Kingdom of Atham: Crown of the Champions cover
Kingdom of Atham: Crown of the Champions screenshot
Genre: Strategy, Adventure, Indie

Kingdom of Atham: Crown of the Champions

V.0.1.07

-Added ability for player to rotate 360 around character when idle.
-Added ability for character to move its head towards crosshair.
-Added a new siege item Boooomys that do great damage against buildings. These are bombs that are placed down in front of what you want to watch blow up, but you might want to move out of the way. These will be crafted in the weapon bench until we get more siege items made.
-Added group fix for players where it might kick you.
-Added a message to screen when a profession levels up.
-Added overweight animation to slow character down.

-Fixed AI not able to choose an available attack.
-Fixed AI not rotating towards target when attacking.
-Fixed chiseled stone bug maybe?
-Fixed chat showing when journal is open.
-Fixed buildings not being placed sometimes.
-Fixed hotbar not updating quest info.
-Fixed repair cart items not placing the correct cart.
-Fixed bug that was causing exact amounts for items repairing being refunded for full stacks.
-Fixed repair cart not showing the repair timer.
-Fixed repair anvil, dissassembler bench, and repair cart not saying what item it is repairing.
-Fixed villager AI hitting twice.
-Fixed savage tail not moving.
-Fixed name bug for players with _ in their name.
-Fixed Savage NPCs tails to move.
-Fixed bug where when you died from a trap you had to restart game.
-Fixed unique weapons sometimes hitting more than once.
-Fixed guild set role.
-Fixed guild kick.
-Fixed guild transfer ownership.
-Fixed beezle death animation.
-Fixed characters showing up in other players inventory screens.
-Fixed taunting not aggroing their target if they already had a target.
-Fixed aim offset for bow and crossbow.
-Fixed inventory not updating the correct slot amounts.

-Optimized AI navigation.

-Tweaked the repair cost of items to be 75% of what crafting it would be. However, crafting gives more XP then repairing. Repairing costs 75% of total but rewards 75% total XP.
-Tweaked female walking animations.
-Tweaked the grass in KoA to be more plentiful.
-Tweaked wells to have water in them.
-Tweaked player damaged to buildings and made main damage to buildings conducted through boooomys.
-Tweaked the stamina of a failed block to be x1.5 what a successful block would be.
-Tweaked Guardian XP gain to benefit more from blocking.
-Tweaked radius of some collectables.
-Tweaked the collision on repair and disassemble stations.
-Tweaked the tool running and walking animations.
-Tweaked spike timer to hit faster.

V.0.1.06

-Added a fun night time surprise.
-Added ability to see who killed you while you are online (offline death message still a WIP).
-Added QoL update to be able to hold mouse button down to consume multiple foods.

-Adjusted the AI sight radius.
-Adjusted weapons to not take -1 durability per swing but -.5 due to no more repair kits.

-Fixed bug that allowed players to spam spells when using skill system.
-Fixed Ice dungeon AI having invisible collision on death.
-Fixed Savage Enemy AI not having the three difficulty settings.
-Fixed Savage Enemy AI not moving or walking around.
-Fixed AoE spells not doing damage to other players.
-Fixed projectiles hitting player and not spawning.
-Fixed Human questline missing 32 steps.
-Fixed area's on map that players were falling through.
-Fixed light gem showing up in the main menu.
-Fixed quests not updating when picking up items.
-Fixed green name above head bug.
-Fixed loosing the ability to sprint while eating and running.
-Fixed the critter AI to also be included with AI changes.
-Fixed disassemble bench not turning on or off.

-Removed hunger and thirst messages spamming on the screen.

-Tweaked the attack speed of dual wielding two handers to be slower.
-Tweaked villagers to be agitated villagers and have randomized weapons and also included them with changes like other AI.

V.0.1.05

-Added ability to wolf bosses to run faster at 50% HP.
-Added ability to bear boss to regen health after 50% hp.
-Added more armor to crab bosses.
-Added a new ability for the boss knight to throw a sword.
-Added more damage to panther, wendigo, yeti, and werebear bosses.
-Added a repair bench that will repair any item that is repairable for resources when put inside.
-Added new eat, drink, and scroll animations.
-Added repair bench to be crafted in the workstation t1-t3.
-Added the server host in Co-op games to be able to use cheats.
-Added ability to gain player and profession XP by repairing items at 75% of what you would get for crafting. Your XP amount is determined by how much durability you repaired if the item was at 1 and went to 150 you would get more than 50 to 150.
-Added tooltip text to show what it would cost to repair an item when hovering over it.
-Added ability to hit shift while spending attribute points to spend 5 at a time.
-Added new ability to werewolf boss where it throws armor down and gains more damage after 50% hp.
-Added ability to see who owns what building will be used in guild system later.
-Added armor equip and unequip animations.
-Added UI to let player know when an item and which one is repairing.
-Added ability to highlight collectables and lootable chests.
-Added ability to close journal by hitting the movement keys.
-Added a message to screen when player hits 10 hunger or thirst to prompt them to eat or drink.
-Added a repair cart to be added with the other carts for mobile repairs!
-Added more character level up perks, every 10 levels players will gain 6 more inventory slots.
-Added a particle to player hand when using a staff to feel more magic like. oooooo Shiny.
-Added ability for summoning staffs to augment your summons power. A t2 summoning staff makes your summon 25% strong and a t3 summon makes them 50% stronger.
-Added server settings to choose what items players will drop on death: inventory, hotbar, and equipment.

-Changed XP to now be gained anywhere without a totem since they will be removed due to community vote.

-Created safe zones to be added to map so there is no spawn killing(AI also can't be killed or do damage in these zones).

-Tweaked hit sounds on spikes to be less frequent because it was annoying.

-Fixed AI not hitting things smaller than them.
-Fixed some economy exploits.
-Fixed the infinite ash bug.
-Fixed guilds not saving.
-Fixed player walking too fast backwards allowing back peddling to mitigate all damage.
-Fixed character animation leaning too far forward when dual wielding and sprinting.
-Fixed AI not hearing players when they are behind them(crouch to not produce noise).
-Fixed group bosses in center spawning when the required number wasn't meant. (only singleplayer can spawn then without a group)
-Fixed cost of left reinforced slop piece.
-Fixed recall runes not working for going to spawn area when a player doesn't have a bed.
-Fixed esc key not closing journal.
-Fixed regen potions not working as intended, some potions were acting as a normal potion + regen.
-Fixed dodge roll bugs with sitting and attacking while dodging.

-Optimized KoA game via lots of new settings and checks for performance.

-Updated world map.

-Removed repair kits as a player crafted item due to new repair bench.

-Reworked summoning to only allow for 2 summons at max evoker instead of 3 and decreased the summons life span from a max of 25 minutes to a max of 10 minutes.

-Tweaked group makers to be made by a different method so it doesn't show random players on map.
-Tweaked unstuck command to recall player back to their bedroll/bed/or faction spawn.
-Tweaked all AI cooldowns so they don't just stand in front of player for a long period of time.
-Tweaked AI hit boxes to allow them to hit players from a wider range.
-Tweaked Humanoid NPC melee mobs to not strafe.
-Tweaked eating, drinking and scroll using to stop a player from running.
-Tweaked most items to be able to be repaired in the repair bench.
-Tweaked damage timer for dragon boss runes and knight boss runes to hit less frequently.
-Tweaked runes to take longer to spawn from 3 seconds to 5 seconds.
-Tweaked interaction ranged to allow players to access things from a further distance.
-Tweaked torch radius to be slightly larger.
-Tweaked skeleton AI to not shoot as many projectiles.
-Tweaked hunger and thirst to go down slightly slower.
-Tweaked all AI to rotate to their target on different speeds rather than just snap do them.
-Tweaked all AI cooldown time to shorten the time they would be standing still to make them more reactive.
-Tweaked official server settings to only drop inventory loot on death.

V.0.1.04

-Added Admin location on the map.
-Added Sounds for Fire Dungeon Magma boss and Demon boss.
-Added Sounds to elemental Dragons.
-Added Sounds to Reaper boss.
-Added Grid on map to easier identify your location.
-Added New capes to the fire, poison , ice shrines.

-Adjusted Dungeons doors.

-Quest Fix.

-Optimized Landscape for better FPS & MS.
-Optimized Grass & Foliage.
-Optimized Building foundations (WIP).

V.0.1.03

-Fixed quest UI conflict with inventory.
-Fixed quests on respawn after death.
-Fixed quest UI conflict with social menu.
-Fixed Journal not showing properly.
-Fixed Party list overlapping Journal.
-Fixed issue with active quest still showing even after deactivating quest.

Update V1.02

-Created a work around for doors not working with landclaim totem by making locks double sided. (Still trying to figure this bug out).

-Fixed staff not allowing switching of items and not shooting while standing still.
-Fixed dryad and savage quest line.
-Fixed osimodius not spawning if players are under the spawner.
-Fixed some spawners in dungeons.

-Removed server decay functions until issues can be resolved.

-Tweaked mini map to be zoomed out.
-Tweaked metal locks to be cheaper to make from the defensive book.

Update V1.01

-Added new enemies.
-Added tutorial quest.
-Added 3 new dungeons & 9 new caves.
-Added new admin weapons for admins to enjoy :p
-Added 3 new capes that can be crafted in the armour station (noble, wondrous, vigilant capes).
-Added 3 new legendary capes that can be crafted in the new dungeons.
-Added all server settings to show on servers instead of the few that were there and fixed the ones to display the correct info.
-Added a new bonfire in the lamp decoration book.
-Added an Easter egg "dungeon" & "weapons".
-Added more containers around the map.
-Added no climb zone to all camps.

-Changed middle boss player requirement from 4,3,2 to 1.

-Fixed healing damage hurting allies.
-Fixed some mage armour having the wrong damage type.
-Fixed carts infinitely stacking on each other.
-Fixed carts wheels spinning even if not attached.
-Fixed couple of map locations with outdated textures.

-Tweaked a lot of the animations (WIP).
-Tweaked how attacking target for summons work, hopeful this works.
-Tweaked the map markers distance of visibility.
-Tweaked savage tail to not be physics based but rather animation based.
-Tweaked planters to stack to 5 instead of 1.
-Tweaked the look of UI.
-Tweaked spawners for single player to allow them to spawn anything one single player without a player requirement.
-Tweaked unequip location for carts to be lower.
-Tweaked old mini-map location to show time of day via a sun or a moon.
-Tweaked culling distance for player buildings.

Major Content #1 Discount Sale Event!

Hello Champions both old and new alike!

We are proud to say that we have achieved our first major milestone with KoA; Content Update #1 is ready for release!
To show our appreciation to everyone who has provided us with the necessary support via testing, time, and/or financial investment we are offering a 25% sale for 2 weeks starting April 29th.
In the last 90+ days, we have had 39 updates for new content and major bug fixes. Please come join us and see how this game has evolved in the last 3 months with our amazing community support!

Major features that we were introduced in this time.

-Improved Systems (Functions, Old Systems, Saving)
-Improved Combat (Dodging).
-Improved Performance (Lag reduction).
-New Skill System (Melee Abilities).
-New Items (Armor, Weapons).
-New Decorations (Chairs, Beds, Etc).
-New Dungeons (Fire, Ice, Poison).
-New Caves (Human, Dryad, Savage).

We really hope that everyone enjoys our progress we made so far; we also hope that Champions will bring their friends for this grand adventure!

Hot-Fix #39

-Added single player/server modifier for difficulty. If your server allows cheats or you enabled them in single player you can type /mod wait for the chat box to change to /modifier and then type (difficulty) space (easy, or normal, or hard, or chaotic) to change the difficulty Ex. /Mod difficulty easy. If you are a server owner you will be able to set a difficulty based on a number .5 = easy, 1 = normal, 1.5 = hard, and 2.0 = chaotic. This number can be set to anything you want in your server portal. This setting we implemented so that you are able to have a casual easy more chill server or you can have a hardcore server etc.

-Added admin command for adding xp to a specific player in the server based on their uniquesteamid. To use this command you would make sure you turned cheats on by typing in admin password and then type /cheats on. From here you would type /admin (playeruniquenetid) (profession) (xpamount). Ex. /admin Khrystefar viper 10,000.

-Changed holy damage to holy healing (healing done).
-Changed holy resistance to holy absorption (increased received healing).
-Changed attack target command to work on a wider area.

-Fixed container sort function which on sorting would make you lose the last item in your box.
-Fixed recall stone not counting a bed roll as a t1 bed and forcing players to spawn at start.
-Fixed AI task condition check causing an infinite behavior loop.
-Fixed NPCs not having a death animation.
-Fixed attack target command to only work when you have a summon.
-Fixed not being able to build a ceiling piece over a crafting station.

-Reworked healing to only heal party members and their summons.

-Tweaked holy staff to not heal while melee attacking.
-Tweaked brick stack sized to be 200.
-Tweaked reinforced brick stack size to be 100.
-Tweaked silver rings to be weaker than gold. This will help us expand on more ring variants in future.

Hot-Fix #38

-Added message saying what target summons are attacking.
-Added cape item slot into character UI.
-Added loot chest on the map.
-Added Items to the cheat commands.
-Added a blocking volume in volcano for future content.

-Changed stack size of some items.

-Fixed AI not attacking the specified target.
-Fixed decoration beds not being set up as intended.
-Fixed group markers pulling wrong group members.
-Fixed objects not loading the correct save data.
-Fixed Dragon Tail having wrong text when interacting.

-Nerfed wall spell damage and duration.

-Reworked taunt to make a box to hit targets certain distance away and say what is being taunted.

-Tweaked Glimmer silk to use sulfur instead of black dye.
-Tweaked summons to start out passive, but when attack key is pressed force them to be aggressive.
-Tweaked farming animal spawners to spawn in a specific location in front rather than find a random location in a radius. This was changed due to AI getting stuck.