📣 PQube The Official Global Publisher of Kusan: City of Wolves! 🏙️
We’re pumped to share that Korean devs CIRCLEfromDOT have teamed up with us fine folk at PQube to bring Kusan: City of Wolves to a global audience!
This game is all about pixel-perfect visuals, intense fast-paced action, gripping storytelling, and an awesome hardcore gameplay mechanic that will keep fans on their toes. We can’t wait for you to experience it!
Kusan: City of Wolves is coming to PC, PS4 & PS5, Xbox Series X|S, and Nintendo Switch in early 2026.
If you haven’t already, now’s the perfect time to Wishlist, and stay tuned for more updates!
See you in the neon-soaked streets of Kusan!
https://youtu.be/cGS4H46O1F4?si=NqBP1fsEPT0bo3_4
Playtest Reopend
Hello, Veteran Agents of Kusan! long time no see!
We reopened the playtest to celebrate joining the Indie X livestream.
It is not patched from previous version but you can play the build again.
It'll be the last time to play the previous version. We're preparing big updates for the game so it would be good to play the prev version again.
Thank you.
3rd Open playtest ended
Hello, Veteran Agents of Kusan!
3rd Open playtest has ended.
We sincerely thank you for your support.
We are currently reviewing the survey responses you submitted after the playtest ended and compiling the results internally. We will do our best to incorporate your feedback as much as possible.
We are committed to creating a game that meets your expectations. We appreciate your continued interest and support.
Thank you!
Early Access for the 3rd Test
Hello, Veteran Agents of Kusan!
We are grateful to everyone who has been waiting for the test.
Thanks to your interest and support, we have decided to open it early. You can play the game right now on the Steam page!
Even if you haven't signed up yet, don't worry! You can start playing immediately by clicking the 'Request Access' button on the Steam page.😁
The playtest will run until 6:00 PM on August 2nd, and 'Request Access' will be available anytime until the playtest ends on August 2nd.
We always appreciate your interest and support.
We hope you have an enjoyable gaming experience.
We would also appreciate it if you could participate in the survey right after playing!
How to play 3rd Open playtest
Hello, Veteran Agents of Kusan!
Thank you for waiting the playtest.
We have activated the 'Request Access' button on the Steam page.
Visit the page and press the button to join the 3rd playtest from July 19th PST 18:00.
It’ll be opened to everyone who request the playtest.
The test will take place from July 19th PST 18:00 to August 2nd PST 18:00.
The test may be changed depending on the number of participants and the steam environment.
'Request Access' are available until August 2nd, when the playtest ends.
Always thanks for your attention and support.
Showcase in BitSummit 2024!
We’re at BitSummit in Kyoto from July 19-21!
To coincide with BitSummit, we’re conducting an open play test.
This build supports 13 languages, thanks to the support from our community:
- Korean (한국어) - English (영어) - Brazilian Portuguese (Português brasileiro) - French (Français) - Ukrainian (Українська) - Finnish (Suomi) - Japanese (日本語) - Italian (Italiano) - Simplified Chinese (简体中文) - Traditional Chinese (繁体中文) - Spanish (Español) - German (Deutsch) - Russian (Русский язык)
Language support is still a work in progress and may not be perfect yet.
Thank you for your patience and support.
Stay tuned for more updates!
2024.03 devlog
Hello, Veteran agents of Kusan!
The main activities over the past two months are as follows.
- 2 Chapter boss combat - Added ‘pt-br’ language
Please check below for more details!
2Chapter Boss Combat
We set the keyword for the 2nd chapter boss as 'Giant Boss' and began development. During the process, we referenced the 2nd boss from Metal Slug 2, 'Aeshi-Nero'.
The gifs above showcase the patterns of the giant boss we created.
We aimed to depict Jin confronting the spatial pressure emanating from the boss's massive stature, turning it into a combat.
However, some patterns didn't quite mesh well with the game and felt overly monotonous.
So, we're redesigning the rhythm of the boss combat experience and crafting patterns with a faster tempo.
User Translation
After the second playtest, we opened up a user participation translation sheet to seek assistance from those willing to translate.
(You can find the translation sheet on our Discord channel.)
The ‘pt-br’ shown in the image above is one of the translations we received.
We sincerely appreciate your translation support.
However, we are currently contemplating the opening of the translation sheet for chapters that have not yet been released. This is because spoilers could potentially diminish the enjoyment of the game. We would like to hear your thoughts on this matter.
2nd Open playtest ended
Hello, Veteran Agents of Kusan.
2nd Open playtest has ended.
In this test, 5,969 user played our game.
Thank you very much for your participation.
The release is scheduled for 2024 3Q.
Based on the opinions collected so far, we will improve the game and conduct additional the playtests.
Please keep your eyes on us.
Thank you.
PT-BT Updated!
Hello, Veteran Agents of Kusan!😎
🎉PT-BR🎉 has been updated!
Thanks to your support, we were able to add a new language.
All of us appreciate your dedication so much.
The language application may not be good enough now.
It’ll take some time, but we won’t waste your commitment.
Please Keep your eyes on us.
Thank you!
Playtest, 1 more week! and PT-BR suppot next week!
Hello, Veteran Agents of Kusan! 😁
Thanks for joining our 2nd playtest!
More than 5,000 players joined our demo and loved the play.
Thanks to your support, we’ve decided to extend playtest 1 week.
And we’re preparing a patch for the 🎆PT-BR🎆 language next week.
We could add another language to the project thanks to the user translation support.
It might be rough due to our lack of PT-BR understanding, but we wanted to show our response to your support.
Thanks again, and please look forward to the next patch.