Yes, we know that you want online multi-player. We've made big progress with it, but it's not ready yet, so please be patient. At the end of June or beginning of July 2016 a playable prototype should be available for testing.
A new version 0.7 is now available which introduces important gameplay improvements. We've added header shots and bicycle kicks to the game and modified the ground passes to work similarly to lob passes. This makes the game even more skill-based, so we think it's good especially when online mode will land. More about this below.
Headers and bicycle kicks
You've requested air play and now it's ready to test. Players can now perform crazy headers and bicycle kicks during a match.
To perform one of these air shots, hold the [noparse][A][/noparse] key or (X) button while trying to stay under a falling ball. Type of shot will be selected automatically by the game depending on position of the player relative to the ball. Shot direction is always towards opponent's goal, like in regular direct shots.
Note: this feature is new and may require some rebalancing, so please report any issues or doubts on the forum.
Manual passes
Now ground passes work exactly like lob passes. The longer you hold the [noparse][S][/noparse] key or (A) button the stronger the pass. Kick direction is taken from the [noparse][▲►▼◄][/noparse] keys or (LS). Oh, and you need to receive a pass "manually", as pass receiver won't automatically run towards the ball.
This change makes the game a little more challenging, requires more precision, but also introduces more diversity in pitch situations. Kopanito is now even more skill-based. The more you play, the better you are. Hopefully this will make online multi-player more fun.
Note: this feature is new and may require some rebalancing, so please report any issues or doubts on the forum.
Other changes
Added introductory text and a new section Qualifiers to the leaderboards screen for new players.
Awarding fame for friendly matches.
Significantly reduced possibility of players being stuck in goal's net.
Revisited AI skill: made Amateur AI less accurate, made Professional and Legend AI a little worse at play, restored Beginner AI playing better when losing, otherwise it was too easy.
Displaying Steam avatar and username in game's footer.
Increased minimum fame required to advance to the Gold and Platinum leagues, respectively to 500 000 and 1 000 000 points.
Select widgets in menu now have titles.
Revisited how draws are handled in tournaments.
Disabling screen saver on game's start (thanks Sigz).
Updated icon of the teleport super-move.
Fixed crash when disconnecting a gamepad during a match (thanks el_Barto).
Ball now bounces off players that are hit on the ground.
Fixed invalid images/animations inside some alert messages.
Fixed crash when pressing [noparse][Esc][/noparse] during the loading screen.
Moved the Asia Cup to be before North America Cup on the game modes list.
Improved ball trapping, fixed some inconsistencies here, reduced a possibility of a ball passing through a player.
Removed the "Skilled" achievement.
Goalkeeper improvements:
Goalkeeper can catch the ball and perform slide tackles when "returning home".
Fixed shaking and walking in place.
Fixed goalkeeper being idle in rare cases during a match.
And as always many more minor tweaks and fixes was made.
Known issues
No Steam Overlay. It stopped working on Windows (it still isn't working on OS X and Linux too).
Incomplete translations. We've decided to not bother our translators until the game is complete to simplify things and reduce costs. Please use english language for now.
In rare cases there may be no fans on the stadium, only empty seats. If you experience this, then please report on the forum.
Note: please don't report issues as comments to news, because we can't respond or track them. Use Steam forums. We're reading all posts, even if we don't respond immediately.
Oh, and do not forget to infor your friends about the sale, Kopanito is now 70% off!
We've cool new features for all who aren't participating in the beta. There is a lot of players who decided to stick with the older v0.5, which was faster and more stable than v0.6 for some time. Until now, as we've decided to push this new version to all players.
The game should run very fast, actually smoother than ever. If your monitor has high refresh rate, then the game will render at this rate. Please report if it's not on the Kopanito's forum.
If you're participating in beta, then the latest changes are listed at the end of this news.
Freeze super-move
This is the fifth super-move in the game. It allows you to freeze players in radius (except goalkeepers) around the current controlled player. The longer you hold the super-move button (E key or LT button), the bigger is the radius of freezing. Note that you may also freeze your teammates too. Frozen players wont participate in the game for some time (depending how close they were to the freezing player).
This super-move can be used both offensively and defensively. You can freeze opponent's defenders to make it easier to score a goal for example. The ball can also be frozen or, actually stopped, even in mid-air. It's a good method to cancel opponent's shots, including super-shot. Try it for yourself :)
You can also slide tackle a frozen player to defrost him faster.
Action replays
They activate automatically after goals, but can be started manually from the pause menu. It's a side-product of online multi-player, where game state recording is needed. Since we're recording a match, we though it would be great to able to replay it. Up to last 8 seconds are recorded and can be replayed back. Note that replays aren't exact, pixel-perfect recreation of a given situation, but rather a very close approximation. This means that sometimes things may be broken during a replay (we'll fix this in future).
GIF generator
This feature allows you to create a GIF animation from an action replay. This was inspired by the first GIF animation uploaded by FUDO. We think it will be great feature to share all cool and funny stuff you do during a match.
Note: This feature is very experimental. It's good, but not perfect. GIF generation takes up to a few minutes to complete, so please stay patient. Generated animations are currently heavy (5-8 MB) and not so smooth. This will be improved in future assuming players' interest.
We encourage you to share your GIFs here on the Artworks section of the Community Hub or anywhere else you like around the web.
Example GIF animations:
Legend AI
This fourth difficulty level was previously hidden. We've decided to show it, but leave locked. Unlock condition is visible when starting a new cup or league.
Online multi-player
When? Possibly at the beginning of June 2016 alpha testing will start.
Full list of changes between v0.5.2 and v0.6.6
Improved a little appearance of the stadiums available in the game. Grass is more bushy, prominient, colors have been adjusted. Fans are now closer to the pitch. Other small changes were made too, hope you like them!
Resigned from inverting swerve direction when targeting the left goal. Many players requested this, so now you have it and we'll see how it goes.
Improved rendering of the clock's digits during a match.
Increased speed of the camera to follow the ball better.
Fixed error when loading the game in some rare cases "ENOENT: no such file or directory, open '**/messageformat.js'" (thanks Renzo via email).
Preserving leaderboards statistics when player's profile is reset (thanks Bro).
Fixed truncating replay buffer after each goal "Cannot set property 'elapsed' of undefined" (thanks MonkeyJug and pimmey).
Fixed unwanted whistle sound after a replay and restarting cheering sounds (thanks FUDO).
Fixed invalid camera zoom after replays.
Fixed invisible in-game menu at match start (thanks Skaery, MonkeyJug and FUDO).
Fixed crash when an unsupported language was specified in player's profile.
Fixed players dropping the ball during throw-ins.
Fixed not resuming match after a replay in some cases.
The Beginner AI doesn't increase its playing level when losing. Now it should be easier for newcomers.
Fixed time slowing down when passing to own goalkeeper (thanks kusmierek).
Moved the achievement notification to the left side of the screen.
Fixed AI level icon on the match summary screen.
Playing whistle sound on goals (thanks FUDO).
Fixed the supershot achievement "Cannot read property 'receiver' of undefined" (thanks Skaery).
Fixed the double slide hit challenge.
Fixed rare crash during gameplay "no ball here".
Fixed creating a texture in the fans module before renderer is created.
Added gameplay options menu with ability to toggle goal replays, goal celebration and AI indicators.
Players can now "collide" with goal's net.
Fixed left side of the leaderboards screen flickering when the table on the right side is scrolled.
Changed labels on the draws button in the friendly match settings menu from "On"/"Off" to "Draws Allowed"/"Golden Goal".
Fixed always activating keyboard in the practice mode. Now the controller last used in menus is activated by default.
Displaying most important keys at the bottom of the screen in the practice mode.
Limited number of players to only one in the practice mode to simplify things (so we could display only one set of most important keys).
Fixed extracting dynamic libraries to the OS temporary directory, which prevented the game from running in some cases (thanks mr_auer).
Corrected the Super-shot achievement to better detect scored goals (thanks Skaery).
Corrected typo in the Team Work challenge description (thanks Monkey Jug).
Small accuracy improvements in AI shooting with the precise shot.
Changes between v0.6.5 to v0.6.6 (for beta participants)
Added walking, by default Ctrl key and RB button (suggested by MonkeyJug).
Sped-up GIF generation, using all CPU cores for this task (f you have 4 cores, then a GIF should generate 4 times faster).
Improved grass colors of some stadiums, reduced brightness, increased contrast.
Fixed missing labels on buttons in high resolutions (thanks H.o.W-Umbrella and others).
Better collision detection between goal's net and ball during replays.
Fixed crash when disconnecting controllers (thanks MonkeyJug).
Improvements in camera movement.
Known issues
No Steam Overlay. It stopped working on Windows (it still isn't working on OS X and Linux too).
Incomplete translations. We've decided to not bother our translators until the game is complete to simplify things and reduce costs. Please use english language for now.
In rare cases there may be no fans on the stadium, only empty seats. If you experience this, then please report on the forum.
Note: please don't report issues as comments to news, because we can't respond or track them. Use Steam forums. We're reading all posts, even if we don't respond immediately.
Kopanito have been updated to v0.6.5 in the beta branch. Changes in this version:
Made the Linux build to work again.
Resigned from inverting swerve direction when targeting the left goal. Many players requested this, so now you have it and we'll see how it goes.
Improved rendering of the clock's digits during a match.
Fixed issue with lost progress since last build (regression).
Increased speed of the camera to follow the ball better.
The game should run ultra-smoothly. We encourage everyone to test the beta branch and report if something isn't working properly and there are no regressions. Technical issues are most important.
Right-click on Kopanito in your library, select "Properties", and then in the "BETAS" tab you can change branches. No password required, leave the text field there blank.
Note: please don't report issues as comments to news, because we can't respond or track this. Use Steam forums. We're reading all posts, even if we don't respond immediately.
We've uploaded a new build to the beta branch on Steam (Windows and OS X only). The version 0.6.4 contains updated base technology on which Kopanito is build. It should be faster (at least on Windows) and there shouldn't be any performance drops during matches. We haven't tested it thoroughly, because we wanted to publish it before the weekend.
Anyone is encouraged to switch to the beta branch (no password required) and post feedback on the forum. Please pay attention to these issues:
Performance of the match engine, occasional frame rate drops.
Audio playback, stuttering or missing sound effects.
Missing texts in the menus (wrong translations doesn't count).
Any new crashes.
Known issues
No Linux build yet. We had some technical difficulties regarding the Linux build, so it's not updated and remains at v0.6.3. We'll solve this in a several days.
No Steam Overlay. It stopped working on Windows (it still isn't working on OS X and Linux too).
In rare cases there may be no fans on the stadium, only empty seats. If you experience this, then please report on the forum.
We'll be very grateful for any feedback, it helps us to make Kopanito stable and fast.
We've a small update for you! Our artist improved a little appearance of the stadiums available in the game. Grass is more bushy, prominient, colors have been adjusted. Fans are now closer to the pitch. Other small changes were made too, hope you like them! :)
The update was released as two versions at once: v0.6.3 (beta branch) and v0.5.2 (default branch).
In the 0.6.3 (beta) branch additional fixes were made:
Fixed error when loading the game in some rare cases "ENOENT: no such file or directory, open '**/messageformat.js'" (thanks Renzo via email).
Optimized collision checking between players and goal's net.
Preserving leaderboards statistics when player's profile is reset (thanks Bro).
Since there are a lot of new players in the game due to sale, we've decided not to scare them off with an unpolished build, so we've rolled back to v0.5.1, which runs smoothly.
The performance problems in the v0.6 are not solved yet and won't be for some time, because it's a very complicated issue. Very sorry for that! To implement game state recording for goal replays we needed to turn parts of our code upside-down. These changes were needed for the online multi-player support and more such changes will be made in future. And it doesn't matter what GPU you have, this issue is unrelated to GPU performance.
The latest version 0.6.2 is still available in the BETA branch on Steam, you can switch to it freely, no access code required. Now you have a choice.
We're currently working on the online multi-player (friendly matches). This is our current priority. A lot of people asked about this, some even made negative reviews about missing such feature :)
We've made big progress with game-state recording, as seen in the replays feature available since v0.6 (some regressions too, but these will be fixed soon). Now it's time to send this recorded state over the network.
Hopefully a playable prototype will be available sooner than June 2016, when the game will exit Early Access on Steam. Just wanted you to be updated.
Kopanito has been updated to v0.6.2. This is another bugfix-only release with no new features.
Full list of changes:
Fixed truncating replay buffer after each goal "Cannot set property 'elapsed' of undefined" (thanks MonkeyJug and pimmey).
Fixed unwanted whistle sound after a replay and restarting cheering sounds (thanks FUDO).
Fixed invalid camera zoom after replays.
Fixed invisible in-game menu at match start (thanks Skaery, MonkeyJug and FUDO).
Fixed crash when an unsupported language was specified in player's profile.
Fixed players dropping the ball during throw-ins.
Fixed not resuming match after a replay in some cases.
The Beginner AI doesn't increase its playing level when losing. Now it should be easier for newcomers.
As always, please report any feedback on Kopanito's forum here on Steam.
Frame-rate issues not solved yet
Sorry for that, but we're still working on this non-trivial issue. Many of you have reported stuttering on your high-end GPUs. Unfortunately it's not related to GPU performance at all. Please be patient, as hopefully v0.6.3 will land soon with a fix.
No translations or invalid ones
We've decided to not bother our translators until the game is complete to simplify things and reduce costs. Please use english language for now.
Kopanito's team is back with some cool new features in v0.6 and new yet-unseen bugs (regressions)! We've worked hard past 2 months modifying most of our rendering code towards promised online multi-player. There were a lot of necessary changes in the game's code, so it's very likely that many things got broken in the process. But we think that anyway the game is reasonably stable and all regressions will be fixed in future. Now about the new features.
Freeze super-move
This is the fifth super-move in the game. It allows you to freeze players in radius (except goalkeepers) around the current controlled player. The longer you hold the super-move button (E key or LT button), the bigger is the radius of freezing. Note that you may also freeze your teammates too. Frozen players wont participate in the game for some time (depending how close they were to the freezing player).
This super-move can be used both offensively and defensively. You can freeze opponent's defenders to make it easier to score a goal for example. The ball can also be frozen or, actually stopped, even in mid-air. It's a good method to cancel opponent's shots, including super-shot. Try it for yourself :)
You can also slide tackle a frozen player to defrost him faster.
Action replays
They activate automatically after goals, but can be started manually from the pause menu. It's a side-product of online multi-player, where game state recording is needed. Since we're recording a match, we though it would be great to able to replay it. Up to last 8 seconds are recorded and can be replayed back. Note that replays aren't exact, pixel-perfect recreation of a given situation, but rather a very close approximation. This means that sometimes things may be broken during a replay (we'll fix this in future).
GIF generator
This feature allows you to create a GIF animation from an action replay. This was inspired by the first GIF animation uploaded by FUDO. We think it will be great feature to share all cool and funny stuff you do during a match.
Note: This feature is very experimental. It's good, but not perfect. GIF generation takes up to a few minutes to complete, so please stay patient. Generated animations are currently heavy (5-8 MB) and not so smooth. This will be improved in future assuming players' interest.
We encourage you to share your GIFs here on the Artworks section of the Community Hub or anywhere else you like around the web.
Example GIF animations:
Legend AI
This fourth difficulty level was previously hidden. We've decided to show it, but leave locked. Unlock condition is visible when starting a new cup or league.
Other changes
Added gameplay options menu with ability to toggle goal replays, goal celebration and AI indicators.
Players can now "collide" with goal's net.
Fixed left side of the leaderboards screen flickering when the table on the right side is scrolled.
Changed labels on the draws button in the friendly match settings menu from "On"/"Off" to "Draws Allowed"/"Golden Goal".
Fixed always activating keyboard in the practice mode. Now the controller last used in menus is activated by default.
Displaying most important keys at the bottom of the screen in the practice mode.
Limited number of players to only one in the practice mode to simplify things (so we could display only one set of most important keys).
Fixed extracting dynamic libraries to the OS temporary directory, which prevented the game from running in some cases (thanks mr_auer).
Corrected the Super-shot achievement to better detect scored goals (thanks Skaery).
Corrected typo in the Team Work challenge description (thanks Monkey Jug).
Small accuracy improvements in AI shooting with the precise shot.
A lot of other fixes and minor improvements, but some regressions too.
This is not an April Fools' Day joke, in case you are wondering :) Thank you and have fun!