Minor fix for loading freezes on some devices - very slow connections might still experience what feels like a freeze the first couple of times the app runs - this seems to be an issue with the third-party game engine we are working on. We will have a workaround for this in the next update.
Apr 8 Hotfix
Hotfix for a few bugs, along with new deploy animations for higher cost units!
- Tapasya correctly buffs +4/+4 to damage/health instead of +8/0 - Fixed freezes in between turns - Fixed lightning bolt animation freeze - Card previews now show unit armour - Quartermaster no longer buffs soma on the same turn - Bheem's 3rd copy of Tree Hurl has been replaced with a copy of Punch (Surpanakha replacements next patch!)
March 4th Update
- Bug fixes: Fortune wheel freeze in store page; Guru buffs causing desync/freeze if guru was stunned; Buffs/debuffs applied on death were causing desync when multiple units die together; Provoke targeting UI now excludes counter-immune units - New VFX: Several spells, new burn effect, new loading screen for non-game scenes - Arjun: Steady Shot can attack enemy hero; +1 armour; Execute costs 4 (-1); Thunderstorm costs 6 (-1) and Pierces; Savyasachi deals 3 damage (+1) - Property icons and descriptions added: Burns, Commands, Dodge, Mirage, Tapasya - Duryodhana: Assault costs 6 (+1); Laxman costs 3 (+1); Whirlwind does not Smash - Bheem: Feed power now also increases maximum health; Roar cost is now 8 (+3); ; Provoke no longer targets units that stun - Surpanakha: Death Form costs 10 (+2); Charm costs 9 (+2); Charmed Unit cannot attack immediately; starting Claws damage is 1 (-1); Assassin Rakshasa Concealed Weapon property replaced with Dodge - Neutral units: Cavalry damage is now 4 (-1)
Hotfix March 22
Fixed issue with roar cards causing error on deploy. Fixed freezes when timer expired.
Friend Challenge Hotfix
Fixed game freezing when receiving challenges
Major Patch - Mar 18
Hi folks! Thanks to a bunch of feedback from the community, we have made many improvements to the gameplay and UI, as well as fixed several bugs.
- Balancing change: Arjuna counter-damage increased - New VFX for stun, silence and several hero spells - UI improvements: login panel, challenge notification, in-game draw button, deck selection in deckbuilder, friends and leaderboard lists - Panel sizes have been better adjusted for various screens - Fixed bug where withdrawing units (e.g. roar, fear) could be re-deployed for free - Fixed bug where tutorial checkpoints were occasionally getting restored incorrectly - Fixed bug with envy causing error when hand was full - Fixed bug where the buffs that a unit provided would get restored on stun end even if the unit was silenced - Fixed freeze on timed end turn from server - Fixed bug where miraging units were increasing in cost instead of decreasing - Fixed bug where bots had more than maximum copies of a card in their deck
Patch for Mar 3
- Bheem's health loss due to his passive has been removed - Fixed a bug where reaching the max level with a hero was causing the game to not load - Challenge friend now starts a casual match instead of a ranked one - The player accepting the challenge can choose their hero - Fixes to a couple of edge cases for tutorials 2 and 3 which were causing them to freeze - Matchmaking is now fairer in terms of dharma range - this does not affect friend challenges
Hotfixes Mar 1
We've fixed a bunch of further issues based on your feedback and our error logs:
- Card reward display issue on the fortune wheel - Username feedback was not being displayed correctly - The fletcher unit was not reducing cost of bow units - A few buttons were playing audio even when SFX was muted - In a couple of rate cases, the armour going beyond a certain value was causing a server-client mismatch
Hotfixes for Server Errors/Desyncs
Thanks a ton to all the new players who tried the game in Early Access and have already dropped us your feedback! A few bugs were identified and are being immediately squashed:
- Bheem's Feed power had a client-server mismatch. This is fixed. - Battle Stomp (Bheem) and Lover's Spat (Surp) were causing server errors - this should no longer be the case. - Brothers-in-Arms (Duryodhana) was occasionally causing issues when the spawning unit's row was full: this is fixed now. - On Story Mission 4, Karna's Hero Power was causing a server desync in a few cases - this has been addressed.
Hotfix for lobby not loading
Hi - due to our previous hotfix, we introduced an error due to which the lobby was not loading correctly. This is now fixed.