We’re proud to announce that Krai Mira: Extended Cut is available right now on Steam. The enhanced version includes tons of new content that rebuilds the formula of the game.
This old-school production by TallTech Studio, styled after the genre’s classics, is getting a spectacular amount of improvements thanks to this special version of the game.
- interactive help and tips
- improved inventory and UI
- new items, including high level armor and advanced cures
- new random encounters
- new localizations (French, Polish, and German), new dialogues
- improved AI
- new locations: the monastery, catacombs, “Lake” laboratory complex, ancient ruins, and more
- bug fixes
- option to continue your adventure after completing the main quest
- 3 different game endings
Krai Mira: Extended Cut will be out April 4, 2017
This Extended Cut version of Krai Mira features rich new content that promises to enhance the experience as the developers implemented interactive help and tips, new inventory view and UI adjustments. Players will find many new items, including high level armor and advanced cures. Players will also meet more dangerous creatures and much more random encounters.
At the same time new localizations (French, Polish, and German), tons of new dialogue lines, and smarter AI will be added. New locations are waiting for you: the monastery, catacombs, 'Lake' laboratory complex, ancient ruins, and more.
So you can be sure of the fact, that Krai Mira: Extended Cut is carefully polished – the developers also took care of bugs, balance and optimization fixes. And, most importantly, now you'll be able to continue your adventure after completing the main quest.
Krai Mira: Extended Cut will be available on Steam for 11,99 EUR / 12,99 USD / 9,99 GBP.
Extended Cut version is coming
We are happy to announce that our work on the Extended Cut version is completing.
- English dialogues, names and other texts were improved
- New localizations: French, Polish, German
- Completion of the main quest
- Interactive help
- Improved AI
- New locations: Monastery, catacombs, laboratory complex "Lake", ancient ruins, Stone Valley, and others
- New random locations and mobs, caravan robbers
- New inventory items
- New dialogues
- New NPC-followers
Patch 27.10.16
+ Fixed bug with caravan in Terminal location
+ Fixed Shader for hidden walls
+ Fixed bug with inaccurate flamethrower attack on dogs
+ Removed random traders from caravan locations
+ Fixed bug with price for caravan guarding
+ Reduced requirements for weapon and armour
+ More chances to skip random encounters (* 1.5)
+ Updated caravan robbers for low-lvl players
+ Removed radiation visual (camera) effect
+ Removed radiation from mutant caravan robbers for low levels
+ NPCs stop when you click on them
+ END TURN on enemies click if current AP < attack AP
+ Help signs in Fort
+ Updated melee weapon's range
+ GUI: font changed
+ Updated dialogues in Fort
+ Updated chances for random loot
Patch 11.10.16
Bug fixed:
+ Oasis underground entrance bug
+ Voice of woman characters
+ Player's Name (was not saved in some cases previously)
+ Items put on character are highlighted in Barter interface
+ Dropped items are stored on location
Updates:
+ Day/Night cycle: increased night illumination
+ Particle effects for some of locations
+ Chance of random loot was changed
+ Random damage for traps
+ More enemy groups variations for random city locations
+ Solar panels on roofs
Locations:
+ New locations: Avia Base, Desert Tower, Nord-West
+ Updated locations: Kafa (new buildings), Matuakau, Fort, Region
Bug fixed:
+ Fixed bug with null loot after flamethrower attack
+ Fixed bug with Matuakau cave
Update 07.08.16
+ Burnt Matuakau location
+ Water traders in Oasis, after cleaning the location from Hatchet's clan
+ "Curse of Taurs" unique helmet
+ Rare items ("Bloodlust", "Admiral", "Tax collector")
+ Dog sniffs out items on location
+ Quest log fixed
Update 31.07.16
+ Intro
+ New (less aggressive) music in Bunker (bar in Forstadt)
+ GUI Quest panel
Improvements and Bug fixes:
+ Friendfire chance reduced
+ 'Doctor' type loot for some random mobs (Black Transplantologists)
+ Russian and some of English dialogues were updated
+ Quest tips updated
+ Followers, caravan traders - intelligence increased to avoid angryOnFriendFire state
+ Several inventory images were updated
+ Door in Fort barracks is opened 24h
Update 08.07.16
+ New random mob group
+ New AI type - bomber
+ Outlaw camp, Cannibal camp locations
Improvements and Bug fixes:
+ Global map: new settlements
+ Fixed navigation bug