Small update has landed with the Turkish language included. Credits go to the Turkish community and HE Software for the translation. Thank you very much!
You can report any problems with the game in the Issues sub-forum.
27 new national teams and improved controller handling
Hi all!
Kopanito has been updated to v1.0.2 with many improvements and some bugfixes. Most of the improvements come from the Community's feedback.
27 new national teams
Yep, we've added another 27 national teams, including Vatican, because why not :)
Africa: Kenya, Somalia, Sudan, Uganda
Asia: Afghanistan, Bhutan, Cambodia, Hong Kong, Kazakhstan, Nepal, North Korea, Pakistan, Yemen
Europe: Belarus, Cyprus, Estonia, Georgia, Gibraltar, Latvia, Liechtenstein, Lithuania, Malta, Monaco, San Marino, Vatican
Oceania: Indonesia, Philippines
This gives 149 teams in total in the game.
Customizable passes
Kopanito comes with two pass types: assisted (default, easier) and manual (when holding Shift/LT). You can read more about passing in the in-game Guide.
The assisted passes can be chained, but pass receiver is vulnerable and it's easier to intercept such a pass. Manual passes allows to use air shots, precisely set pass direction (on a gamepad) and gives freedom when receiving the ball.
From this version it's possible to customize passing by choosing one of the available modes per controller:
Assisted only - making manual passes won't be possible at all, good for kids.
Assisted preferred (default) - assisted passes by pressing A/S keys or A/X buttons and manual pass by holding Shift/LT when passing.
Manual preferred (reversed) - manual passes by default by just pressing A/S keys or A/X buttons and assisted passes by holding Shift/LT when passing.
Manual only - assisted passes won't be possible at all, good for advanced players.
Note: The Manual/Assisted pass toggle key/button (Shift/LT) can be customized in the controller options menu.
Disabling controllers
Added ability to disable specific controllers in the controls options menu. Input from a disabled controller will be ignored by the game. If you have a flight stick or some kind of advanced mouse that registers as a controller, you can now disable them in the game.
Other controller-related improvements:
Pressing any key on a controller doesn't activate it anymore. Spacebar or Start button must be pressed to toggle keyboard or a gamepad. This fixes keyboard being activated when pressing keys in Steam Overlay (e.g. accepting invite).
Direction pad on a gamepad can now be used in the menu and in the game like the left stick.
Updated layout of the controller configuration screens, grouped controls by type, added headings.
Added ability to clear key assigments by pressing Delete/Backspace.
Fixed "Can't connect receiver to a signal" (thanks jose1711).
Other additions and fixes:
Fixed Tesla-copter invisible sometimes during replays.
Fixed the "Cannot set property 'value' of undefined" error (thanks Dontasciime).
No slow-motion when the ball changes direction and isn't heading into a goal anymore.
Fixed black holes after slide tackles in goals on the Indoor and Ice rink stadiums.
User performing goalkeeper's slide tackle takes control of the goalkeeper if he traps the ball (previously random user took control).
Sliding into a goalkeeper with a ball results in a hit state for the sliding player (like hitting a goal post).
Fixed invalid positioning of the ball-magnet's sparks.
Displaying gameplay hints on the loading screen.
Displaying legend under tables in some tournament screens.
Added 6 additional loading screen illustrations.
Another update on 6 April 2017 to v1.0.4
Three more issues were fixed after this news was posted:
Fixed not activating re-connected controllers (thanks muchmore777).
Fixed goalkeeper stuck in goal's post when activating Windmaker (thanks Willem Wonka).
Fixed infinite loading screen in rare cases - invalid Kenya team definition file (thanks dudeinthenorth).
Kopanito has been updated to v1.0 with new teams, one stadium, one new super-move, two achievements and several improvements.
⛄️ The new content for Holidays 2016
Four new teams available in the game: Elves, Reindeers, Santas, Snowmen (the new teams won't be removed after holidays, they will stay forever).
New stadium with an ice surface, similar to the Indoor Stadium. Doesn't change physics of the game yet, but looks cool :kopanitosmile:
🎇 New super-move: Tesla-copter
This is 6th super-move available in the game. It's a flying machine shocking players in radius.
Tesla-copter always follows a player with the ball and allows him to shock other players in radius. There are 4 charges, after using the last one tesla-copter flies away.
Important: losing the ball means also losing control of the tesla-copter!
🥇 Two new achievements
In case you have not enough of the existing ones :)
Bookworm: Read the entire Guide available in the game
Ice Sculpting: Freeze 3 players at once
⚽️ Other improvements since v0.9.5
Goal replays now work in online matches. They cannot be disabled or skipped for now, but they are short, so hopefully it's not a problem.
Added Polish translation. Other translations will come soon.
Fixed shadows in the podium scene after a tournament (thanks Samuel Dodee).
Renamed "How To Play" to "Guide", added more content and made minor tweaks to increase text readability.
Unlocked red and blue classic balls as they may be used on the new Ice stadium.
Fixed player colors on the match summary screen.
Fixed invalid user info on goals after client has disconnected from an online match.
Fixed not being able to activate a controller in the menu using the Start button.
Other minor optimizations: garbage collector activity, packet size reduced for online matches.
Kopanito has been updated to v0.9.4 mainly with bugfixes related to online play.
Rendering of online matches have been greatly improved. Online matches should be now very smooth, all glitches and screen jumps have been minimized with the new net code. Latency should now impact gameplay a little less (but it's still here if playing over long distances). Give it a try and let us know if it works better for you.
It's now also possible to play online in cooperation against AI when creating own lobby.
Other changes since v0.9.2
Added 2 minutes match time option (requested by marciN).
Fixed the Glue achievement not unlocking (thanks ZOOCH716).
Increased time in the Kick and Rush achievement to 15 seconds (thanks ZOOCH716).
Fixed crash or idle state when knocking down a player performing corner kick (thanks aM_).
Kopanito is now more than 2 years in constant development. Everything started back in July 2014. For the first year the game was developed internally and then we decided to hit Steam Greenlight. This is also our first game!
This post is a short summary of the whole Early Access period, which is now ending (and we like summaries). Leaving Early Access is a big milestone for us too.
If you've monitored the game's progress for some time, then this post may give you a better picture of the whole development process overall. Hopefully you will find this lecture interesting.
⚽️ The Idea behind Kopanito
So why to make an arcade 2D football game in 2016? We've started working on the game in 2014. From our research it appeared that there weren't many popular arcade football games available on Steam. And having a choice is a good thing.
Clear inspirations for the game were classics such as Nintendo World Cup (graphics, crazy super-moves), Sensible Soccer and Kick Off (skill-based gameplay). We've spent countless hours on these games 20 years ago :kopanitosmile: So why not to make something similar today?
What does skill-based mean? It means, that you need to learn the game's mechanic over time (like in real life football). You need to work out your precision and reflexes to be a better player. Luck means little in Kopanito. The better player just wins and there aren't footballer stats that can help you. You are the stats. Super-moves also are skill-based, the better you play, the more of them you gain during a match. Some super-moves can neutralize opponent's super-moves.
Kopanito is also a game that we wanted to play. To bring back fun to football games. We've made it with love, working sometimes on weekends or in overtime, being vocal on the forums and responding to the issues reported.
⚽️ Greenlit in 2015
17-26 August 2015
Kopanito is on Steam thanks to the Steam Greenlight process and votes by the community. The 9 voting days were very stressful for us (as probably for most indie devs). You can still see the original Kopanito's Greenlight page and how the game looked like in 2015:
https://steamcommunity.com/sharedfiles/filedetails/?id=499023836
⚽️ Early Access
17 September 2015 - v0.2
Kopanito has been released initially on Windows and OS X (Linux support came later).
At start there were 104 national teams in the game, 7 stadiums, 4 super-moves, practice mode, friendly matches, 7 tournaments and local multi-player. The graphics were a little simpler. There was no higher AI levels, only the beginner AI.
⚽️ Pixel Heaven and Poznań Game Arena 2015
September & October 2015
These are two gaming events organized in Poland. Pixel Heaven takes place in Warsaw and PGA takes place in Poznań (our home town).
It was great time and first occasion to observe how a greater audience react to the game. There were guys playing, kids playing and even girls playing the game and had great fun!
Kopanito got 5 awards during these events: Best Gameplay, Big Bang!, Retro Roots, Revelation and Grand Prix. The last one awarded by the audience votes, the rest awarded by the jury.
Previously only the beginner AI was available, but now there are 3 more, giving a total of four of them: beginner, amateur, professional and legend (the last one must be unlocked).
This was first time when the game was available on Linux and Steam OS.
Kopanito got translated back then to several languages, but later we've decided to remove translations until game's features will 'settle'. Localization support will return soon.
Other stuff added:
► 9 more competitions to complete: Pacific League, Microstates Cup, Central American and Caribbean League, Pan Arab League, Commonwealth Cup, Pan American League, Mediterranean League, Continental League and World League,
► 10 new teams: Angola, Bulgaria, India, Israel, Luxembourg, Morocco, Northern Ireland, Puerto Rico, Republic of Ireland and Thailand.
► The "How to play" guide in the game.
The leaderboards in Kopanito were organized into 4 leagues: Bronze, Silver, Gold and Platinum.
Playing matches (alone or in co-op or online) gives you fame points. Completing match challenges (see the image below) will give you even more fame. The more fame you have, the higher you will be in the global ranking. Advancing to a higher league requires to accumulate given amount of fame shown on the leaderboards screen, different for each league. Each league is also limited in capacity.
Match challenges are additional objectives that can be completed during a tournament match (against AI). There are 31 different challenges in the game as of v0.9. Some examples:
"Do not concede a single goal in a match"
"Score a goal by dribbling past the goal line with the ball"
"Score a goal using the teleport super-move"
"Cancel a super-shot using the ball magnet"
and more...
⚽️ Steam Trading Cards
29 December 2015
Trading Cards, badges, emoticons and profile backgrounds landed on Steam for You to collect :kopanitosmile: Each trading card is a fragment of a greater illustration from a match situation. It took several weeks to paint them by our illustrator.
The Trophies screen got added to Kopanito with 225 achievements to complete (later reduced to 224). Most of the achievements are quadruple (bronze, silver, gold and platinum), so for example winning Oceania Cup on the Legend difficulty level gives you 4 achievements (one per difficulty level). There are 70 unique achievements.
Custom Tournament is a perfect thing for parties with friends. Each friend controls one national team and you organize a cup for them, eg. World Cup, European Cup or Champions League. This is basic, but you can also do more crazy stuff, as there may be more than one human per team.
Custom Tournament can be started in one of the three formats:
League (round-robin) with 4-16 teams,
Knock-out stage only with 4, 8 or 16 teams,
Group stage with knock-out stage with 12-32 teams.
You can specify number of human and AI teams participating and decide how well AI will play. Progress of the competition will be saved, so you can also make longer session or more parties!
The new (back then) Freeze super-move allows you to embed nearby players in an ice-block (except goalkeepers). Note that you may also freeze your teammates too. Frozen players wont participate in the game for some time. You can slide tackle a frozen teammate to defrost him faster.
The ball can also be frozen or, actually stopped, even in mid-air. It's a good method to cancel opponent's shots, including super-shot. Try it for yourself :)
Also action replays got added, activated automatically after goals. It's a side-product of online multi-player which was then in development. Up to last 8 seconds are recorded and can be replayed back.
An action replay also can be processed into a GIF animation. This feature was inspired by the first GIF animation uploaded by one of the community members. Greater collection of player-generated GIFs can be seen on the Artworks section of the Community Hub.
⚽️ Headers, bicycle kicks and manual passes introduced
This update introduced important gameplay improvements. We've added headers and bicycle kicks to the game and modified the ground passes to work similarly to lob passes.
The game got more challenging too by adding manual passes (previously these were assisted). Manual passes require more precision, but also introduced more diversity in pitch situations. Kopanito got even more skill-based. The more you play, the better you are.
The big day has come. It took us a few long months to implement the online modes on an already working game (which is harder to do than doing in it from the start).
You can play with other players around the world in quick match modes: Duel (1 vs 1), Doubles (2 vs 2), Chaos (3 vs 3), Complete (5 vs 5).
The Create Party mode allows to customize an online match by choosing teams, stadium, decide of the match duration and invite friends to play against.
Neat feature is that local friends can participate in online modes too.
⚽️ Indoor stadium
1 September 2016
The new Indoor Stadium has walls around. It means that there are no throw-ins, corner kicks and goal kicks during a match, the game is faster this way. A tournament taking place in this stadium is present in the game too.
Adding this stadium to the game is a direct result of the poll organized in the game's Community Hub on Steam. Thanks everyone for voting!
4 new teams have been added to the game related to Halloween: Vampires, Zombies, Werewolves and Pumpkins.
Corner kicks now allow for more options. You can make a ground pass, a lob pass or a precise shot at the goal.
The automatic (assisted) passes are back in this update but along with the manual passes. Two passing systems give best result and improves depth of the game.
⚽️ Summary
2 years of development in numbers:
10 000+ hours of work
5 400+ code commits
100+ fixed issues reported by you
20 updates on Steam
800 000 000+ fame points achieved by you
The people involved in the development of the game:
Adam Śledzikowski - CEO
Maciej Fedorów - Public Relations
Ted Wennerström - Music & Sound Effects
Paweł Stepanow - Graphics
Paweł Dzierzbicki - Development
Tomasz Grajewski - Development
We would like to thank all the community here on Steam for testing Kopanito and reporting issues, so we could make fixes and improvements to the game over the past year.
Thank You very much! :kopanitorobot:
⚽️ What's next?
Kopanito is leaving Early Access on Wednesday, November 16. There are plans for further development and many new ideas, but it depends on the reception of the game and interest of players. Stay with us and spread the word!
Translations to following languages: German, Italian, Japanese, Polish, Russian and Spanish.
So, if you've reached so far reading this post it means you are interested! :kopanitosmile: Follow us here on Steam and on social media portals (links below) to be up to date. Have fun!
Practice makes perfect.
⚽️ Don't own the game yet?
If you don't own the game yet, or you want to recommend it to your friends, then there is a good occasion now.
There will be a launch discount here on Steam for a week.