Greetings! We’re pleased to announce that Kofi Quest: Alpha MOD has been selected by Chrono.gg to be part of one of their flash campaigns! You can find Kofi Quest in Chrono.gg in a special promo for only 24 hours.
Purchases in Chrono are 100% compatible with Steam, so you’ll be able to redeem your key without issues. ːsteamhappyː
(The campaign will be live from 9AM Pacific time Saturday 2nd May until 9AM Pacific time Sunday 3rd May)
We remind you that two days ago we updated Kofi Quest with new fixes and improvements, so we invite you to check it out. We also invite you to spend such a special day with us in our socials: you know you can find us on Twitter, Discord, Instagram and Youtube, where you’ll also be able to watch the animated episodes of Kofi.
Don’t hesitate to contact us through our socials if you have any questions about the game or the Chrono.gg campaign.
Kofi Quest: Alpha MOD - Update 0.10.7
We hope you are all well and safe. In the last few weeks we've had difficulties to work normally, but we have been able to make improvements based on your comments and feedback.
We're back with a new update (0.10.7). The changes that are included in the new update:
Cinematics:
Fixed issues with the facial expression system (mouth and eyes when characters talk and look to each other).
Fixed bug that prevented the instructor from executing its animations the first time you met him.
Fixed bug that caused Mr. Wisp and its summoner to not show up when you got out from the shepherd's house.
Fixed sound in clock wipe transition that sometimes started playing too soon.
In the bullseye minigame Kofi won't turn red when getting hit by an arrow if the bullseye is being held up.
Added visual effect when Pal uses the teleporter in the instructor's house.
NPCs who tell random sentences won't say the same one twice in a row. Now go talk to everyone.
Added animation to Morelia in her first appearance to make clear that she's injured/tired.
Read sign posts:
Now they behave like NPCs when you talk to them, the action will stop and will resume once the dialog is over.
Zoom:
The game will restore the camera zoom level that the player had once a cinematic ends.
Kofi's (and others') console:
The characters will only press buttons during the game (not in the menu nor the victory screen).
The rival will only use skills during the game (not in the menu nor the victory screen).
The rival won't use skills while the player's using one.
Visual:
When interacting with a house, the action icon will show over the door instead of showing over the center of the house.
Functional:
Adjusted contents of chests in certain buggy dungeon.
Kofi Quest: Alpha MOD - Update 0.10.6
We're back with a new update (0.10.6). The changes that are included in the new update:
Fixed platforms at the entrance of Mount Ambush.
Fixed behavior of enemies that didn't attack you right after seeing you.
Fixed behavior of allies that didn't attack back automatically if they were attacked.
Kofi Quest: Alpha MOD - Update 0.10.5
We're back with a new update (0.10.5). The changes that are included in the new update:
Fixed stump that dropped an axe every time you destroyed it. Now it won't appear again after you destroy it, but we added a second one elsewhere :)
Fixed bug that spawned Mugdul's arms when you checked Mugdul's data in the notebook. (really)
Fixed some tiles that showed incorrectly in Mount Diorite.
Update 0.10.4 - Loading time optimization
Greetings! We’ve released a new update in Kofi Quest: Alpha MOD, and this one’s a tad special. One of the most important fixes in this new patch is that we’ve reduced loading times when moving between stages. This is something we’ve been working on for a while and that we always saw as a necessary improvement for the game.
Therefore, the corrections this new patch brings are:
Loading time between scenes has been considerably reduced
Fixed names of some items and obstacles that weren't showing properly
Fixed lighting of some scenes after exiting a cave
Fixed some issues with the sling minigame
Fixed some visual bugs with the map
Fixed units behaviours that failed to use some skills after arriving at their destination (and you had to order them to do it again)
Fixed some softlocks when Kofi died in some undesired situations
We hope you’re enjoying the game.
By the way, we all know what day it is today, right? We’ll say just one thing. Beware if you play Kofi Quest today…
That will be all.
Kofi Quest: Alpha MOD - Update 0.10.3
We're back with a new update (0.10.3). The changes that are included in the new update:
Fixed enemy behaviour that made them get stuck attacking to the air in some situations.
Minor bug fixing.
Kofi Quest: Alpha MOD - Update 0.10.2
We're back with a new update (0.10.2). The changes that are included in the new update: Minor bug fixing.
Fixed a bug that made tactical mode unusable after a certain point in the story.
Fixed a bug where you could get stuck after using the red key in Paimon's Castle.