Quick little hotfix to rebalance healing cards as well as adding in a new card : The Lone Wizard. This unique card increases chance to heal by 15%. Additionally I fixed a bug where unique item icons were not being saved between crawls and became a white square.
Although any unique item you find from now on will be alright, old uniques will still have a white icon. If this bothers you please join our Discord and I will fix your save file for you!
Thank you so much!
Bash your way through Knight Crawlers!
Crawlers!
Get an early look at Knight Crawlers—including several shiny new updates—during Steam’s Bash Bash event! From September 19th through the 26th at 10am PDT, experience the new and improved Ancient Realms! (Is that an oxymoron?) Even if you’re an experienced Crawler, there are tons of thrilling updates, including the most exciting one just in time for Bash Bash: Melee weapons!
Collect new melee cards to equip your Crawler with a second, off-hand weapon so you can shoot— and now thwack—your way through the Realms! Spawn enemies to give them a taste of your ranged and melee attacks alike as you dodge traps, deal damage, and progress forward through deadly dungeons.
And, if you’re lucky, you might just find a certain feathered friend to accompany you on your death-defying journey, serving as your spirited sidekick and cute (if adorably ineffectual) ally…for now.
Check out the open demo now and don’t miss this opportunity to do battle in two-handed, wobbly physics-based combat to the death and see how powerful your Crawler can grow! Since each crawl is unique thanks to dozens of skill cards, talent upgrades, and powerful weapon choices—you’ll want to crawl again and again as you explore these distinct and dangerous worlds.
Share your coolest moves, most exciting dungeon clears, and best builds over at our Discord server and be the first to learn about new developments in gameplay!
New Beta Update Brings Melee Weapons!
Greetings Crawlers!
I have just released a new update which has heavily focused on two things: ENDLESS CRAWLING AND A BRAND SPANKING NEW WEAPON: THE SCIMITAR As it is two in the morning and I have to be up early please bear with me, I will upload the full patch notes this weekend.
To summarize, I completely rewrote how the dungeon generation algorithm works, so you can now crawl for fuggin ever. Who can make it to depth 100 first?
Also, everyone is now a dual wielding warrior with a scimitar to smash boxes and goblin buttholes. I have gone through and fixed up the lighting and traps in every single nightmarish room which took me too long to admit, but the game is slowly looking better and better.
I have also increased the FOV of the camera slightly in the crawling phase so you can see more. I have also added a couple of secret chests hidden in a room, lets see who finds them first!
Two things to note: I have buffed enemy damage the deeper you go in a dungeon, so that healing doesn't make you as invincible as before. I have also forgot what the second thing to note was so lets pretend it wasn't important.
I will update everyone this weekend with a full list of patch notes to outline all the new things in this patch. Oh I had to brick your saves, I am really sorry but since I had to rewrite a lot of code there wasn't much I could do 😦
Thanks again to everyone and I hope you have fun bonking buttholes!
Small Patch: Update 2.5
Hello peeps!
Sending out a small patch that took care of issues with health, exp, and essence orbs not spawning during deeper crawls. Also reduced the speed of projectiles from wall traps so they aren't so pesky!
Have fun out there crawlers!
Cheers, Chaja
Beta Update 2
Crawlers!
I finally was able to fix some of the bigger game breaking bugs, mainly not being able to auto-shoot after dying and press the Crawl Again button. I am pushing this update now without addressing every bug and suggestion brought up in the past couple of days because these fixes need to be pushed to you as soon as possible. Thank you for your patience and understanding!
Update 2 Patchnotes:
Problem: Dying caused your crawler to stop auto attacking in subsequent crawls. <*> Solution: Found the bug and squashed it. You can now press Crawl Again after dying and attacking will work as intended.
Problem: Essence values not being saved unless player dies. <*> Solution: Essence is now saved when you walk to the next room, quit the game, or return to sanctuary.
Problem: Jump cooldown wasn't being applied properly. <*> Solution: Jump cooldown is now 1 second... for real.
Problem: Corpse explosions from Bombers was way too intense and could potentially ruin a run. <*> Solution: Reduced the amount of force the explosions could deal out.
Problem: Certain enemy sound effects weren't being muted when sound effects were toggled off. <*> Solution: Fixed enemy audio mixer channels so they are muted accordingly.
Problem: Player does not need to face enemies when attacking them. <*> Solution: The player now doesn't bother to know where the enemies are, he just annihilates them while staring into the void.
Problem: It felt unrewarding when extracting essence and not receiving any from low tier items. <*> Solution: Essence is now extracted from all items. Amount has been lowered to compensate for the higher influx of essence in the economy.
Problem: Pressing dpad down on the controller to spawn enemies makes it difficult to spawn and run. <*> Solution: There is no need to have a dedicated spawn button. Pressing F(keyboard), B(Xbox) or O(PS) now spawns enemies.
Problem: Some people enjoy moving around with the arrow keys. <*> Solution: Arrow keys can be used for movement, and abilities can be used with Z, X, C, and V keys.
If you haven't already, make sure to join our Discord to be kept up to date with development!
Thank you to everyone that has contributed to finding bugs and for all your suggestions, they help me out more than you could ever imagine!
THANK YOU!
Beta Update 2
Crawlers!
I finally was able to fix some of the bigger game breaking bugs, mainly not being able to auto-shoot after dying and press the Crawl Again button. I am pushing this update now without addressing every bug and suggestion brought up in the past couple of days because these fixes need to be pushed to you as soon as possible. Thank you for your patience and understanding!
Update 2 Patchnotes:
Problem: Dying caused your crawler to stop auto attacking in subsequent crawls. <*> Solution: Found the bug and squashed it. You can now press Crawl Again after dying and attacking will work as intended.
Problem: Essence values not being saved unless player dies. <*> Solution: Essence is now saved when you walk to the next room, quit the game, or return to sanctuary.
Problem: Jump cooldown wasn't being applied properly. <*> Solution: Jump cooldown is now 1 second... for real.
Problem: Corpse explosions from Bombers was way too intense and could potentially ruin a run. <*> Solution: Reduced the amount of force the explosions could deal out.
Problem: Certain enemy sound effects weren't being muted when sound effects were toggled off. <*> Solution: Fixed enemy audio mixer channels so they are muted accordingly.
Problem: Player does not need to face enemies when attacking them. <*> Solution: The player now doesn't bother to know where the enemies are, he just annihilates them while staring into the void.
Problem: It felt unrewarding when extracting essence and not receiving any from low tier items. <*> Solution: Essence is now extracted from all items. Amount has been lowered to compensate for the higher influx of essence in the economy.
Problem: Pressing dpad down on the controller to spawn enemies makes it difficult to spawn and run. <*> Solution: There is no need to have a dedicated spawn button. Pressing F(keyboard), B(Xbox) or O(PS) now spawns enemies.
Problem: Some people enjoy moving around with the arrow keys. <*> Solution: Arrow keys can be used for movement, and abilities can be used with Z, X, C, and V keys.
If you haven't already, make sure to join our Discord to be kept up to date with development!
Thank you to everyone that has contributed to finding bugs and for all your suggestions, they help me out more than you could ever imagine!
THANK YOU!
Patchnotes: Demo Update 1
Greetings Crawlers!
After some feedback from people over on Discord last night, I have worked on the first update to iron out some kinks. If you haven't joined our Discord yet, please do so HERE!
Update 1 Patchnotes:
Problem: Jump cooldown is too long.
<*> Solution: Reduced jump cooldown from 3 seconds to 1 second.
Problem: Players are confused due to lack of tutorial.
<*> Solution: Added a placeholder survival guide when starting a new game.
Problem: Spawner UI showing in Sanctuary and stopping players from spawning enemies later
<*> Solution: Fixed that spaghetti code.
Problem: Enemies and player getting stuck in the ground in the overgrown ruin room
<*> Solution: Deleted the room for now until issue can be fixed.
Problem: Players unable to shoot after dying and starting a new crawl
<*> Solution: Potentially fixed this issue, but if it persists please let me know.
Thanks again to everyone's feedback, I could not do this without you! If you haven't already join our Discord where we are running a giveaway to anyone playing the Demo!
CHEERS!
Beta Demo Update 1
Greetings Crawlers!
After some feedback from people over on Discord last night, I have worked on the first update to iron out some kinks. If you haven't joined our Discord yet, please do so HERE!
Update 1 Patchnotes:
Problem: Jump cooldown is too long.
<*> Solution: Reduced jump cooldown from 3 seconds to 1 second.
Problem: Players are confused due to lack of tutorial.
<*> Solution: Added a placeholder survival guide when starting a new game.
Problem: Spawner UI showing in Sanctuary and stopping players from spawning enemies later
<*> Solution: Fixed that spaghetti code.
Problem: Enemies and player getting stuck in the ground in the overgrown ruin room
<*> Solution: Deleted the room for now until issue can be fixed.
Problem: Players unable to shoot after dying and starting a new crawl
<*> Solution: Potentially fixed this issue, but if it persists please let me know.
Thanks again to everyone's feedback, I could not do this without you! If you haven't already join our Discord where we are running a giveaway to anyone playing the Demo!
CHEERS!
New Beta Demo Live Now
Welcome Crawlers young and old!
Show off your Crawler during the Knight Crawlers open demo this week and stand a chance to win a pack of dungeon-crawling essentials, including a game key!
The winner will receive a custom Knight Crawlers desk pad, a sticker pack of your favorite Crawlers and weapons, a duck plush keychain, and a game key on a card immortalizing your Crawler!
Download the Knight Crawlers demo and start a new game to create your crawler!
The contest will run from August 5th to the end of August 12nd, midnight PT. We will cover shipping to the lucky winner!
Prizes:
- Knight Crawlers desk pad - Knight Crawlers stickers pack - Duck boss keychain - Game key on a card with your Crawler immortalized
Good luck out there!
New Beta Demo Live Now
Welcome Crawlers young and old!
Show off your Crawler during the Knight Crawlers open demo this week and stand a chance to win a pack of dungeon-crawling essentials, including a game key!
The winner will receive a custom Knight Crawlers desk pad, a sticker pack of your favorite Crawlers and weapons, a duck plush keychain, and a game key on a card immortalizing your Crawler!
Download the Knight Crawlers demo and start a new game to create your crawler!
The contest will run from August 5th to the end of August 12nd, midnight PT. We will cover shipping to the lucky winner!
Prizes:
- Knight Crawlers desk pad - Knight Crawlers stickers pack - Duck boss keychain - Game key on a card with your Crawler immortalized