Kurukshetra: Ascension cover
Kurukshetra: Ascension screenshot
Genre: Strategy, Adventure

Kurukshetra: Ascension

Loading Fix Apr 9

Minor fix for loading freezes on some devices - very slow connections might still experience what feels like a freeze the first couple of times the app runs - this seems to be an issue with the third-party game engine we are working on. We will have a workaround for this in the next update.

Apr 8 Hotfix

Hotfix for a few bugs, along with new deploy animations for higher cost units!

- Tapasya correctly buffs +4/+4 to damage/health instead of +8/0
- Fixed freezes in between turns
- Fixed lightning bolt animation freeze
- Card previews now show unit armour
- Quartermaster no longer buffs soma on the same turn
- Bheem's 3rd copy of Tree Hurl has been replaced with a copy of Punch (Surpanakha replacements next patch!)

March 4th Update

- Bug fixes: Fortune wheel freeze in store page; Guru buffs causing desync/freeze if guru was stunned; Buffs/debuffs applied on death were causing desync when multiple units die together; Provoke targeting UI now excludes counter-immune units
- New VFX: Several spells, new burn effect, new loading screen for non-game scenes
- Arjun: Steady Shot can attack enemy hero; +1 armour; Execute costs 4 (-1); Thunderstorm costs 6 (-1) and Pierces; Savyasachi deals 3 damage (+1)
- Property icons and descriptions added: Burns, Commands, Dodge, Mirage, Tapasya
- Duryodhana: Assault costs 6 (+1); Laxman costs 3 (+1); Whirlwind does not Smash
- Bheem: Feed power now also increases maximum health; Roar cost is now 8 (+3); ; Provoke no longer targets units that stun
- Surpanakha: Death Form costs 10 (+2); Charm costs 9 (+2); Charmed Unit cannot attack immediately; starting Claws damage is 1 (-1); Assassin Rakshasa Concealed Weapon property replaced with Dodge
- Neutral units: Cavalry damage is now 4 (-1)

Hotfix March 22

Fixed issue with roar cards causing error on deploy.
Fixed freezes when timer expired.

Friend Challenge Hotfix

Fixed game freezing when receiving challenges

Major Patch - Mar 18

Hi folks! Thanks to a bunch of feedback from the community, we have made many improvements to the gameplay and UI, as well as fixed several bugs.

- Balancing change: Arjuna counter-damage increased
- New VFX for stun, silence and several hero spells
- UI improvements: login panel, challenge notification, in-game draw button, deck selection in deckbuilder, friends and leaderboard lists
- Panel sizes have been better adjusted for various screens
- Fixed bug where withdrawing units (e.g. roar, fear) could be re-deployed for free
- Fixed bug where tutorial checkpoints were occasionally getting restored incorrectly
- Fixed bug with envy causing error when hand was full
- Fixed bug where the buffs that a unit provided would get restored on stun end even if the unit was silenced
- Fixed freeze on timed end turn from server
- Fixed bug where miraging units were increasing in cost instead of decreasing
- Fixed bug where bots had more than maximum copies of a card in their deck

Patch for Mar 3

- Bheem's health loss due to his passive has been removed
- Fixed a bug where reaching the max level with a hero was causing the game to not load
- Challenge friend now starts a casual match instead of a ranked one
- The player accepting the challenge can choose their hero
- Fixes to a couple of edge cases for tutorials 2 and 3 which were causing them to freeze
- Matchmaking is now fairer in terms of dharma range - this does not affect friend challenges

Hotfixes Mar 1

We've fixed a bunch of further issues based on your feedback and our error logs:

- Card reward display issue on the fortune wheel
- Username feedback was not being displayed correctly
- The fletcher unit was not reducing cost of bow units
- A few buttons were playing audio even when SFX was muted
- In a couple of rate cases, the armour going beyond a certain value was causing a server-client mismatch

Hotfixes for Server Errors/Desyncs

Thanks a ton to all the new players who tried the game in Early Access and have already dropped us your feedback! A few bugs were identified and are being immediately squashed:

- Bheem's Feed power had a client-server mismatch. This is fixed.
- Battle Stomp (Bheem) and Lover's Spat (Surp) were causing server errors - this should no longer be the case.
- Brothers-in-Arms (Duryodhana) was occasionally causing issues when the spawning unit's row was full: this is fixed now.
- On Story Mission 4, Karna's Hero Power was causing a server desync in a few cases - this has been addressed.

Hotfix for lobby not loading

Hi - due to our previous hotfix, we introduced an error due to which the lobby was not loading correctly. This is now fixed.