From this point onwards, this post will mostly become a loooooooong list of settings that were added. Cheers & have fun!
ADVANCED OPTIONS - PART 1 / 2
A BEEG panel with options has been added to your game menu with multiple improvements & player-requested options; you will find it at the top center of your screen!
GAMEPLAY SETTINGS ADDED
USE HOVER CLICKING - When enabled, hover a spammable object without clicking to start clicking automatically!
OPEN TREE AFTER TRANSCENDING - When disabled, the transcendence tree will no longer open automatically after you transcend.
AUTO-BUY KIWI KURSOR - When enabled, carpentry's initial auto-buy ability will also purchase upgrades for your big kiwi.
20s TO SET UP - When enabled, any king summons will wait for 20s after you have transcended or just opened the game again.
VISUAL SETTINGS
VERTICAL SYNC - When disabled, the game will have an uncapped framerate instead of matching your monitor's refresh frequency.
REDUCE FPS WHEN NOT PLAYING - When enabled, the game will run at 5 frames per second if the application is not focused.
SHOW GUN CURSOR - When disabled, the kiwilashnikov reticle will no longer replace your system cursor even after it is unlocked.
POPPING NUMBERS - When disabled, numbers showing how much you gained or lost of something will no longer appear above objects.
PARTICLE EMITTERS - When disabled, all particle effects will no longer activate, like big kiwi spewing kiwis or things exploding.
ARCHER ARROWS - When disabled, all arrows fired by archers will become invisible while still hitting their targets normally.
SHOW STATION CORRUPTION - When disabled, all corruption effects from buying transcendence upgrades will no longer appear.
SHOW PEEL SPINNING WHEEL - When disabled, the spinning wheel animation when applying a peel or spikie will no longer appear.
INTERFACE SETTINGS
SHOW PRICE ON UPGRADE BUTTON - When enabled, a price indicator will appear above every station's upgrade level.
EVERYTHING INCREASE COUNTER - When enabled, a counter for your total amount of everything increase will appear under your koin counter.
SHOW REMINDERS AND HOVER HELPERS - When disabled, reminders like 'don't forget to click here' and hover helpers like 'buy upgrades to gain points' will no longer appear.
SHOW PROGRESS % NEXT TO KING - When enabled, a little % indicator of how close you are to the next king will appear in the yellow summoning ring.
SHOW PULP GAIN DURING PENANCES - When enabled, a counter for how much pulp you have collected will appear on your active penance UI.
CLICKING OUTSIDE CLOSES TOOLTIPS - When disabled, clicking outside the main-screen tooltips will no longer close them automatically.
SOUND SETTINGS
MUTE GAME WHEN NOT PLAYING - When enabled, the game will mute itself and return to your previous settings when you focus/unfocus the application.
KING SOUNDS BYPASS ALL MUTING - When enabled, king-related sounds will still play even when sounds are muted by any means.
ADD REVERB WHILE UNDERGROUND - When disabled, the game will no longer change how it sounds when you move underground.
BALANCE CHANGES
This update also comes with a bigger focus on using your profession's strengths as a meaningful source of transcendence points - general point gain has been mildly reduced with professions receiving buffs: Carpentry - Much higher max bonus multiplier per kingling and maximum bonus multiplier limit Alchemy - Feeding the king potions now scales with the number of kings you've summoned as well Archery - Was making about 10x more points than other professions and now makes only 7x more
QUALITY OF LIFE IMPROVEMENTS
The game's sound now changes considerably when moving into the underground
Alchemy now has a trash can that you can use to discard unwanted potions for whatever reason
There's now a king counter that shows the total amount of kings you've summoned in the current run
Alchemwiwi now throws potions on all stations during 'level one for all' penance runs
Your new transcend currency total after transcend is shown in the transcendence confirmation screen
There's now a percentage progress indicator on your penance progress bar, now you can see how little it moves numerically!
Popping numbers have been realigned to avoid going offscreen and covering relevant ingame information
Auto-kiwiker's upgrade window now opens a lot more to the left... it seems like this was a minor grievance for multiple players?
Flagelant kiwi's chains no longer cover your penance bonus number when activated
Minor visual improvements to the manual saving section in the game's menu screen
MINOR FIXES
Tentative fix for all transcend tree nodes disappearing for a fraction of players with specific hardware
Upgrade tooltips now properly update their data when auto-upgrading happens while they're open
DEPTHS OF THE UNDERGROUND - THE SHADY PEELER ARRIVES
Hello, hello-hello! It's been a little bit, hasn't it?
Well, a couple' weeks - but the last part of The Underground content update is here! (as well as multiple QoL improvements and minor changes and possibly a few new bugs)
Hope ya'll are having a good time with the game ( and in life as well! ) - now, without further ado, let's get to the stuff.
THE UNDERGROUND - ALL OF IT
This update marks part 3/3 of The Underground content block. The Underground consists of a set of features designed to empower players and make their midgame experience more engaging and enjoyable - let's see what's new, and recap the other two.
NEW FEATURE - THE SHADY PEELER
Take the chance or pay the price? The Shady Peeler awaits at the depths of the underground... as soon as you free them from under a literal pile of trash.
This new feature unlocks a slotted upgrades for all stations - by means of unpeeling a kiwi. You can buy different types of peels to suit your current currency situation, but you'll also need to decide which stations deserve more points than the others.
NEW ACHIEVEMENTS
This content also comes with new achievements, go achieve them!
RECAP - WIWI LABORATORY
The Wiwi Laboratory gives you the option to hire pulpthirsty mercenaries that give you powers from one of the professions you did not select. But oh, they can end up stronger than their original profession? Thousands of arrows? Hundreds of potions? Beeg fortify number... but faster? Yes.
RECAP - PENITENT KIWI
Penances are our 'handcrafted with love' version of your usual 'challenge' style runs. Increase your prestige currency multipliers by progressing deeper into each different Penance with game-altering effects! What's different about this one? Mainly that you don't have to complete penance levels one by one... but also that they may or may not be extremely meta-gameable.
NEW MINOR FEATURE - EXPORT INCENTIVES
There weren't any plans for additional sources of profession tokens - yet early players often found their profession progression a little stagnant... and lategame ones had a hard time getting them in some penances.
Oh, and also it's nice to have a backup of your save file. So there you have it!
THE UNCROSSED CROSSROADS ROAD AHEAD
Alright we've crossed a new step off the map! It kinda went a bit offtrack with some progression changes, but no one will know if we don't actually put it on the image ( if you put lots of words here it looks very long and boring and less people bother to read it ).
NEXT UPDATE: ADVANCED OPTIONS & STEAM COMMUNITY ITEMS
This one is both a game update and... things outside the game that are from the game but that you get on the Steam platform? The steam cards are being done by my pal from Kaze and the Wild masks - Daniel Romanenco (dude's doing oil paintings now as well ???)
I've been gathering a list of player requests for a while now and mentioning how they'd come up in the Avanced Options Update at some point - well, here it is! If you'd like to suggest a request, consider posting it in the game's Discussion Board or even Joining Our Discord!
ACTUAL NOTES OF THE PATCH KIND
[expand type="details"]SHADY PEELER Each station now has its own PEELED KIWI - apply up to 6 SHADY PEELS to the peeled kiwis to gain from BIG to HUMUNGOUSLY HUGE bonuses... your greed is your limit!
Just 6, you may ask? NO! You can also add unlimited SPIKIES for additional points... but place them wisely as they may become cost-prohibitive.
EARLY GAME PROGRESSION
The early progression and unfolding of mechanics has been improved for new players.
The underground will now become fully visible much earlier - new players can catch a glimpse of the 3 locked features there.
Additional helpers have been added & UI reworks were made to make some concepts easier to learn naturally as you play.
EXPORT SAVE BONUS You can now start transcendences with a few extra :token: by using the save-export-incentive system.
CHANGES & IMPROVEMENTS
Alchemy potions will now keep the old timer when replacing an effect if the old timer was longer than a fresh potion
Carpentry will now save whether you had autobuy or autoratio ON/OFF`
Alchemist wiwis' potion-yeeting AI vastly improved
Alchemist wiwis will now yeet potions offscreen if no good targets exist`
You can now zoom further way in the Transcendence Tree
Courier movespeed now scales slower so they only teleport much later in the game
BUGFIXES
Fixed carpentry wiwis not loading their stored fortify values on reopen
Fixed offline potions overriding your previously-saved potions
Fixed offline gains for alchemy & fortify only triggering after 1 hour instead of a few minutes
Tooltips will now close when you scroll overground/underground
Fixed revoked penances showing up in transcend confirmations
Fixed wiwi tooltips closing if you clicked the wiwi egg at specific places
Fixed upgrade prices cutting off a letter at some point
Fixed arrows going behind corruption sprites
Fixed cancelling a happiness policy change leaving your selector stuck displaying the previously selected change
[/expand]
Warmfix Update 1.1d - Corruption Visuals + Rare Save Loss Fix & More
Heyo - here's a final warmfix with one HUGE fix, a few smaller ones, and corruption visuals!
This is the last warmfix before the next content update, which should go live on the beta branch soon- Enjoy the new visuals and other minor improvements until the next feature comes out!
As always, you might need to re-open steam to receive the update.
Cheers & have fun!
CORRUPTION VISUALS
Corruption visuals for the remaining stations are now here!
Most stations have visuals that integrate with potion transformations... but two of them get a different main sprite for each step instead... and one of those two is kinda cool!
MAJOR FIX
Fixed a rare error that could cause some players to lose save & cloud data on transcend (possibly also affected players losing save files in other contexts, but this is unconfirmed)
MINOR FIXES & CHANGES
Added auto-kiwiker to carpentry's ratio balancing machine
Added icons to all obtainable achievements that were using the '?' placeholder icon
'Overdraft' achievement reworked, now much easier and not annoyingly inconsistent to get
Most hidden achievements are now unhidden, as long as their descriptions don't fully spoil them
Fixed potions losing their tooltip & ability to apply effects until re-grabbed under specific conditions
Fixed potions now showing the merge prompt when merging into a T7 active effect
Fixed auto-buy without ratio still trying to purchase locked stations during Penances
Fixed profession token currency display not properly reflecting your starting tokens after transcend
Fixed potions behaving erratically when dragged over stations
Fixed carpentry easily getting into an infinite king-summon state
Auto-buy ratio can now be set to 0, to completely ignore a station
You can now hold shift(5) or control(25) when changing auto-buy ratios
Carpentry auto-upgrades now ignore locked stations in penances
Fixed underground bouncer appearing much later than they should
Alchemwiwis' potion-throwing logic now properly prioritizes stations
Offline gains will now trigger after 10 minutes, and the screen after 30 (used to be 15min, 1h)
MINOR FIXES & CHANGES
New sounds & animations added to wiwi lab & wiwi leveling
Fixed challenges not taking into account the 10% exploit bonus when checking goals
Removed 'esc' from keys that count for the penance 'clicky cla-', eh, you know which one it is
Fixed the game showing +0 on kiwi gains when your income is insignificant instead of still displaying the number that precision turns into 0 because it's comparatively oh-so-small
Fixed carpentry ratio colors often getting stuck on multiple icons
Fixed an error that could happen with alchemwiwi throwing potions
Reduced the minimum windowed size from small to itty-bitty
Heyo - here's a small warmfix update that deals with some biggers issues that remained in the game as well as lots of minor ones.
Some impactful ones in here - so I hope these are all sorted out!
As always, you might need to re-open steam to receive the update.
Cheers & have fun!
MAJOR FIXES & CHANGES
Fixed an error that could cause your transcend button (among other things) to stop working if your steam authentication failed while playing
Save backups are now staggered, instead of paired, compared to the base save - let's see if this alleviates the save loss happening to a tiny amount of players on crash/system shutdown
Fixed kiwis going through kings when your speed multiplier got absurdly high
Fixed wiwis not using the proper krown requirements for their level checkpoints
Sekiwity now has a flicker-reducing cover that triggers when it starts getting considerably fast
Sekiwity's outline & banner are now bouncy too (pretty major TBH)
MINOR FIXES & CHANGES
Added an 'on' indicator to the carpentry toggle buttons to reinforce what they do
Fixed using right-click purchase on an already-open upgrade causing an error
Fixed spawnlings sometimes taking 11 hits to die instead of the expected 10
Fixed 'kiwicide squad' achievement not triggering when it should
Fixed customs click reminder still showing up more often than it should
Fixed everything multiplier tooltip showing the wrong value & rewrote it to be clearer in what it does
Fixed offline progress report not displaying the fortify amount gained (you still got it)
Fixed archery's king skill tooltip not being updated to reflect the additional upgrades
Fixed profession mastery button appearing as not-mastered if you reloaded into a mastered state
Fixed some animation initialization issues that could happen to specific elements
Tentative fix for unity generating lighting threads despite the game's approximately 0 lights
Hello everyone, I hope you've enjoyed the launch week of Kiwi Clicker! The game's been doing pretty decently - but who's here for that?
This is a very cool content patch - or at least, I hope so. I've added the two most-requested features. Oh, you can also kinda multi-profession now? I say kinda because it's not the same, you see - there are these mercenaries and did I mention they can get stronger than the original profession?
Hope that sounds interesting and that you enjoy the new update - as always, you might need to reopen steam to receive it.
Cheers!
NEW FEATURE - PULPTHIRSTY MERCENARIES
"Oh wouldn't it be cool if you could choose a second profes-*KABLAM*
You can do that now, but it doesn't work the same way as the first one - go find it and figure it out and meta-argue how archery x carpentry is better than archery x alchemy (players really like archery).
NEW FEATURE - KIWI HAPPINESS POLICIES
"Oh wouldn't it be cool if you could make the kiwis hap-[B]*CAREFUL INTERRUPTION AS TO NOT STARTLE THE CONCERNED PLAYER*
you can do that now too, it's a cheap early game unlock - I made this one into a righteous vs devious decision thing, so players who want to feel good about happy kiwis feel like selfless martyrs and players who wanted things to be even worse for the little guys feel like evil rulers.
NEW FEATURE - OFFLINE PROGRESS
After many requests, I have managed to strike a deal with the kiwis - they'll work when you're not around, but only for as many hours as they can count (honestly we're really lucky to have found that one kiwi with two human hands in the first place). Also, they're not very good at unsupervised work, who knew?
THE HAPHAZARD FOOTWAY ROAD AHEAD
I believe this represents fairly accurately how the plan we set from the very start has been strictly followed step by step to bring you a satisfying game. As you can see, it is completely clear that the next steps will be carried out in this exact order, and no unforeseen circumstances will ever come to pass.
NEXT UPDATE: SHADY DEALS
This one's the next one for sure - no line swerving here. It's the last one in the Underground Content Update block, and its aim is to bring additional depth to your decision-making and add some risk, some emotion... perhaps even excitement? Who knows, I'm not the one who's gonna be shaking hands with a mysterious underground creature every 10 minutes to get more pinky-pink coin things.
Patch Notes
As the post is already somewhat long, I've hidden the patchnotes here:
[expand type="details"]
Wiwis
That's the real name of the mercenaries - yes. They were added to the game. There were tons of changes before it went live, but this is the first live version so we'll consider this to be their original state.
Happiness Policy
You can now unlock a happiness policy selector through the transcendence tree - happier policies will deduct a small percentage of your koin gain, and more miserable ones will increase it ever-so-slightly.
Offline Progress
Offline progress now exists - it's main purpose is to gain potions & fortify while away (does not count your Wiwi). It also gives a meager amount of koins and kurses, so archers don't feel too left out.
Clarity Improvements
Improved clarity on what a 'Krown' is - this means that the actual 'Krowns' stand out much more now - oh, and also everything that used to be a 'crown' in the transcendence tree is no longer a 'crown'.
Improved clarity on 'king containment' and 'unique kings' - now they're just called 'essential skills' in transcendence, no one knew what they did anyway so at least now they sound important. The tooltips in the profession screen have been rewritten, and archery now gets their king first.
New Achievements
The new content brings 9 new achievements - oooOOoooOOoooOOooOo what could they be? I'll be completing missing achievement icons in the upcoming days, but the achievements still count!
Minor Changes
Archery now gets their Unique King first (and cheaper) and their containment skill second
Upcoming content (not yet in the game) is now clearly marked as such to avoid more surprises
Potions will now be yeeted into their slots instead of poofed, this allows wiwis to do wiwi things
Archerwiwi has a toggle for whether it shoots kings or not - but only when applicable
Carpentry ratio upgrade will always upgrade the option with the result for LEVEL / RATIO
'Remember to click here to speed up' will now only trigger once per game session
The world no longer scrolls if you have an overlay menu open (anything that covers the screen)
Added a little reminder to feed the alchemy king potions so people actually do that
Moved elements around so that Wiwis can fit properly over the profession area
Made the underground entrance a little more attention-grabbing so people check it out
Fixes & Similar
Fixed challenge timers not ignoring game-time multipliers (they should)
Fixed being able to accidentally grab multiple potions, causing unexpected results
Fixed 3 penance failure-state achievements that were not triggering properly
Fixed not being able to see your system cursor when importing & exporting with the gun unlocked
About 40-million Wiwi-related fixed caught in the beta, hahahahah how lovely
[/expand]
UPDATE 1.0-B - Launch Version Fixes & QoL
UPDATE 1.0-B - Launch Version Fixes & QoL
Hello everyone, hope you're enjoying the game!
I didn't want to hold back on these fixes for much longer while still working on the content update, so I decided to push an update with the fixed and improvements from launch day before the content update - so here it is!
As always, you might need to re-open steam to receive the update- Aight, that's it for now - have fun!
1.0-C HOTFIX
Fixed an error where, after the koin requirement rebalance, it would ignore your stored kings during the calculation, causing your king storage to always fill up to maximum when a king was triggered.
GENERAL CHANGES
Changed how the total koin requirement for the next king summon scales - your very first transcendence should take 35% less time. It should be slightly easier to gain up to 36 points per transcend right now and, after that, it becomes increasingly harder compared to before
Changed how the first upgrades are unlocked at the very start of the game - now you don't need to save up just to see them, they'll unlock when your lifetime koins gained surpasses the requirement
The unchosen professions now show a little text telling you that you can choose again after transcending
Changed how developer cheats are activated so people stop accidentally triggering them and thinking that the game is completely broken
ARCHERY
They doubted you, they said archery would never be as absurdly broken beyond all possibility great as it once was... and they were right. But it's considerably better after this update.
Skill node order adjusted to increase freedom of choice in your progression
Feature-enabling node costs reduced back to reasonable numbers
The King of Undeath's timer will now only start running after it 'dies'
Archers will now shoot when you press SPACE or F ( if you have the respective upgrades for clicking with those )
ALCHEMY
Skill node costs adjusted to ease tree progression in the early-game
CARPENTRY
Fortify now multiplies ALL kiwi income sources
Re-organized nodes skilltree so you have access to all essential choices right away
Fixed a bug where Fortify was not multiplying auto-kiwiker
CARPENTRY KINGLING BONUS
This change is hard to explain so it gets its own section - changed how the kingling bonus is calculated so it's not still completely broken.
Before: Each kingling burst adds 1 STACK - when a kingling dies, you gain STACK * BONUS_PER_STACK * KING_POINTS extra transcendence points New: Each kingling burst increases the bonus value directly ( BONUS_MULTI += BONUS_PER_STACK ) - when a kingling dies, you gain BONUS_MULTI * KING_POINTS extra points
What does this all mean? That that first kingling you killed 10 minutes ago at 3% Fortify will always be worth just +3%, instead of, for no good reason whatsoever, it retroactively scaling with the Fortify you have now
GENERAL FIXES
Fixed 'Seasoned Professional' achievement unlocking before you became a seasoned professional
Fixed 'Pining for the Kijords' not unlocking if your first king had been put to rest before the achievement was added
Fixed the 'Become an Archery Player' penance not returning your production to normal if you had reached 0 on the timer
Fixed transcend sounds playing when all sound was muted - now it will only play if at least one is unmuted and above 0% volume
Fixed rounding making it seem like you had enough currency for a purchase when in fact you did not
CAUGHT IN THE BETA BRANCH
These didn't make it to live - but I promise they existed and were fixed!
'Purchase All' button incorrectly appears as mastered with profession nodes still available
'Purchase All' button can charge you for already-unlocked nodes
KIWI CLIKER'S NOW AVAILABLE!
KIWI CLICKER IS NOW AVAILABLE FOR PURCHASE
That's the big news - hope everyone enjoys! There have been loads of cool new features added these past months... and still some coming right up!
Significant spoilers ahead - so keep your eyes unpeeled if you want to discover everything directly in the game-
[expand type="details"]Originally planned for shortly after release, a little bit of The Underground has already made its way into the game! The other parts will be coming out within the next week - [/expand]
[expand type="details"]
'Mercenaries'
These powerful assets allow you to draw the abilities of a different Profession and stack them on top of your current one! Look forward to cool combinations and finding new meta-breaking strategies.[/expand]
[expand type="details"]
Shady Deals
You know what they say - you gotta spend... King Pulp to... harvest King Pulp? Shady Deals offer powerful bonuses at the cost of, well... the very thing you're trying to get more of!
How do you make the most of it? As reasonable investments? Cheating in challenges ? Using them to keep your unholy massacre of carpentry kinglings going indefinitely? Who knows![/expand]
Hello - this patch contains a lot of things - mainly Penances & Steam Achievements - let's get straight into it!
PENANCE - THE COOLER CHALLENGE
Penances have been added to the game - take on additional run-modifying effects in exchange for permanent increases to your transcendence currency income!
There's some pretty cool game-changing ones - removing deliveries, removing kiwis altogether, artificially making people play alchemy, and more than a couple more!
STEAM ACHIEVEMENTS - THEY HAVE ARRIVED
Steam achievements are here! Achieve them!
SOME CHANGES
Reset Save Button: Doesn't exist > Exists in the menu (tuckered way on the right)
King Summon Button: Always takes up a lot of space > takes up less space after hovering
Carpentry ratio-upgrade: Buys from left to right > buys most affordable under the ratio
BALANCE
General balance changes:
New sounds: considerably imbalanced > considerably more balanced
TIer up visuals: Every tier > for the first tier, and then every second tier
Transcendence tree costs: increased last patch > branch krowns & tier 2 increased this patch too
Archery has been nice and quiet lately - so it can have a little buff, as a treat.
King of Undeath Min Koin Multiplier: What it was > Double that
Profession Tree Node Costs: Unfairly High > Back to being more fair
Alchemy, the long-forgotten art... because no one has been playing it. More adjustments might come, but for now this is the change it's getting. there's also a potion-only challenge - woOooOooOoOOo
Max Recursive Tier Up Chance: 40% > 64%
Carpentry found itself the metagaming god of the lategame - which is fine, if it hadn't become the the best at really short runs! C'mon carpentry, that's the opposite of your job.
As such, the way that the consecutive kingling bonus works has been reworked.
Consecutive Kingling Bonus: A constant value > Your Fortify multiplier, up to a maximum of the previous constant value
As always, you might need to re-open Steam or check your game files to actually get the update -
Thanks for playing & have fun!
HOTFIXES - 0.9j+
Changed the starting Carpentry skill from auto-upgrade to Fortify
Fixed a bug that could cause transcendence currency multiplier to not apply to a few sources
Fixed an error that could stop your Penance progress from saving properly
Fixed an error that could cause the King of Plague to flip
0.9i - New Sounds + FIxes
BETA 0.9i - New Sounds + Fixes
Hello, things that didn't have noises... have noises now! Some of the noises are too quiet, some of them are probably too loud. I'll be improving that the following patches!
We will have a guaranteed update on Monday and then Wednesday and Friday
A smaller update with QoL and planned balancing might come out before then, but I'm hoping to get some cool content out for the Monday update!
As always, you might need to re-open Steam or check your game files to actually get the update -
Thanks for playing & have fun!
NEW SOUNDS
ALL* sounds are now in! We've got a lot of really cool new sounds - and I hope you have more fun with the game now that the Carpentry King sounds like he ate a wheel of cheese a few hours ago. [expand type="spoiler"]*97% of sounds are in but we're rounding up because I'm not mentioning 'hey I added TWO sounds!!!' in a future patch[/expand]
TRANSCENDENCE VISUALS
Now all one of your upgrades will show you cool new visuals based on how much you've progressed in their transcendence branch! the other 4 are coming on the Monday patch||
SAVE BACKUPS
Your game now saves a backup save! But you should also still save your own backup save elsewhere too!
BALANCE
Everything Multiplier: Previous value > 50% of previous value: Everything Multiplier Multiplier: Doesn't exist > will exist next update King Exponential Reduction: Absolute trash > 20% Exponential (that's 10 000 easier by the nonillions!)
FIXES
Carpentry ratios are now kept even if you play other professions||, you traitor - how could you?||
Another two fixes to things that were weird when spawning kinglings with the Carpentry King. There's probably still a fix or two left.