Kopanito All-Stars Soccer cover
Kopanito All-Stars Soccer screenshot
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Genre: Sport, Indie

Kopanito All-Stars Soccer

Bugfix release v0.9.2 available



Hi all!



Kopanito has been updated to v0.9.2 with many bugfixes that appeared after the Halloween update. Some fixes have already been made 2 weeks ago (as v0.9.1), but there were no patch notes yet.

Full list of changes since v0.9.0



  • Fixed few crashes when trying to start an online match.
  • Fixed few crashes during a match.
  • Changed AI behavior when it's losing during a match.
  • Fixed the 'e.getSteamId is not a function' error when launching the game without Steam.
  • Fixed wrong position of spots during the team selection phase.
  • Fixed an issue with the ball out of the bounds on the Indoor Stadium (thanks Dirt Devil for the GIF).
  • Fixed startup issues on Linux (thanks Vayw[noparse][Botan][/noparse], Siegvriel, Trainspotting90, void).
  • Fixed players slowing down on a collision with another player.
  • Minor controller-related UI improvements in few places.


What's next?


The big news is that Kopanito leaves Early Access and becomes a fully released title on Wednesday, November 16, 2016. There will be a detailed post published soon regarding the transition and summarizing the whole Early Access period, so stay tuned.


http://store.steampowered.com/app/399820/

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Halloween update brings some cool goodies



Hi all!



Some great new features and improvements have been implemented in the game. Read about them below and have fun playing and mastering your skills. Practice makes perfect :kopanitorobot:


Halloween goodies



You can find few new teams in the game related to Halloween: Vampires, Zombies, Werewolves and Pumpkins.




Local friends in online matches



It's now possible for your local friends to participate in an online match. Multiple controllers can be activated, like in a local match (though there is no guarantee, that you'll be in the same team with your friends).

The shirts at the bottom right corner of the screen display status of connected controllers. The first, yellow shirt represents keyboard, the next one (red) is for the first gamepad and so on.

Press Spacebar to enable/disable the keyboard and the Start button to toggle a gamepad (like in the team selection phase before an offline match).



You can also select multiple online modes at once when searching for a quick match.




Improved corners



Corner kicks now allow for more options. You can make a ground pass, a lob pass or a precise shot at the goal.




Automatic passes are back



Automatic pass is where a pass receiver controlled by AI traps the ball (if possible). This feature is geared towards beginners and kids.

Automatic passes were present in the game few months ago, but then we decided they simplify gameplay, reduced possibilities, etc. and we introduced manual passes.

Actually the current system is an improved version, not exactly the same old pass system.

Automatic passes allow also to queue actions, e.g. pass the ball further or shot at the goal before the receiver traps the ball. Feel free to try this in the practice mode in the game.

Manual passes are in the game as they were before, but now the pass modifier key is required to be pressed to perform a manual pass. By default it's the Shift key on a keyboard and Left Bumper on a gamepad (the same button as used for sprinting, can be reconfigured in the options).

More advanced players are sprinting all the time, so they shouldn't feel a difference in passing.

So, we've combined two passing systems, giving more depth to the gameplay.

Note: Performing a header or bicycle kick on automatic passes isn't possible in most situations, you still need a manual lob pass for this purpose.

Note 2: Trying to beat the Professional or Legend AI using only automatic passes isn't a good idea, feel warned.




A new way of grass wearing down



We've changed how the grass is wearing down in the game. Now each battle on the pitch should give a different result. Grass will become worn in the 'hottest' areas of the field.




Steam Overlay is working again on Windows



Yeah, we know, that working Steam Overlay isn't something special for other games. The base technology that we're using didn't co-operate with the Overlay in the past, but now things are improving.

It also means that Steam Link should work too, but please let us know!


Other changes



  • Updated the list of games on the Browse Matches screen.
  • Changed how fame points are awarded for a match. Awarding fame for online matches too.
  • Improved ball stealing. Now short time in the ball's vicinity is needed to steal the ball if someone is already dribbling.
  • Fixed Commonwealth Cup huge bronze medal on the modes list (thanks +papa+).
  • Another set of fixes regarding players being entangled in goal's net.
  • Fixed few controller connection/disconnection issues (thanks a.).
  • Fixed headers not being counted as shots.
  • Fixed possibility of a corner kick or throw-in on the Indoor stadium.
  • Allowing to change players before a starting whistle (before kick-off, corner kick, throw-in and goal kick).
  • Improved avatar loading in leaderboards.
  • Made match camera slightly faster.
  • Fixed supershot animation's wrong timing on replays in some cases.
  • Fixed too big player names on GIF replays.
  • Fixed possibility of using the freeze and teleport super-moves by multiple players from the same team at once.
  • A lot of other minor fixes, tweaks and optimizations.


http://store.steampowered.com/app/399820/

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Freeze vs Corner kick

https://www.youtube.com/watch?v=GqyhqrA0ymc
The most "useless" super-move in a hilarious action :kopanitosmile: Among other things in development are improved corner kicks. It will be possible to use precise shot directly from a corner.

Also it's very probable that the next update will work with Steam Overlay (at least on Windows, finally).

Stay tuned, v0.9 should land in the next week.

⚽️ Kopanito on IndieDBFacebookTwitterYouTubeOfficial Site

Visual experiment - community input needed

Hi all!



While we're working on a new update, our graphic designer is experimenting with Kopanito's look and feel. Below is a comparision presenting how the game may look in future if the community approves it. That means you! :kopanitosmile:

The new look in our opinion increases readability of the game. Improves locating the ball and your teammates during a match due to the black outlines and stronger shadows. Also it looks better moving than on a picture. We'll also think that increased readability may help new players making first steps in the game.

So please let us know in comments or by rating this news, do you want this change? Does it's prettier to you?


You can enlarge the image.

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Great GIFs from the community



Hi all!


We want to show you some great GIFs created by the community using the in-game generator or other tools (let us know which tools are cool for this purpose!).



"Teamwork" by M416_KSA




"Long swerved shot" by AceSeven




"Long chip shot" by Catwashers




"Fighting alone!?" by FUDO




"Nope!" by Miggoh




"KB" by Caverman




"Barrilete Cósmico" by humblepac



Which one is the best? Share your thoughts in comments and rate them on their details page to encourage authors to make even better ones! :kopanitoball:

Some tips regarding GIF making



  • Kopanito creates rather too large GIFs for some social platforms. You can apply lossy compression on ezgif.com to greatly reduce image's weight.

  • You can pause a match at any time and generate a GIF from the last 8 seconds, so not only goals can be shared!

  • Generated GIF's resolution is 25% of game's resolution. You can press F11 to switch to windowed mode and make the game's window smaller, this way your GIFs will be smaller too (helps if making the animation is taking too long on your PC).

Have fun scoring awesome goals and making cool animations! :kopanitosmile:

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Bugfix release v0.8.1 available



Hi all!



Kopanito has been updated to v0.8.1 with many bugfixes, most of them reported by you!

Full list of changes since v0.8.0



  • Added Indoor stadium and Indoor Cup to the game (see previous news).
  • Reduced possibility of players being stuck in a goal's net (thanks GamBif, Da Pappa, NarcissusLovesEcho, Lee, Frank16Gr and others).
  • Fixed too much zoom in wider resolutions, e.g. 21:9 (thanks Aleksandar).
  • Fixed goalkeeper becoming idle during practice in rare cases.
  • Fixed players running in-place when colliding with goal's net.
  • Fixed no fans on stadiums in rare cases (thanks L!V3RPL).
  • Fixed player avatars appearing on the wrong side of the screen (thanks FUDO).
  • Fixed 'Team not found' error.
  • Fixed too early stopping challenge after a tournament match causing the error "Cannot read property 'progress' of null" (thanks Mamedovic).
  • Fixed cancelling GIF generation not working (thanks FUDO).
  • Improved goalkeeper's behaviour when intercepting the ball.
  • Reduced maximum distance when searching for lobbies (only players in the same world region can be selected for a match).
  • Improved the Indoor stadium: better collisions with walls, ball is more bouncy and has reduced friction. A frozen player shouldn't go through a wall when pushed. Some minor visual tweaks.
  • Fixed extended slow-motion when freezing a player performing super-shot (thanks Servasky).
  • Fixed no slow-motion during replays (thanks FUDO).
  • Fixed unlocking condition for the Continental League, in some cases it was unlocked too early.
  • Fixed 'no texture' bug in tournaments (thanks Sunny/fash).
  • Fixed the "Cannot read property 'name' of undefined' issue with Continental League (thanks planetdestroyer).
  • Fixed framerate issues in team select phase for non-english languages (thanks Richard's_Mustache).
  • Fixed thumbnails in stadium select and ball select widgets on Mac and Linux.
  • Fixed lobby invite button (thanks MonkeyJug).
  • Fixed "g.isP2PPacketAvailable" error (thanks bkno).

What's next?


We're now focused on improving online multi-player functionality. On our TO DO list are among others:

  • Allow activating multiple controllers per client.
  • Allow to select a team in the Create Party mode (this will allow you to play against AI).
  • Restore goal replays in online matches.
  • Expand the Browse Matches screen.
  • Correct fame points calculation for online matches.
  • and more...

Thanks everyone who reported issues and gave us valuable feedback, so we could improve this game. Have fun and report more :)

http://store.steampowered.com/app/399820/

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Indoor stadium



Hello everyone!



First of all, thanks for participating in our poll on the forums regarding walled pitches. We decided to make one indoor stadium for now and give it to you for playtesting. It's available in local and online matches and also we've made a whole indoor tournament. Please give us your feedback regarding this new feature.

There were also some bug fixes:

  • Fixed framerate issues in team select phase for non-english languages (thanks Richard's_Mustache)
  • Fixed thumbnails in stadium select and ball select widgets on Mac and Linux
  • Fixed continental league (thanks planetdestroyer)
  • Fixed lobby invite button (thanks MonkeyJug)
  • Fixed g.isP2PPacketAvailable error (thanks bkno)

As always we encourage you to write on the forums. Your ideas and feedback is what's making this game better.

http://store.steampowered.com/app/399820/

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Online multi-player available now!



Great news!


We're happy to announce that the big day has come: online multi-player modes are available to play in Kopanito! This took a few months of our hard work to complete.

You can play with other players around the world in these modes: Duel (1 vs 1), Doubles (2 vs 2), Chaos (3 vs 3) and Complete (5 vs 5). A match will start when there are at least 2 players ready, so for the 3 vs 3 mode other players will join during play.



Create party and invite friends!


To customize a match completely, select the "Create Party" mode. It allows you to choose teams, stadium, decide of the match duration and invite friends to play against. This type of game is currently always private and invite-only.



To be continued...


It's not the end of online multi-player development. We're working on additional improvements and features. Below is a list of things that will be improved next:

  • Better, more fluid rendering on the client-side.
  • Goal replays not working yet in online matches.
  • Better matchmaking, taking into account players distance (to reduce latency) and skill.
  • Add support for more local controllers in online matches.
  • Calculate proper fame points for all players participating in a match (currently it's broken).
  • Better lobby browsing screen, allow to create public custom lobbies.
  • Playing in co-op against AI.


Cups and leagues


Leagues screens has been improved (see the image below). For completing a cup or league additional fame points are awarded. We've also decided to unlock continental cups and World Cup for beginners.



Supermoves rebalanced


Supershot
It can be deflected by slide tackles and standing players more easily (previously slide tackles never worked actually). Turn rate is increased when controlling the ball. Camera locked to the ball.

Windmaker
Windmaker can now stop the supershot, if it's timed correctly. This makes the Windmaker a little more useful.

Ball-Magnet
Goalkeepers can now catch the ball pulled by the Ball-Magnet most of the time. The tactic of running into an opponent's goal and activating the Ball-Magnet is now lot harder to exploit.

Other changes



  • Corner kicks, throw-ins and goal kicks are all now time-limited to 5 seconds.
  • Fixed the Team Kopanito achievement not unlocking (thanks Don Pedro De La Muerte).
  • Player switching improved: better algorithm, allowing to change player during a slide tackle and a failed header.
  • Fixed slide tackling goalkeepers.
  • Better stadium thumnails in the stadium selection screen.
  • Fixed players glitching during a header when the ball is caught by a goalkeeper.
  • Fixed inverted choices when setting draws for a friendly match.
  • Fixed conflicting global time scale related problems.
  • Fixed AI not recognizing it has the ball in some cases.
  • Fixed AI dribbling in rare cases when a human player is in the team.
  • Fixed goalkeeper kicking in a wrong direction in some cases.
  • Fixed AI making invalid ground passes in some cases.
  • Updated ball textures, rotated balls slightly in thumbnails.
  • Many more other minor fixes, optimizations and improvements.

Kopanito is still in Early Access, so remember that playing online you're testing a feature in active development. Have fun and remember to post any feedback on the forum! :)

http://store.steampowered.com/app/399820/

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Experimental online mode in the BETA branch



Hi All!



Another milestone reached: Kopanito is now playable over the Internet! It's still in development, very raw and laggy, but it's playable now.

If you want to test it, then you need to switch to the BETA branch on Steam (right-click on the game, select "Properties", and then the "BETAS" tab, leave the access code field empty). Currently there may not be many players online, so please invite your friends.

Only 1 vs 1 match is possible right now. Other modes are in development. It's recommended to play against friends who aren't far away to reduce latency. A better lag-compensating functionality is in development.

We continue to work on this, but anyone is encouraged to post feedback on the forum.

Oh, Linux and OS X builds not ready yet, please be patient.

Have fun! :)

http://store.steampowered.com/app/399820/

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Manual passes 2.0



Hi again!



We're back with an update that fixes many issues from the previous update. Many bugfixes has been made, but most important stuff is described below.

Manual passes 2.0



Many of you have complained about this new feature. We are confident, that we want this feature in the game, because it gives a lot more options during gameplay, so instead of stripping it, decision has been made to improve it.

Ground passes are now again on key press, not on release, so they are faster. Kick force is calculated automatically and correction has been made in detecting which teammate is the pass receiver. This greatly improves dynamics of the game.

Ball still needs to be trapped manually, but it's now bigger by 20% and player's trap range has been increased by 33%, so now it should be easier to receive a pass (although some practice is still required).



Goal scored using the new first-touch shot feature and a manual pass into an opponent's penalty area


Shooting on one key



The [noparse][D][/noparse] key and (B) button are now used only for shooting (slide tackle has been moved to a different key, read below):

  • Pressing it quickly with the ball performs a direct shot (always towards opponent's goal).
  • Holding it with the ball enters the precise shot mode.
  • Holding it while running under a falling ball performs an air shot (always towards opponent's goal).
  • New! Holding it while running into an unowned ball on the ground performs a stronger direct shot (always towards opponent's goal).

Swapped controls



We had to move slide tackle to the [noparse][A] key[/noparse] and (X) button and air shot to the [noparse][D][/noparse] key and (B) button due to the above changes, to make things more consistent. To ensure that the game is playable for most of our community we've decided to reset customized controls, so the new keys can work properly. If you've customized your controls, then you'll need to do that again, very sorry!

The new stuff requires getting feel of it and some practice. Please be patient and report any feeback after playing at least a little longer.

If you're one of the people giving Kopanito a negative review just because of the previous update, then consider updating that review.



Notable other changes



  • Fixed no menu screen after losing a tournament.
  • Human-controlled players do not lose the ball when idle.
  • Improved game's behaviour regarding avatar loading when Steam is not running or it's offline (thanks udidthis).
  • Better AI in a human-controlled team when playing on lower difficulty levels.
  • Added AI level icon to the tournament menu screen.


http://store.steampowered.com/app/399820/

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