KOTCL Developer Diaries: we continue animating the enemies!
Knock-knock, adventurers!
We’re glad to see you again. These days we’ve been dealing with bugs, talking with you on Discord a lot, and animating the enemies. And we can't wait to share the results with you. Pack your travel bags, stock up your potions, and let’s go on another journey!
Hot cover orc and a merry village
We’ve gone to so many places during all of our travels – the steppes, the castle, and even the border zone. Our adventures never end! First we come across an orc with a very cool spear:
Then we save a whole village from some unknown thing in the eery, dangerous swamps:
Just look at their happy faces!
These events are just getting ready to be put on our animators' tables. Animation is a laborious and lengthy process. The preparation alone takes a long time!
I wasn't going to eat them, I was just going to taste them...
There are so many dangers on our way that a bear can hardly surprise us at all. And he is no doubt already waiting for us! After all, he doesn't care which careless traveler he takes a bite off:
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The Thing and its sword
And this well-known fella (or piglet?) decided to finally get rid of the sword in his back so that he could have something to defend himself with. It seems that half of the blade stayed in his back. It's probably better not to touch the blade itself. Who knows what kind of infection is already on it.
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Our favorite goblin…
How could we forget this chubby guy? He is strong, he is smart, he... Guys, you have to run away very quickly now – it seems there are some ancient shamanic techniques in his bag of tricks!
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...and other steppe inhabitants
This dangerous armadillo has also been waiting for its place under the sun. Its tenacious paws are reaching out to us. It wants to off us fast, curl up into a ball and warm his armored sides. But we can't help but note that it’s very cute, so we’ll definitely come back to this battle!
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While our whole team is busy improving the game, don’t forget to visit us on our social networks. We are very interested in your experiences, and the ways in which you defeat bosses.
See you in the next diary!
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Patch 0.4.34.5.9 IS OUT!
Knock-knock, adventurers!
The new patch is ready for download! This is the first part of our promised rebalancing of the game, in which we’ve updated many cards, as well as some items, and fixed softlocks and freezes in some events. We've also added something new to our game! Changes to sets of items and individual items will be waiting for you in the second part of the patch soon. In the meantime, let's see what's fixed in this version.
Additions and fixes:
Added new free game menu
Added daily runs with special rules and leaderboard
Added a lot of new achievements
Fixed a bug with the Shackle class trophy not granting Strength
Added inventory cards to the Purifying Axe, Elven Axe weapons
Fixed a bug where both items and cards were in the same reward pull
The properties of the Lovers tarot card have been changed
Fixed a bug with the worms appearing with eggs on the background at the beginning of the battle
Fixed a bug where Black Mark card would inflict Breach while ignoring the target's resistance
First stage of the fight with secret boss has expanded move set now
Added a reset of Doomed buff after an attack
Fixed a bug where the Poison Strike card did not apply Poison
Fixed a bug with transferring difficulty from other modes to the story mode
Fixed softlock after dying from Firebrothers set tag
Fixed choosing a card with RMB in the card selection menu instead of viewing its description
Fixed secret boss' starting bonus to +3 Strength and +3 Agility
Fixed a visual bug where the class name hint overlapped with the experience gained in the end run menu
Fixed a bug with the phrase "Critical hit!" on its victim
Fixed a bug with skipping a point in the swamps map
Fixed the maximum amount of damage that can be dealt to mosquitoes
Fixed Champion scale modifier - it works now!
Fixed the number of hits dealt by Alpha Wolf with his "Tear to pieces" attack
Fixed display of the "Fortress" buff for the cannibal
Fixed the mechanics of work and display of the Leather Glove trophy buff
Added voice acting for Mortis's phrases when meeting with "Volg" and "Worms"
Fixed a bug where Hold-Up from High Goblin continued to work after his death
Changed karma values in the swamps for all characters - getting a bad ending is "a little" easier now
Fixed the behavior of the Veteran Warrior dwarf in the event "Patrol Squad"
Fixed Volg's "Mirrored Response" buff affecting damage from other buffs (e.g. "Explosion Nightmare" from the "Major Nuances" scale modifier)
Fixed graphic bugs with texts in events
Persival:
Added hints to the "Abandoned Village" event for Persival
Changed Versatile Persival's perk to more useful one
Fixed Magic Feather item for Persival
Fixed missing progression in the "Double, double, toil and trouble" event for Persival
Bjorn:
Fixed incorrect order of actions in the event "Ghostly mushrooms" for Bjorn
Fixed a bug where the Jinx scale debuff was giving Persival’s cards to Bjorn
Nerf card Bjorn’s Full Destruction card nerf - the second level of card’s upgrade removed
Increased chance of getting Bjorn's Ferocious Determination card
Fixed doubling of stats on Ferocious cards
Fixed damage on the card Spiritual Oppression
Fixed a bug where when changing Bjorn's form to elven, his strength did not decrease if it was less than 5
Removed arrow during selecting the instinct from Bjorn's Fallen Instinct attack
Added icons in the “Scout” event for Bjorn
Fixed broken Worm’s Spike trophy for Bjorn
Added a picture for the improved Fester card for Bjorn
Vanadis:
Added new icons for Vanadis’ classes
In the Steppe Plague event Vanadis correctly subtracts gold now
Fixed a bug where the One Blood card was not properly scaling health
Fixed a bug where the damage of the The Cost Of Providence and Sacrifice yourself cards took the block of the hero into account
Added karmic attacks for Vanadis when fighting secret boss
Fixed the buff count for Vanadis’ Spearhead trophy
Fixed a bug where the Centenarian Raven set effect would trigger again
Fixed the action of the crafted card for the pet, as well as its localization
Fixed a bug where the Repeat Lesson card would remove all buffs
Fixed the operation of the Vanadis’ Nature Protection card
Fixed a bug where the selected Vanadis’ card was the only one in hand and didn’t split
Fixed a bug where more than 3 pet’s cards could go into hand for no reason
Fixed Magic Feather item for Vanadis (feather and pet issue is known - we are still working on fixing it)
Fixed a bug where Vanadis' fourth Raven set bonus could inflict Burning the second time when pressing end turn
Fixed the amount of healing received by Vanadis with Cauterizing Wounds card
Fixed a bug where pet’s cards would deal damage when Miss debuff is active
Fixed a bug where using Cucumber Elixir had pet’s cards in the Vanadis’ deck
Fixed a bug where Vanadis's Shackles Of Ice card didn’t burn
Fixed Let's Repeat card for Vanadis
Fixed the ability to get the Vassal’s Shield in the “Batu the Smart” event for Vanadis
Added receiving the Vassal's Bandana in the event "Batu the Smart" for Vanadis
Fixed display of Vassal’s Boots on Vanadis
Fixed display of dialogues in the"Troll-Peacekeeper" event for Vanadis
Fixed softlock when Mortis’ Help card was the middle one for Vanadis
Thank you all for your bug reports over on Discord and from the game. Without you it wouldn't be possible for us to find and fix the problems and find new ways to upgrade the game. We remind you (and highly encourage) that you can send us bug reports directly from the main menu of the game with the description of the problem you're encountering, this way it's easier for us to locate and fix it in the next patch. If you can't send us a bug report from the game, message us anywhere, and we'll gladly help you to resolve the issue and find needed info for a fix.
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KOTCL Developer Diaries: a whole lot of animations!
Knock, knock, adventurers!
We’re can’t wait to share the news about our work this week. Shake the dust out of your travel bags, put together some battle decks – and let's go!
The steppes are all around, anywhere you look
We continue our exciting trips through the events with you. Our journey acrossthe steppes has already introduced us to the goblins and the orcs, but now we have the opportunity to get acquainted with their lifestyle. These goblins, which have been carefully animated by our team, are inviting you to their town. How do you like their comfortable buildings?
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Meanwhile, these orcs are glibly persuading you to join them and make an alliance. It's hard to say if you’ll gain anything from that, but the opportunity to show off next to these greatest warriors is too enticing!
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And it’s surely impossible not to stop off at one of the local totems. Thank heavens, no one’s pulling it down this time, so you don't have to fight with deranged guards.
How do champions move?
You know yourself how difficult it sometimes is to take on battles in which somebody especially strong awaits you. This elven champion below can not only deal painful blows and shake his axe menacingly, but he also can run away from his location right into the woods, towards us! ‘The Thing’ is also preening before its meeting with us. Let's go around it quietly. Maybe it won't notice us and so won't “reward” us with all sorts of swamp diseases.
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Your journal – endless possibilities!
Whichever route you choose, each story will have its own end. Thanks to the efforts of our artists and writers, your choice will be simply huge! Don’t forget to check if you’ve answered all the questions the way you need to in order to add another precious page to your campaign journal!
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That's it for today! We continue working on our game – polishing, editing and animating all possible elements. We invite you to join us on Discord to chat, share your experiences and discuss any problems in the game. We’re always happy to help you!
See you in the next diary!
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KOTCL Developer Diaries: the carousel of events
Knock-knock, adventurers!
It's time for our weekly meeting! How has your week been? All these days we’ve been really busy with events, their animation and finalization. But first things first. Pick up your armor from the repair shop, pack some potions in your bag, and off we go!
The way to the cave
It’s not every day in the steppes that you stumble across such a suspicious mountain with an equally suspicious cave in it. The orc standing next to it is even more suspicious, and calling us off to somewhere…There’s no way there’s anything dangerous in that cave. Come quickly, there has to be treasure there!
The way from shaman to Castaneda
It's hard to travel the steppes without any help: you’re surrounded with danger; you need to keep your eyes open… Who but the omniscient shaman can tell you the way and provide you with protective spells and potions? After all, nothing bad will happen from one conversation with goblins.
Movement is life!
Two more events have come to life in the steppes and the bog. The guy with the hammer looks very scary – maybe we should talk to him and come to a peaceful solution to the problem, whatever that problem may be?
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It’s best not to mess with this zombie here if you haven’t equipped yourself with a sharp sword and strong armor. Who knows what these swamp creatures are capable of? And the water doesn’t inspire much trust either. Forget that! Let’s just forget that we ever saw these creepy hands stretching out towards us from the swamp!
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What's on the next page?
Sometimes even simply flipping through the pages of a book can have unexpected consequences. You get to experience these consequences in your travels around our world. Don't forget to bring the guidebook with you and make notes about where you’ve already been. Maybe it makes sense to stop by those places once more and change the end result completely! The consequences of your decisions are already slowly coming into full form, and here are just some of them:
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You can't escape fate!
Finally, let's take a look at what else can help you on your way to the castle. As we’ve already said, your decisions directly affect the end of the story, so we only have to make sure that it’s convenient for you to track the consequences. We’re ordering up our snakes; here are the first sketches. Bon appetit, snakies!
As always, we’re looking forward to your comments and suggestions in our social networks. Don’t forget to drop by our Discord to chat with us. See you in the next diary!
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KOTCL Developer Diaries: Quiet! Glossary work in progress!
We call on all of you for help. Please, read what's new in the patch, play a bit and let us know how you like the innovations – what you liked, and what, in your opinion, requires our special attention. We’ve also fixed a great number of bugs that interfered with the gameplay.
The new game balance will appear later, since we decided not to take the risk of uploading partial updates and thus unnerving you and ourselves. As soon as we finish testing everything we’ve come up with, we’ll definitely update the game and let you know.
While one part of our team was working on the update, the other one continued to pore over finalization of the events. Some of them got animated. We just can’t stop talking about the golden hands of our artists and animators. It takes a lot of work to bring life to a story!
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Meanwhile, our artists are whipping into shape the latest events. Soon this guy will go to the animation room to come to life and show us what he is capable of!
The last of the deck
The months-long work on Vanadis’s cards has finally been completed! At the end of the last week we received the final art for them. Soon we’ll update the game with it, but you already have the opportunity to check the new cards out right now!
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The work on icons is gradually coming to an end, too. We’ve almost finished providing the assorted statuses and buffs with clear and readable icons. They’ve been drawn, and are waiting to be put in place in the game space.
Funny event cut-together, free without sign up
In the last diary we told you that we were continuing to prepare the book of knowledge. You often turn to it to see what items you’ve already received when you’re playing and how many items are yet to be unlocked, so it's time to put its contents in order. All events are undergoing special preparation and “snipping” to fit into the book. It’s looking pretty good!
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That’s all for this week, don’t forget to visit us on our social networks, write us and share your suggestions. See you in the next diary!
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Patch 0.4.34.4 is OUT!
Knock-knock, adventurers!
The new patch is out!
In this patch we mostly fixed bugs and did minor additions to the existing build.
The balance work is still in progress, and we don't want to add it part by part because it may break lots of other things on-the-go, so we've decided to add the new balance system in one of the future updates. For now, let's see what's fixed and what we have added to the game.
What's new:
New character menu
New icon display system
Added new quest items
Added descriptions of new items
Added icons to Mortis' comments in combat
Added missing icons in event dialogues
Added tips to some blue words
Added new card images + changed many old ones
Added new cards to reward lists
Added a new signature weapon Soultaker
Added new effects/actions for normal enemies in the Frontier, Swamps and Steppes
Added new Mortis' phrases in battle
Bug fixes:
Fixed softlock when visiting orc idol
Fixed a bug with unplayable sounds in the camp
Fixed the display of travel notes after the event "Armored Zombie"
Fixed bugs in the "Three Graves" and "Old Cemetery" events
Fixed bugs in the "Worm's nest" event
Fixed the incorrect text display in some events
Fixed Golden Whistle item
Fixed a crash in the demoman event
Fixed "Weakness" effect going off screen in Millenis' fight
Fixed overlapping icons in the 3v3 fight with the Mite Queen
Fixed card information appearing on the wrong layer when previewing an item in inventory
Fixed a bug where the count of location points on the event log panel didn't not match the selected route
Fixed incorrect display of damage in the description on many cards
Fixed "Trap" scale complication - curses are now issued correctly
Fixed the work of the Pressure buff, now when the buff stacks, cards are issued correctly
Fixed a bug where the status effect continued to accumulate when the source of the effect died
Fixed a bug where the Sticky Blood buff was duplicated by talents with different skill levels
Twin Tail trophy no longer blocks Vessel of Deception
Fixed a bug where the Crystal class trophy was not granting the Nature Protection card
Fixed a bug where allies remained on the battlefield after the death of a hero
Fixed intended damage in the second phase of the Thing boss
Changed the action pattern of the Thing boss depending on the presence of the Hunger effect on it
Fixed a bug where Sigismund could run away from the battle
Fixed a bug where the effect of Deadly Calm was reset at the end of the turn
Fixed a bug where the Hungry Demon did not go to the 3rd stage
What's new for Persival:
Fixed a bug when Persival could not start the fight with Sigismund
Fixed a bug where Veteran Persival's Prepared Strike card didn't work
What's new for Bjorn:
Fixed the issue of incorrect reward given in the "Batu Smart" event for Bjorn
Fixed inappropriate display of the damage animation when attacking the father elf and playing the Ferocious Agility card as Bjorn
What's new for Vanadis:
Fixed a bug where the Dizziness debuff would change the cost of Vanadis' cards while applied to a pet
Thank you all for your bug reports over on Discord and from the game. Without you it wouldn't be possible for us to find and fix all of these problems. We remind you (and highly encourage) that you can send us bug reports directly from the main menu of the game with the description of the problem you're encountering, this way it's easier for us to locate and fix it in the next patch. If you can't send us a bug report from the game, message us anywhere, and we'll gladly help you to resolve the issue and find needed info for a fix.
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KOTCL Developer Diaries: Let's dust off the old tomes!
Knock-knock, adventurers!
This is our first diary this year. Have you missed us? Well, we’ve really missed you, so we’re coming to you as quickly as possible with news. Finish off your mushrooms, pick up some honeycombs, and forward – towards new adventures!
The biomes have now been sewn together!
In past diaries, we showed you new seam-art, and right before the new year, our artists sent us the latest art for a transition on the map. Isn't it beautiful? You can ignore for a moment the fact that the road ahead will be paved with suffering – as well as healing potions. We wouldn’t mind taking a float on this boat. What about you?
Finalizing the menu
How do you like this main menu display? Very soon, after an update, you’ll be able to enjoy the new menu, touch the new status display and look at the latest events.
Another work-in-progress is a glossary, in which you’ll be able to look up all the information you need on items and events. For example, this is what the buttons of already unlocked events will look like: ⠀⠀⠀
Sorting out cards and icons
We can't wait to show you the final result of our work! Here is a whole set of new icons that we’ve approved for the next update. We’ll be happy to see your feedback on the readability of the icons. Please leave your comments both in and out of our game!
And of course, there’s no way we can leave you without updated art for the good old beloved cards. Our artists could polish them up indefinitely, but we’ve settled on these options to add to the game: ⠀⠀⠀
We still have a lot to do, so we leave you here to finish up reading this diary and write your commentaries. We’re off to prepare an update which will be available next week! Don’t forget to subscribe to our social networks and feel free to contact us.
See you in the next diary!
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HAPPY NEW YEAR FROM REDBOON TEAM!
Knock, knock, adventurers!
We’ve spent another year developing our game side-by-side with you. The past 12 months have been hard, but we’ve managed to give you a new character and several major updates.
As for you, well, you’ve made us happy with your support and constant feedback throughout this year. Today we’d like to thank you for staying with us, following our development, participating in creation of the game, and helping us make difficult decisions.
Our team sincerely congratulates you on the upcoming New Year and hopes that all of your dreams will come true next year, that all the chests on your road have only the necessary items for immunity, and that you will never have to drink the ichor in real life, that all runs for your favorite character end with victory, and that your karma is always clean!
This week we’ve been snowed under with pre-holiday work. We’ve made new designs, final cut-scenes; we’ve discussed and developed new visuals for status display. We’ve done all of this because we were very sorry to hear that recent changes didn’t benefit our game and you didn’t like them. We’ve put a lot of effort into fixing this situation.
But first things first, put on your elf hats, grab mysterious potions – and let’s go!
Finalization of events
Swamp adventures should always look impeccable. Recently, we showed you our mushroom glade. This week, we’re returning to this interesting character. It seems that he brought some friends with him to make his arguments sound more convincing. You probably shouldn't refuse him this time... At the very least you’ll enjoy the rustic landscapes around these parts!
Status visualizations - we listen to your suggestions!
We carefully picked through feedback on the current game version and worked hard to develop a new display for buff and debuff icons. You seem to have liked the previous version, so we've decided to combine what we'd love to see and what you'd love to see in your game. Thanks to your feedback and teamwork, we’ve come up with this:
We have brought the stack numbers on the statuses back, redesigned and enlarged plenty of icons so that they are more readable and understandable for the player. This visualization will appear in the game after it passes our tests.
We would be glad to hear your opinion on the new status display; please feel free to comment and share your thoughts.
...and some more cards!
Along with the icons, we’re also re-making lots of cards. We’ve already shown you some improved art for old cards. Today we’ll show you some more – because you can never have too much beauty!
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This is our last diary entry this year. We’re taking a short holiday break, and we’ll see you in the new year!
Don't forget to visit our social networks, where we also post news about the development process.
See you in the next diary!
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MERRY CHRISTMAS FROM REDBOON TEAM!
Knock-knock, adventurers!
Merry Christmas to you all! Have fun, unpack your gifts and enjoy your time with friends and family! Here's to another year of games and joy!