Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game
Knights of the Card Table
KotCT v1.2.3 for Windows Live!
Somebody fixed a language bug a couple years ago and forgot to move it to the main branch. I'm not pointing any fingers, but it might have been me.
I assure you I have been disciplined to the fullest extent of the law.
KotCT Update 1.2.2 Out Right Meow!
We got a slew of new users from the Summer Sale and the Itch Bundle. And when you get an extra 10,000 people or so playing your game you are going to find some issues. We also updated the game to use the latest version of our favorite newly rebranded engine--Solar2D. Many of you may see stability and speed improvements versus earlier builds.
Here's a quick list of (some of) the fixes in 1.2.2:
Forge now has the ability to load the character sheet
Fixed an issue where Mac users could get an error dying on level 105
Fixed reward for "Bandaider" who is unlocked at level 38 or by Resurrecting 5 times
Removed extra unneeded translation file
Removed some unneeded libraries
Updated to Solar2D build system
Typo in monster manual
Review plugin updated
We will continue to tweak and balance and there are some feature requests we'd like to get to as well.
Stay tuned!
KotCT 1.2.1 in beta branch, RogueJack coming soon!
We pushed a new version of Knights of the Card Table into the "bleeding edge" beta branch. It fixes a few minor issues and tightens up some of the levels and speeds up a play-through quite a bit. We're doing some QA on it for the rest of this week and assuming there's no issues, we'll release it early next week.
RogueJack is a blend of old school dungeoning that utilizes BlackJack (or 21) as its battle system. As you level your character, new rules come into play—like multiple cards to choose from and chances those cards will will be face up or face down.
Each monster in the dungeon has its own play style, when they hit, when they stop and if they keep their hole card hidden. Also, rogues will discover endless combinations of items, buffs, skills and attributes that will play out in unique and interesting ways.
Nearly one year since Knights of the Card Table was released, we have packaged up the Game of the Year Edition* (*as picked by 4 out of 5 of our Moms). This version contains multiple bug fixes and the Expansion Island Pack! if you already own the main game, everything just slots in automagically.
DAILY CHALLENGES
Participate in one of over 30 new daily challenges to unlock hordes of random loot! Each day has it’s own unique rules and let you try on some wicked equipment load outs.
We’ve also improved stability and made many community suggestions come to life in the main campaign as well.
Over 30 new levels!
Daily rewards!
New weapons, heroes!
A proper final end crawl!
Enjoy!
Demo, demo, demo
Try before you buy. We've just released a 18 level demo that intros you to the basics of the game and gives you a chance to see what it's all about.
We've got about 6 months of updates under our belts, so it you tried it and thought it just needed that extra little something, meybe check us out again.
Welcome to Expansion Island!
We’ve built a daily challenge system into Knights of the Card Table as a full fledged (and free) expansion! Grab KotCT v1.1.1 to play
Challenge Island Expansion
Over 30 new levels!
Daily rewards!
New weapons!
A proper final end crawl!
Bug fixes
Fixed banished description (English only)
Fixed weird text rendering issue on manual on iPhone XS Max
Better Expansion Island manual page
1.1.0 Build to Rule Them All!
A pretty small update to bring all PC formats up to the latest version. Updated the SDK version and dropped the Steam DRM (so be kind.)
You should also see improved load time on startup and for the rare person with a PC and Mac, save games should be synced between both systems.
Enjoy!
1.0.8 is LIVE!!!
That is all.
Well not really, 1.0.8 is pretty much the culmination of all the feedback across all platforms (yeah, I know it's crappy to release a causal game on both PC and mobile, but we don't care.)
I'm super proud of the team, our publisher, our families and friends who stuck by us and made this thing a reality.
KotCT 1.0.8 BETA is Out and About...
This probably won't stay in BETA for long, as it feels pretty solid and fixes a bunch of things... But we always appreciate people giving it a good go.
Continue for long dungeons
Save floor mid dungeon for levels > 9
Kill all double clicks on overlay open or close
Reduced save game thrashing
Hardening settings
Dagger stat update
Reboot map on reload from continue
Fixed map lock on return
Keep game scene from getting other UI events
More translations
Make levels with forced good cards easier
Tone down level 2s budget
Few UI bug fixes on continue levels
Enjoy!
Knights of the Card Table 0.96
Quite a few updates since 0.89... Getting pretty close to the 1.0 release. Lots more balancing to the AI that builds dungeons and the difficulty curve on this version should feel pretty good. We also added two new character unlocks to the map in the begining of world #2, so if you are past that, it's worth your time to pick those up.
Have a crawl this weekend and let us know if you find any issues!
Already unlocked notification when you own something
First puzzle is a bit easier
Tweaks to make the new DM balancing a bit easier
Added character/sword/shield icons to missions
Fix confirm on exit
Show save icon
Two character unlocks at 38 and 45
Impact FX fix
Cleaning up saves
JRPGs dialog typo
Redundancy in local save game file
Cached saves
More tweaks to card buying algorithm
No longer overbuy good (or bad) cards
Shuffle bought cards a bit more
Fix for forced card overwriting existing card count
Include forced cards in budget
Tweaked some card cost values