Klotzen! Panzer Battles cover
Klotzen! Panzer Battles screenshot
Genre: Strategy

Klotzen! Panzer Battles

Update notes for 5th of May

Fixed an issue where the game was not detecting minor victory in some cases
Tutorial minimize
Tutorial content update
Added total defense in the info buttonstrip (now including dug-in)
Bug fix when unit retreating
Preventing accidentally ending turn twice
Removed unused crushing victory notification from status menu
Minor Desert Dash map update (Cairo fix)

The game manual has been added

This was the most requested feature, and we are working hard to add large screen support.
We have also upgraded the tutorial, it should be easier to use, it will be up in the next patch, probably tomorrow.
Thanks for the support!

Youtube tutorial videos

We have released the videos detailing most of the Klotzen features.
They are old, but might help for a quick reference as the topics covered are in the descriptions.

https://youtu.be/PR1QfDm_5hA
https://youtu.be/7AGZX_xETlc
https://youtu.be/NQjBPcQvrKg
https://youtu.be/H0wumIMmBpc
https://youtu.be/pHzu7E8PKH0
https://youtu.be/jivnS5Te21Q

Klotzen is out!

We are pleased to announce that Klotzen! Panzer Battles is available on Steam.

It is a great feeling to finaly put our work in front of the players!
A lot of effort and love went into this game, and we can't wait to hear what the players will think of it.

There are some additions to the tried-and-tested Panzer General formula that we hope make this a refreshing addition to the genre.

Check our youtube channel for more details on Klotzen!:
https://www.youtube.com/channel/UC7CdEzP-e5bqcA-l1HhU9TQ

...and enjoy the game!

The Klotzen Team

Toledo map update

Toledo map supply fixed

Campaign tree and Credits

Enabled Campaign tree in the main menu
Enabled credits from the Main Menu
Fixed text issues in some scenario briefings.

New feature videos

As we are nearing the release on Wednesday,
We are continuing showing some of the game highlights.

We took great care to allow you to command almost all the equipment used in World War 2 in Europe. Explore and use more than 700 beautifully rendered historically accurate unit types, each with historically accurate statistics.
https://youtu.be/47vFKQYvNFE

In case you've missed it, here are the other two videos.
Air power:
https://youtu.be/wQaN2Fc6tiA

Commanders and support:
https://youtu.be/-pux4kNpk-c

Thanks for following!

Klotzen! is releasing next week


It's done!
We are set for release on April the 27th, at 17:00 CET (11am EST).
There's lot of emotion currently. There are still thing to improve, but we are there.

Beta test went fantastic, with very positive feedback, and hopefully you will enjoy the game.
A lot of love went into it.

There should be enough enhancements to the original Panzer General formula to be a fresh, interesting and above all challenging experience.

I am truly looking forward to hearing your feedback.

Thank you for staying with us!

Klotzen Team

Beta test and store assets update

It's time for some great news!
We are nearing the release in April. The game is feature complete, maps are coming up nicely and graphical assets are ready.
We are starting the preparations for the closed beta, and those of you that had expressed interest for participating will be contacted soon, probably in the next two weeks.
In the meantime, please take a look at the new trailer and new screenshots. We hope you'll like it.
The new trailer is visible on the store page but also on this link: https://youtu.be/swXB06oENfo
I hope you and your families are managing through this Covid-crisis.
Thanks for staying with us,
Zoran

Klotzen graphical updates

Hi everyone,
I thought of sharing some of the graphical updates we've been working on, but first some background.

The last development period was spent mostly working on behind-the-scenes items.

Adding/updating game systems, streamlining gameplay, AI, resolving bugs and the similar. Major problem with this is that there isn't much I can show in terms of progress.

Good thing is, we also did some GUI updates, and brought all the menus in the shape where I feel comfortable sharing them. Still some ironing left to do, but this is enough for you to get a feeling of how the game will look like.
I hope you'll like them, but either way, I would love to hear what you think.