Lakeview Cabin 2 cover
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Genre: Strategy, Indie

Lakeview Cabin 2

Big patch of fixes!

Hello everyone!

I went through all the Episodes and did some fixing! I ended up with the longest list of patch-notes I've ever written (maybe some items could've been done in one line but it looks like I work harder if the list is longer!) (JK I'm burning myself out with the work and loving the smell of scorched flesh)

Anyway, here's everything I did this week:


v0.52

Title Screen:

- Added a wobbly effect to the player selection menu, in the industry we call this “juicing”.

All Episodes:

- Changed some stuff here and there…
- The pause menu will now mute the music
- Fixed swinging the melee weapon knocking you out while flying a jetpack
- Made the jetpack flames turn off if the character is using a path
- Made the jetpack flames appear on the right layer when in a hiding place
- Made the horror stab sound effect happen on characters even if they are not the active character (they just need to be close to the active one)


Episode 1:

- Fixed the adults not being able to use the boat
- Made the mess in the kitchen more pronounced
- Added a mop item (this might mess up some save files but I wanted to add a way to clean the kitchen)
- You can now use the hammer to open the gun display
- Trying to start the car after it has been crushed by the tree will now cause an explosion
- Changed some audio in small items to reflect their size
- Fixed a glitch happening when you carry one of the parents into the secret passage between the childrens rooms
- Made the ambient sounds fade in at the start, instead of starting immediately when the level is loaded
- Fixed the audio clipping annoyingly when rattling the cabinet in the shed
- You can now stop the happy guitar music by playing the guitar item yourself
- Made the floating leaves on the lake have more perspective shift
- Fixed some pixels in the background islands
- Added the “puzzle solved” jingle to various places, for sense of pride and accomplishment
- Tweaked the hiding spot in the girls room so it doesn’t mess with the door
- The enemies should now die from beheading with replicator items
- Added a windy sound effect to the top of the treehouse
- Fixed the statue being able to collide with things after it has been placed at the cellar
- Added censors to the bad ending cutscene
- Worked on the basement a bit, will tie things up with an achievement upon release
- Fixed a coloring error in the fathers torso and head sprites when unclothed


Episode 2:

- Fixed the cosplayers still breathing after death
- The meds and booze now increase insanity instead of lowering it, getting hit makes you more sober
- You should now be able to attack the critics to make them escape. This should still be kinda hard to pull off.
- Added invisible barriers to the outside of the Hotel when flying around with a jetpack
- Tweaked the critic animations slightly
- The graphical glitches when on the “group bed” should be fixed
- Removed the tricycle from the level, it causes more problems than anything helpful so I’m putting it on ice for now…
- Gave the machine guns some impact effects and added some smoke (including the ones the bikers use)
- Fixed the shade difference in the skin of the clothed and nude sprites on some characters.
- Lowered the volume and frequency of the player character reaction sounds
- Worked on the newspaper item so it appears more natural when used, got rid of the eyeholes (even though I loved them)
- Added a little fog to come under the teleporting cleaning cabinets
- Gave the portal elevator at the bottom floor better animations
- Added a sound effect for when the floor loses power and the lights shut off
- Added sound effects for the cops sleeping
- Added sound effects for the flies around the biker room doors
- Gave the sleeping cops a snoring sound
- Walt shouldn’t snap to every floor anymore when you go up or down


Episode 3:

- Fixed the episode 1 intro playing at the beginning
- The dog will now go to sleep in the dogbed. It won’t stop it from transforming if it has been “tainted”
- Gave the power generator better sounds
- Added a bubbling sound effect to the blob container

Episode 4:

- Fixed a sprite appearing in front of the drivers head
- Fixed the problem when trying to obtain the Guts sword
- The camera will now zoom back in when selecting a character while driving the truck
- Fixed the episode 1 intro playing at the beginning
- There’s now a small chance for a town to have a shop
- Random chance for cultist to appear during the last few enemy camps
- Fixed a player character becoming unable to do stuff when playing around with the turret
- Hopefully fixed an issue with player 2 trying to use the turret
- Tent interiors should now show the correct sprite
- Fixed the area buildings disappearing during a transition to another area
- Added a sound effect to jumping on the turret
- Added sound effects to getting in and out of the truck
- Gave the NPCs a slight walking sound
- Added a little sound effect to the NPC speechbubbles
- Added gore sounds to the enemies
- Fixed some issues with the enemy music taking too long to be able to start again

Lakeview Cabin 1:

- Made sure the beartrap hurts you instead of the shotgun if you run over it when armed

Fixing stuff!

Hello everyone!

I spent the last week working on the Epilogue and the Apocalypse Bonus, but still managed to exterminate some bugs in older episodes while I was at it.

Here's everything I did:

v0.51(?)

All Episodes:

- Fixed the game getting locked when pressing the ? symbol in the pause menu at some episodes
- Fixed the characters disappearing from explosions
- Fixed the exploded characters having wonky collision

Hub:

- Added places to delete saves for Episode 2 and 4 to the photobooth
- Made it so that the replicator also gets deleted if you delete the save of a beaten level
- Fixed the children disappearing during the portal shift

Episode 1:

- Made sure the cars tires get destroyed when the tree falls on it
- Fixed the microwave starting up immediately after you put an item in
- Fixed a bug causing the ropes to drop another character out of their hiding place when used
- Made the lantern behave the same way in the Bonus level as it does in the actual level
- Fixed a hiding place glitch in the Bonus level

Episode 2:

- Added the sound effect to the Lakeview Cabin III poster. (This will be tied to a trophy later, don’t worry about it for now)
- Gave the bikers a creepy breathing sound effect
- Added a sound effect to using doors
- Added a sound effect to the rats (the animals, not the cosplayers)

Episode 3:

- Made feeding the chickens slightly easier
- Fixed the graphical glitch happening in the Bonus level with the chainsaw chairs
- Added blood splatters to the ground for the Bonus episode when damaged

Episode 4:

- Made sure the fiends won’t slide around when hit in their “pile of bones” phase
- Fixed the default camera for player 2 being different than for player 1

Lakeview Cabin 1:

- Made sure the legs disappear if you get killed on the toilet
- Fixed the flashlight having a weird light that obscured items
- Added a censor bar for your peepee when doing the poopoo


Hotfix! Get your hotfix!

I messed something up with the last build, making the lights have extra blooooom on them. It was really distracting so I had to fix it asap. SORRY!

-Roope

Lakeview Cabin 1 is HERE NOW!

Hello everyone!

So I've been busy lately; I remade the original Lakeview Cabin within LvC2!

You can play it as a demo for Lakeview Cabin 2, OR from within the main menu inside the base game.

I'm so excited to finally get this into your hands! I hope you enjoy taking a trip down the memory lane, I know I did!


Best wishes,
Roope

Another Friday, another patch...

Hello everyone,

Here's a little patch so I can feel a sense of pride and accomplishment!
I hope you have a nice weekend!

-Roope


v0.43

Episode 1:

- Fixed Sharkboys floating problem
- Fixed the shotgun blast being way too powerful

Episode 2:

- Added another item spot to the biker rooms to reduce the clutter that might happen with them

Episode 4:

- Gave facial expressions for the player characters
- Fixed the empty spot in the ? sections.
- Added a new enemy location type
- Fixed the turret glitch that happens when you drop into it when someone is already using it
- Fixed the second player not seeing inside some areas
- Fixed the periscope aim not working properly in coop
- Fixed a problem that happened with enemies and the periscope…
- Added a limit to the poop in the replicator
- Increased the loot chance inside cannibal tents and cargo containers
- The amount of fiends spawning will increase everytime you alert them.

Fixing the Apocalypse.

Hello everyone! I fixed some stuff and wanted to patch the game!

But, I also wanted to take this opportunity once again to invite people to the Lakeview Discord!

Since the game now has all the episodes in it, I will start to focus more and more on polish and bug fixing. And I'm always available on the server, reading the bug report channel, so it is a good place to get your feelings and hopes heard by me!

Maybe there is something that has annoyed you about the game since the start? Something I may have overlooked? Let me know please, it helps me more than you realise!

Anyway... Here's some patch-notes!

v0.42

Apocalypse Episode:

- The truck lights now turn on during the night
- Increased the distance the friendly NPCs need to fall in order to take damage
- Added an unique item for the hanging tree
- Made the watertank in the truck be the fire extinguisher because… Duh.
- Made sure the friendly NPCs attack not so friendly NPCs
- Added more shop variations

Hotfixes for everyone!

Hey everyone. My music career didn't take off in the viral way I hoped, so I'm back to game development... Well anyway! Here's some patch notes!

v 0.41

Episode 4:

- Added a couple of new items into the level
- The replicator cartridges won’t add duplicates to the replicator anymore
- Shopkeepers won’t pick up the bought items anymore
- Changed how close the friendly NPCs follow you
- Added a switch to the friendly NPCs that makes them drop the item they are carrying
- Fixed the items not showing in the catapult scope
- Made sure Player 2 can use the turret and the replicator
- Fixed violence not triggering the… problem.
- Tried a fix for the camera being in the wrong place at the start
- Tried a fix for the possible endless loop with some of the doors

I'm done...

Hey people... I have a big announcement...
So first of, I've lately been feeling like this whole game development shit just hasn't been worth it...
I need new challenges, I feel like I've conquered everything there is to conquer in the game business.

So that's why I'm so excited to announce the launch of my music career!!
Out with the games, in with the cocaine fueled parties at Ibiza!!!

And to celebrate, here is my new hit single: "Raw Emotion"
I tried my best to capture what true and raw emotion really means, and I think I nailed it. Give it a listen:

https://www.youtube.com/watch?v=NrKN3yQvZTg

PLEASE SHARE, LIKE AND SUBSCRIBE! THERE IS PLENTY MORE WHERE THAT CAME FROM!




(oh and by the way, the Apocalypse Episode is now also out)

I'm not dead.

Hey there. Let's see, where to start. Some of you may know, that I have my spouts with depression. I usually try not to mind it, and just keep on going, trying not to listen to the nagging in my head.

But sometimes I just notice myself slipping into this state where I feel like it's not worth it. This whole thing. Life. And then I go into this mental loop of thinking that nobody really cares, so why should I even try, especially regarding uploading a patch.

I mean, I LOVE my work. I love to make games. I might not be the best at it, but I can't stop. I work on the game even when I don't really want to work on the game. I have bad days, I channel those negative feelings into something that represents them in-game.

Buuut... I forget to update the game in the process of that. For instance, this patch has been waiting since Christmas for me to just get it uploaded. I've felt really bad since last month, the holidays didn't really help, and I've just been slowly working on the Apocalypse...

So what I'm trying to say, I'm not dead! Just acting like it.
Join the Discord so you have a more direct way of communication with me!
I'm pretty open about the development and my life. To an alarming degree.

-Roope

PS: Here is the list of changes!

v0.392

Episode 1:

- Fixed the spray can + fire combo
- Added more density to the lake so the characters “swim” again
- Reduced the chainsaw volume
- Made sure some of the items are indeed saveable that for some reason weren’t (gas can, hammer, necklace, etc)
- Fixed the characters getting unplayable if you carry them when they’re… Making love.
- You now lay horizontally on the beds
- The fiend statue should now be unpickable after being placed in the cellar
- Made the child characters hurt their legs again when falling from a height, but now they heal faster than the adults.
- Added some sounds effects to the secret door and the lock in the cellar
- Fixed the bug where a character couldn’t be thrown correctly if they were carrying a weapon type item (this includes stuff like the flashlight)
- Added the familiar sound to those night creepers in the house
- The sockhead enemy now also has a starting weapon
- Added that classic Psycho-screech when hitting downed enemies. As it should be in the Lakeview world!
- Made sure you can pick up the weapons the enemies drop
- You can now use the axe on THAT cabinet
- Fixed the necklace sprite not appearing correctly on children
- Juiced up the car crashing beneath the tree
- The bee swarm can now be killed with the bugspray, and you can even see dead bees falling to the ground
- Made sure the enemies can’t hurt you if they’ve dropped their hurty weapon


Episode 3:

- Fixed the player character getting stuck in the air if they are riding the rooster while the big dog does things to it
- Fixed Walts skeleton look appearing extremely small compared to the other looks
- Fixed Walts beheading animation looping
- Fixed the eggs being melee weapons, now they are throwable again

Mmm what's this?

Hey there! After the dumb little update I did earlier this week, something magical happened. All the other Discord users came forth with similar suggestions, so we decided that this week was NEEDY-WEEK!

A lot of the Discord users got their wishes into the game, regarding the first Episode. So here are some nice new additions to the game, with the cost of my nipples being now all raw and dry!

v0.391

Episode 1:

- Fixed some lingering item issues from a couple of builds back
- Added a couple of interactable points that have no other function than to be a dumb detail (will be adding more of these to every episode in the future!)
- Made some “heavy” items bonk the enemies when thrown at them, like the ladder.
- Made sure you get thrown out of usable spots if being damaged
- Added a switch for the radio that you can use to change channels, instead of them changing when the radio is dropped
- Made the bagpacks work like they do in the hotel, now they drop items only when swung
- Made the lantern work by swinging, not by dropping
- Made the guns point straight ahead when dropped, in case you want to use them as a part of a trap
- The car window now breaks if you get damaged and thrown out of it
- Added sound effects to some items that were missing them (flashlight, lantern)
- Fixed masks and the jetpack not appearing at the correct place when using a hiding place or a similar spot
- Made the half of a sobriety coin at the bar only to be interactable after you’ve removed the booze bottles
- You can now walk on the roof of the mansion (you need the jetpack to get there)
- Added the censoring system to affect the nude calendar in the shed. Added something else to it too ;)

Episode 2:

- Added familiar sound cues to all the movie posters found in the hotel. They don’t do anything else…. Yet…