Kitten Burst v1.03 - Patch Notes ---------------------------- Added rocks to nullspace to help with sand readability Slightly higher LOD range on nullspace landscape to prevent visual clipping into the ground in some places. Added blush to the rainbow pastry "hat" (it does something else too btw!)
Balancing - Your boost no longer gets reset when you crash - Hitbox for checkpoints increased to be way more generous - Reworked the circuit "Bigfan" - Rebalanced Ion rewards for circuits. Buffed "Throughput" & "Bigfan". Nerfed "Dunesurfer"
Bug Fixes -Softlock: If you complete a race and then save and exit the game, without exiting the race first you get softlocked -You can now no longer save, or save and quit in races, you have to exit the race first -Races now only save on exit
-Softlock: exiting the game during certain dialogue/cutscene sequence can softlock the game -You can now no longer save, or save and quit during dialogue or cutscenes.
-Sequence Break: Exiting nullspace before going to the hub the first time, jumps you forward to after the hub intro sequence.
-Patched missing s4br dialogue (after the intro, before the Ban Hammer cutscene) -Fixed quick restart messing with the race countdown -Fixed "Cinematic mode" Achievement not triggering in Main Menu -Fixed begin able to liquid boost out of the pause menu in boss fights -Fixed the upgrade menu allowing you to level stats more than possible -Fixed the unpause button being stuck at the start of boss fights -Fixed returning from the customize menu causing the pause menu to be unresponsive for a short while -App name now says "Kitten Burst" and not "Kitten Burst Demo" -Patched a possible sequence break when you first visit the hub -Typos
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v1.02
v1.02 ----------- -Fixed a bug with savefiles B and C getting info from save A
Note: If you started another save in an earlier version and your save A now says "Salt Flats" or "Stasis Array" with the correct ION count, your save is OK, but you will need to go through the intro to get back to Nullspace. Once you're there head back to the hub ship and save.
-Added some dialogue to Anemoi to hint at where the boss is in case a player leaves and then comes back without fighting it. -Fixed some typos
v1.01
First patch is up for Kitten Burst, mostly small bugfixes.
Thank you for playing the game during the Early Access launch! I've been reading through all of your feedback and reviews, development of Part B: is already underway so stay tuned!
-Added advanced graphics settings for Shadows and Foliage. -Patched some boundary breaking holes in the intro race. -Fixed Bug with Controls Menu in the Main Menu not being escapable. -Fixed Bug with Cam Hud showing in the Gacha Menu.
Kitten Burst - Part [A:] - September 2nd, 2022
I’ve been working on this project since April 2020, 2 and a bit years later the first act of Kitten Burst is finished!
The game will launch on PC in Early Access for $25.
Just to be clear if you pay for the game in early access you will get the full game as it releases. Your feedback & support will help me develop the rest of the game.
If you want to wait for the full release that’s cool too. Even if the game sells 0 copies I’m still going to finish it, because I love making it.
Kitten Burst - Part [A:] September 2nd, 2022
Kitten Burst - Part [B:] ETA: Winter 2022/2023
Kitten Burst - Part [C:] ETA: Summer 2023
I have a solid plan to hit these ETAs ( I’m already well into development for part [B:] ! ) but I’m also not going to crunch myself. If delays come up I’ll let you know and explain why.
Also please be patient with any bugs. The best way to get it resolved is to send some info on the Kitten Burst Forums discord. I’ll try to support everything the best I can, but this is mostly a solo project.
I say solo, but the game also features work from amazing artists, It was tested and polished from a bunch of really helpful people giving feedback, and wouldn’t have even started without my sister Sophie who helped with character design and building out the lore.
Demo v1.03
Kitten Burst Demo Disc v1.03 ------------------------------- -Pulled in the boss fight camera closer to Hapi ( let me know what you think! ) -Fixed FOV setting getting overwritten -Disabled interaction while ragdolling
This is probably going to be the last update to the demo, I'm going to start focusing on finishing up the final build for Act A!!
Demo v1.02 - The Barrel Roll Update
Demo v1.02 - The Barrel Roll Update ----------------- -Do a barrel roll (Roll button twice)! -Added Quick Restart to Boss/Endless fights -Secret Popup glass you can smash in the back of F.A.Q ( for testing, may be buggy ) -Back button can now be used to navigate back through menus -Mouse now works in main options menu -Bug Fixes
The Kitten Burst Demo Disc is out now!
I've just released The Kitten Burst Demo Disc!
Try out one of the levels and battle the Chaos Butterfly.
If you dig the demo please wishlist the full game! If you have any feedback feel free to dm me, add to the steam discussion, or email me!
Also, shout out to the person who has already racked up more than 2 hours of playtime