Hello everyone! Here is version 1.44 of Knights of the Chalice 2.
It includes an upgrade of the Mage Knight class with many new feats, a small upgrade of the Paladin class, a new feat for Half Giants, speed and AI improvements, and many bug fixes.
The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be useful, too. Thank you!!
Here's the list of changes in version 1.44:
Added the feat Phase Spells for the Mage Knight. It allows you to cast spells through walls and pillars. Also given the feat Phase Spells to all Mage Knights in Augury of Chaos and the Tutorial Adventure. Enemy Mage Knights can make use of the feat.
Also added the Mage Knight feats Improved Drinker Weapon, Greater Drinker Weapon, Improved Vorpal Weapon, Improved Energy Resistance Armour, Time Control, Vortex Of Doom, Mass Mirror Image, Greater Stoneskin, Improved Interposing Hand, Greater Chaos, Improved Freezing Sphere, Improved Blast Of Force, Improved Shocking Grasp, Improved Globe Of Invulnerability, Improved Stoneskin Personal, Improved Suppress Sword, Improved Haste, and Improved Flame Arrow.
Also added the Paladin feats Greater Favour, Righteous Healing, Legendary Shield, and Blessed Aura Of Courage.
Also added the Half Giant feat Skirmisher. It cancels the size penalties of Half Giants. I've given that feat to all Half Giants in Augury of Chaos and the Tutorial Adventure.
Given elemental-damage weapons to a bunch of Mage Knights who have the feat Improved Elemental Weapon in Augury of Chaos. Also given shocking weapons to a bunch of Storm Warriors who have the feat Storm Weapon in Augury of Chaos.
Added Drinker damage to the tooltip when mousing over enemies.
Clicking on the Class button in the character sheet will open the help entry for the character's class. Previously, it would open the help entry for all classes.
Changed the way the game loads the Character Roster file. Now it will load both the default roster (the file Data/BaseCharacterRoster.cml) and the player's roster. That way, I can modify the pre-generated characters without deleting the player's file. Also, the player's Character Roster file will no longer be deleted when uninstalling.
Upgraded the pre-generated Barbarian, Monk and Rogue in the default Character Roster using the recent class upgrades.
Fixed a source of freeze in combat when a Death Knight tries to use Life Drain on a player character wearing the Mantle of Frazzagar (or using the spell Globe of Invulnerability).
Fixed a source of freeze in combat when you're playing a single character wearing the Mantle of Frazzagar (or using the spell Globe of Invulnerability). A freeze could happen if one of the enemies was scripted to cast a certain spell but that spell could not affect your character because of the Globe of Invulnerability. If the spell was supposed to have a metamagic effect, the AI could cycle infinitely between attempting to cast a metamagic and non-metamagic version of the spell.
Fixed a bug with Spread spells like Fireball not finding any targets when aiming at a square adjacent to an inter-square wall or door.
Fixed a bug with the AI sometimes casting Heal or Cleansing, or using a potion of Heal / Cleansing, in order to remove the Dexterity penalty caused by the size increase from Righteous Might or Enlarge (this penalty cannot be removed using Heal or Cleansing).
Improved the AI for casting Mind Blast / Mind Blast (Psionicist) and the associated ability of Psionic Beetles.
Improved the AI for casting Enhance Armour and Mass Greater Enhance Weapon.
Fixed a bug with the targeting tooltip displaying the text 'Mirror Image' for targets that don't have the Mirror Image condition.
Fixed a bug with the psionic power Demoralise not granting a saving throw.
Fixed a bug with the Elephant Spirit Animal not applying the Shaken condition, when activated by a player character.
Fixed a bug with the spell Cause Fear not upgrading an existing Shaken condition into the Cowering condition when targets succeed on their saving throw.
Fixed a bug with the Swashbuckler being able to learn Rogue spells from spell scrolls, and the label 'Learn' being displayed on Rogue spell scrolls in the Inventory Screen.
Fixed several bugs in the Module Editor when changing the name of a weapon/armour/item carried by a monster or NPC from the Inventory Tab of the Creature Properties interface.
Fixed a bug in the Creature Wizard when creating a Mage Knight, Champion or Storm Warrior (they could receive a magic armour with an enchantment reserved to weapons, and they wouldn't receive a good magic weapon even at high levels)
Fixed a bug in the Creature Wizard when assigning to a new creature feats that improve spellcasting.
Fixed an issue in the Module Editor with the Creature Wizard needlessly creating duplicates of basic items like the +1 Light shield or +1 Full plate.
Improved the search function of the help system (searching for 'half giant' wasn't finding any results). Also fixed a number of broken links and errors in the help system.
Corrected the descriptions of the spells Cause Fear, Cause Fear (Cleric), Scare, and Fear, to mention that they upgrade the Shaken condition into Cowering.
Added some text in the help entries for the Destruction weapon enchantment, Valorous weapon enchantment, all of the Bane weapon enchantments, Vorpal weapon enchantment, and Double Damage Against Charging Creatures. Damage from these effects is not multiplied on a critical hit or through the Valorous enchantment.
Also added some text in the help entries for Size, Enlarged condition, Reduced condition, True Seeing condition, Natural Reach, Weapon Group Proficiency Reach Weapons, Solid Fog, and Acid Fog.
Added quite a lot of code to accelerate gameplay in combat and elsewhere.
Thank You, Dear Champions of the Realm! Enjoy!! :-)
Knights of the Chalice 2 Version 1.43
Hi everyone! All hail KotC 2 version 1.43! It includes the upgrade of the Rogue and Monk character classes. There's a new feat for Dwarves and another for Barbarians. This update also brings a number of bug fixes.
The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. Thank you!!
I'll post a new update on the Kickstarter page of KotC 2 shortly.
Here's the list of changes in version 1.43:
Rogue upgrade: during character creation, you must now choose between Assassin, Fencer, Ninja and Swashbuckler. Each Rogue variant has cool benefits. Please read the in-game help for details. The Swashbuckler does not have any spell slots and it has its own class chart, so be sure to check out the help to see what benefits it gets and what feats it has access to.
Monk upgrade: during character creation, you must now choose between Way of the Candle, Way of the Heavens, Way of the Oasis, Way of the Pillar, and Way of the Seer. Each Monk variant has cool benefits, so again please see the in-game help for details.
All the Rogues and Monks in Augury of Chaos and the Tutorial Adventure have been upgraded. However, I haven't upgraded the pre-created characters in the Character Roster yet, because I don't want to overwrite the player's file. I'll look into that soon.
Added the feat 'Dwarven Armour Training' for Dwarves. With this feat, you do not receive any penalty to Speed when wearing Medium or Heavy Armour. If you are a Samurai or you have the feat Divine Armour of the Champion, and you're wearing armour, you gain a bonus of +1 to your Armour Class, instead.
Added a new feat for the Barbarian: Stilled Spirit Animals. With that feat, your spirit animals are stilled and silenced automatically, and you can activate them even when using a Heavy Shield or Tower Shield.
Fixed AI issues with Energy Shield, Mass Energy Shield, and summon elemental spells. Also, enemies won't use Blinding Strike on someone who's blinded, or Stunning Fist on someone who's stunned. Also tweaked the AI for Break Enchantment / Greater Break Enchantment.
Fixed a bug with the Rogue losing the 'Improved Sneak Attack' ability when the sneak attack damage gets updated on level up. Obtained at level 4, Improved Sneak Attack allows the rogue's sneak attack to work when the enemy is Nauseated, Cursed, Confused, Slowed or Prone.
Fixed bugs with the Fighter's feat Precise Swing. Also clarified the meaning of 'light concealment' in the Precise Swing help entry.
Fixed a bug with the Monk getting concealment from the Empty Body ability even when holding a shield or wearing armour.
Fixed several errors in the in-game help system. Also added the help entries associated with each Rogue and Monk specialisation option, as well as extra information in the help entries about the Barbarian, Rogue, Monk, the feat Cleave, the feat Whirlwind Attack, controls out of combat, and the 'Alarmed' condition.
Added some code to accelerate gameplay in combat and elsewhere.
Thank You For Your Support, Valiant Knights And Wise Mages of the Realm! Have Fun!! ^_^
Knights of the Chalice 2 Version 1.42
Hello everyone! KotC 2 version 1.42 is here, and it has the Barbarian class upgrade! Yay!
It also has a lot of code designed to accelerate gameplay. You should be able to see a difference both while playing and using the editor.
The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. Thank you!!
Here's the list of changes in version 1.42:
Upgraded the Barbarian class with the 12 Spirit Animals and several new feats: Extended Spirit Animals, Fast Spirit Animal Elephant, and Improved Spirit Animal Elephant. Barbarians with the Elephant spirit can also take the feat Breath Weapon Shaping (it will apply both to the Elephant spirit and the Drake's breath weapon). The Barbarian class now also gets the feat Die Hard for free at level 1, a bonus feat at level 2, two Rage uses per day from level 1 and more afterwards, and a higher Damage Reduction that increases to DR 10 by level 20. Please see the in-game character-class chart for details. Also, entering a Rage now does not take any time at all. Previously, it was processed as a free action. The change means that you can enter a Rage and then use a free-action Spirit Animal power, and you'll still have your move action and standard action available this turn.
Improved the AI. Enemy Barbarians will be able to use their Spirit Animals correctly. Also, enemies will be able to take a swift combat manoeuvre, or a Death Knight Life Drain, immediately after a charge. Also, enemy Psychic Warriors will be able to use the Psionic Pounce power correctly. All the Barbarians in Augury of Chaos and the Tutorial Adventure have been upgraded, so they have spirit animals and the other benefits of the class. However, I haven't upgraded the pre-created characters in the Character Roster yet, because I don't want to overwrite the player's file. I'll look into that.
Reworked a lot of the code to improve gameplay speed during combat and elsewhere.
Fixed a bug with the effect of the Druid's Earth Sphere on the spell Magic Stone.
Fixed a bug preventing you from unlocking Archmage mode Steam/GOG achievements when you have a Cloudtop or Guardian Half-Giant in the party. Please start a new game to obtain the achievements.
Fixed several bugs concerning the Paladin's spell Holy Sword. Also, the spell Holy Sword will now grant a +2 bonus to all Damage Rolls, increasing to +4 from level 17.
Fixed a bug with the Ratmen in the Low Sewers when you select the [Assassin] skill option. Also fixed a scrolling issue when you select that option.
Fixed a bug with the Creature Wizard applying the effect of some Barbarian and Samurai feats two times when creating a character or monster.
Fixed errors in the help entry for the Haste condition. Fixed errors in the spell descriptions for the Death Knight Life Drain and the spells associated with supernatural Cleric Domain Powers. Improved the help entry for Special Abilities with some details about supernatural and extraordinary abilities.
Fixed a bug with the Damage Reduction ability of the Barbarian and Samurai, and the feats that increase the DR.
Fixed a tooltip issue in the Level-Up screen.
In Augury of Chaos, when leaving the inn, any blood stains on the floor of the first level of the inn resulting from your battles will be cleared. Also added a script command to do this for any map of any module.
Thank You So Much For Your Support, Legendary Heroes of the Realm! Enjoy! :-)
Knights of the Chalice 2 Version 1.41
Hello everyone! KotC 2 version 1.41 is here.
On this occasion, I've just created a new app branch named 'previous' for KotC 2 on Steam (thank you Nicola for the suggestion!). I'll put the last stable version in there in case the latest version has game-breaking bugs.
To access the 'previous' branch, please right click on KotC 2 in your Steam library then click on 'Properties'. Then click on the tab labelled 'Betas'. Then click on 'previous'.
However, I recommend just playing with the latest version. Simply let me know by email at enquiries@heroicfantasygames.com if there's a serious problem with the latest version, please. Thank you!!
Here's the list of changes in version 1.41:
Added some code to accelerate gameplay during combat. That's still a work in progress but you should notice some improvement when moving through the effect of Stinking Cloud and other terrain spells.
Added a transparency effect on character sprites when they're standing within a magical cloud.
The Barbarian's Rage will now grant a +2 bonus to Willpower saving throws (+3 with Greater Rage and +4 with Mighty Rage). Also updated the in-game help entry of the Barbarian class to reflect this.
Started work on the selection of Barbarian spirit animals during character creation. Please note: they don't do anything yet. But you can already check out their help entries. Feel free to comment on the spirit animals.
You can no longer use the Ranger's Critical Shot ability against targets that are immune to Critical Hits.
Fixed the spell school of the Necromancy spell Dominate Undead.
A Burdened character will no longer be able to move items from a Bag of Holding to any of the inventory slots.
The game will now display character Hit Points on top of sprites if the option to display the HPs in combat is turned on.
Fixed a bug with the Bishop's feat Extra Turning.
Fixed a bug preventing you from casting the Druid spell Summon Efreeti when you have immunity to fire damage.
Fixed a rare bug with dialogue answers containing the name of an NPC.
Added a link to the condition 'Dying' in the help entry for the feat Die Hard.
Added extra tooltip information in the second page of Character Creation when mousing over the ability scores.
Fixed a sprite issue in the second page of Character Creation.
Fixed a scrolling issue in the stairway ambush of the Tutorial Adventure.
Fixed a broken link in the help entry for the Energy Shield condition.
Fixed a typo in the help entry for Perfect Balance.
Fixed a typo in the help entry for Halflings.
Best Regards, Noble Paladins And Wise Mages! Enjoy! :-)
Knights of the Chalice 2 Version 1.41
Hello everyone! KotC 2 version 1.41 is here.
On this occasion, I've just created a new app branch named 'previous' for KotC 2 on Steam (thank you Nicola for the suggestion!). I'll put the last stable version in there in case the latest version has game-breaking bugs.
To access the 'previous' branch, please right click on KotC 2 in your Steam library then click on 'Properties'. Then click on the tab labelled 'Betas'. Then click on 'previous'.
However, I recommend just playing with the latest version. Simply let me know by email at enquiries@heroicfantasygames.com if there's a serious problem with the latest version, please. Thank you!!
Here's the list of changes in version 1.41:
* Added some code to accelerate gameplay during combat. That's still a work in progress but you should notice some improvement when moving through the effect of Stinking Cloud and other terrain spells. * Added a transparency effect on character sprites when they're standing within a magical cloud. * The Barbarian's Rage will now grant a +2 bonus to Willpower saving throws (+3 with Greater Rage and +4 with Mighty Rage). Also updated the in-game help entry of the Barbarian class to reflect this. * Started work on the selection of Barbarian spirit animals during character creation. Please note: they don't do anything yet. But you can already check out their help entries. Feel free to comment on the spirit animals. * You can no longer use the Ranger's Critical Shot ability against targets that are immune to Critical Hits. * Fixed the spell school of the Necromancy spell Dominate Undead. * A Burdened character will no longer be able to move items from a Bag of Holding to any of the inventory slots. * The game will now display character Hit Points on top of sprites if the option to display the HPs in combat is turned on. * Fixed a bug with the Bishop's feat Extra Turning. * Fixed a bug preventing you from casting the Druid spell Summon Efreeti when you have immunity to fire damage. * Fixed a rare bug with dialogue answers containing the name of an NPC. * Added a link to the condition 'Dying' in the help entry for the feat Die Hard. * Added extra tooltip information in the second page of Character Creation when mousing over the ability scores. * Fixed a sprite issue in the second page of Character Creation. * Fixed a scrolling issue in the stairway ambush of the Tutorial Adventure. * Fixed a broken link in the help entry for the Energy Shield condition. * Fixed a typo in the help entry for Perfect Balance. * Fixed a typo in the help entry for Halflings.
Best Regards, Noble Paladins And Wise Mages! Enjoy! :-)
Knights of the Chalice 2 Version 1.40
Hi all! Here is version 1.40 of KotC 2. It's a small update. Here's the list of changes:
Fixed a source of crashes when recruiting a new companion and summoning a creature. This bug was introduced in version 1.39. My apologies for that! Anytime there's a bad bug like that, please email me at enquiries@heroicfantasygames.com. That's the quickest way for me to fix the issue. I heard about the bug only today (thank you Juhani!!).
Fixed a problem in the High Sewers script about the buried treasure of the Sharkman Druid.
Fixed an issue with the free trip attempt conducted as part of an Attack of Opportunity or Ready Versus Approach command.
Expanded the in-game chart of damage rolls according to each size category.
Fixed the help for the Death Knight special ability 'Conviction' in the Feats & Abilities tab of the Character Sheet.
Added some code to accelerate gameplay during combat. I haven't finished doing this. I'll add more optimisation code in coming updates.
Thank You, Stalwart Knights And Puissant Wizards! Take care! ^_^
Knights of the Chalice 2 Version 1.39
Hello everyone! KotC 2 version 1.39 has landed. Here is the list of changes:
Added a new option in the Game Options screen under 'Display'. You can now turn off the calculation and display of the chance to hit of enemy attacks of opportunity in order to accelerate gameplay. Simply click on 'Display Enemy AOO Percentages' under 'Display'. Do this if attack calculations are slowing down your game.
Fixed a performance issue during combat when a character has many conditions and effects.
During combat, the game will now display the character class of the acting character and the class of any moused-over character.
After a charge or a full attack, if your character can perform a swift combat manoeuvre, the game will no longer skip to the next character in the initiative list even if you have the option 'Automatic End of Turn' switched on.
Fixed a source of crashes occurring when a character is falling down and a script is triggered, such as the dialogue displayed in the tutorial when a character is knocked out for the first time.
Fixed a bug with the spells Remove Curse and Mass Remove Curse.
Fixed a bug with the feats Improved Magic Missile and Greater Magic Missile.
Fixed a bug with Spell Penetration bonuses from items that should apply to the caster level check when targeting enemies that have Spell Resistance.
Fixed a bug with the number of uses of Barbarian Rage not being reduced properly after activation. Also, you won't be able to start a Rage out of combat.
Fixed a problem with the five-foot step action ignoring inter-square cover. This problem was more visible in the Hearkenwold module.
Fixed a problem with the game displaying a five-foot step move + attack when actually you can't take a five-foot step to reach the enemy. That was related to inter-square covers. This problem was more visible in the Hearkenwold module.
The game will now remove the Monk's 'Flurry Of Blows' condition when combat ends or when your character is knocked out.
Using the Curing ability on allies when your character also has the Flux domain will no longer require a ranged-touch attack roll.
Fixed a bug in the box 'Activate Items And Special Abilities' if you click on the heading to change the order of the list of abilities.
In the 'Activate Items And Special Abilities" box, you can now right click on a line to open the help entry for the associated spell, if any.
Fixed some scrolling issues when using the single-panel dialogue interface.
Added a bit of text in the help entry about Damage Reduction explaining how 'DR / x AND y' works, as well as 'DR / x OR y'.
The help entries for spells will now indicate if a spell is a Spread spell, in the list of descriptors.
When you have to select an item in your inventory as part of a dialogue taking place during combat, you'll now be able to open bags and chests in order to select items contained inside.
Fixed a display issue in the Weapon or Armour Details screen.
In the Inventory Screen, fixed an issue with the display of weapon and armour names when mousing over item slots.
In the Inventory Screen, fixed the comparison tooltip when mousing over Wands and other items with charges.
In the Inventory Screen, fixed the comparison tooltip when mousing over Shields.
In the weapon and armour enchantment box, fixed an issue with the expected enchantment cost when it exceeds 10 points.
Fixed a link to the help entry for the Grease spell in the text of the Tutorial Adventure.
Added some text in the Tutorial: << Note that Ronja has multiple attacks. Left clicking on a nearby enemy directly, without using the Combat Actions menu, will let her perform all her attacks on the same enemy automatically until the target is defeated or your character has run out of attacks. However, you can use the attack commands in the Combat Actions menu to give more precise orders. You will then be able to select a different target for each one of your attacks. You will also be able to take a five-foot step in the middle of your attacks.>>
Added some text in the Tutorial: << When you're viewing someone's Character Sheet, pressing the left or right arrow keys will switch the Character Sheet to the next party member. However, if the Character Sheet's active tab is one of the spell tabs (Arcane, Divine or Psionic), then pressing the left or right arrow keys will switch to the next party member that has spells of the same type as the active tab. Therefore, if you want to cycle between all of the characters, and not just magic users of a certain type, you should switch to the Attack tab before pressing the left or right arrow keys. >>
Thank You For Your Support, Brave Heroes Of The Realm!! Enjoy! :-)
Knights of the Chalice 2 Version 1.38
Hello everyone! Version 1.38 is a small update for KotC 2. Here is the list of changes:
When the game's dialogue interface displays the list of your party members and you have to select one or several party members, mousing over the name of each character will now display the character class and level, and you can right click to open the character sheet of the moused-over character.
The feat Healing Focus now allows a Psychic Healer to activate Cell Division as a level-1 power. Also corrected the in-game help entry for Healing Focus.
You can now right click on the spells of a character in the Party Creation Screen to display the help entry associated with each spell.
Fixed display problems in Puzzle Screens when the single-panel dialogue interface option is turned on.
Fixed character name display problems in the Level-Up Screen.
Fixed a bug in the level-up Hit Point rolls above level 20.
Fixed the Halberd sprite used by the weapon named Severance.
Fixed a bug with the AI when the enemy uses the Slide action to break the grapple of an allied mage.
Fixed a typographical error in the help entry for Game Controls Out Of Combat.
Fixed a bug with picking up items when the party is failing on a hidden search check.
Fixed the gold amount check when booking a room at the inn after using the skill Word of Honour.
Allies will now be marked as 'Defeated' (not Unconscious) if their Hit Points drop to zero or below.
Thank You, Valiant Knights of the Realm! Best regards :-)
Knights of the Chalice 2 Version 1.37
Hello everyone! KotC 2 version 1.37 is here.
Aside from bug fixes, there are three main new features: a new single-panel dialogue interface (which you can turn off in the game options if you prefer the older one), new buttons in the cryptography screen, and a new checkbox in the weapon/armour enchantment interface allowing you to leave the name of the item (e.g. +2 Excalibur) unchanged.
In addition, it's now easier to take advantage of the Wade In + Mobility feat combination as you can just click on enemies. You no longer have to use the combat-actions menu to alternate between attacks and movement.
Please scroll down and skip the list of changes if you'd like to read about planned new sprites and the other things I've been planning for KotC 2.
List of changes in version 1.37
Reworked the Dialogue Interface in order to display the NPC/story dialogue and the possible answers in a single panel. However, you have the option to revert to the previous dialogue interface. To do so, please look for the option labelled 'Merged Dialogue Interface' in the Game Options screen, under 'Display'. Thank you so much Guido for the interface suggestion and the medieval graphics!
Improved the Cryptography Interface when mousing over a rune. Also added two buttons: 'Reveal a letter' and 'Resolve'. Reveal a letter will automatically decode a single random rune (if at least one rune hasn't been assigned to a letter yet). The Resolve button simply lets you complete the decoding successfully in one click.
In the Enchant Weapon or Armour dialogue box, added a checkbox allowing you to keep the existing name of the item you're enchanting. Note: if your weapon's name is in the form 'enhancement bonus + name' (for example +3 Excalibur) and your enchantment is a higher enhancement bonus, then the game will update the enhancement-bonus part of the name (e.g. +4 Excalibur).
Also reworked the Forge Weapon or Armour dialogue box so that you can use any name for the item.
Fixed issues with Wade In and Mobility when you attack enemies by clicking on them rather than by using the combat-actions menu. You will now be able to continue your attacks simply by clicking on enemies (as long as you have some attacks left and some movement points).
Fixed a bug with ranged attacks when you have the feat Wade In, there is a surprise round, and you click on one of the enemies to start your ranged attacks.
Reworked the Modify Weapon screen slightly in the Module Editor.
The game will now display the energy type of the Death Throes ability when it's activated. The icon will also be adjusted according to the energy type. Also, both Globe of Invulnerability and Spell Resistance will no longer protect against Death Throes.
Added the chart of Carrying Capacity in the help system, in the help entry for the Burdened condition.
Given a -4 penalty to initiative checks to the constructs at the beginning of the Tutorial Adventure.
When combat begins, the game will ignore any party-defeated scripts / scene scripts / tactics scripts associated with the party members (recruited companions may have one of these scripts, but they shouldn't be executed once the character becomes a party member). Also expanded the script command used to set the scripts of a character so that you can now change the party defeated (lost fight) script and other new scripts I'm planning to add (wounded script and turn script).
Fixed the display of spells with a repeating effect when a metamagic feat is applied.
Fixed an issue with cover and Reflex-Save Spread spells like Fireball or Shadow Storm. Any targets that do not have line of sight to the centre of the spell will be considered to benefit from Improved Cover, granting them +4 on the reflex saving throw.
Fixed an issue with the display of spell descriptors in the help system.
Fixed an issue with the Flat Footed condition remaining out of combat.
Fixed a problem with tiny status icons disappearing after opening the Formation Screen.
Fixed the duration of the spell Greater Stoneskin.
Fixed a problem with the scrollbars of small text boxes in the Module Editor.
Fixed a bug with the display of the expected effect of Grease on flying creatures that don't have the Prone condition.
Fixed a bug with certain melee attack paths allowing your character to reach a creature standing atop battlements.
Fixed a bug with the placement of rectangle spells like Grease near inter-square doors and walls.
Fixed issues with the Wizard feat Sleep and Hold Magic.
Corrected the help entry about movement in combat, as it stated that you move through squares occupied by allies at half speed. Actually, you move at normal speed through these squares.
Corrected an error (a missing word) in the help entry about Critical Hits.
Fixed a display issue in dialogue screens concerning the highlighting of the moused-over player answer.
Are you going to add new sprites?
A few people have been asking me this. I'm definitely planning to add new sprites. I've yet to finalise the list or hire a graphic designer for that. The reason being that, thus far, I've had to dedicate all my time to bug fixing, email replies and the implementation of some requested features that were relatively easy to implement.
Adding new sprites will take time even after I've found the graphic designer, because they are so difficult to create.
Also, new sprites are just one planned feature among many others, such as the upgrade of the Barbarian, Monk, Rogue and Mage Knight, the iconised combat actions menu, new feats, new subraces and new spells. At the moment, no single feature has priority over the others.
I'm going to be making three new modules in coming months, so I'll try to make sure that the first upcoming module brings at least a few new sprites, if possible. You won't have to buy the new module to get the new sprites. But they'll probably be coming around the same time as the new module, which means not right now.
So far, I haven't had the time to reply to people on the forums, but I will. My apologies for giving the impression that I'm not listening to player feedback. Please be sure that your feedback is important and it is really appreciated.
Thank You, Brave Warriors And Mages! Enjoy! Best Regards ^_^
Knights of the Chalice 2 Version 1.36
Hello everyone! Here's a big update for KotC 2. It's mainly a bug-fixing update, but there are new features too.
The new features include a tooltip informing you about the number of possible targets in range whenever you mouse over a spell icon, and a new shortcut key (Left Shift) to buy five items from any NPC in one go.
In the Module Editor, you can now create party-defeated scripts for any encounter where the story continues after the player is defeated in combat. This can be used when the party is split (see the duel with Jorad for instance) or for any scenario where the party members are captured rather than killed at the end of the fight.
Here is the complete list of changes in version 1.36:
When selecting spells during level-up, the tooltip and colour information indicating whether you have a scroll of a given spell will now take into account any scrolls placed inside containers.
The level-up Hit Point roll will now be saved when you close a character's level-up window and then reopen it.
When opening a treasure chest on the map, or some other container on the map, if the container is empty, the displayed label will include '(Empty)'. For example: << Crate (Empty) >>.
When mousing over spells in the Character Sheet or in the spell quickbar, for most spells the tooltip will now let you know how many targets are within range of your spell.
In the Inventory Screen, picking up an item from the floor or from some container on the map will no longer close your inventory's bag slots. Also, buying an item from someone will no longer close your bag slots.
When trading with someone, you can now buy five items in one go using the Left Shift key. Either push Left Click and click on the item you want to buy, or mouse over the item you want to buy and push Left Shift + B. Also added a mention of this shortcut key in the help system.
Losing the match against Jorad the Barbarian will not result in losing the game, if you have at least one surviving party member. Also, in the Module Editor you can now set a script that will control what happens after the party loses a battle.
During combat, when mousing over a creature, the initiative list will automatically scroll to that creature so you can more easily see the creature's position in the initiative list.
The game will now hide the square grid when displaying spell animations.
Fixed a source of crashes when the party is split into two groups, if you have inactive recruited companions. Also, when the party is split or exploring special areas (sweltering, freezing or underwater areas), you won't be able to activate or deactivate characters in the Formation Screen.
Fixed a source of crashes in combat.
Fixed a couple of Steam/GOG achievements that would not trigger (Shadow Expert and Shadow Master).
Improved the display of the expected effect of Break Enchantment and Greater Break Enchantment on characters and monsters.
Fixed a bug when casting a single-target damage spell on a grappling target.
Fixed the display of energy vulnerabilities in the Inventory Screen.
Fixed a bug with the 50% energy vulnerability of Wizards who have completed the Wizard transformation.
Fixed a bug with the 50% electricity resistance of Wizards with the Meril transformation.
Fixed a bug with the AI when it's using the Bull Rush (Slide) action.
Fixed a bug with the duration of the Nauseated conditions obtained from Stinking Cloud.
Fixed a bug with characters getting the Entangled condition even though they have been Swallowed Whole.
Fixed an AI issue with Grapple / Swallow Whole not being used as often as it should be according to AI settings and feats.
Fixed a problem with the AI using potions of Greater Restoration and similar spells.
Fixed an instance where the game would suggest a five-foot step + attack but the five-foot step would lead to a square from which the character couldn't attack the enemy.
The spell quickbar will now remove spells you no longer have because you've used the Respec option to change your spell selection.
Fixed a problem with player characters and monsters being able to take an action immediately after receiving the Quicksand condition.
Fixed a problem with the damage dealt by the Vorpal weapon enchantment.
Fixed a problem with the display of the expected critical-hit damage on monsters with some Damage Reduction.
Fixed a problem with the display of psionic powers in the spell quickbar, and other issues with the quickbar.
Fixed several issues with the display of the ranged-attack arrow path.
Fixed a problem with the display of threat areas when the party leader has received the Dominated or Controlled condition.
Fixed a display problem during combat when right clicking on a spell or SLA in the 'Activate Special' menu to open the help, and then closing the help window.
Fixed a bug with Death Throes and other spells when they inflict more than 30 damage dice.
When you resolve the Phantom Staircase puzzle, the Mysterious Scroll will now be removed from your inventory.
Fixed Asharzaelle's missing Fear immunity as a Paladin with an Aura of Courage.
Fixed problems with the Vanishing Sword quest when the party returns to the inn.
Fixed a problem when duplicating the Tome of the Dead.
Fixed a problem with the treasure chest of the Lizardmen near the Coven of the Four Crones.
Fixed a dialogue when leaving the Soul Sucker Death Snare.
Fixed a problem in the help entry for the Death Knight Life Drain power.
Corrected the alignment of Dargil the Dwarf in Chapter 4.
Fixed a broken link in the description of Psionic Fog.
Improved the description of the spell Mass True Strike.
Fixed an issue in the help entry for the feat Combat Reflexes.
Fixed an issue with the spell Mass Blur.
Improved the descriptions of the feats White Wizard Improved Widen, Red Wizard Improved Empower, Red Wizard Improved Maximise, Green Wizard Improved Widen and Blue Wizard Improved Widen to clarify that you still need to have the corresponding metamagic feat in order to receive the benefit.
Fixed a bug in the macOS version in the game options for skipping the animation of Scorching Ray and Produce Flame.
Thank You, Valiant Knights And Wise Wizards of the Realm! Enjoy! :-)