Hi everyone! Here's a small update mainly intended to fix a couple of issues introduced in version 1.34.
Fixed a source of crashes during combat when mousing over creatures not taking part in combat.
Fixed issues associated with sorting in the spell lists, module-selection boxes, file-selection boxes, etc.
Fixed a bug with Thogar in Chapter 1 when you fight him as part of the main fight with Pizarra.
Tweaked the AI settings of Thogar and the AI settings of the other fighters in the same location.
Thank You For Your Support, Loyal Knights! Best regards :-)
Knights of the Chalice 2 Version 1.34
Hello everyone! This is another important update for KotC 2. Here is the complete list of changes in version 1.34:
Expanded the Inventory Screen in full-screen mode. You now have much bigger boxes for party members, party items, and items on the floor.
Added 'Ready Versus' information to the tooltip that is displayed during combat when you mouse over a creature in the information mode. Also added the same information to the tooltip that's displayed when mousing over creatures in the initiative list on the right side of the screen.
Fixed the game freeze that could occur when the AI was trying to cast Dispel Magic or Greater Dispel Magic. It was quite difficult for me to fix this bug. Fortunately, I was able to create a battle setup that would reproduce the bug 100% of the time. In fact, it was related to scripted spells and the AI setting allowing a creature to help a specific ally. This would create errors when the specified ally is defeated.
Improved the AI for Dispel Magic and Greater Dispel Magic.
Fixed a bug in the movement of some monsters like the Giant Bees in the Prologue.
Fixed an error in the Strength check message when trying to pull the sword in the stone in the Green Cave.
Fixed an inventory item display problem when picking up a stackable item like a potion of Cure Light Wounds and you already have items of the same type in your inventory. The item was picked up but the inventory display wasn't refreshed, so it seemed like the item disappeared.
Fixed a crash when switching to the Psionics tab in the Character Sheet in the Windows version only.
Fixed a display bug when reloading while the player was mousing over the combat-actions menu.
Fixed bugs in the diplomacy and intimidate dialogue answers when the player asks the Coven of the Four Crones about leaving the sewers.
Fixed the item check and Experience Point award when you try to cross the chasm leading to the battle arena of the Goblin tribes for the first time.
Fixed the script that runs after you slay the Giant Spiders in the Mysterious Cave containing the Lava Rift if you've used diplomacy to save Garett and Perry from the Giant Spiders before fighting them.
Improved the item description for Gold Ingots and other ingots.
You can now click two times on column headers to sort lists in the reverse order. For example, you can click two times on '#' in the Load Saved Game window to sort the list from low to high, then from high to low.
Fixed problems with the Spiked Gauntlets. When you equip them, any other weapons and any shield currently held by the character will now be moved to your backpack automatically.
In the macOS version, fixed a display problem in the Inventory Screen. Also, in the macOS version, when switching from full-screen mode to windowed mode, the window will be centred automatically.
Please feel free to email me at enquiries@heroicfantasygames.com if you find any crashes or freezes in version 1.34, or if you have any feedback or suggestions. A saved game may be very helpful as part of a bug report. Thank you!
Thank You So Much For Your Support, Valiant Heroes of the Realm! Enjoy! ^_^
Knights of the Chalice 2 Version 1.33
Hello everyone! This is quite a big update for KotC 2.
In particular, it should fix the bug in version 1.32 that caused crashes and saved-game corruption. The interface for repeating spells like Magic Missile and Scorching Ray was improved.
I also made a change to Combat Experience Point awards in the Prologue of Augury of Chaos in order to make Chapter 1 more interesting from the combat challenge point of view. Please read on for details.
Here is the complete list of changes:
Fixed a source of crashes when recruiting a new companion and when the party is reunited after a party split. Thank you Paschalis for the bug report and saved game!
Fixed a bug with the unarmed damage of Human Monks when reaching level 18 and above. Thank you Paisheng for the bug report!
Fixed a bug with the Finchbury quest 'Ghosts to the North' when you have a Cleric with the Banishment or Turning domain. Thank you Nicola for the report!
Fixed a rare out-of-combat movement bug when unveiling a map for the first time.
Fixed a bug when using the Party Formation screen following a party split.
Fixed a bug occurring when a creature swallows whole a summoned creature and another creature, and other issues with the Swallow Whole ability. Thank you Rida for spotting this!
Changed the Combat Experience Point awards during the Prologue of Augury of Chaos to 75% of the normal amount. Once you start Chapter 1, the XP awards are restored to 100%. Thank you Fred for this suggestion!
Improved the Golden Cuirass artifact which you can find in the Water Shrine map, where you fight the Shark Druid. I've reduced the armour penalty to Speed from -10 to -5. I've also given this artifact a new description with a bit of lore. Thank you Fred!
When casting spells with a repeating effect, such as Magic Missile or Scorching Ray, the game will now indicate the number of the current effect out of the total. For example: Magic Missile 1/5. Thank you Nicola for the suggestion!
Changed the shortcut keys to Quit to Desktop from Left Control + Escape to Left Shift + Escape. I had to do this because Control + Escape is already used by Windows to open the Windows Start menu. Thank you Nicola!
The square grid will no longer be displayed during character creation, if you have the 'Display Square Grid' option switched on in the game options.
Added the Level Cap option in the Module Editor, in the Module Data screen. Also, you can now reset the XPs of party members to the amount required for their level. To do this, use the 'Award' script action and select the option 'Reset XPs according to PC level'. Use this command at the beginning of the second module of a campaign to make sure that the level cap of the first module is respected, and the party members begin with just enough XPs for their current level.
Added a new script action allowing you to edit module properties, including the Combat XP Scale Factor and the Level Cap.
In the Tutorial Module, fixed problems with the tokens of the Giant Scorpion and the Angel. Thank you Nicola for this bug report!
In the Tutorial Module, activating the book De Praestigia will remove the book from your inventory.
In the Tutorial Module, at the end of the adventure, you will receive a single Red Rose Insignia, not one for each party member.
In the Tutorial Module, I've given a single reduced-difficulty negative level to the two Giant Spider Sorcerers.
In the Script Editor, improved the 'Search within scripts' function to allow searching for numbers such as the position of an activable zone. The function will also search within instruction names. Also improved the 'Search in filenames' function.
In the Script Editor, you can now push F12 while mousing over 'Add dialog answer' commands as an alternative to pushing ']', the right square bracket key. That will bring you to the corresponding 'If selected answer' command.
During the tavern duel, Jorad will no longer use combat manoeuvres.
Fixed a Script Editor display bug when you switch from windowed mode to full-screen mode (or from full-screen mode to windowed mode) and you then open the Script Editor.
Fixed a bug with Garret and Perry getting included in player fights after they return from the Mysterious Cave containing the Lava Rift.
Just before entering the Moon Crypt Death Snare, fixed the treasure chest from which you could get infinite Experience Points.
Thank You, Honoured Knights of the Realm! Have Fun!! :-)
Knights of the Chalice 2 Version 1.32
Hello all! This update focuses on bug-fixing and AI improvements. The main changes are the following:
Fixed a source of crash when several characters cast healing spells (and other spells) out of combat.
Fixed a source of crash in combat and when recruiting companions.
Fixed an issue with the AI casting Protection from Energy on allies.
Fixed an issue with large creatures taking a five-foot step when they shouldn't be able to do so.
Fixed an issue associated with the square targeted by spellcasters when they cast summoning spells.
Fixed broken links to Psychic Warrior powers and Bard spells in the help system.
Psychic Warriors wearing armour that grants a better bonus than the psionic power Inertial Armour will no longer use that psionic power out of combat. Also tweaked some AI settings in the goblin-arena battle.
Added the missing 'prone' sprite for Mimics, which is displayed when they're sleeping.
Please let me know if you still find crashes and other bugs with this version. Feel free to email me at enquiries@heroicfantasygames.com. A saved game will be very useful as part of a crash report.
I'll post a new Kickstarter update tomorrow.
Also, a Matt Chat (see Matt Chat on Youtube) about KotC 2 is planned this Friday at 4 pm Paris time.
Finally, be sure to check out Solasta: The Lost Valley, due to be released tomorrow (14 April). The Lost Valley is a brand new level 1 to 12 campaign that will take your party into the lands of the Dominion. Read more about it here. Congratulations to Tactical Adventures for the new release!!
Thank You, Wise Wizards and Mighty Warriors!! Best regards ːsteamhappyː
Knights of the Chalice 2 Version 1.31
I managed to fix quite a few bugs in the last few days by having the computer fight against itself many times in the goblin-arena battle and in the final battle.
Fixed a source of crashes in combat when the AI selects an opponent.
Fixed a source of crash when the player uses a scroll or spell-like ability after having triggered someone's ready versus spell status.
Fixed a source of crash when leaving a game while combat is taking place and then opening the Module Editor.
Fixed the pathfinding of large creatures. In certain circumstances (the goblin-arena battle) they were crossing dangerous squares needlessly.
Tweaked a few AI settings in the goblin-arena battle.
The AI will now use the Coup de Grace action much more often when it's possible to do so.
Improved the AI when a spellcaster is running out of spell slots or psionic power points.
Improved the AI when the enemy is very far.
Added the missing Help Entry for Break Enchantment Check.
When someone's casting is disrupted due to a condition such as Prone (applied through a Ready Versus Spell action), any 'Damaged While Casting' condition on the caster will be removed.
Casters who received the Quicksand condition through a Ready Versus Spell action will now lose their spell.
When a character is knocked out during any out-of-combat situation (and not killed), he or she will recover immediately with 1 Hit Point.
Fixed a bug with the AI using the Curing domain power spell-like ability on allies who aren't wounded or blinded.
In the Tutorial Module, when you visit the merchants for the first time, your Quest Journal will be updated to let you know what the party needs to do next.
In the Tutorial Module, added some text providing extra advice before the battle against the thugs who attack you while you're climbing the stairs.
Fixed a bug when launching a Charge using the combat-actions menu on the left side of the screen.
Fixed a bug when using the Counterspell option using the combat-actions menu.
In the modifier-list help for concentration checks, changed "Caster level + 3" to "Caster level + 3 from Difficulty Options".
Reworked the dungeon map of the Tutorial Module to prevent Filanthir from flying to inaccessible areas while combat is taking place.
Improved the Help Entry about Game Options.
Fixed problems with the difficulty settings. Changes made by changing the main difficulty level while playing will now be saved correctly.
Fixed all of the Robes of Defence. They now correctly provide a bonus to Armour Class between +4 and +8.
Fixed the reduced-difficulty negative levels on Smurgan in the Tutorial Module (Smurgan has only 3 HD so I've reduced his negative levels from 3 to 2).
Fixed a text error at the end of the Combat Manoeuvres recap in the Tutorial Module.
Thank you, Valiant Heroes of the Realm! Enjoy!! ^_^
Knights of the Chalice 2 Version 1.30
Fixed a bug with the feat Point Blank Shot not granting the bonus to ranged attack rolls. Thank you azcore for pointing this out to me!
During combat, mousing over a character in the information mode will now display the character's Psionic Power Points, if any. Thank you night4 for the suggestion!
Accelerated the falling-down animation based on the 'Accelerated Combat' setting in the Game Options screen. Try the battles on the stairs in the Tutorial Adventure to see the difference. Thank you Fred for the suggestion!
Fixed an AI issue when creatures are affected by Stinking Cloud and they need to get out of the cloud quickly. Thank you Frank for pointing this out to me!
Fixed a bunch of dialogue spelling errors in the High Sewers involving the Spectral Masters. Thank you again Frank for pointing this out!
Fixed a source of crash inolving Quickbar spells and characters from a different module. Thank you Kai for pointing this out to me!
Pushing Left Alt + G will now switch on and off the display of the Square Grid. You can do this both in-game and in the Module Editor. Thank you azcore for the suggestion!
Pushing F1 in the Game Options screen will now open the Help screen.
In the Module Editor, in the 'Module Data' screen, increased the maximum number of characters you can create and add to the party at the start of the module from 10 to 20. Also, in the same screen, increased the maximum party size (including companions) from 10 to 20 characters.
Thank you, Loyal Knights of the Realm! Rejoice! ^_^
Update Notes for Version 1.29
Fixes the bug with the Moon Crypt puzzle and other puzzles.
What was wrong: There's a variable called 'Clicked Position' in the script of the puzzles. Normally this variable gets initialised in the earlier parts of the game. However, if the player skips certain parts of the game, it doesn't get initialised, leading to the bug with the Moon Crypt puzzle and elsewhere. That is why only a few people experienced the issue.
How was it fixed: Now the script will automatically create the missing variable if it doesn't already exist (i.e. if it wasn't declared by a script somewhere). As a result, the game is able to record where the player clicks (what moon, etc).
Thank you jgasser, C4MP3R, Matt (from the Matt Chat Youtube channel) and everyone else in the Steam forum for helping resolve the problem!!