Knock on the Coffin Lid cover
Knock on the Coffin Lid screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Knock on the Coffin Lid

KOTCL Developer Diaries: Improved Bjorn and Dressed-Up Tulip!

Knock, knock, travelers!
We released a large patch in which we changed some of the mechanics. Let us share the main news.

Bjorn Has Been Reborn!



We received a lot of feedback on Bjorn, and now, thanks to your input, we’ve made him better!
When we originally created Bjorn’s cards, the game was very different. The balance has changed significantly since then, but Bjorn’s cards remained the same.

But now, the time has come! In the latest update, we’ve reworked Bjorn’s cards to adapt them to the current conditions of the game and added new cards and mechanics!



A Game Within The Game



Some of the new cards can help shed light on Bjorn’s druid past and create new quests within each turn during battle.



Help Us Choose a Tattoo!



We’re continuing to develop the storylines, so Bjorn has to be transformed. Which tattoos do you think would suit him best?



Don’t Go Berserk. Unless You’re This Dwarf



We try to make all the characters of our game vivid and unique. What could work better for this purpose than new animations?





Do You Dress Up Your Pets? We Do!



It wasn’t only Born who got lucky and got new tats—our favourite honey badger is also getting some upgrades to his appearance. We don’t want to spoil too much, but there’s a big upcoming update concerning pets! Can you guess what’s going to happen with the honey badger?





How About Some Chit-Chat?



Hi, it’s Andrew aka Innrey, the founder of RedBoon.

We’ve put a lot of effort into the new patch, fixing most of the bugs you reported. Thank you for your screenshots, suggestions, and feedback—we couldn’t have done it without you!

Also, we finally got approval for animated avatars on Steam!
https://store.steampowered.com/points/shop/app/1232580

Now you can use emojis, avatars, and backgrounds from our game in your Steam profiles.
In other news, our small team has a new addition! We have a new community manager, Apello (Danila), to make your experience in our social networks more enjoyable and engaging. We also hired a manager to help us tackle complex internal tasks.

We’re still working day and night on the DLC, but first, we’re planning to make some improvements to the game, which we hope will be ready by next week!

Thank you for supporting our project! We read your every comment, take them to heart, and learn a lot from you. Let us know in the comments how we can improve the game even further!

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NEW UPDATE 1.0941 IS AVAILABLE!

Knock, knock, travelers!

We’ve prepared a weekly update in which we added lots of improvements and fixed quite some bugs.

New additions



  • Improved the bone selection mechanic for shooting the "Bone Bow"
  • Reworked many of Bjorn's class cards. They were too specific and weaker than most regular cards
  • Added the option to cancel card removal at a vendor
  • Added the ability to exceed the number of pet summons
  • Added an attack animation for the Provoker Dwarf- in the "Guard Outpost" event

Changes



  • Fixed a bug where UI actions would not work when pressing keyboard buttons
  • Fixed a bug where effects on cards could appear too bright or pixelated
  • Fixed twitching of the intention for the "Spawn of Deception" demon
  • Fixed a bug where enemy’s intention displayed immunity damage for Persival instead of 0, if the 2-piece Knight set buff was active
  • Fixed a bug where newly applied buffs weren't displayed on the character, although the buff effect was active
  • Fixed positions of intention, name, and effects for the "Idol Keeper" bear
  • Fixed a bug where the achievement "That still only counts as one!" was not awarded
  • Fixed the buff text and intention positioning for the "Dying Bandit"
  • Fixed the position of the buff effect from the 3-piece "Barbed Set" bonus when a unit dies
  • Fixed a bug where drawing the "Flaming Gift" card didn’t inflict the Burning effect on enemies
  • Fixed a bug where the achievement "It’s just a scratch" was not awarded
  • Fixed a bug where the "Handmade Magic" card was be discarded immediately after the turn started if an ally was making a move
  • Fixed animation errors on the "Cursed Set" cards
  • "Curse of a Lycan" and "Moon Curse of a Lycan" now cost 1 energy and are burned, making it easier to exit the form
  • Fixed the interaction between the Keeper-of-Greed’s game and the 3-piece "Demonic Set"
  • "The Will of the Forest Spirits" card now works better for Vanadis' pets; and the crystal no longer gives an extra card
  • Fixed a bug in the death animation for the Honey badger’s copy when it kills itself
  • The howl of Bjorn’s allied wolf from the "Huge Fang" trophy now has a correct debuff intent
  • Fixed Vanadis’s reward for the "Orc Spearman"
  • Fixed the position of buff appearance for the "Vessel of Deception"
  • Fixed the long delay after Mortis' death in the battle with him
  • Bjorn's "Cold Mind" is now correctly removed only at the start of the turn
  • Fixed a bug where the starting bonus was removed when closing the game
  • Fixed errors in various prices for card removal
  • Fixed the class target for Vanadis
  • Vanadis’s card "Strong Prey" no longer heals the target if its strength is negative
  • Fixed the "Cohesive Defense" card
  • Fixed Mortis' cards in the final battle
  • Fixed the "Victim of the Stray" card and its interaction with Evasion
  • The block from the "Bandit’s Buckler" no longer changes based on Agility
  • Fixed Vanadis' "Trick" card
  • Fixed infliction of the negative debuffs from the "Embrittle" card
  • Adjusted the conditions for receiving "No Second Stages!" achievement
  • Persival's starting reflection for "Versatile" no longer has a target selection
  • The "Golden Scales" talent now stacks
  • Fixed the "Blood Rite" card
  • Added color effects for the coffin after completing various endings
  • Fixed the position of the buff text over the ally “Egill”
  • Fixed an issue with upgrading a random card at the end of a battle after summoning a pet
  • Fixed a bug where the "Shattered" debuff increased max health
  • Fixed a bug where in the "Game" with Sigismund, the demonic set effect was triggered at the start of an extra turn
  • Corrected the "Accumulated Force" talent icon
  • Fixed a soft lock that took place when using the "Cursed Set"
  • Fixed a bug where, while playing as Vanadis, players would lose after the totem's death in the battle with Millenis if Vanadis was potentially supposed to die at the start of her turn
  • Fixed a bug for Vanadis that caused dying in the fight with Millenis, while Vanadis should have died the next turn
  • Fixed a soft lock in the event "Herb of Oblivion", that didn't let to close the card removal panel if the deck is empty


KOTCL Developer Diaries: New Content, Mystique, and Tarot

Knock, knock, travelers!

Well, it’s time for some fresh news! We’ve enthusiastically torn into work from two sides at the same time: half the team is fixing bugs, while the other half is creating new content. Bugs were our topic last week. Today we're bringing you a mystical mood and some new content.

We also realized it’s been a while since our last video diary. We now have plenty to share. So, we’re making up for it! Drop your questions in the comments, and we’ll definitely answer them.


Halloween Is Just Around The Corner



Halloween and the gloomy autumn mood are already on the horizon. Some are already knitting reindeer sweaters for Christmas, but we’re immersed in a dark atmosphere spiced up with a bit of swamp magic. We’ve already shown you how our animators taught zombies new tricks, and now they’re real bombshells. Don’t believe us? Rate the explosion from 1 to 10!



Gold! More Gold!



We don’t know much about vision boards, but we can recommend another visual tool for things you want! Yes, it’s Steam Wishlist to which you can add DLC “Nightmares of Millenis” (click).

It seems that this goblin from a new event has a vivid imagination and big ambitions so he doesn’t need any vision boards. While the goblin was dreaming of riches, our artists finished the visuals for this event. You'll see it soon; we think it turned out to be really impressive!



Time For A Tarot Reading!



While our goblin is manifesting gold into his life, we continue working on new content for the DLC, and now it's time for Tarot cards. We mentioned we're in a mystical mood today, didn’t we? We've prepared a prediction for your next campaign in Knock On The Coffin Lid. We’re looking forward to your interpretations in the comments!



How About Some Chit-Chat?



It’s Andrew aka Innrey, the founder of RedBoon.

In the recent weeks, we’ve been tackling bugs, and the great news is we’ve defeated 90% of them. We’ve now started reviewing the DLC content and will soon share the roadmap with you. At this stage, we’re figuring out what else needs to be done, how long it will take, and what budget it will require. This is the most tedious part of game development—but it’s unavoidable!

Last week, we had a poll on task prioritization. Thank you to everyone who voted! You giving us feedback is like having an invisible advisor sending notes to our meetings and influencing our plans.
Here’s what you chose as priority tasks:

- Map hints —we’ll add information about rewards, events, and bosses so you can know in advance what to expect. (33% chose this)
- Event Log—records of all your visited events and their progress. (another 33% chose this)

This doesn’t mean the other tasks will be neglected; we’ll just use the poll results to set priorities.

Honestly, it’s been a while since we updated our video diaries, and we have some exciting news.
We’ve already compiled a list of questions from your comments and discussions on social media. Thanks for your active participation and suggestions. Feel free to drop your questions in the comments, and we’ll definitely answer them!

Thank you for supporting us, reporting bugs, giving feedback, both praise and criticism—keep sharing your ideas and impressions!

See you soon, friends!

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KOTCL Developer Diaries: Bugs, Improvements, and a Bit of Polling

Knock, knock, travelers!

Has anyone here found a bug? Let us know in the comments and we’ll start fixing and improving it right away! This week, we have another batch of fixes and updates to keep things running smoothly—adventures must go on!

Thanks to your incredible support and bug reports, we’ve been able to patch up some issues and add a few nice touches. And at the end of this diary, we’ll be polling again.
So, get comfortable, and let’s see what’s new together!

Not Bugs, But Equally Important



We’re speeding things up. Now, the "fast mode" setting affects text speed in events and the quest log, and allows you not to wait for all the text to appear before choosing a response in events. Your clicks will become a bit faster, and time won’t slip through your fingers.

But someone seems to have gone too fast, and text disappeared from some dialogues completely, but it’s already been fixed.

Castling Move



Now, you can not only change classes in the crypt, but also switch characters. Yes, you’ve been asking for this, and it’s a long-awaited feature. Tired of Bjorn? Let’s take a walk with Persival!




How’s The DLC Coming Along?



While part of the team is focused on fixing bugs and improving the game, our artists are deep into creating content for the DLC. We’ve shown you this location before. Look at the progress that’s been made. We think it’s shaping up to be a very cozy spot, and we can’t wait for you to explore it!



It’s The Little Things That Matter



This week, we fixed and added animations, including a burning animation for the boar at the Veteran Berserker and for the bear at the elf boss.

We’ve also resolved soft locks in events, including "Tell about the visions" and "The Three Graves." The epic bug with infinite camera shaking during a pause has been fixed, too. Imagine it as one big earthquake that has finally come to an end. Additionally, some localization bugs were fixed; for example, the text no longer “runs away” in the Polish language version.

Final touches. Thank you for helping us find bugs and for sharing your feedback. Each fix is a small step towards a big goal: making our game even better and more engaging. Your messages and bug reports are not simply valuable; they are our fuel in moving forward!


How About Some Chit-Chat?



Andrew aka Innrey, the founder of RedBoon, is here again.

So, our work on improving Knock On The Coffin Lid continues—perfection knows no limits.
In the previous diary, I mentioned that we’re focusing on the roadmap for the project’s future. I hope to share the plan with you in the coming weeks. But before that, we’ve prepared a short survey to find out what, in your opinion, should be the top priority in the development of Knock On The Coffin Lid:

Take a poll

By the way, do you remember our last poll on the final battle? You’re probably curious about the results. A total of 670 players voted, and the vote distribution was the following:

Make two separate final battles - 338 votes
I agree with the decision to add a “Skip the fight” button and move on without defeat - 185 votes
Other - 147 votes

As you can see, now we have another challenging task ahead of us. And what’s in the 147 “other” responses? They are recommendations and opinions not only on the mechanics of the final battle but also on many other battles. It was really engaging! Thank you.

A bit of sad news: our game will have a new community manager. Marfonia, who you’ve grown to like, is moving on to a new big project to grow and reach new heights! Let’s wish her good luck! We’ll look forward to seeing her at our online hangouts. We’ll introduce the new team member to you very soon.

Thank you for staying with us and helping make KOTCL better. We don’t just listen to your feedback—we examine and discuss it! We have many exciting plans, so stay tuned and keep an eye out for our news. And yes, we’re looking forward to your ideas in the comments. Perhaps it is your suggestion that will inspire the next big update!




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NEW UPDATE 1.09 IS AVAILABLE!

Knock, knock, travelers!

Here’s the weekly update in which we fixed quite some bugs and also made some changes.

New additions



  • Added the ability to change the hero in the crypt.
  • "Fast mode" setting now affects text speed in events and the quest log, and allows you not to wait for all text to appear before choosing a response in events.
  • Miillenis totem now kills if the player has no cards left
  • The death amulet class item has been completely reworked for the new reality due to the impossibility of summoning more than 1 Tulip
  • Added an effect on the barrel showing its resistance to effects
  • Bjorn's starting axe has been reworked
  • Reworked the lunar druid set helmet for better synergy with the set effect
  • Changed some cards that were dependent on the target's intention - Defence

Fixes



  • Fixed the sound of taking damage for Vanadis
  • Fixed a bug where the fox would start inflicting Bleeding when being recalled
  • Fixed an issue where empty dialogues appeared in text events
  • Added death animation for the boar when killed by the veteran berserker
  • Added death animation for the bear when killed by the elf boss Assassin
  • Corrected the text position in the Polish language
  • Fixed an issue with empty pages displaying after using the search function in the glossary
  • Fixed several soft locks in events including "Tell about the visions" and "The three graves"
  • Fixed an exploit in the card selling mechanic
  • Fixed a bug with infinite camera shaking during a pause
  • Fixed an issue where the game would prompt to equip a two-handed weapon after purchase if another two-handed weapon was already equipped
  • Fixed an issue in the tutorial where it did not prompt to equip an item after purchasing it
  • Fixed several issues where balance changes from updates or ascension rewards were not applied in story mode when continuing the game from the crypt
  • Fixed the position of the pop-up text for the shapeshifting elf
  • Fixed the background for card ability descriptions, now the background color matches the class
  • Fixed an issue for certain cards where potential damage was displayed correctly, but damage in the description was not updated to the current value
  • Fixed an issue where, in trials with the card theft modifier, a soft lock could occur in the next battle
  • Fixed the need for double-clicking to start a video in the glossary
  • Fixed the position of creatures’ ability descriptions in the bestiary
  • Fixed checking for presence of a specific item in an event
  • Fixed fleeing of a cowardly unit from the battlefield upon the player's death
  • Fixed a soft lock that happened when killing a totem with the help of a summoned pet or through negative effects
  • Added additional checks to the method that copies buffs
  • Fixed an issue where goblins in the arena with the Nimble effect wouldn’t chuckle when dodging non-targeted damage
  • Fixed an issue where the damage in card descriptions wasn’t updated on the card selection panel
  • Fixed a game freeze when exiting the ascension tapestry during the animation of closing the old and opening the new points
  • Removed the empty bar at the bottom of the screen on the perk selection panel for ascensions
  • Fixed the order of buff icons so that applied buffs appear before others
  • Changed the outline when hovering over icons in battle for the Flash Amulet and Golem Core
  • Added saving of the selected coffin until the run begins
  • Fixed the text size of price tags at vendors
  • Fixed an issue where the explosion effect wouldn’t play on a dying unit when using a Fragmentation Grenade
  • Fixed an issue where temporary cards, such as status effects, could be upgraded and added to the deck at the end of the battle
  • Fixed "From the Ashes" card
  • Fixed unit spawning after using the Illusion Dispelling Potion when there were not enough slots
  • Replaced the sound of taking damage for the druid
  • Removed the display of karma changes for actions that could be repeated multiple times in events
  • The search bar is now cleared when viewing full info for items/cards/enemies
  • Fixed an issue with updating and resetting the attack counter for the Brass Knuckles item
  • Fixed some errors where card descriptions went off the screen
  • Fixed tooltip display in the deck for cards with a reverse side
  • Fixed an issue where summoning a pet to a full field would cause one of the allies to disappear permanently
  • Corrected the "Repeat the Lesson" card mechanics
  • Fixed an issue where a reward was given at the start of each biome after fully completing an ascension branch
  • Fixed incorrect level display on the game results screen
  • Fixed an issue where the effect of the 3-piece Thundering Mountain set dealt damage without accounting for the block update during the enemy's turn
  • Fixed the "Irreversible Consequences" complication
  • Fixed incorrect taunts from the knight's allies at the start of battle
  • Fixed "I Cast Fist" achievement
  • Added an upgrade diamond to the improved version of the "Fan the Flames" card
  • Fixed the interaction between the "Fury of the Stray" card and the "Vampire Claws"
  • The Mind Breakdown now works correctly in the final battle
  • Fixed an issue where the game would freeze when using buffs
  • The "Exhaust" cards from the heavy bow now add to the draw in random order
  • Added automatic use to some cards where target selection isn’t important
  • Vanadis’ cards that spent maximum health now correctly ignore Insubstantiality
  • Fixed the interaction between the "Boots of Balance" and the "Mind Breakdown" effect
  • Fixed the "Small Ball" trophy for Vanadis
  • Updated the background for the "Hungry Demon" event
  • Fixed visual bugs for the backgrounds of the "Abandoned Tavern" event
  • Fixed the visual issue with Vanadis's fingers positioning on the weapon
  • Fixed an issue where, after dying from effects, an ally would reappear in the next battle
  • Upon resurrection from the ichor, players will no longer wrongly receive healing from certain sources
  • The Flash Amulet now correctly plays animations if the effect was blocked by Ward at the start of battle
  • Fixed the "Iron on the Outside, Iron on the Inside" achievement
  • Fixed the incorrect size of the ichor debuff icon
  • Fixed the missing achievement for the "Barbed Set" for Vanadis
  • Fixed the death idol texts in the abandoned tavern
  • Fixed some enemies that were impossible to stun
  • Fixed the class item "Fox Hat" for Vanadis. Jab is always granted now, even if no status cards were burned
  • The "Dastardly Bite" card now correctly doubles breach
  • Fixed tooltip display on cards when viewing the deck
  • "Embrace of Flame" now correctly activates Burning and interacts with other effects that trigger on Burning activation
  • The "Quick Hand" card now displays the opponent's animation of taking damage


We don't stop there ;)


KOTCL Developer Diaries: Development, Fixes, and Future Plans

Knock, knock, travelers!

Without any words, let's dig into the news of this week.

Gorgeous!


And once again, Millenis is in the spotlight. We received pictures of the new stunning cosplay by Wiligelim, inspired by game release and the announcement of the upcoming DLC. What can we say? It’s amazing! Many thanks to Wiligelim for the fantastic work!





Bug Fix News


Dear friends, we see all your reports and we’re grateful for them! We understand that some bugs are particularly frustrating, like incorrectly working effects of a full set (pretty awful, to be honest), so we’re working hard to reproduce those bugs and quickly fix them. If you didn’t see a fix for a certain bug in the patch notes, we either haven’t gotten to it yet or we need a bit more time to figure it out. But rest assured, we will address every case!

So bug fixing continues. Today we released another patch, in which we fixed many issues. For instance, the "Blue Fire" trophy was incorrectly giving energy to the archer—not good. Or the effect from the three-piece Thundering Mountain set wasn’t dealing damage to enemies. Well, now it does, as it should! We’re also still sorting out achievement bugs—gradually and in an orderly fashion.

“Bug of the Week” Nomination


We’d like to share some of the funniest bugs we’ve encountered lately. Help us choose the winner!

Did you know you can come across Millenis in one of the Frontier camps? We didn’t either... Not a bad alternative to regular camp training, is it? Although on second thought...



Another contender—Vanadis has a class item that increases the number of Tulip’s summons. But there’s one problem: the number of the honey badger summons doesn’t increase at all. The notion is funny, the situation not so much.

Hardly Working?


Nope, working hard! We’re continuing to create new content for the “Nightmares of Millenis” DLC and we’d love to show you what we’ve done so far.

We’re adding to the enemies’ movements! Our animators have “taught” the zombies some new tricks (see below), but that’s far from all these “undead” will be able to do.




Our artists are busy creating beautiful visuals for new events. Here’s a sneak peek at the first sketches. What will this event be about? Share your guesses in the comments!



How About Some Chit-Chat?


Andrey aka Innrey, the founder of RedBoon, is back with you. Whew! It’s been a month since the release and the hype around the game has died down a bit. Meanwhile, we’re starting to catch our breath.

Let’s start with the good news—thanks to your support and interest, we’ve earned enough to confidently begin working on the DLC. We now can afford to make new videos and voiceovers. We’ll release the first teaser for this expansion in a few days.
We’re also preparing to publish our roadmap—a plan for building up the game that will show what’s coming in the next few months. We already have several things we want to accomplish:

  • Event Log—records of all your visited events and their progress. It’s a big and complex task, but we’re determined to do it.
  • Daily Run Mode—we’ll add a ranking system to make playing and competing more exciting.
  • Game History—your personal record of victories and defeats.
  • Dialogue skipping option for events—you’ll be able to skip repeated dialogues faster.
  • Map hints —we’ll add information about rewards, events, and bosses so you can know in advance what to expect.
  • Tutorials for Bjorn and Vanadis—these are really necessary, as we’ve realized that these heroes' mechanics are not that obvious. That naturally leads to big problems, heated discussions, and negative reviews. Playing as our lycan might seem difficult and confusing, but once you get the hang of it, he’s incredibly cool. We warned you!
  • SteamDeck Support. I think I can hear hip-hip-hurrah somewhere in the distance:)

We’ve also noticed that you’ve grown tired of Sigismund—his combat mechanics are too repetitious for all the heroes, unlike Millenis. So in the DLC, the final battle will transform, plus, depending on the Tarot cards, you’ll experience something truly new (the bit about Tarot cards is not a spoiler, we’ve written about them in the dev diaries and even tested their mechanic in tournaments). I want to warn you that this is a demanding task, but it’s definitely worth it. The DLC will also include dungeons, and we’ll rework the other bosses a bit.
As for rebalancing—we hear all your feedback about what you like and what you don’t. So we plan to gather statistics on what you engage with the most and what you avoid and make balance adjustments based on that information.

Additionally, we want to add a new game mode, something like “Nightmare Mode”, which will unlock after completing challenges. This is for those players who seek even bigger challenges and who aren’t afraid of difficulties.
For now, we’re focused on fixing the remaining critical errors, events, and the Golem quests. And then we’ll move on to working on new event forks.

Thank you for staying with us, and please continue sharing your ideas and impressions!

See you soon, friends!

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NEW UPDATE 1.0841 IS AVAILABLE!

Knock, knock, travelers!

Here’s another update for you, featuring bug fixes and some changes.

New



  • Added options for bug type and priority in the bug report window.
  • On Bjorn's class selection screen, card costs are now displayed as Notches (previously shown in HP).
  • Added a short version of the cutscene after defeating Sigismund for the second time.
  • Added a money-gaining effect to the “Roguish Lunge” attack of the Persival Gold Digger.
  • Increased the resolution of some avatars in dialogue events.

Fixes



  • Fixed a softlock issue when using the navigation panel while choosing starting rewards.
  • Fixed the visual effect position of the Crimson Steppes set.
  • Fixed the incorrect position of the Mortis enemy during his transformation.
  • The “Frantic Race” debuff will no longer trigger during the Keeper of Greed’s game.
  • Fixed the interaction between the "Bandit’s Handkerchief" and the Keeper of Greed’s game.
  • Corrected the achievement "That Counts as One" being awarded incorrectly.
  • Fixed the chest reward in the "Dwarven Loot" event when playing as Bjorn.
  • Fixed the incorrect drop rate of some cards based on their rarity.
  • The "Blue Fire" trophy now correctly grants Vanadis 2 energy.
  • The "Share Your Pain" card from the "Crimson Bow" now has a correct flip side for Vanadis.
  • The intent icons for mirror pets in the fight with Millenis have been changed to more appropriate ones.
  • The "Knife Trick" card now correctly grants a card to the pet.
  • Bjorn's "Elven Amulet" will no longer work from the inventory.
  • Corrected animations when using the "Berserker Strike".
  • Bjorn's "Blind Rage" and "Stun" now trigger without requiring a target selection.
  • Bjorn's knuckle weapons now correctly work with special card types (beast, etc.).
  • Fixed the issue where the Elf Guardian wouldn't get stunned.
  • Corrected the damage display through the "Insubstantiality" effect.
  • Fixed some font issues in various situations.
  • Corrected the sound effect for receiving damage by the Traveling Merchant.
  • Fixed the positioning of floating text, visual effects, names, and health changes for the Badger clone in the fight against Millenis when playing as Vanadis.
  • Corrected the display of Bjorn's current HP in the notch panel when in a weakened form.
  • Removed the light strip in the upper left corner of the "Ferocious bear" event background.
  • Fixed the effect positions for the final form of Millenis.
  • Fixed the issue where watched videos weren't being added to the Glossary.
  • Corrected the issue where the Esc menu would go off-screen.
  • Fixed the issue where reduced card costs would revert to their original value before being played.
  • Fixed the bug where an Elf would dodge damage but wouldn't taunt afterward.
  • Corrected the issue where the gold change effect stopped displaying next to the hero’s portrait in battle.
  • Adjusted the text position for the "Next" and "Change Fate" buttons on the character selection screen.
  • Lowered the hero's position in the inventory.
  • Fixed the hover zone for cards with wolves.
  • Corrected the issue of targeting a dead unit with cards that have multiple random effects or attacks (e.g., dealing damage three times to random enemies).
  • Fixed the issue where incorrect dialogue options would appear in the "Honey" event after multiple consecutive runs.
  • Resolved the case where the navigation panel could be clicked before reward options were shown.
  • Fixed the issue where after removing the "Barricade" effect, the block wasn't removed from the Elf Champion.
  • Corrected the issue where some units wouldn't take damage from the effects of the Set of Thundering Mountain (3).
  • Fixed the casting animation for Millenis in her snake form.
  • It's no longer possible to get "0" Connection from some effects, which led to an empty Connection icon appearing when playing as Vanadis.
  • Fixed the counter-card "Rotten Meat".
  • Corrected the talent "Frantic Race" when playing instinctive cards.
  • Fixed the intent replacement from "Stun" to "Unity with Nature."
  • Corrected the interaction of ferocity during Bjorn's extra turn (Madman class).
  • Added damage animation to the target for "Free Hunt."
  • The “Rotten Mite” healing no longer counts as a skill and won't trigger buffs and items related to increased healing from cards (e.g., "Spirit").
  • The "Victim of the Stray" now correctly triggers conditions "when dealing damage from cards."
  • The "Fury of the Stray" now correctly works on opponents with "Nimble."
  • Fixed the sequence of Bjorn's transformation into a lycan so that notches are triggered during multiple attacks.
  • Adjusted the text size for reward names and difficulty modifiers in challenges.
  • Fixed an issue where item descriptions in the Glossary could overlap with the image or go off-screen.
  • Corrected background layers in the "Lycan" event.
  • Fixed the issue where the Priestess would not appear in the battle during the "Three Graves" event.


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KOTCL Developer Diaries: Not A Single Step Back, No Bug Will Stop Us!

Knock, knock, travelers!

We're enjoying the last days of summer, but we aren’t going to forget to tell you how development is going. Let’s see what’s happening!

Can We Fix It?


We might not be Bob the Builder, but yes, we can fix it! (“It” being bugs), and we’re actively doing just that. For example, there was a very annoying bug where some rewards for completed challenges were displayed incorrectly (or not displayed at all) in the Story mode. As soon as we received reports about this, we immediately started solving the problem. And we succeeded!

Many issues were also reported regarding a whole chain of events—"Mad Alchemist," "Old Cemetery," and "Three Graves." This quest is very important to us, as it was inspired by real events (we talked about this in Developer Video Diary #15). However, when our game designers started looking into the issue, they found a considerable chain of bugs. In summary, these events had to be reassembled from scratch. Now you can enjoy an interesting story from Persival’s perspective. Bjorn’s POV is on the way!

Updates!


Yesterday, we released a new patch that focused heavily on bug fixes, but made some changes, too. For example, the very popular Fox Hat was reworked. For those who haven't yet got its updated version in the game, here's the scoop: now, when "Evasion" is triggered when you wear the hat, you restore 10 health points and burn 1 status card in the deck. Why was this necessary? The answer is simple—players started mentioning how overpowered this item was. We always read player feedback and take it into account. We hope this update will be beneficial for the game and that you’ll like it.



By the way, the "Lightning Strike" card was also updated—it’s now duplicated not to the draw pile, but to the discard pile.



And we couldn’t leave out the Righteous Knight’s Set (5), changing its interaction with Persival’s maximum health.



What’s New?


Some news from development. No, we're not standing still. While part of our team is engaged in fixing and rebalancing, the other, creative part has already started creating content for the DLC.

In previous diary entries, we shared some insights into the upcoming expansion and mentioned new locations. Well, we're continuing to do this! What do you think, where will you find a landscape like the one below? Or maybe it’s a still life after all? Share your guesses in the comments.



Here you can see the ongoing work on an event that many of you know well. You'll be able to see new development of this event if you help Codran (or Conrad?) to avoid elven captivity. It will be interesting to see where these adventures will take us!



How About Some Chit-Chat?
Hi, my friends! This is me again, Andrew aka Innrey, the founder of RedBoon.
I’d like to talk a bit about how things are going for us. It’s been three whole weeks since the release, and of course, the intense focus on our game has started to wane. However, I see a vibrant community on our Discord server, and that makes me very happy.

You already know that our team is actively working on bug fixes. We're working tirelessly, not sparing our hands and keyboards, to make the game better and more stable. That’s what we’re aiming for, anyway! :) We see all your reports and feedback and try to react to each bug as quickly as possible. I’m confident that with your help and our persistence, we'll soon resolve all critical issues.

Work on the DLC "Nightmares of Millenis" is also underway. In fact, we started this work even before the main game’s release. It’s been mentioned previously that the content we created was so extensive it couldn’t fit into one game. That’s when we had the idea to release a game continuation. I hope it will be a real gift for everyone who has already fallen in love with our heroes and the world of Midian and wants to explore it in more detail. We’ll do our best to make it rich and interesting, adding new opportunities and challenges that will hopefully be to your liking. KOTCL veterans are already somewhat aware of what to expect, but I won’t reveal all the details just yet. But I can assure you, we indeed have something new in store.

We’re currently focusing heavily on players’ feedback and their numerous suggestions. This week, we looked into the final battle between Vanadis and Millenis and quickly addressed the issue in yesterday’s update while we’re exploring other options. We had planned balance adjustments or game experience improvements for next week, but we haven't yet tackled all the bugs. So, we’ll revisit the topic of changes a bit later.

I want to thank everyone who provides feedback, asks questions, and shows interest in our game. Your input helps us understand that we’re moving in the right direction, and it truly inspires us. We see all your messages, and they really help us improve the game.

So, keep sharing your thoughts, wishes, and feedback—it’s very important to us. Thank you for your support and continued interest. Stay with us—there’s still much more to come.


With that, we’ll wrap up this diary entry and see you in a week

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UPDATE 1.081 IS HERE!

Knock, knock, players!

We have updated the game to version 1.081. Inside you will find bug fixes, minor balance adjustments, and a few other changes.

Balance



  • Reworked the functionality of the “Fox Hat” item
  • Nerfed the “Lightning Strike” card
  • Adjusted some challenges for Bjorn

New Features



  • Added a skip battle button for the final fight when playing as Vanadis
  • Reworked and expanded the events "Crazy Alchemist," "The Old Cemetery," and "Three Graves" when playing as Persival
  • Added updated information on enemy intentions (damage, etc.) when the player uses a potion

Fixes



  • Fixed the position of the visual effect when accumulating 10 stacks of the "Frostbite" effect
  • Fixed a bug that prevented Vanadis from exceeding the maximum ActionPoints
  • Millenis's pets' attacks are now correctly counted as attacks
  • The attack that removes armor and block from the Fat Orc will no longer remove it when “Evasion” triggers
  • Updated glossary information about units with Rebirth
  • The “Poison” card now flips correctly
  • The “Will to Live” card no longer triggers damage effects
  • Adjusted interaction between “Inscribed Gauntlet of the Fire Brothers” and “Restoration”. Now, when healing, burning will be correctly applied when “Scarring” triggers
  • Fixed the “Berserker Attack” card—now it applies “Bleeding”
  • Fixed the addition of watched videos to the glossary (though the glossary itself might still be not completed)
  • Fixed an issue with the display of the "Insubstantiality" effect at the start of a battle
  • Fixed a bug that caused the game to freeze at the end of a turn after the Mite appeared
  • Fixed an issue where Vanadis's cards were being upgraded incorrectly. After such an upgrade, an improved version with the pet side was added to the deck, while the regular version did not disappear
  • Fixed a bug where a quest frame blocked the ability to read button descriptions
  • Fixed a bug that caused the game to freeze when attempting to upgrade a card if all were already upgraded
  • Fixed a bug with the replay animation of damage to a target with the "Mark" effect from the "Mark the Target" card
  • Fixed the interaction between the “Final Push” card and effects that depend on healing
  • The “Crimson Amulet” now works correctly when playing as Vanadis
  • Fixed the interaction between the “Forest Breeze” card and effects that depend on healing
  • Fixed an issue where the effect tooltip was displayed off-screen for the outermost ally
  • Fixed a bug where it was impossible to select a point in challenge mode without starting Story mode
  • Fixed an issue where Beast cards appeared as available in Bjorn’s elven form
  • Studying the enemy will count only if the player wins or loses (previously, restarting the fight could get the card for studying the enemy)
  • Fixed receiving upgraded cards as rewards
  • Fixed erroneous effects and cards affecting the “Final Push” card
  • Fixed a looping bug in the “Goblin Town” event when playing as Vanadis
  • Fixed incorrect display of the modifier effect icon “Apathy”
  • Upgraded “Lunar Blindness” no longer mistakenly gives 2 “Curse of a Lycan”
  • Fixed karma calculation when playing as Persival in the “Bomber” event
  • Added a link to the back side of Vanadis's starting bow card
  • Added the ability to fight after attempting to trade in the “Gatekeeper” event
  • The “Rational Attack” card no longer erroneously burns upon upgrade
  • Fixed a bug where the “Escape” button in the “Thresher” event led to a fight
  • Fixed a bug where an effect was given in the “Hungry Demon” event
  • The “Eye of Golden Buffalo” no longer works from the inventory
  • Fixed a softlock in the “Ritual” event when playing as Vanadis
  • Fixed a bug with the Vanadis challenge reward granting “Evasion” at the start of a run
  • Fixed a bug with the challenge reward where visiting a camp incorrectly restored health
  • Fixed the “Toxic Touch” card
  • Fixed a bug with Bjorn's challenge reward increasing his maximum health
  • Fixed the issuance of the class trophy “Bear Cape”
  • Fixed the issuance of class cards in rewards
  • Fixed a bug with duplicating effects at the start of a run
  • Fixed replacing points in difficulty modifiers
  • Fixed a softlock that sometimes occurred after the first battle on the map
  • Fixed attack animation delay for Vanadis when using the “Strategy” card
  • Fixed an issue where the counter display for the “Crimson Steppe Boots” reset at the end of a turn
  • Fixed the functionality of the class trophy “Target” in the battle with the Greed Demon
  • Fixed the functionality of the “Knight Set” (5)
  • Fixed the description of the “Prepared Attack” card—the card's settings did not update the description value
  • Fixed an issue where cards did not reduce their cost to 0 when the “Riveted Gauntlets” trophy was triggered
  • Fixed logic for resetting the “Ichor Shield” effect on the Cult Keeper


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What's wrong with the final fight against Millenis?

Friends,

We have been receiving a lot of emotional feedback about the final battle against Millenis. During the development of this battle, our goal was to create the climax of the game, add dynamic, and, of course, evoke emotions. But in the end, the emotions turned out to be mixed, but many of our players actually liked it.

However, two other difficulties arose that we did not anticipate. Some players did not like the mechanics and rhythm of the final battle. We understand them, because in a turn-based game, you definitely do not expect such a turn of events.

In addition, there are players among us who feel discomfort from the fast pace of the final battle due to physical reasons. This also makes it difficult for them to achieve victory. After all, they chose our game for its turn-based nature, deep story, and unhurried pace. But as a result, we did not even give them the opportunity to win this battle.

We constantly listen to your feedback and are looking for ways to balance the game. What solution to this problem are we considering? Right now, we are thinking about adding a special "Skip the fight" or "End the fight" button for those who are not ready or do not want to defeat Millenis once again. Especially if these players have already defeated her many times while playing as other heroes. They can rightfully consider themselves winners.

For those who want one more challenge and to test their hero in this battle, the option to fight will remain.

At the same time, all players will see the subsequent content and videos, and everyone will receive their achievement depending on their choice.

But we also have a more serious solution that would require longer development time—to create two versions of the final battle, taking all factors into account. But again, this option will take some time.

It is very important for us to know your opinion. What do you think about this?
We have also created a small survey; your vote really matters.

Thank you all for your support and feedback,
The RedBoon Team