We’ll be crawling the Realms in Boston March 23rd-26th!
Crawlers, the time is nigh. Gear up for battle and join us at PAX East to play a new, exclusive build of Knight Crawlers in person and experience the Corrupted Realms like never before!
There will also be exciting opportunities for merch and collectibles, many of which feature the dastardly duck you love to hate: Earthquack!
Check out some of the amazing loot you’ll be able to score:
And don’t miss this once-in-a-lifetime opportunity to grab your very own Earthquack to take home from our very special Knight Crawlers claw machine! Whether or not she’s wrecked you on the battlefield yet, you won’t want to miss the chance to capture her in person with the mighty claw!
We’ll be at the Boston Convention and Exhibition Center March 23rd-26th at booth 16079. Look for the big yellow sign for The Iterative Collective and the Realms will be waiting for you there. Hope to see you soon!
Thank you for playing the Knight Crawlers demo!
Hello peeps!
I just wanted to thank everyone for trying out the Knight Crawlers demo and for providing feedback and suggestions, I appreciate it to bits!
Given I still have a lot of work to do on the game, I am currently pulling the demo to patch some bugs and polish some features before re-enabling it.
Thanks again and I hope you enjoyed the demo while it was up during Next Fest!
Demo Hotfix v 0.3.15.1
Hey peeps!
Thank you to everyone who has been playing the demo and giving feedback, I really appreciate it! I just released a small hotfix to patch up some issues that came up in v 0.3.15.
HOTFIX PATCHNOTES V 0.3.15.1
Made skill button prompts more legible by changing skill icons
Reworded the Survival Guide to make it clear how melee attacks work
Fixed UI issues with the Crawler Duties
Skill button prompts now only appear once a skill is equipped
Thanks again to everyone and good luck in the Ancient Realms!
Knight Crawlers is coming to Next Fest!
A new and expanded demo of Knight Crawlers will be available to play during Steam’s Next Fest from February 6th-13th at 10am PST.
Knight Crawlers is a wobbly physics-based rogue-lite action RPG where you spawn your own enemies, collect potent skill cards, enchant your powerful equipment, and extract the living essence of your foes to upgrade your Crawler.
With exciting new features available for the first time this week, the expanded demo is full of surprises that’ll keep you on your toes whether this is your first playthrough or your fiftieth. Here are just some of the many updates:
Several new dungeon rooms to explore
The miniboss—Khargos, The Dread Knight—has been reworked, including how dominion runes are generated from his successful defeat
Updated button prompts depending on your preferred gaming method (i.e. keyboard, Playstation, or XBox controller)
New and upgraded UI elements, a low health indicator, and a Crawler Duty tracker so you know where the action is
Improved trap effects indicating something dangerous is about to happen
Tons of bug fixes, UI updates, quality of life additions, and streamlining of game elements
Enjoy this expanded look into a world where you dodge, damage, and defeat unique enemies as you crawl through the dungeons across the Ancient Realm. Whether your playstyle is a tactical takedown of a few choice combatants or the pure mayhem of battling a room full of warriors all at once, Knight Crawlers provides a unique and heart-pounding experience each playthrough. Just be prepared for a few curveballs along the way.
Share your best screenshots, coolest builds, funniest flops, and most exciting victories over at our Discord server and be the first to learn about new developments in gameplay!
Full patch notes for version 0.3.15:
There is now a Crawler Duty tracker to give players a sense of direction
Enemies no longer damage you when they are spawned
UI Button prompts now change depending on if you are using keyboard/ps/xbox controllers
The miniboss is now called Khargos, The Dread Knight, and he only drops one domination rune at a time (but in the next update will only drop 1 and the second will be found in a random encounter)
Added boss names to the boss UI frame
Changed the spawn prompt UI to be an icon instead
Removed redundant player messages that weren't legible
Fixed issues with items floating or spawning below the ground
Removed enemy health bar until I have a more elegant solution
Did a balance pass on enemy damage and difficulty scaling
Added a vignette as a low health indicator so the player is aware they are close to death
Fixed a bug where if you left a crawl when the miniboss was alive you couldn't spawn enemies anymore
Streamlined the character creation menu to make it more intuitive and faster for players to get into the game
Created a randomize character button in the creation menu
Added several new rooms to the dungeons
Added effects to certain traps to let players know something dangerous is about to happen
Added a trap sequencer to allow for the creation of trap rooms with sequenced trap events
Game now pauses if a controller is disconnected to avoid unfair deaths
Falling in lava now instantly kills the player
Beta Patch Notes: v0.3.11
Evening crawlers! Here is a list of the recent changes made in the Beta Playtest v0.3.11 patch!
Beta Playtest v0.3.11 Patch Notes:
The Mama Duck is now ready to fight (name is still being decided on from everyone' suggestions)
Dominions (Class talent trees) have been added to the game
PvP Arenas are now available to play. Active skills are not yet included in PvP due to balance issues but will be added in a future update
Ancient miniboss now lurks in the dungeons. The encounter is randomized every crawl so you never know when you will face the fight
the Scimitar has been removed from the player. This is due to melee weapons being gated behind dominions.
Orbitals have been added : These are card based skills which summon utility orbs that orbit the crawler
A new Sanctuary has been added and defeating Mama Duck will unlock it. In the future you will unlock several different Sanctuaries in a playthrough and you will be able to pick which one you reside in
The enemy slain counter now properly increases when an enemy is slain, and not when it is spawned
Added subtle camera shakes when taking damage to make it more obvious that damage has been taken
Enemy damage from collisions has been refined. This means melee enemies now damage you more consistently. Their damage has been nerfed to reflect this change
Enemy health scaling has been balanced so they are easier to kill in earlier depths
Enemy damage scaling has also been slightly reduced so they deal less damage in earlier depths
Refactored enemy pathfinding to improve performance when a large amount of enemies are spawned
Rebalanced the experience curve to make leveling faster during early levels
As I am still actively developing Knight Crawlers, certain features are subject to drastic changes in the future and some that have already been implemented may be tweaked or rebalanced.
If there is ever anything you would like to see in the game or feel some parts should change, I always welcome feedback and suggestions! You can always join the discord server if you wish to write there.
Thank you to everyone who has tried the game and for all the feedback and suggestions you have provided <3
The BIG DUCK update is here!
Crawlers!
Patch 0.3.11 is finally here and with it comes a lot of changes!
As it is hella late on this side of the planet I won't be posting the patch notes until tomorrow morning, so please join our Discord to read the full patch notes once they are out!
This update is currently only available to people who have access to the Beta Playtest. If you currently only have access to the demo, please request Playtest access to play the newest update!
https://discord.com/invite/tm73je8kWn
Knight Crawlers is at PAX Australia!
Greetings, crawlers!
Knight Crawlers is at PAX Australia this year! We'll be in the PAX Rising area in booth PR07.
There will be exclusive gameplay and great merch and keepsakes, so do stop by if you'll be there!
Evening Crawlers! A new patch for Knight Crawlers is now LIVE!
- After further feedback on the terrible nerfs to healing and buffs to enemy damage scaling I have added some brand spankin' new healing cards to the skill card pool that will instantly heal you during battle!
- Sometimes room doors got stuck and didn't open. I have added some grease to the hinges and the doors will no longer brick your crawls!
- Lastly, the Artifact Chest will now spawn in every single crawl and guarantees to drop one of seven new unique items!
Good luck out there crawlers, and as always thank you so much to everyone for the feedback and suggestions!
Patch 7.2 Notes
Hello peeps,
Quick little hotfix to rebalance healing cards as well as adding in a new card : The Lone Wizard. This unique card increases chance to heal by 15%. Additionally I fixed a bug where unique item icons were not being saved between crawls and became a white square.
Although any unique item you find from now on will be alright, old uniques will still have a white icon. If this bothers you please join our Discord and I will fix your save file for you!