Fixed bug where when you went to sleep with torch out it would still be in hand.
-Fixed land claim not allowing defensive objects to be built in higher tier size.
-Fixed wrong campfire t3 icon when trying to craft it.
-Fixed food item showing after standing and selecting a new hotbar slot.
-Fixed enchanted weapon particles being lost after swimming and climbing.
-Fixed holstering issues for weapons and items.
-Fixed arrow hail not spawning in correct locations at times.
-Fixed Reaper summon causing server crashes.

-Tweaked spawners in the middle.
-Tweaked number of fireballs shot by Beezle to be half.
-Tweaked the amount of XP gained from higher tier mobs to be more than mid tier mobs.
-Tweaked PVP damage mitigation to only decrease damage by 25% instead of 50%.
-Tweaked fireball spell to be smaller and less Epic.
-Tweaked fall damage sound to not be as loud.
-Tweaked lightning shrine effect to be more performant.

Hot-Fix #33

-Added a plethora of variants for the skeletons magic and melee.
-Added metal code locks to defensive building book. This will allow players to access a bases door that they aren't claimed to if the original owner shares the passcode with them. These locks arn't needed for gameplay unless you'd want to give access to your totem to other players.

-Attempted to fix summon attacking summoner again.

-Fixed crossbow firing spells when switching between staff and crossbow.
-Fixed the crossbow firing the wrong ammo when using a staff and switching to the crossbow.

-Reworked carts to have a t1-t3. T1 is a chest cart, T2 is a workbench cart, T3 is now the furnace cart. All carts now have increased space, and the wheels on the cart now move. A player can now look towards ground to activate a prompt to detach the cart or open the inventory. Opening the cart inventory doesn't detach the cart now and neither does falling.

-Tweaked scythe damage by 33% to be lower.
-Tweaked holy shrine effect to look more holy.
-Tweaked the light gem to only work for t2 and t3 variants and also turned down its intensity.
-Tweaked Totem Turn on mechanic to allow all members authorized to be able to turn it on or off until a better method is devised in future.
-Tweaked magic feedback to not instantly destroy when it hits a target. This make the magic feel better because the particle will always show up no matter what.
-Tweaked skeleton mages to cast from a distance rather then run up onto their target.

Hot-Fix #32

-Added a particle effect to dropped items to see them more clearly.
-Added single player cheats(to be used you must authorize yourself to a land claim totem and then use the chat system and type /cheats and enter on to turn the on and then use ctrl+NUM pad numbers, +,-,* to gain items or invincibility etc.
-Added horticulturist profession gather rate to farming (This will allow you to gather more from your farmed plants if you are a higher horticulturist level).

-Attempted to fix or improve projectiles not firing in dedicated server.

-Fixed T1 campfire not being able to be inter-reacted with after placement.
-Fixed some carpets not being able to be picked up.
-Fixed Summons being able to attack their summoner.
-Fixed crossbow not reloading.
-Fixed crossbow damage not working as intended.
-Fixed passive/aggressive message when changing the summons state.
-Fixed land claim area not working as intended for clients and can now see their actual size landclaim when built.

-Tweaked food crafting times.
-Tweaked auto loot and deposit loot keys to be shift + e (take all) or shift + q(deposit all).
-Tweaked default landclaim size to be larger and all follow on tiers.

Hot-Fix #31

-Added ability to gain XP from farmed plants.\
-Added ability to see what items when crafting give which crafting profession XP.

-Disabled Target lock due to it causing issues for clients.

**Reworked networking issues with Hot-Fix #29 Update and re implemented gates, skills, and fishing traps.**

Hot-Fix #30

-Fixed login issue.

Hot-Fix #29

-Added new skill system that allows any combat profession to have a special skill tied behind it. Ex. Bow gets an AOE arrow hail. Reaper gets a necromancer summon. These skills are crafted in the research table and T1 variants are available at level 5 weapon smith to craft and level 5 of your combat profession to use.
-Added a cooldown system so you can see how long your ability is on cooldown for your weapon skill.
-Added the cooldown and cost information to the item tooltip for the abilities when you hover over it.
-Added auto pull of skills for weapons if it is in the hotbar or inventory, this allows for ease of switching weapons without having to worry about switching your skill.
-Added input setting for 0 key to use these new abilities, and can be changed in the input menu under hotbar.
-Added game settings for camera zoom so you can use a slider to zoom the camera in and out on third player. (Still no first player support)
-Added game settings for camera location so you can choose center, or right shoulder.
-Added new Gate and Gate door objects to the defensive book.
-Added a t2 and t3 fishing trap which catch fish faster and have more space.

-Adjusted target lock camera speed to update faster so there is less camera lag.

-Fixed disassembler not showing the breakdown time when turned on.
-Fixed unique weapons crashing server.
-Fixed t1 campfire only being able to be used by its builder.
-Fixed purple gem not giving a torch light to clients like it was suppose to for t1-t3.
-Fixed landclaims to transfer original builder automatically to second person that claimed which then inherits access to turn on or turn off. This prevents someone from deauthorizing from the totem and locking everyone out.
-Fixed defensive structures not applying bleed damage fast enough which allowed players to climb over fences and damage actors they were not suppose to.
-Fixed Boss AI champion token drop amount.

-Removed Z Key as a player input because of new camera game settings.
-Removed XP gain from filling items with water in well due to an exploit.
-Removed Skeleton from summoning magic due to the reaper having it.
-Removed Quest dialog from NPCs and removed the quest boards.

-Reworked reaper profession to be more of a melee/caster. Its damage is split between its melee hits and the projectiles it creates during reaps. It uses mana and energy around the same rate, and fits the dark fantasy necromancer vibe as well as spell blade.

-Tweaked scythe damage on weapon by half because it creates a swing with the weapon damage and a projectile with the weapon damage. It equates to the same damage it did before.
-Tweaked scythe projectiles to cost mana, and if not enough mana projectiles are not formed. effectively loosing 50% dps so make sure you have mana when using a scythe!
-Tweaked Food XP gain for chef profession.
-Tweaked AI sight range so they don't aggro from as far.
-Tweaked AI lose sight range so they don't chase you as far.
-Tweaked the crafting cost of t1 fish trap to account for t2 and t3.
-Tweaked silver rings to be crafted at jewelry 10 instead of 15.