There has been a couple of weeks without updates, but we finally have some material to show. As you all know from previous updates, we are now focused in 2 main topics:
The 1st chapter cutscene
The UI refactoring
Regarding the cutscene, we are going pretty fast. First we were composing the storyboard of what we mainly wanted to show in there, and having decided the composition, we started to set up the style for the different scenes:
Black/White tests
Color tests
Regarding the UI refactoring, we started changing the whole system in main menu and options, since there are less dependencies there, and we are now into the main game itself. I´m trying to decouple things as im going and so far is being easier than i thought :). Here are some sample screenshots:
Main Menu Screen
Options Screen
As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter.
Love is in the hair,
the Beardserk team.
Weekly Report - CW 11 (2018)
Mellow greetings Comrades,
This week we would like to give a very warm welcome to Natalia, a very good and talented friend of us who is gonna be helping with graphics & design ːsteamhappyː. She is gonna be focused for now with the game cinematics and events, as well on any upcoming new game extras to disclosure.
Thanks to her, we already have a reworked Kommissar Dossier "Extra" PDF included in the game, that will replace last week WIP version. We will as well be posting new concepts and graphics as we work on them so you can be giving us your feedback.
On my side, beside the required "on boarding" process with Natalia and the team, I've been focused on the UI changes as I told last week, but nothing stable at the moment. I hope to have something ready for next weekend
As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter.
Love is in the hair,
the Beardserk team.
Weekly Report - CW 10 (2018)
Mellow greetings Comrades,
This week new build finally includes some of the corrected narratives as well as one of the first game goodies. You will be able to find the PDF game brochure in the "Extras" folder of the game. It is just a WIP version since has been a bit problematic to modify the original document layout, but i didn't want to let another week with excuses to no deliver content, and i decided to include at least the WIP version. When we manage to fix the layout problems again i will update it ;).
Since next week looks like is still gonna be busy for the team, and i cant finish the missing content without their help, im gonna be focusing on implementing the UI changes that i was planning to work on after finishing Chapter 1.
As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter.
Love is in the hair,
the Beardserk team.
ChangeLog:
ADDED: Extra PDF "Dossier Kommissar - EN - WIP". Thanks to IndieLogic
UPDATED: Tutorial narrative. Thanks to IndieLogic
FIXED: Bug causing narrative tree to incorrectly generate new nodes IDs.
FIXED: Minor fixes in several narrative tree logic.
Weekly Report - CW 9 (2018)
Mellow greetings Comrades,
Sorry all for the delay on the weekly report, I'm having again some tough time at work, including the weekend, and I've not been able to implement any of the changes I had in mind for this week.
I did get some support from our writing collaborator IndieLogic, who sent us some nice narrative corrections, music tracks and even an updated video for the trailer. Thanks a lot again mate, you have here your home if you ever have again some time or mood to help us out :)
So I will try to pull some time here and there to have those changes on this weekend build. I will also include this time a goodie in the game, a PDF brochure explaining a bit the game setting and our idea behind it, and hope you all find it interesting.
As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter.
Love is in the hair,
the Beardserk team.
Weekly Report - CW 8 (2018)
Mellow greetings Comrades,
This week we have a pretty good news! A fellow from the community, IndieLogic, has offered us his help in writing and reviewing the game narratives. He is as passionate as us about the game and wants to make something really special for the Steam community too.
We are very thankful for his offer and can´t wait to read his lines! Our English writing was clearly not good (apologies for that, that is on me) and it is a weak point in the game that most of you pointed out from the beginning, we think having his help is a really big step forward and we all are gonna see it on each new update we go through.
The bad news on this week is that we don't have a new build, since we have been focusing more on how to collaborate, and prepared an exporter for the game narratives from our internal system to "Twine" (a tool for writing interactive and non-linear stories), so we can work more easily. But no worries! The exporter is already finished! =)
We are really looking forward to next week update and what we can pull together!
As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter.
Love is in the hair,
the Beardserk team.
Weekly Report - CW 7 (2018)
Mellow greetings Comrades,
This week has been focused as planned on reviewing some of the last content lately included, incidents has been also added. I also found some rare cases where day 6 was not correctly finished and the game was being stuck there, now that should be fixed :)
Only thing missing of Chapter 1 should be the cinematic event and the third narrative with the assistant. After that the plan would be focus some updates working a bit on some systems and UI, but we will get into detail once we finish this last things.
As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter.
Love is in the hair,
the Beardserk team.
ChangeLog:
ADDED: Remaining incidents on Chapter 1.
FIXED: Issue causing getting stuck on Day 6.
FIXED: Text issues in objectives report. Thanks to IndieLogic
Weekly Report - CW 6 (2018)
Mellow greetings Comrades,
This week has been focused mainly in bug-fixing. There was not much advance in content because I literally couldn't pull more time together (had to be doing extra hours at work for the whole week). What we are still missing and needs to be done in Chapter 1 is:
Add Narrative "ASSISTANT_REVIEW01"
Review Case "Bank Heist"
Review Case "Factory Fire"
Add Cinematic "The Spark"
Add & Balance missing map incidents
We are also polishing a bit the screens navigation, since now feels all a bit off, and transitions between them are sort of jumping out. As soon as i start to have more time back the updates will be a bit more "cool" and less "mieh", nevertheless, nothing stops me from rocking anymore, even if i have to push the update to 3am like last week ːsteamfacepalmː.
As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter.
Love is in the hair,
the Beardserk team.
ChangeLog:
UPDATED: Some suspects auto-generated data was not in sync with their narrative.
FIXED: Exception caused by game camera when switching from game over to main menu
FIXED: Issue in videos causing a black screen the second time they were played.
FIXED: Minor text typos narratives.
Weekly Report - CW 5 (2018)
Mellow greetings Comrades,
This week the development has been focused on including days 6 and 7 of the game, and of course some bug fixing. There is quite a bunch of new material, but please be aware that it might be pretty unstable since it is not yet finished. Plan is, as we mention on last week report, review and finish it during this and next week.
As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter.
Love is in the hair,
the Beardserk team.
ChangeLog:
ADDED: Unlocked Day 6 and 7.
ADDED: Case "BANK HEIST".
ADDED: Case "RIOT MURDER"
ADDED: Added Demonstration incidents in Day 6.
ADDED: Added Riot incidents in Day 7.
FIXED: Issues in several Cases due to narrative links missing.
FIXED: Issue with Options Menu not showing during interrogations.
FIXED: Text typos in tutorial narrative.
Weekly Report - CW 4 (2018)
Mellow greetings Comrades,
We have decided to go for a more frequent format of updates, starting this week, every weekend we will write a quick report and upload a build with the current status of the project.
This way, we want to set a more constant rhythm of work and delivery, allowing everyone to see more progress and avoid long development times between feature rich updates, even if the updates are minor and sometimes less stable.
This week the development has focused on fixing bugs in narratives and some missing links in between them that were causing inconsistent states on dialogues. We continued also with the development of content for days 6 and 7 of the game, that will close the first chapter of the game and version 0.3, which we plan to have ready for CW 7-6 (2018).
As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter.
Love is in the hair,
the Beardserk team.
Update 4
Mellow greetings Comrades,
Before starting we want to apologize for the long wait. And we want to clarify at the same time that NO, the project is not dead nor abandoned. As in the beginning, we are just as convinced that we can make an great game, with more to it than meets the eye.
2017 has been a very tough winter for the whole team, which began in a phased manner at the beginning of the year and resulted in a sudden blow after our last update (Update 3) in mid-May, which dragged the studio and the project. We are not going to lie, we could have communicated more, but to the economic problems that started in January, due to non-payments of external works whose objective was to finance the project (cash for rent and food), the problems at our homes derived from 6 months without receiving a salary were added, and especially from June to November, we have focused more on rescuing a little our families and our lives and little by little relaunch the study and the project of the situation in which everything was sunk.
We would like to have kept updates more constant even if they were more reduced, but the problems escalation was not the only handicap, since this update includes changes in the game's central mechanics, which have resulted in a rather slower publication than we would have liked. However, we believe we owe each of you our most sincere apologies.
As a result, you will see that this new version has little to do with the previous one, and develops a new mode of history designed with unique and appealing characters, which will help us to become more involved in the experience that unfolds in the game world. Still has bugs and narrative issues of course, but we are back on fight! =D
Please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter.
Thanks for your support and Happy New Year!
Love is in the hair,
the Beardserk team.
ChangeLog:
ADDED: A new story mode.
ADDED: The game is now organized in chapters, days and events of the day.
ADDED: New recognizable characters.
ADDED: More interaction with dissidence.
ADDED: Added goal mechanics to meet before the end of the day.
ADDED: Start of generic interrogatories to unchain specific confessions, clues and secrets.
ADDED: An interrogatory can influence another interrogatory.
ADDED: You can interrogate a person several times.
ADDED: The interrogations can be repeated.
ADDED: Included the filing cabinet sound that was missing
ADDED: Added a clock to the map to clear the desktop.
ADDED: Intro can be skipped.
ADDED: Extended suspects profile, with tabs and more information.
ADDED: Added special story scenes.
ADDED: Support for different Endings.
ADDED: New, more readable fonts.
ADDED: Case "ROBIN HOOD".
ADDED: Case "JEWELRY SHOP".
ADDED: Case "BAD DRUGS".
ADDED: Case "FACTORY FIRE".
ADDED: Case "GARDENER CALL".
ADDED: Several generic incidents.
ADDED: Possibility of losing either by a trap or lack of compliance with obligations.
ADDED: Possibility of modifying reality and imprisoning or releasing at will, as long as the ministry is kept out of suspicion.
ADDED: New documents, packages and letters with which to interact.
ADDED: We have an assistant at our disposal.
UPDATED: Balanced the difficulty in the incident map.
UPDATED: Stabilization improvement in interrogations.
UPDATED: Interrogatories are now more fluid, improved navigation.
UPDATED: Improved font size for better reading.
UPDATED: The interrogatory avatar is better positioned.
UPDATED: We support a greater number of game characters.
UPDATED: The interrogation room has more details and objects.
UPDATED: Avatars of suspects have more detail.
UPDATED: Slight color changes in UI.
UPDATED: Improvement in document management and UI depth.
UPDATED: Improved the tutorial, adding highlighting and more interaction.
UPDATED: Now the game is saved by completed days not actions.
UPDATED: Improved the tutorial, adding highlighting and more interaction.
UPDATED: Rewritten all generic cases.
FIXED: With the map open if an incident is launched the map is refreshed.
FIXED: If an Agent returns from an incident, it disappears from the map.
FIXED: If you kill a suspect he will not appear again in the game.
FIXED: Reduced the volume of in-game music.
Since mechanics are pretty much rounding up, in upcoming updates we will focus on keep adding content to fill out the different game chapters as well as polishing the mechanics we already have at the moment.