Knock on the Coffin Lid cover
Knock on the Coffin Lid screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Knock on the Coffin Lid

NEW HOTFIX IS HERE!

Knock-knock, travelers!

We've prepared a hotfix addressing the functionality of some events, animations, and cards.

Fixed:

  • Visual effects have been added for the "Frostbite" buff counter
  • Fixed an issue with incorrect layer order in Golem animations
  • Fixed a bug where pet copies would burn incorrectly upon their death
  • Fixed the display of the outline over the window grid in the "Court Mage" event
  • Improved the logic of cards that deal damage to random enemies multiple times. Now, if an enemy dies, the damage will be dealt to the remaining enemies


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KOTCL Developer Diaries: Game Quiz and New Events!

Boo, Travelers!

Have you noticed that we’re taking part in the Halloween event and our game is on sale? Well, the awfully nice news doesn’t even end there—we’ve also prepared a sinister-funny Halloween quiz and a game key giveaway. Join in!

Our librarians, having emerged from their library vaults, updated the Glossary—making it easier for you to navigate events, cards, and the game world as a whole.

And at the end of this diary, we’ll reveal some hidden corners of our team! Let’s see if our "dark" processes align with your everyday routines!

The Mite’s Bride Awaits you!



Many of you voted for this illustration in the last diary, and look, it’s nearly complete! Now we’d like to tell you a bit about the purpose of this illustration and what awaits you in the heart of the Rotten Bog!

The thing is that many players sacrifice the girl from the "Mite’s Bride" event, so we decided to make the moral choice between sacrifice and salvation a bit more challenging. Now you can interact with the Bride and maybe even talk to her about your life a little—you know, chat with the victim in the spirit of the best horror movies, before you... well, you know the rest.

What would you like to discuss with her?



Building the Mite’s Abode!



We're adding many new DLC locations and we’d like to show you one!

This illustration aims to convey the hopeless grandeur of the Mite and create his sinister abode—a perfect spot for a certain dark cult and everyone who enjoys the coziness a la grave!

You may have already learned about the Mite indirectly if you've stumbled upon the ichor in the Rotten Bog—the very "cocktail" that extends life for some and turns others into zombies perfectly suited as decor for the Mite’s gloomy lair. They say that only after ichor do you truly understand what it means to lose your head...

In the DLC, you’ll have the chance to confront the deity face-to-face!



Forging a New Arsenal for Vanadis!



We're making Vandis’ gameplay unique; her bone bow is only the start of her magic! We're adding new animations and even more weapons so her fighting style shines in all its glory. Her wardrobe is also brimming with new accessories.

Do you already have a favorite weapon for Vanadis? Maybe there's a bow you never part with in battles? Share your thoughts—we’re curious to know your favorites!



Game Keys Giveaway on Our Reddit!


In honor of Halloween, we’ve launched a key giveaway! To participate, take our short quiz to find out which of Knock on the Coffin Lid outfits fit you best—a perfect opportunity to get some costume inspiration!

Winners will be announced in our Reddit community, so join us to stay up to date on game news as well as future giveaways. We are happy to see you there—the more, the scarier!



How About Some Chit-Chat?



Hey everyone, this is Andrew aka Innrey, the founder of RedBoon.

Today’s topic might be horribly boring. I want to share a little about the behind-the-scenes of indie game development. Of course, I can’t speak for other indie studios, but I’d be happy to tell you a bit about our work process.

In the last diary, I told you that we switched from Trello to YouTrack. Yes, not to Jira, but YouTrack, because it’s cheaper :P But that’s for those who are in the loop ;) Continuing on this topic I can tell you that we chose to work using the agile boards. Every morning we have a quick 15-minute call to discuss the main news, achievements, and tasks. It allows us to fix bugs promptly and implement your suggestions into the game as quickly as possible.

After getting project and product managers, we’ve added to our toolbox another pillar of the Agile boards—sprints. Now each of our developers sets clear goals for two weeks, and at the end of each sprint, we discuss what worked and what didn’t, and how we can improve. Sounds boring, but it's all under control.

And, believe it or not, we managed to make KOTCL with no project management at all 🙂

Thank you for your comments and suggestions! We organized many work processes around them, and your feedback remains our main guide in development.

The RedBoon team wishes you a Happy Halloween! 🕸️🎃 To celebrate, we’re hosting a key giveaway, and have put the game on sale. May this Halloween be frightfully awesome!

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UPDATE 1.1 IS HERE!

Knock, knock, travelers!

We’ve prepared a new patch in which we've improved the functionality of the Glossary and added some important changes. Thank you for helping make our game better!

Changes



  • Reworked the mechanism for counting, tracking, and displaying items in the Glossary.
  • Fixed animations for pet cards.
  • Fixed the display of the "Orc Tourney" event in the Glossary (in Bjorn's notes).
  • Fixed the energy consumption icons on cards and in rewards.
  • Fixed an error where the cost of the "Last Resort" card was incorrectly calculated.
  • Fixed the display of the energy consumption icon on equipment cards (in the items section of the Glossary).
  • Fixed an error where playing the "Energy of Ferocity" card caused a doubling of Ferocious card costs in Bjorn's normal form.
  • Fixed an error where the 4-piece Lunar Druid set buff’s visual effect got triggered with every skill use.
  • Fixed a reset error for the visual counter for the buff from the "Dwarven Boots" item.
  • Fixed an error where some visual effects didn’t disappear after buff removal.
  • Fixed an error where the wrong icon would show up after clicking the "Next" button before the game’s points finished showing.
  • Adjusted the size of the energy consumption icon on equipment cards in the Glossary (in the items section).
  • Fixed the search bar for items in the Glossary (previously, the search bar wouldn’t save if you clicked on an item and then hit "back" button).
  • Fixed incorrect display of values on cards if multiple identical cards were present.
  • Fixed an error where the cost of Ferocious cards wouldn’t increase when played if the hero was affected by the "Muddled" effect.
  • Fixed an error where a potion could be put from inventory into an empty accessory slot.


KOTCL Developer Diaries: Halloween Awaits!

Knock, knock, travelers!

We hope you keep following our diaries, and that we're not writing them in vain!

There weren’t many significant events this week, but we still have some exciting things to share with you. For example, we found an ancient version of the game and want to show you what it might have been like. Besides that, we want to dress up your favorite heroes and liven up the Mite’s Bride, and we hope you will help us with that. Now, let's dive into the details.

Mysterious Caves Unearthed!



Our steppes are getting bigger, which means now you’ll be able to see where the worms live (before they try to snack on you). Get ready to explore new locations, but most importantly—don’t get lost!

We’re currently working on new illustrations for the caves and dungeons. Let us know what you think!



Three Boots Make A Pair!



After clearing the dungeons, you’ll be able to dust off Sigismund's castle in new skins! If you want to stay on top of the latest elven fashion, we've prepared new enchanted hats for you—wear them proudly!



Persival is Waiting for Halloween



The ichor leaves a mark on anyone who dares to drink it... What will it do to Persival?



Developing the Mite’s Bride Event!


Have you already saved the Divine Mite’s victim from perishing? Now you can talk to her face-to-face!

We keep working on the Mite’s Bride event, but we’re having difficulties deciding which illustration to use. Which sketch do you like the most?



Found: a VERY Early Version of the Game...


We spent more than 5 years making Knock On The Coffin Lid! Down below is a screenshot from the 2019 version. The cards in the early versions were completely different, the game had point-and-click elements, and the vendors’ prices were much lower!

However, reaching a vendor in the early version was possible only after a tough brawl. And if you tried to avoid fighting, enemies could still give you a beating.

The characters in the events also moved according to different rules, the interface design was different too. We love our game at every stage, but we’re convinced that all the changes have been for the better!



How About Some Chit-Chat?



Andrew aka Innrey, the founder of RedBoon, is here again.

I hope my solo diary didn’t leave you indifferent. We’re waiting for your questions—if you have any, of course :) Overall, this week has been productive, so we have a lot of good news for you.

First of all, we’ve started using a new program for organizing our work processes. It’s much more convenient than to-do lists or task cards and it will allow us to complete many tasks faster.

Secondly, we’ve significantly reworked the UI. The interface is what ties all the elements of a game together, and it’s very important for us to make UI as user-friendly as possible.

And finally, we have great news regarding the Spanish localization. We received a lot of corrections on the translation and will be releasing an update very soon. Many thanks to the volunteers who are helping us with the localization!

I can say that only now we’ve had enough mental rest to start generating new ideas. Before this, everything felt hazy—we were doing things, but mostly on instinct. Fatigue was probably taking its toll. In the next couple of months, we need to rework the events and start working on the concept for our next game.

Taking this opportunity, I want to ask you—what kind of game do you think we’d be able to make the best? What genre for example?

As always, I’m looking forward to your comments :) We are continuing to improve our game with your help!

Well, that’s it for this week. See you again soon!

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UPDATE 1.0985 IS HERE!

Knock, knock, travelers!

We’ve prepared a new patch, in which we’ve added many important corrections based on your feedback. Thank you for helping us to make our game better!

The previous patch caused some players to have difficulties with starting the game, therefore we temporarily reverted the game to its previous version. For now, we haven’t determined the cause of this issue. If any of you have it again, please let us know in the comments.

Gameplay improvements



  • Fixed pet damage during Keeper of Greed’s attack where damage depends on the player's gold amount.
  • Fixed a bug where the "Breach" effect was applied through the dwarves' armor.
  • Fixed a bug where the "High Goblin" wouldn’t lose block at the start of a turn after removing Barricade.
  • Fixed the display of level rewards after a run. Now, pressing the "Next" button doesn't skip the rewards.
  • Fixed a bug where Anthony's "Friendly Feeding Frenzy" would change its target.
  • Fixed a bug where damage from the "Strong Bite" card didn't increase when "Spiritual Healing" was drawn.
  • Fixed a bug where the sold item's price was higher than it should be.
  • Adjusted the chance of "Healing Potion" availability at vendors.
  • Fixed a bug where buffs for drawing cards were reset after an extra turn by the "Greed Demon."
  • The "Flaming Heart" talent now triggers on Nimble enemies.
  • Fixed the "Centenarian Raven Set" x3 functionality.
  • Improved the "Court Mage" event for Vanadis.
  • Fixed the "Whose Side Are We On?" event when playing as Bjorn.
  • Fixed the "Strong Prey" card's work when the enemy has 0 strength.
  • The effects of the "Connection Accumulation " card now stack.
  • The "Survival Instinct" card is now unavailable if the pet's max health is lower than the card's requirement.


Visual effects improvements



  • Fixed the positioning of the visual effect for the buff from 2 items of the "Righteous Knight's Set."
  • Fixed the positioning of the visual effect for the buff from 4 items of the "Knight's Set."
  • Fixed the appearance of the "Insubstantiality" effect on Hoogin.
  • Fixed the "Moon Curse of a Lycan" card, which could in rare cases become invisible.
  • Vanadis' "Magic Feather" now appears on the class selection screen as part of the "Centenarian Raven Set".
  • Added correct animation to Bjorn's " Shock" card.


UI Improvements



  • Fixed the text alignment in dialogues with Mortis when playing as Bjorn.
  • Fixed the damage display on the "Troll’s Strike" card – now it shows damage without factoring in the hero's regeneration.
  • Fixed text alignment relative to portraits.
  • Optimized the size of background panels in dialogues.
  • Improved the placement of Vanadis' totem (so it doesn't overlap buffs of the far-left ally).
  • Fixed the using of the "Power of Instincts" card – now you don't need to hover over the enemy to use it.
  • Fixed a bug where hovering over the deck count plaque didn't change the deck's outline.
  • Fixed the display of dialogues in events after selecting a response.
  • Added an icon from the "Two-Handed Shield" to the "Battering Ram" card to indicate that it is an item card.


Other improvements



  • Fixed a bug where some events remained marked with a question mark even after being visited.
  • Fixed a bug where unavailable events on the final map were not displayed if you exited and re-entered the game during an event.
  • Added a missing dialogue in the "Dwarven Loot" event after selecting the "Run Away" option.
  • The Toy Knight is no longer part of the "Righteous Knight's Set."
  • The "Mirror Waggytail" no longer laughs when Nimble is triggered.
  • Fixed the granting of the "Be Water, My Friend" achievement.
  • Fixed the granting of the "My Precious" achievement for Vanadis.
  • Fixed the granting of the "For Good Luck" achievement.


KOTCL Developer Diaries: New Cards In Progress

Knock-knock, seekers!

We continue designing new cards, improving the balance, and working on animations!

NEW CARDS!



Choose your new favorite card! The current ideas for them are as follows:

1. Grandma’s Toecorns — adds a curse into the deck, but increases maximum health until the end of a battle.
2. Mushroom Hump — deals you 30 damage, but grants 1 Insubstantiality.
3. Subcutaneous Fly — burns or clones cards.

Share in the comments what do you think about the artworks! This will really help us make the final versions of the cards better.




Poppa Dwarf Is Here!



We’re planning to get him a workbench, a dog, and a tankard of ale, so that he’s never at risk of leaving.



Further Torment of Bjorn


We are actively working on new skins for Bjorn, coordinating them with animations and equipment!


How About Some Chit-Chat?



Andrew aka Innrey, the founder of RedBoon

Today, I'm with you in voice, as well as in text ;) Enjoy!

https://www.youtube.com/watch?v=x6P7y8gda3M

We've also faced some challenges after the last patch. Despite us thoroughly testing the patch on various devices before the release, some players have been unable to launch the game since it went live. Due to this, we’ve decided to temporarily revert the game to the previous version.

If you experienced similar problems recently, please let us know in the comments so we can request your save files! This will help us resolve the issue faster and bring you an updated game to enjoy.

As always, we look forward to your feedback and comments!

Love, the RedBoon team!

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UPDATE 1.0982 IS HERE!

Knock-knock, travelers!

In the new patch, we fixed quite a few bugs and made real breakthrough in the game's interface!

New Features



  • When clicking on a trophy in the inventory, information is now pinned.
  • An information window opens when clicking on item cards.

Gameplay Improvements



  • Fixed the discrepancy between the damage in description and actual damage on the "Shifter’s Strike" card.
  • Fixed a bug where Sigismund had duplicate stun intentions.
  • Fixed a bug where duplicate rewards were found in a chest.
  • Corrected the "Moon Curse of a Lycan" card’s behavior in the final fight with Millenis.
  • Fixed the buffs on Gorbigon.
  • Corrected the "Lunar Druid Set" (5) effect when dealing damage to oneself.
  • Curses of lycan are now properly accounted for when it's important to play certain types of cards in a row.
  • Added fixes to the Keeper of Greed’s Supergame.
  • Fixed a bug where in the Keeper of Greed’s game multiple cards could be played.
  • Fixed a bug where the "Golem Core" would activate in the game with the Keeper of Greed.
  • Fixed a bug where the tasks of "The Voice of the Stars" card were triggered in the game with the Keeper of Greed.
  • Fixed a bug with multi-play of "The Voice of the Stars" card.
  • Fixed a bug where the fight with the "Keeper of Illusions" was skipped.
  • Fixed crafting of a card in the "Court Mage" event when playing as Vanadis.
  • "Dynamite" no longer deals damage despite Immunity.
  • Corrected the "Armor of Thundering Mountain" workings when damage is dealt not by cards.
  • Fixed a bug where no reward was given in the "Ritual" event.
  • Fixed the issue of receiving duplicate rewards after winning the "Orc Tourney" event as Vanadis.


UI Improvements



  • Fixed incorrect display of upgrades on some cards (wrong upgrades were shown).
  • Fixed the card upgrade window display (the old window was disabled and tooltips for cards in the background were blocked).
  • Tooltips under the card upgrade information panel have been disabled.
  • Fixed resizing of the dialog phrase panel in events.
  • Fixed the portrait border display in the glossary.
  • Fixed an issue where clicking certain areas of the screen would open Steam and Discord.
  • Fixed the display of item cards in the glossary.
  • Fixed the display position of the "Weakling" ally intentions.
  • Fixed tooltip display in the character information window (in battle, you can now right-click on a character and hover over links in the opening window).
  • Fixed the issue where the discard pile and burned card displays flipped after repeated pressing of the tab button.
  • Fixed the energy consumption icon display on cards.
  • Fixed card jitter during moving them when both mouse buttons are pressed.
  • Fixed values display on the "Bestial Ferocity" card.
  • Fixed values display for the "A Hit to the Pocket" card.


Visual Effects Improvements



  • Fixed the animation for the "Poisonous Spikes" buff activation.
  • Fixed the animation for showing negative effects in cutscenes (burning/appearing of pages).


Other Improvements



  • Fixed an issue with loading events after re-entering the game (e.g., previously, after exiting to the menu during the battle with Millenis, players would return to the battle with Sigismund).
  • Fixed the ability to change the outcome of a reply in an event by re-entering the game.
  • Fixed a bug where the game would freeze at the end of a turn if previously you quit story mode and continued the trial.
  • Fixed the display of a first character in Korean.



KOTCL Developer Diaries: Gathering the Harvest

Knock-knock, travelers!

We continue working on your favorite characters! The gardener orc will soon meet you in his new orchard; the Alchemist is no longer homeless; Bjorn has caught sea fever; and we've caught dwarven fever!

Hero of the Sword and Pick Axe



It's October already, and the kind orc’s garden has grown significantly! See a new color photo straight from the Crimson Steppes in the attachment.



The Cabin in the Woods Swamps



We're working on the Alchemist’s hut! He won’t let you become dinner for wolves, but he’ll happily offer you yet another one of his random, mysterious elixirs. He also would like some advice on home decor. What would you like to see on our old crank’s table and walls?



Getting Ready for Halloween!



We continue working on new character skins. One of the biggest challenges was matching the skins with the equipment. We think we’ve successfully tackled it!



777 Dwarves, Not a Single Snow White In Sight


One of our artists has been working exclusively on dwarves for a second straight month. Our work chat is overflowing with dwarves; during work calls we wait, with bated breath, for reports on new dwarves; even before bed, we count no sheep but them — drunk and sober, cruel and kind, running, yelling, sitting, and growling — an endless parade of dwarves.

Well, it turned out it's contagious, and now our animator has also started working on dwarves! What do you think of the new animation below? In the gif, a native of the Thundering Mountain has already freed himself from captivity. As for us, we’ve lost hope of freeing ourselves from the dwarf fever, as we can barely remember what the other races even look like!



How About Some Chit-Chat?



Hey! As usual, it’s Andrew aka Innrey, the founder of RedBoon.

We continue improving the game, and this week has been truly productive.

First, we did some serious work on the interface for tooltips in cards and events. This wouldn’t have been possible without you all, so I want to thank everyone who supports us and shares their feedback on the game.

Second, we’ve started optimizing the game for Steam Deck. It’s a complex process that will take time, but thanks to you, we were able to define clear tasks in this area and have already started moving towards our goal.

And finally, we’ve significantly improved the Test Panel—a sort of god mode for the game’s programmers and testers. Now we’ll be able to tackle bugs even faster.

We’ve also recorded a new video diary for you, which will be uploaded very soon.

A huge thank you for your contributions!

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KOTCL Developer Diaries: We Need More Skins!

Knock, knock, travelers!

We’ve finally regained the initiative in the battle with bugs, which gave us an opportunity to focus on the DLC. Here’s the news at this moment:

Pink Boar



After numerous experiments, we chose several skins for Vanadis’ boar! Which one do you prefer, the pink one or the googly one?



We Love Rocky!


Not only did Bjorn get new skins, but he also mastered new martial arts. We wouldn’t recommend he step into the ring with a technique like that, but for fighting drunk gnomes and possessed cultists, it’s just the thing.



Never-Ending Story



We continue adding new illustrations to the events in KOTCL so that the game world keeps expanding and the characters develop and keep their depth. Can you guess which event this new illustration is for?



How About Some Chit-Chat?



Hey, it’s Andrew aka Innrey, the founder of RedBoon.

Thanks to you, our project keeps growing—our small team has a new addition!

We have a new tester to more quickly fix the bugs that you report to us. We couldn’t improve our game without you, so thank you for your help!

We’ve also hired a new project manager! The team is expanding, and we want to keep the interaction among us at a top-notch level. Now we’ll have more time to create new content!

Additionally, we’ve started using Notion to organize our work. It’s made work processes more convenient, which will help us handle organizational issues faster.

This week, we caught several serious bugs, but thanks to your feedback, we managed to fix everything on the same day (!) the bugs were discovered. One bug caused a black screen when starting a new game, and the other prevented completing the battle with Sigismund in his Source of Greed form. Both bugs are now six feet deep in the cyber-ground so that even Mortis' magic wouldn’t bring them back. They’ll never get in the way of you enjoying our game again.

Thank you again for supporting our project! We carefully read all your comments and discuss your suggestions with the entire team. Feel free to share any new ideas on how we can improve KOTCL!

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UPDATE 1.0971 IS HERE!

Knock, knock, travelers!

We’ve prepared another update for you. We’ve fixed many bugs and also add some new features!

New additions



  • In the "Herb of Oblivion" event, Bjorn can now collect both the root and leaves in one run.
  • The Troll Tamer now has a visible attack multiplier buff.
  • A falling and explosion animation has been added for the "Goblin with a Bomb."


Gameplay improvements



  • Fixed a bug where Toy Wolf's buffs were triggered by allies' attacks and abilities.
  • Fixed a bug where Bjorn's copy continued to play the player's cards even after dying in the battle with Millenis.
  • Fixed a bug where using the "Training" card caused a long delay after the end of a turn.
  • Vessels of Deception now have intention; so cards that account for whether the enemy is attacking or not now work on them.
  • Fixed a bug where the Frostbite buff was not cast when the "Cede the Initiative" card was drawn.
  • Fixed a bug where after playing Markus' pass card and restarting the battle, the battle would end.
  • Fixed a bug where after changing max health only during battle, the current health could be lower than the max after the battle, even though the health value was max during the battle.
  • Millenis’ Totem now kills the player if there are no cards in the discard pile (not in the draw pile) to make it easier to track this mechanic.
  • Fixed incorrect damage calculation when the Bomb “dies” in the "Bomber" event.
  • The Bomb is now immune to Burning.
  • Fixed a bug where the buff from 3 items of the Demonic Set was triggered by allies' intentions.
  • Fixed the functionality of the Righteous Knight's Set items.
  • Fixed the functionality of the Fire Fanatic Set (4).
  • Fixed the "Annihilation Cannon" achievement for Vanadis.
  • Fixed the "Demonic Amulet" for Bjorn.
  • Fixed the functionality of the "Demonic Helmet" for Bjorn.
  • Fixed the "Limitation" modifier.
  • Fixed the interaction of the "Absent-Mindedness" modifier with the "Ghost".
  • The power-up for "Mirror Tulip" no longer depends on his strength.
  • The "Cursed Immunity" card now correctly gives curses until the end of the run.
  • The "Prepared Attack" card of Veteran Persival now has the correct expected damage to enemies.
  • The "Reward" from the chest in the battle with Sigismund now correctly ignores Insubstantiality.
  • The "Purity" card now correctly burns cards instead of removing them from the battle completely.
  • The "Cleansing" buff now works correctly in the final battle for Bjorn.
  • Fixed the interaction of acid and the buff from the "Toughen Up" talent.
  • Fixed the functionality of the "Miss" debuff for Vanadis.
  • Fixed "Gorbigon’s" overload buff.
  • Gorbigon's "Force Barrier" now gives him strength at the start of the player's turn.
  • Fixed the functionality of the "Antidote" card in the battle with the worms.
  • Fixed card crafting with the "Court Mage" when the player has the buffalo eye.
  • Fixed a bug where text speed would not increase when moving to a different biome.
  • Fixed a bug where unequippable items couldn't be sold by using the context "Sell" button in the item description at the shop.
  • Fixed hints positions when hovering over the back of the card.
  • Fixed issues with values in the "Court Mage" event and increased the range of possible numerical values.
  • Fixed duplication of the ally orc during the battle in the "Batch of Eggs" event when restarting through the menu.
  • Fixed the long delay after Bjorn's death from Millenis' copy explosion that deals 100 damage.


Animation improvements



  • Fixed the missing rage animation for the Veteran Berserk.
  • Fixed the delay before dealing damage with the "Bone Shot" card.
  • Fixed the card burning animation for Millenis' totem when playing as Vanadis.
  • Fixed a bug where there was no explosion effect or sound upon hero’s death when the "Core Stabilization" card was triggered.
  • Fixed effects for Hoogin the crow’s copy on Millenis' side.
  • Fixed the position of certain effects for Millenis when playing as Bjorn.
  • Added animation for the "Eye" closing after the battle with Sigismund.
  • Fixed the animation for dealing damage to enemies for the "Share the Pain" card.
  • Enemies’ damage-receiving animation is now correctly played when “The Stick" card is used.


UI improvements (buttons, icons, fonts, etc.)



  • Fixed the position and size of the text in the item-buff tooltip during battle.
  • Improved the display of the "Reverse Side" label on cards.
  • Disabled the upgrade window for equipment cards.
  • Fixed an issue with displaying tooltips on item cards in the inventory window.
  • Added new positions for pop-up tooltips on cards and disabled duplicate buff tooltips.
  • Improved the class item information window on the character class selection screen.
  • Fixed tooltip display when hovering on the right side of the screen.
  • Added a bottom margin to tooltips when hovering over buff descriptions in the Glossary.
  • Fixed the positions of models, points, intentions, effects, and names for the allies of bomb and "Bomber".