We had several crash fixes that were implemented. We are aware of a couple things remaining that could potentially cause crashes and we are working on them. If you do crash, please post information on the support forums with specifics about your crash so we can assist you more quickly.
Thanks,
Performance
• Fixed bad character information causing dungeons to start at incorrect AI levels
• Fixed an issue causing characters to be left in the world after logging out or leaving a session to join another
• Change how clients are informed about characters in the world, this should help avoid crashes during asynchronous loads
• Changed how some animations are update to avoid potential crash
• The priest Mortis now sells Scrolls of Resurrection (1 at a time) to players for death remnants. He can be found in the Temple in Everdale.
• Upgraded character ability icons
Patch 26 - Founder’s Perk Update
• Founders Perk - Zeriok the Imp is your servant. Call him forth to sell your items or access your bank. He will function similar to the Horse Mount (by clicking or setting him on your ability bar). He will behave as an item otherwise and is unique. He has a cooldown of one hour and will persist in place for 10 minutes. Zeriok the Imp may be purchased from Imp Master Zzyzx near the Inn.
• This patch introduces the PvP arena to fight other players one on one. Future Arena type will be 2 V 2 and 4 V 4 matches. To queue for the arena simply have a seat at any table in the Frostrym Expeditions building (with the flaming braziers outside) near the Inn.
• Add a level fallback for an edge case where dungeons are not getting their dungeon settings, causing low level AI
• Add Arena PvP map and added gates that start closed and open after warmup
• Fix potential crashes when loading quadrupeds
• Integrate Coherent code for customizable UI
• New CSS separation to allow for easier adjustment of UI looks
• Fixed various bugs with character create/selection
Thanks, Everyone...see you in-game!
- Warren
Patch 25 - Patch Notes
Hello,
We patched several fixes for crashes and character create issues.
• Fixed issues deleting and creating characters
• Fixed an issue where accounts were unable to create more than 1 character
• Fixed cases where mounts are unusable without re-logging
• Fixed for several miscellaneous crash scenarios
We will work to fix issues while content development continues. Thanks for playing.
Grizzak’s Mire Introduced - Patch 24
Grizzak’s Mire Introduced
• Grizzak’s Mire is a Player vs. Player map that uses a capture mechanic to acquire resources (identical to Broadmoor Ravine). Players are divided into two teams. The teams each have a symbol on the top left of the UI. The objective of the map is to acquire a total of 2000 resources. There are three main capture points on the map. When players stand in an uncontested capture area, a progress bar will indicate that the objective is being captured. A contested area takes a little longer to contest and then capture. Once an objective is captured players will begin to acquire resources for the objective. In addition to the main objectives there is an orb of power. The orb acts as a 4th objective giving resources to the team that owns the orb. Players can acquire the orb by running over it. Once acquired, players will keep the orb until they stealth or are killed.
Performance
• Fixed banners at capture points that would not work at times
• Notice after PvP map to use bind stone if you do not wish to queue for the next match
• Improved PvP map load times
• Fix issues with some players not being able to capture points
• Improved Combat animation
• Fixed leveling error when using mounts
• Fixed a bug where Halfling’s could not climb ladders.
• Boss dungeon door locks have been fixed and should allow players to pass when boss is killed.
• PvP experience now displayed in UI
• Team chat /t will now be the default for PvP
• Winning team will now receive 3 tokens for winning
• Ability icons will now turn gray while they are on cooldown.
Join us for the Developer Video Chat! 12 noon PST
We'll be having a developer chat itoday. Join us for in-depth discussion and the chance to win a $50 steam gift card.
Every Friday at Noon Arizona time!
https://www.twitch.tv/industrygames
See you there.
-Warren
Patch 23 - Patch Notes
Patch 23 - Patch Notes
Feature
[B]Player vs. Player
Frostrym Expeditions
• Frostrym Expeditions has opened for business. They have set up shop in a building near the Inn in the middle of town. You will know it by the flaming braziers outside. The Expeditionary force seeks brave adventurers to venture outside of the valley in search of wealth and resources. Have a seat at table if you are interested in the great adventures that lie beyond the Frostrym.
Broadmoor Ravine
• Just outside of Frostrym Valley lies Broadmoor Ravine. The ravine is home to valuable resources claimed by brave adventurers seeking fortune and fame. There are key points adventurers much capture to hold the ravine and ultimately win the battle.
• Broadmoor Ravine is a Player vs. Player map that uses a capture mechanic to acquire resources. Players are divided into two teams. The teams each have a symbol on the top left of the UI. The objective of the map is to acquire a total of 2000 resources. There are three main capture points on the map. When players stand in an uncontested capture area, a progress bar will indicate that the objective is being captured. A contested area takes a little longer to contest and then capture. Once an objective is captured players will begin to acquire resources for the objective. In addition to the main objectives there is an orb of power. The orb acts as a 4th objective giving resources to the team that owns the orb. Players can acquire the orb by running over it. Once acquired, players will keep the orb until they stealth or are killed.
• Default chat in PvP is currently Party chat, we are working to fix this. In the interim if you wish to chat to a larger audience you simply need to type /t
Additional Fixes
• Fixed various issues with mounts
Patch 22 - Patch Notes
Patch 22 Notes
This patch is the beginning of several changes coming to the player classes in the game. The goal is to provide a more balanced gameplay experience from each class but not to make all classes the same. We view this as an ongoing process that we anticipate the community to be involved in. Thanks for all the great feedback. Here is a list of the changes included in this patch
Feature & Performance
• Dual wield weapon bonus - Dual wielding weapons will now increase attack speed and weapon damage
• Fixed some items with incorrect icons
• Fixed issue where you could not use potion when entering/leaving stealth
• Fixed issue with cloth causing fatal error
• Fixed issue with NPC movement speed causing them to appear like they are engaging player
• Attack speed and movement speed on items now correctly adjusts character stats
• Players with characters stuck in group should have their characters fixed. You should be able to group normally with those characters now.
Class Ability Adjustments
• Class ability adjustments are to all levels of the ability unless otherwise specified.
Champion
The Champion has had the melee responsiveness adjusted to feel quicker with their attacks. Players may have experienced a delay from using one ability to another, that should be greatly reduced or gone.
• Bash – Duration for all levels set to 3 seconds (lower ranks increased from 2 seconds)
• Demonsbane – Damage reduced
• Cleave - Cooldown and Damage reduced, now generates a large amount of threat on all enemies
• Charge – Damage amount increased, cooldown at lower levels reduced
• Mighty Blow – Cooldown and damage reduced
• Hand of Judgement – Cooldown reduced, stun duration increased at lower levels, reduced at level 5
• Fist of Judgement – Cooldown reduced, knockback distance reduced
• Skin of Stone – Damage reduction amounts at levels 3 and 4 reduced slightly
Cleric
The Cleric has had some adjustments to make their spell combat more effective.
• Regen – Cooldown increased, heal amount per tick increased
• Free – Area effect cone increased to 90 degrees
• Holy Light – Damage, radius and cooldown increased significantly
• Blessing of Wisdom – Cooldown reduced, duration increased
• Smite – Spell damage increased. Smite will be converted into an attack that will function as a spell from distance and a scaled melee attack doing weapon plus ability damage in melee range. This should happen within the next week.
• Divine Shield – Damage absorb and duration increased, cooldown reduced
• Resurrection – Revived health amount at Level 5 reduced slightly
•
Ranger
• Explosive Arrow – Damage reduced at Level 5 and Effect radius increased. Ability effect should now scale to size of ability. Explosive arrow Area of Effect damage (AOE) has a falloff now. Targets on the outer perimeter will take less damage than targets near impact.
• Poison Arrow – Reduced arrow impact slightly at Level 5, increased poison damage across all levels
• Trap – Increased (doubled) the range at which a player can set a trap
• Rapid Fire – Reduced the damage done by Rapid Fire to be lower on all shots. Next pass on this ability will increase the damage of the initial shots with the damage of each reducing slightly with each shot.
• Paralyzing Shot – Cooldown reduced
Rogue
The Rogue has had the melee responsiveness adjusted to feel quicker with their attacks. Players may have experienced a delay from using one ability to another, that should be greatly reduced or gone.
• Eviscerate – Increased damage
• Stealth – Players will now have a momentary immunity to damage when entering and leaving stealth, movement speed penalty increased slightly. Stealthed players will now be undetectable when standing behind an NPC, when standing in front you have a limited time til they see you (~4 seconds). We intend for this system to be level based where a high level player would have longer to be detected and a lower level would be detected sooner.
• Blind – Duration increased
• Hamstring – Cooldown and damage reduced, duration increased
• Mortal Strike – adjusted animation to attack faster
• Phase Port – Cooldown and range increased, phase port will now initially stun target. Phase port may also be used on friendly players to move to them
• Wall run – Player movement speed has been increased by 40% while Wall Run is engaged
Wizard
Wizard has primarily had damage and survivability increased. Wizard will now start with Fire Armor: Level 1 instead of Teleport: Level 1. Teleport: Level 1 can be learned at level 4. All other levels for learning each ability will remain the same.
• Fire Armor – Damage output and absorption increased, cooldown reduced
• Meteor Strike - Radius increased, Meteor Strike Area of Effect damage (AOE) has a falloff now. Targets on the outer perimeter will take less damage than targets near impact
• Fire Wall – Damage while standing in wall increased
• Fire Cone – Design of fire cone change slightly from low damage long burn to high damage shorter burn. The intent it to finish enemies who close to melee range. Damage increased, burn time before overload reduced
• Fireball – Damage, range and speed of projectile increased
• Decoy – Cooldown reduced, damage and duration increased
• Detect Invisibility – Range increased, cooldown increased
Join us for the Developer Video Chat! 12 noon PST
We'll be having a developer chat in about 20 minutes. Join us for in-depth discussion and the chance to win the fabulous prize of a $50 steam gift card.
Every Friday at Noon Arizona time!
https://www.twitch.tv/industrygames
See you there.
-Warren
Patch 21a
Good Evening,
We discovered an fairly large issue that could cause the client to crash. This issue has been hotfixed in this patch.
John
Patch 21
Hello,
Below are the patch notes for the most recent patch.
Performance
• Fixed several crashes
• Fixed issues with mounts while traveling in the overworld
• Fixed issue where players would sometimes not login where they logged out.
• Fixed an issue with bindstones and their destination
• Improved mount animations
• Enabled Autorun as an option for players
• Players may now hold an ability to continuously attack (based upon ability cooldown)
Items
• Corrected the bonus factor of crafted items which would previous allow crafted items a chance to be worse (stat wise) than their equivalent quality/level items.
• New characters will begin with healing potions
• Healing potions may now be purchased from the Shady Goods vendor in the market
• Banshee’s now drop loot again
Crafting
Alchemy
• Nature Resist and Magic resist potions have had their levels adjusted for when they can be acquired
• Descriptions added to potions, more information will be available on the tooltips for potions in the future
• Acuity potion should now boost Spell power correctly