Kingdom's Life cover
Kingdom's Life screenshot
Genre: Simulator, Strategy, Indie

Kingdom's Life

Announcement of Logistic Master!

Hello everyone



Recently we announced our new game - Logistic Master. This is our first strategy that is NOT turn-based, that is, it is in real time.

In this game you have to build warehouses, open branches, buy cars and lay routes!

It's a pretty tough time right now. Please add the game to your wish list, this is very important!

Link: Logistic Master

KL Summer Sale!

KL Sale!



Have time to buy Kingdom's Life with a 70% discount!

Also, a patch update has been released that fixes crashes and bugs.

The biggest update ever!

The biggest update is already available!



Everything has been redesigned in the game, from graphics to complex mechanics

New mechanics



A lot of new and redesigned game mechanics are waiting for you in the game: religious orders, production and orders, forms of government, reforms, new diplomacy, new troops and much more!

Collectible cards



Collectible cards have finally appeared! Form profile icons and get items!

Achievements



Achievements have been completely changed. Now you are waiting for a set of 32 brand new achievements.

The biggest update announcement!

It's time for the biggest update of all time!



This news is related to the upcoming huge update, which will be released in late spring or early summer.

The main changes that are waiting for you:



  • New graphics for the entire interface
  • Correction of all crashes
  • Development of the 4th epoch
  • Adding new units
  • Complete recycling of all mechanics
  • New mechanics (reforms, forms of government and others)
  • Random Map Generator
  • Global optimization


Forget about the unstable game



This is not a simple update. This is the biggest update of all time! We can say that the game is being processed almost from scratch. All the old mechanics have become more stable and more understandable, and all existing crashes have been fixed.

New features



Military-religious orders, forms of government, civil wars, reforms, redesigned diplomacy and much more will be waiting for you in the update! The game has become more elaborate.

Forward to the future!



The era of industrialism has now been worked out! Technologies have been remade, and the era has been developed. New units are waiting for you: infantry, tanks, artillery and dreadnoughts. New opportunities in a new era!

Add the game to your wish list!

Happy new year! Patch

Happy new year!

New patch is ready! We have fixed some problems connected with crashes.

FIXED:
-Crash in save system
-Crash when you create and use army

Small patch 1.1.1

This update fixes critical bugs

v 1.1.1
CHANGES:
--Fixed crashes from traits of the people
--Fixed a possible crash from the disappearance of the country
--Fixed the crash from the disappearance of caravans in cities
--Fixed crash from customs
--Fixed a meteor crash
--Fixed crash from cultural influence
--Fixed creation of religion

Huge update (v.1.1)



Hooray, the long-awaited update!

This update is the largest of all time. Many problems that you have often complained about have been fixed.

Resistance
Have you always thought about why the city could be captured by a small detachment? It's in the past! Added new resistance mechanics. Now the cities are resisting capture and can defend themselves (however, they will suffer losses)

There are a lot of balance changes in this update.
For example, slingers have become weaker and it is now unprofitable to do only them. Factories now produce specific goods, not just money. It's harder to attract capitalists now. And much more.

Diplomacy has been redone.
Now it has become more difficult to create a federation, and the bot will not agree to a peace treaty if it wins.

A lot of work has been done on optimization.
The game has become much faster. Also, a lot of bugs and crashes were fixed.

You can read the full list of changes below. I hope you will appreciate the update and write a positive review.
Best regards,
Alexander, developer of Kingdom's Life

FIXED:
--Optimized the laws panel
--Optimization of moves (they have become faster!)
--Optimized factories
--Fixed a bug in which buildings did not turn into factories at the stage of industrialism if the automatic distribution of workers was turned off
--Fixed a graphical bug of the buildings panel
--Fixed a crash related to trade routes
--Caravans no longer appear in trade centers (and do not stand there just like that)
--Fixed a bug related to factories causing a hang
--Fixed titles
--Fixed a bug that did not allow you to click on the unit
--Bots are more likely to build bread production chains
--Bots build slightly less wood production
--Bots build forts less often and build iron production more often
--If you capture all the cities, the settlers will be destroyed
--You cannot select a city if a building is selected for construction
--Temperature maps were removed so as not to distort the appearance (they did not affect the gameplay)
--Fixed a bug of failure to click on the building
--Now the border border is visible during the move
--Fixed departure related to the territory
--Fixed the issue of Steam achievements
--You cannot click on a unit or on a city while hiring an army or building
--Changed the top interface. Now you can choose the display mode
--Fixed a crash from declaring war by a player
--Fixed militia spawn
--Fixed crash during bot attack
--Slightly changed the diplomacy panel
--If the enemy has no troops, he agrees to peace. Also, the conclusion of peace has become easier in other conditions
--Fixed meteorite mechanics
--The event will not close until the player closes it
--Fixed the addition of factories from investments
--Fixed departure from artillery shelling
--Fixed the return of resources from the disbandment of the army


CHANGED:
--Shift now speeds up the camera
--Panels now open 2 times faster
--The maps have been reduced, but this will increase optimization by several times (the maps were too large)
--Roads were removed (they didn't have a function - it's a waste of PC resources)
--The camera was accelerated
--Added another screenshot to the store page
--Updated the manual for creating your own map
--Changed icons of knowledge, population, discontent, coins, religious points
--Tab buttons of buildings have become bigger and more convenient
--The basic production of the plant has been increased by 16 times
--The camera can be brought even closer
--Textures of all units (except artillery and ships have been changed). All have animations
--Factories no longer produce just money. They produce one of 24 products. The appearance of the goods at the factory depends on the location and the general situation
--On the resource map, the factory has an icon of the resource that produces
--Improved landscape graphics
--Added a new map - North America
--The construction of buildings by the player takes 4 times less time
--The top panel of the interface has changed a little (the protrusion of the flag has been removed)
--The appearance of the interface has been slightly changed
--The interface takes up a little less space
--The value of enterprises for GDP has been reduced by 2 times
--Investments in enterprises are now less efficient by 40%
--The maximum number of capitalists in the state can now be 1.5 times less
--The growth of small enterprises is now 1.5 times less
--The maximum number of medium-sized enterprises is now 2 times more (the number of buildings multiplied by 2)
--The maximum number of large enterprises has been increased by 1.5 times
--The law "Support of large enterprises" also increases the maximum number of large enterprises by 33%
--Now caravans can be "intercepted" by other cities that are not the ultimate goal of the caravan.
--Slingers' power reduced from 2 to 1
--The strength of knights, pikemen increased by 1
--The power of the arquebusiers has been increased by 2
--Lancer power reduced by 2
--Each button on the top panel now has its own shade
--The maximum population of cities has been reduced (still, in such times so many people did not live there): Tribe - 25,000; Feudalism - 50,000; Capitalism - 300,000; Industrialism - 500,000
--Changed the map of Japan (added islands around and Korea in the upper left corner)
--The texture of the studied technology has become lighter and more noticeable
--Now more resources are given at the start
--Changed the texture of the cities of stage 1 and 2. Added city cell outline
--If you zoom in on the camera, anti-aliasing is turned off (pixel style looks better)
--Changed the display of country names
--The northern continental territories appeared on the map of Crimea
--Slightly changed the city panel
--The appearance of the factories has changed, now they have 3 appearance options
--Changed the appearance of the production of swords, iron shields, iron armor, mills, bakeries, quarries, musket production; added animations
--Slightly changed the graphics of the shores, lakes, ores, swamps
--You can switch panels using the arrows
--Numbering has been added to the laws panel, as well as effect icons
--It has become easier to conclude an alliance
--Made a normal day and night shift (dynamic)
--For the consent of another country to federation, it is required (at least): GDP is 2 times larger, the population is 2 times higher, the number of the army is 4 times higher, the size of the state is 3 times larger
--The icon of the number of troops on the squad has been changed to the icon of a person
--If your city is captured, you will receive an alert in the form of an event
--Added a resistance system in cities. If the strength of the squad is higher than the numbers of the city, the city will be captured without resistance. Otherwise, the city itself will fight back, but will lose a significant part of the population. The ability to resist is also affected by discontent (the higher the discontent, the less resistance)
--Added a label of laws that increase discontent
--Changed the game icon in Discord
--The steam page has been changed. The translation of the page into Spanish, Italian, Portuguese has been fixed.
--Changed the maximum number of players on each map

v 1.0.3 Art of War

Workers management

Now you can manually manage your workers in every building



Styles of war

You can choose one of the 7 different styles of war. Every style gives some bonuses and different tactics.



Unit abilities!

Some of units have abilities. For example, cannons and bombards can use ability to attack through 3 cells. Axemans can be reinforced with special ability



Full list of changes:

fixed:
--Fixed core production
--Fixed the exit button in the technology panel
--In epoch 4 factories emit smoke as they should
--Fixed caravan trade. Caravans no longer stay in cities, and caravans with the target city disappear consistently
--If you load a save, the music will continue to play
--Fixed roads in special cases
--Reduced consent to the world of bots
--The game is better optimized for laptops
--Optimized right panel
--Music playback fixed
--You can get weapons back to the warehouse only from those units that will not disappear at the end of the war
--Fixes in German localization
--Corrections in Russian localization

Changes:
-- Prices for castles and forts have been reduced by 2 times
--Changed ability button texture (town founding button)
--Smoke from the factories began to come out much less often (now it does not interfere with the game and does not affect the optimization)
--The inscription about a spliced ​​game or not running Steam has been removed, as it does not make sense
--The GDP figure in the top bar has been replaced by the number of unemployed
--Missionaries now move 2 squares per turn and change their target route if the previous target is already converted to their religion
--Optimized mercenary system
-- Slightly changed page on Steam
--Unit selection circle has been changed

New:
--Added ability "Cannon salvo" for cannons and bombards. Allows you to shoot 3 cells forward. A shot can destroy a building on the map, destroy fortifications in a city, injure or destroy an enemy unit.
--Added "Enhancement" ability for warriors with axes. Increases the base power of each soldier by +1, while the effect persists forever
--Food Consumption Map has been replaced (since it no longer makes sense; each villager always consumes 1 food since 1.0.2) to a War Style Map.
--Added the mechanics of war styles, allowing you to choose one of the 7 principles of combat. Each style has its own characteristics.
--Added a page counter for pre-game settings in the main menu
--Added animation for cannons when using the volley ability
--Added the ability to manually distribute workers in real time using the slider (which will appear when you click on the building). Auto-distribution of workers is also left (you can turn it on / off at any time)
--Added button to close war art panel

v 1.0.2 Burning Coals

v1.0.2 Burning coals is now available!
Fixed:
-- Militia no longer stays on ships when landed
--Fixed a rare crash due to the lack of cities on the map and the presence of caravans
-- State disappears more consistently (there was a problem with the settler counter)
--Fixed the borders of clicking on buildings
--Fixed sawmill texture
--Minor graphic fixes
--Normal units no longer waste bullets
--Fixes in French localization
--Corrections in English localization
--Fixed crash from disabling trading nodes
--Fixed the size of the discontent icon on the Indigenous and Religion map
--Bot technology research has been slightly optimized
--Improved the stability of the move system
--Clicking Escape in the religious bonus selection panel no longer opens the main menu
--Fixed "hanging" on the second move
--Graphic fixes for map modes
--Bots will no longer "cheat" if strong bots are disabled
-- No more "burst" sound of music when starting the game
--Fleets can no longer move through entities
--Slave camp can no longer turn into a factory in age 4
--The global market can no longer go negative
--It is no longer possible to upload a mod to Steam if you changed the parameters in the wrong place, or did not set a new name instead of "Mod title" (Blank mods will no longer appear)
--Text fixes in the main menu
--Your mod's cover art will load fine (I'm 99% sure, it needs careful checking)
--Navy no longer changes its texture to standard naval like land units

Changes:
--In order to completely destroy the state, it is necessary to capture all the cities, destroy all the settlers and military units
--Borders are more transparent
--Changed map of Crimea
--The trade limit in world trade has been increased by 1.5 times
--Slingers base strength reduced from 4 to 2
--Spearmen base strength reduced from 8 to 6
--Spears now require wood and stone to produce
-- Sling now requires only stone to produce
-- Bot aggressiveness has been reduced
--The sound of the city became a little quieter
--Production of resources at factories in the 4th era is reduced by 10 times
--Changed the page in Steam (it will become noticeable with the release of the update)
--Bot allied with you will attack you only if you are several times stronger than you
--By default crises are disabled
--Heavy guns, castles and forts fire on the fleet
--Changed the link for more information on the Steam Workshop
--If you have established relations with a warring state, their desire to make peace increases
--When clicking on the production of muskets and arquebus, the sound from the buildings became quieter.
--Improved forest texture
--Changed the texture of saltpeter on the map
--In every era, people consume food the same way (1d1)
--Changed the texture of the caravan (added a shadow)

New:
--Added a new invasion - the invasion of giants. It is possible to set it up before the game (absence, by chance, 100 move, 200 move).
Peculiarities:
1. Burn all cities and buildings in their path
2. Appear on random cells of the map, 3 squads of 300 people.
3. 1 giant = 1000 strength
4. You can't make peace or offer an alliance
--If the state is destroyed, then its roads will also be destroyed
--Added roads. They only affect appearance. Can be disabled before playing
--Added second page of pre-game settings
--Added sound when giants or Sky Dominate spawn
--Added stationary artillery guns (appear in the city if there is a HEAVY GUNS upgrade). Automatically every turn they shoot at the nearest enemy (it is more difficult to take a city)
--Artillery can be disabled before playing
--Added setting for the maximum number of caravans and migrants on the map (0-200)
--On the map of produced resources, the factory now has a gear icon
--Added 4 new laws (or rather, they were before, but were not shown)
--Required technology is now shown above each law
--Added a new background to the main menu
--If the law is not available, the required technology is written above it
--Now you can close the religious bonus, technology, laws panels with a button
--Added a new achievement - Judgment Day (Need to see the meteorite fall)
--Added event - meteorite fall. Can be disabled before playing. (Features: randomly during the game, a meteorite may fly in. Destroys all cities, buildings, units within a radius of a certain number of cells. Mountains, iron and gold ore may appear in the epicenter of the explosion)
--Bots will now occasionally loot buildings
--Added function Steam-Screenshots(F12)
--Buildings have been split into 3 separate tabs
--Added a new building - Castle. Attacks enemies within a 1-2 cell radius, gives a 50% defense bonus. Expensive in construction. Opened from feudalism
--Added a new building - Fort. Attacks enemies within a 1 cell radius horizontally and vertically, gives a 20% defense bonus. Requires only wood. Opened by palisade technology
-- Pressing Escape deselects all units and cities
--The emblem of the selected state is displayed in the diplomacy panel
--Bots actively sell wood, stone, stone blocks, coal to the world market
--Added new music to the main menu
--In the army recruitment panel, instead of the total population, the population of the city in which you are going to recruit a unit is now shown. If the proposed unit is larger than the population, the inscription will turn red
--If there is not enough equipment, when you hover over the recruitment button, the inscriptions of the corresponding equipment will turn red
--There is a gradual cleaning of the Steam Workshop from garbage (mods with the same name and without cover. Soon the workshop will work again)
-- The game has completely replaced the music (added 13 new tracks). You can also listen to music on any music platform or buy the soundtrack on Steam if you want to support the author.
--Together with the total amount of food in the resource panel, the total food production per turn is now shown
--Added animation for settlers, militia, musketeers, submerged army
--Added animation for fields
--All new donators added to game credits
--Added tribal settlement animation

v 1.0.1 Patch #4

fixed:
--In the economy panel, troop costs now have a minus (graphic bug)
--Corrections in Ukrainian localization
--It is no longer possible to peek at the number of cities in other countries in the technology panel
--Fixed war declaration event
--Fixed disappearance of countries and random transfer of their cities and soldiers to you (now for sure)

Changes:
--The move has been heavily optimized and accelerated. The speed of the move depends on the number of countries on the map. The fewer countries on the map, the more you will feel the changes in optimization
--Bots will seek to declare war on a border state if they have 20% more troops.
--Ayeke archer experience has been reduced from 50% to 30%. The population has been reduced from 1000 to 200

New:
--Added a new unit - militia. Appears during the war in every city. The number depends on the population in the city. Maximum squad size - 5000
--Now you can open a diplomacy window with another country not only by clicking on the capital, but also on any city