Knock on the Coffin Lid cover
Knock on the Coffin Lid screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Knock on the Coffin Lid

Join us for the Dreamhack Beyond indie Showcase



Knock-knock, adventurers! Join us for the Dreamhack Beyond indie Showcase in which we are participating! Watch the stream on the Steam page of Knock on the Coffin Lid.

The event ends on Oct. 23, 2022 at 11:59 PM EDT

We’ll also be offering a special discount on our game from October 17 to October 24. Add it to your wish list so as not to miss the offer!

See you on the roads of Midian!

Yours, Redboon team!

KOTCL Dev Diaries: from gloomy tunnels to a hot forge

Knock, knock, adventurers! It's time to tell you about what we’re doing behind the scenes of Knock on the Coffin Lid. Today we’ll show you several new events and the progress we’ve made on them, and more!



Progress



Before moving on to something new, let's talk about the events we’ve shown you in past diaries. In these last days we’ve received several updates to their appearance from our artists. It's time to share this with you!

If you recall, a few diaries back we showed you a creepy tunnel leading somewhere into the unknown. Well, it hasn’t become cozier since then, but the real heroes aren’t scared of that, right?



The “Three Graves” event has been completed and it has turned into a real art piece! Last time we only managed to show you the first sketch, but today it’s a full-fledged, beautiful work of art. I wonder what kind of story we’ll be told in it.



Let's also recall the “Mysterious Idol” event with a boy praying on his knees. To whom is he praying and what does he want?



And the last bit of progress for today: our artists have significantly improved our Demonic blacksmith’s forge. Any person would be proud to work in such a place!



Updated animations of enemies



Speaking of updates, we’d like to focus on animations which several people are working on at the same time. Today we’ll show you two enemies at once – the Armored Zombie and the Ritualist.









New events



So now it's time to talk about something new, something that you haven't seen yet, have you? Let's start with a few events. Some of them are already done; others are in the process of being created.

This event was completed some time ago, but we haven't shown these frames yet. I wonder what is going on between these two. A quarrel? Reconciliation? We'll find out soon!





And this event is in the early stage of rendering. Are you ready to visit the mysterious goblin town?





New cards



We are also continuing drawing card art. Periodically, we fix or change something about it, so some of these cards might get into the game in a modified form.



That’s not bad for a week’s worth of work, eh? We hope you enjoyed our animations as much as we enjoyed making them! Don't forget to drop by next week. We’ll promise to show you a lot of interesting things!

Join us on Discord: https://discord.gg/7vXH5RGbJ2

Yours, Redboon team!

Dev Diaries of October 7

Knock-knock, adventurers! It's time for our next developer diaries that include even more new events, progress on things we’ve already shown earlier, and new card art.



New events



Today we’re going to show you two events that are currently at a very early stage of rendering. In the next diaries you’ll be able to see how the art will have changed.

The first event is called “The Three Graves". You can try to guess in the comments what you have to do in this event :)



We called the second event “The Unknown Idol". Our progress on this one has gone a little further than what we’re showing you today. Still the work is not complete yet, so we’ll leave it for next time.



And the last new event for today is “The Old Cemetery of the Northern Gate". Do you think a new zombie apocalypse is coming?



New cards



Last time we showed you new icons, today we’ll focus on new card art. Our artists are working on new cards every day and they’re getting better and better!



And here's a joke from our team:



Progress



The events that we presented last week were almost ready. However our artists will keep working on them until they think that the images look perfect. For example, the process of drawing the backgrounds for the “Ritual” and “Demonic Blacksmith” events has begun. We’ll definitely show you our progress on these events later.





How do you like them?

New animations



We continue improving the animations of our orcs! This week we’ve worked on the archer orc; his movements have become smoother. He’s also gained some new movements and animations. Even his bowstring has been paid careful attention to.





That's it for today. See you in the vast world of Midian!

Join us on Discord: https://discord.gg/7vXH5RGbJ2

Yours, Redboon team!

Goodbye alpha, Part 3 - Vanadis



Knock knock, adventurers! Together with Fableheim we have already held two streams, in which we talked about the upcoming big update and the characters Percival and Bjorn. Time to talk about Vanadis, right?

The stream will be hosted by Fableheim, together with us. We continue to have a good time in the world of Midian and talk about a variety of things.

Join us on Saturday, October 8 at 17.00 GMT+2!

Goodbye alpha! Сontinue.



Knock knock, adventurers! On Saturday there was an interesting stream with Fableheim, in which we played Persival and talked about the big November update. In the new stream, we continue to discuss what's new we're preparing for Bjorn.

The stream will be hosted by Fableheim, together with us. We plan not only to have a good time in the world of Midian, but also to talk about a lot.

Join us on Wednesday, October 5 at 17.00 GMT+2!

Goodbye alpha!



Knock knock, adventurers! Tomorrow there will be an interesting, and very important stream for us, in which we will say goodbye to the alpha version of Knock on the Coffin Lid.

The stream will be hosted by Fableheim, together with us. We plan not only to have a good time in the world of Midian, but also to talk about a lot.

Join us tomorrow, October 1 at 5:00 PM GMT+2!

Dev Diaries of September 30: Three New Events

Knock-knock, adventurers! Today we’re going to show you new, interesting shots from behind the scenes of Knock on the Coffin Lid's development. There are three new events in the program, as well as updated icons, and new animations. Let's go!

New events



Let's get straight to the new additions. This time we have quite a lot of them!

Earlier in the video diaries we showed you a funny character that we created at the request of a winner of the last year's tournaments.



Since we’ve started talking about new characters, we’ll show you two more. This event is called “Ritual” and its main character clearly has a passion for magical arts (probably dark ones).



Another event, called “Court Mage”, involved some magic too.



By the way, while our artist was creating this character’s image, a reference appeared spontaneously. Do you recognize him?



These are not all the new events, but we’ll leave the rest for future diaries so that we can show a little more progress.

New icons



In addition, we’ve finished the work on lots of new icons. They’ll tell you what effects affect your character, allies and enemies.



Progress



Do you remember the forge from the past diaries? We’ve finished colouring it, and now it looks even more impressive!



New animations



While most of our time is devoted to Vanadis’s cutscenes, updating animations is also underway. This week we are ready to show you an orc hunter armed with a spear.



In addition to unit animations, our team is also working on new effects. Today we want to show you a few of them. The last animation is a very powerful witchcraft!



Frame from the cutscene



We really like the way the cutscenes of Vanadis turn out, so we want to share one frame from them with you.



That's it for today, thank you for reading! We'll return to you soon with fresh news and cool art!

Join us on Discord: https://discord.gg/7vXH5RGbJ2

Yours, Redboon team!

Developer diaries of September 23: New events and animations

Knock-knock, adventurers! Here’s what's new behind the scenes of “Knock on the Coffin Lid” development! Just a little reminder: the game is in early access on Steam and it’s heading towards its release.

Progress

Let's start by showing how the game’s early art has changed. In the latest diaries, we showed a certain gloomy tunnel. Today we’ll show you our progress with it.



This event is called “The Abode of the Mite”. What will happen here is known to everyone who has already played KOTCL. For those who haven’t played, a short explanation: in one of the game’s big locations, the Rotten Bog, there’s a cult of a certain “Mite”. The locals worship this monster as a deity, make sacrifices to it, and scare away strangers. The Mite creates new monsters, like the Mite Queen. What other creatures will we find in the Mite’s abode?

Last time we also showed you a picture of a high-ranked member of the military. The art is completed and you will soon see the final result in the game ;)

New events

We keep making frames for new events. For example, how do you like this blacksmith? He’s a very harsh man, but we are sure that he’s a master at his craft.



And here is another event – “Caravan”. We showed a frame from it in the video diaries. Most players assumed that they’d be hired to protect a caravan during a journey. What do you think?



Updated animations

We also continue to update animations for all enemies, friends, and allies in the game. Today we want to show you some draft frames.

For example, take a look at this orc. Everything about him has been improved – from the movement of equipment elements to the general animation of the character. He seems to be more alive and ferocious than he was before.



Last time we showed you some animations of Sister Lilly, today we’ll show you the second witch, Sister Lana.



And one more thing…

Finally, we want to show you something else that we’ve been working on for some time. We are showing this image for the first time. This picture is not from another event. We’ll leave room for some intrigue here :)



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Thank you for reading our diaries. We hope that it was interesting and visually stimulating for you ;)

Update 0.4.25

Knock-knock, players! We’ve released a new patch 0.4.25 which fixes some bugs.

Dear friends, we are going into long-term work on the biggest update of the game. No major updates are expected until November, but we will continue to delight you with the news. Subscribe to our social networks, where we talk about the progress of development.



Bug fixes



🔵 General

  • Fixed bug that sometimes made it impossible to use potions from inventory.
  • Fixed bug that caused the game to freeze when creating a new save in the free game mode.
  • Fixed freezing in the "Turmoil" event .
  • Fixed bug that sometimes caused the game to freeze when restarting a battle.
  • Fixed bug that caused the game to freeze when clicking "End Campaign" after death.
  • Fixed a bug due to which enemies sometimes addressed the wrong character.
  • Fixed damage calculation for the card “Rebound”.
  • Fixed several interface bugs.
  • Fixed errors and typos in card descriptions.


🔵 Bjorn

  • Fixed bug with dropping non-class boots for Vanadis.
  • Fixed a bug that caused incorrect backgrounds to appear in Vanadis events.
  • Fixed a bug due to which in the events for Vanadis the event text did not fit into the frame.


Join us on Discord: https://discord.gg/7vXH5RGbJ2

Yours, Redboon team!

Dev Diaries #6: New events, animations and arts

Knock knock, players!

Here's a new issue of developer diaries! Today most of the diaries will be devoted to our favorite events, new animations and art.



Yours, Redboon team!

P.S. Join us on Discord: https://discord.gg/XrjERDH9Av