Legendary items, Loot text, new enchants, visual upgrades, bug fixes and more!
This update brings up a ton of changes and new additions to the game.
I will highlight some of these in detail. The full list of changes will be at the bottom of this post.
Legendary Items
Over 30 new Legendary Items have been introduced to the game. Each one of them with unique name/skin and powerful effects.
Legendaries have better stats than normal items, more damage/armor/stats. And don't have level, instead they level up automatically when you do. This way Legendary items are always useful even if it dropped early in the game.
They can be enchanted but not recicled.
Bosses drop a guaranteed random Legendary. And normal enemies have a chance to drop one as well.
Loot Text
A new feature that displays the item names inside drop bags.
Uses different colors for each type of item. Blue for Potions, Green for Ingredients, Orange for Weapon/Armor and Purple for Legendary.
This feature is enabled by default. It can be toogled on/off by pressing [ALT] key.
Also it can display item information by mouse over the text and pressing [CONTROL] key.
Left-Click on any Loot Text to pick up the item (stay close).
Life Bars
Another new feature for displaying how much life an enemy has.
This option can be enabled/disabled in game options menu.
Note that in this patch, enemies regenerate life when disengage out of combat.
Crafting
This quality of life change makes crafting more easy, because no longer is required to find an Alchemy table on the map.
Instead, just open the Character panel and click the "Anvil" icon. It will open the Crafting panel.
Note that has some limitation, it cannot be used while in a Boss fight.
Developer Notes
I'm sorry for not updating the game in a long time. As a solo developer I don't have the time or resources I need to make faster changes/testing or creating new content.
Nevertheless, I will continue to working and releasing small patches/hotfixes more regularly.
This patch is the result of months of work. It was planned to be deployed with the new DLC I'm working on, but the progress is going slow, so I decided to make a patch with all the finished changes.
I'm happy to make it a better game.
Have fun!
Changelog 1.3.0
30+ Legendary items with unique and powerful effects
Legendary items level up with you automatically
Normal enemies have a chance to drop legendary items
Bosses drop a guaranteed legendary item
Bosses are now immune to Fear and Petrified effects
Enemies regenerate life when disengage out of combat
New enchants for weapons and armor
Added the option to display enemies Life Bar (Game Options)
Hard and Hero difficulties now reduces player resistances
Wisdom Trials rewards you with a Legendary chest for each completed level
Wisdom Trials Legendary chests have one random legendary item and useful potions
Crafting is now accesible anywhere using a button in the Character panel
Crafting is not available during boss fights
New archivement for completing Wisdom Trials in Hero difficulty
Added bullet trails to Arrows
Increased projectile speed to all Arrows
Map panel scales to fit the interface properly
Chests with items inside have sparkles as indicator
Legendary items always show up first in the inventory
Loot drops have a text display with the name of the item
Loot Text can be toggled on/off with [Alt] key
Pressing [Control] key while mouseover any Loot Text shows the item info
[Left Click] on any Loot Text will pick up that item
Desintegrate animations are now slightly faster
Desintegrate animations don't interrupt other effects like [Elemental Explosion] talent
Reduced enemy density on Earth maps
Reduced enemy density on the second level of Wisdom Trials
Poison/Thorn Bulb enemies no longer drop items when killed
[Strong Arm Bow] now has 10% ignore armor
[Potion of Absorption] shield bonus reduced from 50% to 35%, and duration from 60s to 30s
[Hawkeye] talent damage bonus reduced from 50% to 30%
Bleed Effect now causes ABSOLUTE damage (ignores armor and resistances)
Improved Bleed animation
Improved "Energy Shield" animations
Improved enemy Beholder animation
Improved loading screen visuals
Improved Poison/Thorn Bulb enemy texture and animations
Improved Status text visibility (Burn, Stun, Poison, Frozen, Bleed)
Improved many interface visuals
Improved enemy collisions
Improved many object textures
Improved light map rendering (~50% faster!!)
Improved shaders performance
Improved perfomance and stability on many maps
Fixed main menu camera going outside map bounds
Fixed player stuck relocation on some maps
Fixed talent [Secret Recipe] not displaying the time increase
Fixed items enchanted with [Elementium] removing more than one enchant slot
Fixed picking up items with [Space] key displaying multiple notifications
Fixed some objects cannot interact because "Too far away" message
Kronos and his Soundtrack will be on 80% during this winter sale.
Unfortunetly the next big update with a new game mode will have to wait. I wish I have it for this time of the year, the development is going slow but steady.
Celebrate Halloween 2017 with a 75% OFF for "Kronos" and "Kronos Soundtrack".
I'm still working on the next big update that will contain a new game mode, a dungeon with infinite levels full of enemies, bosses, puzzles and treasures.
Also with changes to the items and some quality of life improvements.
Happy Halloween !!
Wisdom Trials Guide
While I'm working on the next content update, I had some spare time to make a guide for the Wisdom Trials DLC.
I'm sure this guide will help anyone who has been stuck solving this difficult puzzles.
The guide itself does't provide a direct solution to the puzzles. But instead it tells you how to solve them because each new game the solutions are different.
I'm sure it will be helpful.
The development of the new game mode is going slowly but steadily. It's too early to show any screenshots but I will share some information about.
- New game mode with infinite levels
- Each level is procedurally generated
- Enemies no longer drop items, but gold instead
- Gold can be used to buy items in the store
- Player starts with 3 lifes, if looses all cannot continue
- Some levels has puzzles that must be solved to continue
I will post more info and screenshots as the development goes on.
After the Wisdom Trials DLC and many improvements and fixes, now I'm working on a Linux release.
And I'm gonna to release it with a new game mode, all together.
This new mode is still in development, it will be like an infinite dungeon with procedurally generated levels. Full of enemies, treasures and puzzles of course.
I cannot say any final release date, still a lot of work to do. But I estimate between one or two months.
Definetly wanna release it on summer.
Spring Sale + Update 1.2.0
This big update contains many improvements and fixes. Also includes the new Wisdom Trials DLC for everyone. And to celebrate it, the game and the soundtrack will be on sale for the rest of the month! Enjoy!
You can start a Wisdom Trials game by going [Main Menu -> New Game] and select the game mode (Story or DLC), then select a difficulty setting and an empty slot to save the game.
Changelog
Wisdom Trials DLC
2 hours of gameplay
6 new maps and new boss
Challenging logic puzzles
Parallax backgrounds (no more boring black)
Player directional mouse animations (attack, movement)
Lime enemies now drop a slowing goo on death
Sparkles animation on doors with map transition
Improved shaders quality and performance
Improved pathfinding algorithm
Improved many projectile textures
Fixed bonus damage stacking with [Bloodlust] and [Spell Strike] talents
Fixed a bug with archer enemies doing no damage
Info - Wisdom Trials DLC
This DLC will be released 14th April, in about two weeks. It will be free and available for everyone.
Adds a new game mode (independant from "Story Mode") with 6 news maps focused on puzzle interaction and solving.
It will have a new Boss fight at the end of the Trials, if you pass them all.
The puzzles will be the most difficult in the game yet. They are challenging but not impossible.
Also, the DLC will come along with a game update with a few visual and technical improvements.
Will you pass the Wisdom Trials?
Find out 14th April.
What's Next?
During the game development, many puzzles were cut off due to beign too hard and complex and never passed the concept phase.
Nevertheless, some of this puzzle concepts are really interesting and clever. So I decided to re-design them and make a full puzzle maps. They will be hard but not impossible.
Maybe even add a few new items like weapons/potions/arrows.
It will be released as a FREE DLC for everyone early-mid April.
I will post more information in a couple of weeks.
Thank you all.
Update 1.1.3 + Russian Language
I'm glad to announce that the game have been fully translated to russian. This patch includes the new files along with a couple of fixes.
The language can be changed in [Main Menu] -> [Options] -> [Language]
And regarding game balance, enemies die too fast at higher levels. So I've added a progressive armor values that scales with the enemy level. The enemy level is the same as the player, except for bosses.
And sorry for not reply all the comment/questions. My personal life is a bit messy right now.
Changelog
Russian language added
Enemies gain 1.5 plus armor each level, for a total of +30 at level 20
Fixed rare bug: enemies attack at higher speed than normal