Kiwi Clicker cover
Kiwi Clicker screenshot
Genre: Simulator, Strategy, Indie

Kiwi Clicker

ABSURD NUMBER OF SACK-CARRYING INDIVIDUALS SEEN SWARMING KIWI KASTLE



Hello everyone - the new updates are out!
Beta 0.9g was the partial update of 0.9h content - but it ended up having most of it.

There's a lot in here, here's some of the cooler stuff:

  • Delivery line rework - which now allows you to send deliveries out at ludicrously low intervals
  • Unique King bonuses - which allow you to strategize the usage of your profession resources for HUGE prestranscendence gains!
  • Actually supporting proper notations up to the number caps (hope you enjoy my cooler alphabet notation)

Thanks for playing & have fun!


BETA 0.9h - New Menu + Quality of Life



NEW MENU


The main menu has been redone and now includes two extra essential features - separate volume sliders & notation selector.

QoL STUFF


Some texture improvements, some changes to behaviours that could make you go 'huh... sure... I guess'.

?????????? TEASER
Tiny teaser for a thing.

ROYAL PARTY


Archery's Containment Skill is no longer detrimental to playing Archery, hooray!
Containment Skill: Only one king spawns at a time > back to multiple kings spawning - and oh they can't kill each other so you get to click all of them


BETA 0.9g - King Skills + Fast Delivery + Bigger Numbers



UNIQUE KING SKILLS


The unique abilities for the Alchemy & Carpentry king are here! (the Archery king already had one)
Unique King Skills offer possibilities to accelerate your progression - keep an eye out for yellow pulps!

DELIVERY LINE REWORK


Bag-stuffing interval is now upgradeable in the transcendence tree - the whole process has also been changed and you will now be able to have tons of deliveries & also reach much faster speeds!

BIGGER NUMBERS


Number formatting has been rewritten from the ground up - it now properly supports up to... the maximum supported numbers! The default notation is alphabetical - scientific is also supported, but will only be selectable after Wednesday's update and is available as of the 0.9h update!

Maximum level of all upgrades has also been greatly increased & multiple number-breaking bugs have been corrected.


ADDITIONAL CHANGES


KING'S PULP: Now visually drops from kings and is picked up on mouseover
KING CONTAINMENT: Part of the UNIQUE KINGS upgrade > Is its own upgrade now
PRICE PREVIEW: You can now see the cost of nodes before they're reached
UPGRADE WINDOW: Now closes if you click the button of the open upgrade

BALANCE


TRANSCENDENCE POINT GAIN
Has been shifted away from just killing kings into the bonuses from KING SKILLS.

Earlygame Gain: Previous value > 80% of previous value
Lategame Gain: Previous value > 40% of previous value
King Bonuses: Not implemented > from 20% to over 800%

ARCHERY
Greatly increased gold gained from regular clicking speeds, reduced gold from ludicrous speeds - after this point, archery should only be very strong.

Immortal King Maximum/s: 400% Click Gold > Soft 1200% Click Gold
Immortal King Minimum/click: 20% Gain > 5% Gain
King Archer: Gains double gold per click > Gains normal gold

FIXES



  • Fixed tier 2 transcendence upgrades sometimes not having their effect or cost multipliers applied
  • Fixed bugs that caused some numbers to turn into infinty or NaN after a certain point


MAJOR WARMFIXES



  • Fixed an error where players where passing the maximum transcendence reward amount would hardlock the game.
  • Fixed being able to spawn carpentry spawnlings from storage without spending any stored kings. Additionally, if 4 spawnlings already exist, the button won't pop out and natural king summons won't happen until at least one bursts.

Tier Visuals & More Transcendence!


BETA 0.9f - Tier Visuals + More Transcend


This patch contains some cool visuals & more transcendence upgrades - the next content update is scheduled for next Wednesday, but I'll try to get the missing 3 kings content out by the weekend ahead of it.

NEW (VISUAL) FEATURE - UPGRADE TIERS


Your station upgrade tiers will now appear as visual changes on the game screen*!
*special conditions may apply; graphic assets for each tier offered only while supplies last; consult your local upgrade on whether visuals are available for your current tier

NEW CONTENT - ADDITIONAL TRANSCEND UPGRADES


All station branches in the transcendence skilltree have received a second section of upgrades located behind their crowns, hooray!


BALANCE


TRANSCENDENCE SKILLTREE COST ADJUSTMENTS
STATION BRANCHES: Start cheap and increase considerably > Start cheap and increase considerably more
CONTROLS BRANCH: Cheap > Cheaper

ARCHERY SKILLTREE
Costs shifted away from max time multiplier and into the nodes that make each other a billion times more powerful if you have 80% of them at the same time and you really shouldn't be getting that in the early game and that really breaks things and *BREATHES* go buy those discount upgrades

MINOR FIXES



  • Fixed bugs that didn't make it to the live version. You weren't there, you wouldn't get it.


Thanks for playing & have fun!

0.9e - Warmfixes + Balance


BETA 0.9e - Warmfixes + Balance


This patch is mainly fixes & balancing - largely so archery mains stop skipping the whole game in half a day.


BALANCE


EXOTIKIWIS TIER POWER EXPONENT:
Really high > Fairly high

ARCHERY:
Really absurdly Op > Somehow still really strong???

ARCHERY KING
ALIVE: No changes
TRANSFORMED KOIN GAIN: Really absurdly absurd > Really high
BASE DURATION: 10s > 12s

ARCHERY CUSTOMS MULTIPLIER
LIMIT INCREASE NODES: Previous value > 60% of previous value
MULTIPLIES BAG SIZE: By 100% > by 50% of total
MULTIPLIES KOIN GAIN: By 100% > by 50% of total```

KIWILASHNIKOV
UNLOCK COST: Expensive Early > Decently cheap
BASE AMMO: 90 > 40
BASE RELOAD TIME: 12s > 8s
UPGRADING COST: Really cheap > Not too cheap and gets expensive
INFINITE AMMO COST: Cheap > Expensive

GAIN UPGRADE TOKEN DISCOUNT:
Relatively cheap > Starts cheap, gets expensive

UNLOCK UNIQUE KINGS:
Not cheap early > Decently cheap

MAJOR FIXES



  • Invisible kings probably don't happen anymore... probably
  • Fixed not being able to click the portal after transcending in specific circumstances


MINOR FIXES



  • Fixed an error that could happen when trying to right-click to purchase upgrades
  • Fixed King HP bars appearing on top of upgrade windows
  • Fixed transcend tree currency OR profession tree currency not flashing red on failed purchase


No cool new content on this one yet - the next content update is scheduled for Wednesday.

The Kiwi Kings Arrive!

BETA 0.9d - Unique Kings & Fixes



NEW FEATURE - UNIQUE KINGS


Every profession can now unlock their own unique king!

What do they do?
They're pretty cool and provide a few benefits over the regular king - can you figure them out or will we be waiting for the tooltip update on that one?


BALANCE


EVERYTHING MULTIPLIER:
Really Absurdly Op > Fairly Nice

EARLY AUTO-KIWIKER:
Equal to 6-7 clicks/s > Equal to 1-3 clicks/s

LATE AUTO-KIWIKER:
Equal to 14 clicks/s > Equal to 10 clicks/s

TRANSCEND CURRENCY:
Gain way too much lategame > Gain 1/3 of way too much


MAJOR FIXES



  • Fixed an issue where non-station-related upgrades were not saving properly
  • Fixed an issue where Upgrades per P-Currency were not being discounted properly


OTHER FIXES



  • Zoom in/Zoom out buttons: Do nothing > Do what they should be doing
  • Fixed text & tooltips that referenced altered content or used wrong terminology
  • Reduced the duration of 'why the hell is nothing happening'-time when transcending
  • Minor visibility & responsiveness improvements



The update is live! You might need to restart steam or check local files to receive the update.

Please keep an eye out for any immediate issues that may need to be hotfixed as a considerable amount of content was added!

Thanks for playing & have fun!