ABSURD NUMBER OF SACK-CARRYING INDIVIDUALS SEEN SWARMING KIWI KASTLE
Hello everyone - the new updates are out! Beta 0.9g was the partial update of 0.9h content - but it ended up having most of it.
There's a lot in here, here's some of the cooler stuff:
Delivery line rework - which now allows you to send deliveries out at ludicrously low intervals
Unique King bonuses - which allow you to strategize the usage of your profession resources for HUGE prestranscendence gains!
Actually supporting proper notations up to the number caps (hope you enjoy my cooler alphabet notation)
Thanks for playing & have fun!
BETA 0.9h - New Menu + Quality of Life
NEW MENU
The main menu has been redone and now includes two extra essential features - separate volume sliders & notation selector.
QoL STUFF
Some texture improvements, some changes to behaviours that could make you go 'huh... sure... I guess'.
?????????? TEASER Tiny teaser for a thing.
ROYAL PARTY
Archery's Containment Skill is no longer detrimental to playing Archery, hooray! Containment Skill: Only one king spawns at a time > back to multiple kings spawning - and oh they can't kill each other so you get to click all of them
BETA 0.9g - King Skills + Fast Delivery + Bigger Numbers
UNIQUE KING SKILLS
The unique abilities for the Alchemy & Carpentry king are here! (the Archery king already had one) Unique King Skills offer possibilities to accelerate your progression - keep an eye out for yellow pulps!
DELIVERY LINE REWORK
Bag-stuffing interval is now upgradeable in the transcendence tree - the whole process has also been changed and you will now be able to have tons of deliveries & also reach much faster speeds!
BIGGER NUMBERS
Number formatting has been rewritten from the ground up - it now properly supports up to... the maximum supported numbers! The default notation is alphabetical - scientific is also supported, but will only be selectable after Wednesday's update and is available as of the 0.9h update!
Maximum level of all upgrades has also been greatly increased & multiple number-breaking bugs have been corrected.
ADDITIONAL CHANGES
KING'S PULP: Now visually drops from kings and is picked up on mouseover KING CONTAINMENT: Part of the UNIQUE KINGS upgrade > Is its own upgrade now PRICE PREVIEW: You can now see the cost of nodes before they're reached UPGRADE WINDOW: Now closes if you click the button of the open upgrade
BALANCE
TRANSCENDENCE POINT GAIN Has been shifted away from just killing kings into the bonuses from KING SKILLS.
Earlygame Gain: Previous value > 80% of previous value Lategame Gain: Previous value > 40% of previous value King Bonuses: Not implemented > from 20% to over 800%
ARCHERY Greatly increased gold gained from regular clicking speeds, reduced gold from ludicrous speeds - after this point, archery should only be very strong.
Immortal King Maximum/s: 400% Click Gold > Soft 1200% Click Gold Immortal King Minimum/click: 20% Gain > 5% Gain King Archer: Gains double gold per click > Gains normal gold
FIXES
Fixed tier 2 transcendence upgrades sometimes not having their effect or cost multipliers applied
Fixed bugs that caused some numbers to turn into infinty or NaN after a certain point
MAJOR WARMFIXES
Fixed an error where players where passing the maximum transcendence reward amount would hardlock the game.
Fixed being able to spawn carpentry spawnlings from storage without spending any stored kings. Additionally, if 4 spawnlings already exist, the button won't pop out and natural king summons won't happen until at least one bursts.
Tier Visuals & More Transcendence!
BETA 0.9f - Tier Visuals + More Transcend
This patch contains some cool visuals & more transcendence upgrades - the next content update is scheduled for next Wednesday, but I'll try to get the missing 3 kings content out by the weekend ahead of it.
NEW (VISUAL) FEATURE - UPGRADE TIERS
Your station upgrade tiers will now appear as visual changes on the game screen*! *special conditions may apply; graphic assets for each tier offered only while supplies last; consult your local upgrade on whether visuals are available for your current tier
NEW CONTENT - ADDITIONAL TRANSCEND UPGRADES
All station branches in the transcendence skilltree have received a second section of upgrades located behind their crowns, hooray!
BALANCE
TRANSCENDENCE SKILLTREE COST ADJUSTMENTS STATION BRANCHES: Start cheap and increase considerably > Start cheap and increase considerably more CONTROLS BRANCH: Cheap > Cheaper
ARCHERY SKILLTREE Costs shifted away from max time multiplier and into the nodes that make each other a billion times more powerful if you have 80% of them at the same time and you really shouldn't be getting that in the early game and that really breaks things and *BREATHES* go buy those discount upgrades
MINOR FIXES
Fixed bugs that didn't make it to the live version. You weren't there, you wouldn't get it.
Thanks for playing & have fun!
0.9e - Warmfixes + Balance
BETA 0.9e - Warmfixes + Balance
This patch is mainly fixes & balancing - largely so archery mains stop skipping the whole game in half a day.
BALANCE
EXOTIKIWIS TIER POWER EXPONENT: Really high > Fairly high
ARCHERY: Really absurdly Op > Somehow still really strong???
ARCHERY KING ALIVE: No changes TRANSFORMED KOIN GAIN: Really absurdly absurd > Really high BASE DURATION: 10s > 12s
ARCHERY CUSTOMS MULTIPLIER LIMIT INCREASE NODES: Previous value > 60% of previous value MULTIPLIES BAG SIZE: By 100% > by 50% of total MULTIPLIES KOIN GAIN: By 100% > by 50% of total```
KIWILASHNIKOV UNLOCK COST: Expensive Early > Decently cheap BASE AMMO: 90 > 40 BASE RELOAD TIME: 12s > 8s UPGRADING COST: Really cheap > Not too cheap and gets expensive INFINITE AMMO COST: Cheap > Expensive
Fixed not being able to click the portal after transcending in specific circumstances
MINOR FIXES
Fixed an error that could happen when trying to right-click to purchase upgrades
Fixed King HP bars appearing on top of upgrade windows
Fixed transcend tree currency OR profession tree currency not flashing red on failed purchase
No cool new content on this one yet - the next content update is scheduled for Wednesday.
The Kiwi Kings Arrive!
BETA 0.9d - Unique Kings & Fixes
NEW FEATURE - UNIQUE KINGS
Every profession can now unlock their own unique king!
What do they do? They're pretty cool and provide a few benefits over the regular king - can you figure them out or will we be waiting for the tooltip update on that one?
BALANCE
EVERYTHING MULTIPLIER: Really Absurdly Op > Fairly Nice
EARLY AUTO-KIWIKER: Equal to 6-7 clicks/s > Equal to 1-3 clicks/s
LATE AUTO-KIWIKER: Equal to 14 clicks/s > Equal to 10 clicks/s
TRANSCEND CURRENCY: Gain way too much lategame > Gain 1/3 of way too much
MAJOR FIXES
Fixed an issue where non-station-related upgrades were not saving properly
Fixed an issue where Upgrades per P-Currency were not being discounted properly
OTHER FIXES
Zoom in/Zoom out buttons: Do nothing > Do what they should be doing
Fixed text & tooltips that referenced altered content or used wrong terminology
Reduced the duration of 'why the hell is nothing happening'-time when transcending
Minor visibility & responsiveness improvements
The update is live! You might need to restart steam or check local files to receive the update.
Please keep an eye out for any immediate issues that may need to be hotfixed as a considerable amount of content was added!