Kurukshetra: Ascension cover
Kurukshetra: Ascension screenshot
Genre: Strategy, Adventure

Kurukshetra: Ascension

Minor Patch June 5

- Bhishma's power no longer removes silence

Bug fixes:
- Freezes on armored elephant attacks and some unit deaths/mirages
- Units staying on board at 0 health
- Missing card preview images
- In-game stat display errors
- Certain animations holding up gameplay (e.g. river channel)

June 2 Hotfix

Hotfix for following bugs in the last patch:

- Buff issues with mace berserker, Vikarna, vengeful archer
- Feed causing server desync in some cases
- Bheem power was sometimes smashing armour

Minor Update - New Powers and Bug Fixes

Major changes:
- Bheem's power is now Punch: deal 2 damage to an enemy
- Bhishma's power is now Ganga's Touch: buff a friendly for 2 health and remove negative effects

Bugs fixed:
- Freeze due to app backgrounding or opponent not joining
- Bhishma not dying at 0 health
- Bhishma not getting countered on using weapons
- Server errors due to Bhishma's Kaundinya and Surpanakha's Deathform
- Command units not providing charge
- Store and deck button missing from lobby
- Miscellaneous minor fixes

Hotfix 8 June

Fixed several of the freeze and desync issues arising from the last major update.

Hotfix for June 2 Update

Fixed issues with Prince and deckbuilder, along with a couple of other minor bugs.

New Hero Launch + Much More

Bhishma, the All Father is now a playable hero!

Ancient, noble, radiant - Bhishma is from a different era. Generations have passed by, but he endures.

Son of Ganga and a veteran commander, Bhishma controls the battlefield with healing, utility spells and AoE damage. He gets ever fiercer as the odds stack against him.

Feature additions:
- Added 16 new neutral units across 3 different factions:

Nagas:
Residents of the underworld, the Nagas are fearsome to behold and dangerous to face. Once poisoned by their venom, their enemies lose the strength to fight back. Only a select few have entered their realms and lived to tell the tale.

Yakshas:
Travelers who fear the forest roads are right to do so lest they fall prey to the ghostly Yakshas, followers of Kubera. Mystic manipulators of death, Yakshas are terrifying creatures that can bring their slain allies back to life.

Assassins:
Swift and silent, Assassins are specialized in the art of killing. They look to take out enemies even before their presence is known on the battlefield.

- Added New Card Properties:
Poison - Attacks reduce enemy damage by 1 (can stack)
Necromancy - On Deploy, revive the last ally who died
Self Revive - On first death, return to life with full health
Assassinate - Kill an enemy with 2hp or less on deploy

- Updated quests to have easier targets and lower rewards, and adjusted for some incompatibility issues (certain hero-quest combinations were very hard to complete)

- Added loading tips

- Added a toggle to switch off vibrate on Android

- Capped Dharma change after a ranked match at 25

Balance Changes:

Bheem:
Ghatotkatcha: Reduced soma cost to 9, down from 10 and increased health from 7 to 8.

Arjuna:
Reduced Lightning Bolt damage from 6 to 5.
Thunderstorm no longer stuns enemy hero (only Units). Fixed tooltip to mention Pierce.


Bug Fixes:
- Fixed Arjuna penance not buffing damage for weapons deployed later
- Fixed Arjuna counterdamage not increasing correctly in T4 when restored from checkpoints
- Fixed freezes due to Scale Armour and Sniper Rakshasa deployment
- Fixed loading screen freezes on play again or on opponent not joining
- Fixed issue where burn damage on unit death was not being applied correctly to certain units in the row.

Feature Update: Daily Quests!

Big new update!

- We now have daily quests! They can offer you from 50-400 gold on completion (depending on your level).
- Win-Loss gold rewards have been updated. 20 for a win. 10 for a loss.
- New artwork and VFX for several units and spells
- Penance disables Arjuna for correct number of turns
- Power/weapon active status correctly updates when stunned
- Reduced freezes due to server-client inconsistency, on T3 after reset, and on mirage unit returning to hand

Hotfix Apr 22

- Updated VFX for regular slash damage during melee attacks
- Missing images for Mace Berserker, Balarama's Blessing, Siphon
- Side art getting hidden on wide screens
- Bhishma's power was not lighting up if a unit took damage during player turn
- Deckbuilder filters were sometimes acting oddly
- Removed preview on left when card is selected/dragged since it was partly blocking the board
- Shriek animation on opponent now goes in the correct direction

Update for Apr 21

- New Artwork for ~30 Spells and Units
- New VFX for piercing attacks, weapon deployment, properties on unit deploy,
- Surpanakha: Duplicates replaced with new spell Siphon - Deal 2 dmg to ALL units; Heal for total dmg dealt; Claws Damage back up to 2 (+1)
- Sniper Rakshasa: Health buffed to 4 (+1); Added - On Deploy: Destroy a unit with 2 or less health; Removed - Concealed Weapon
- Arjun: Gains +2 damage after Penance (+1); Abhimanyu now has Guard; Airavat is now a Legendary card
- Bheem: Power gives 2 health (-1)
- Neutral: Guru armour reduced to 1; Spy can Dodge; Swordsman Damage increased to 3; all Legendary cards are immune to Fear

Loading Freeze Additional Fix

We have removed the additional downloaded files from the post-install loading to pre-install. The app size is now larger than before but the loading issues on slower connections should now be resolved.