Rival can lose at the beginning (you can find many easter eggs when this happens).
Game Polish:
Player Sea Hook and Cyclone Ring animations.
Wetlands Bird animation and Speed improved.
Town indoor sprites improved.
Monsters have an appearance animation.
Save jingle.
If you don't gain any experience in a battle, the battle message won't appear.
Update 14 - Story Mode Complete!
Game changes:
Final boss complete two endings included.
New game plus: You start with all the equipped weapons from your last playthrough and you get a Class Potion. The Class Potion lets you change classes and refunds all your skill points if you have any.
Once you save the soldiers in new game plus. The king gives you Charon's Flute instead of King's Flute. Charon's Flute allows you to warp between save points.
Save Blocks are now gem shards.
Exp gain changes: The previous nerf was a bit too much especially for low-level players. You will gain 12.5% more exp than before. Stump and Grn Slime give 20% more exp. Another change is that when you are 7 levels higher than the monsters you fight, you no longer get that drastic reduction in exp. So if you need to grind for exp it will be easier.
All spell costs increased (about double the previous cost).
Item descriptions are now set.
Text display from dialogue now uses the narrow font. This was changed to show more text per line.
You can get free meals from the old lady in Sage Town. The item "Nice Meal" restores 15 HP and MP.
Can't burn fire types.
Heal Spell changes: Heal buff 40 > 80. You can use Heal outside of battle.
Fire Lair save point moved and is now placed before the fight against Radhamantis.
Tartarus shop sells medium potions.
Rocky Falls entrance in Wetlands is now blocked by Wind Blocks.
Goblin Tower monsters nerfed: Max level 8 > 7
Goblin Warlord nerfed: Level 12 > 10
Rival in Goblin Tower nerfed: Level 8 > Level 6
Bug fixes:
Item selection bug fixed.
Music looping issues were fixed.
Music fading issues fixed.
Achievements were only updating after a spell was learned.
Removed the possibility of getting ambushed by a boss.
Polish:
Goblin wetlands and Town music were remade.
Warp tune when using portals or flutes.
Dialogue sounds added.
Update 13.5
Hotfixes:
Forest map bug causing game to freeze.
Heal text bug.
Fire boulders Collision bug fixed
Soldier in King's castle typo.
Game changes:
Void strike accuracy nerfed 95% >75%.
Fire boulders nerfed 1/12th of max hp > 5 damage.
Update 13.4
Game Changes:
Monster Overworld sprites:
-Every monster has its own unique sprite.
Narrative changes:
-Game intro, Lydia, King, and Rival's dialogue changed at the beginning of the game.
Update 13.3
Hotfixes:
Graphical/Visual: -The game now correctly displays at 1080p resolution windowed or fullscreen.
-Pixel perfect sprites.
-No tearing/flickering.
-Smoother Camera movement.
-NPC standing position adjustments.
-Title Screen reworked.
Map/Zones -Monsters vanish when you stand in boss areas/save zones.
-Spikey's ship minor changes to some of its layout.
-Lamp+boulder puzzles were removed and changed to something less confusing.
-Chests in Rocky Falls were resetting.
Battle/ Monsters: -Monsters kept chasing you even while disabled from moving for any reason,
causing many bugs.
MacOS:
There was an issue related to mac builds due to the name of the app file. The file is correctly named and shouldn't have a problem from now.
Update 13.2
Gameplay Changes
You can use the King's Flute to warp out of Tartarus.
Update 13.1
Hotfixes:
Lantern bug - When lantern was cast in certain places the flame freezes into place.
Warping Barrels - The falling barrels in Goblin Tower were traveling along everywhere you went.
King's flute bugs - Couldn't use the King's flute in Mana Coast.
- While using the King's Flute enemies could chase you causing the game to hard lock.
Crypt - A ladder was bugged and took the player to the wrong place.
Mana Cost display: -After selecting a spell, the mana cost estimate would not take into account the mage upgrades.
Update 13
Game changes:
Random battle encounters removed: -Monsters are now displayed by a dark entity and they will chase you down. The more you succeed in evading them, the faster they get over time.
-Exp gain nerfed by 20%
-Escape upgrade nerfed by 25%
-Running out of battle nerfed by 10%
Bug fixes:
Hookshot: You can't hook into invalid tiles anymore.
Spikey's Ship bugs:
-Map reset was causing a boulder to appear in the wrong place causing a scenario where it would be impossible to clear the level.
-Another grid was also bugged causing the player to get stuck if certain boulders were moved.
Warlord pendant bug:
-When the warlord gave you the pendant the goblin player animation wasn't updating.
Earth Lair bugs:
-Rock in lamp room deleting itself.
Animation issues:
-Defense buffs would cause the Icebolt animation to start.
-Flame Wheel animation was not triggering.
-Judgment animation was not triggering
Battle bugs:
Slime turns into slimes (removed)
Confusion damage was not showing any animations
Confusion damage not triggering surrender
QoL:
Map loading is much faster.
Update 12.03
Game changes:
-More than 30 battle animations are now included in the game.
- You can now run by pressing and holding c or ' (quote) on the keyboard ('X' on Xbox controller).
-Battle transitions are much faster.
- SLP and FRZ status condition go away after winning a battle. You can not run while under these two conditions.
-FRZ Heal now sold by all vendors.
-You can thaw out of FRZ by using a fire spell.
-Charon AI changes, now make it so that it doesn't spam Hade's Song if you're awake.
- Hade's song nerf: causes SLP (2-9 turns) > (1-5 turns)
- Frenzy nerf: Can attack 2-5 times > 2-3 times
-You can name your rival when starting a new game.
Bug fixes:
- Screen scrolling bug caused by moving back and forth between two screens was fixed.
-EVA buff bug that caused the stat to permanently stay the same even after a battle.