While updates for Landinar are being worked on, sound and music man Pascal "Antinomia" Boom has been hard at work to bring you the music of Landinar!
The Original Game Soundtrack ‘Landinar: Into the Void’ by Project Antinomia is now available on iTunes/Apple Music, Spotify, Deezer, Youtube and Pandora.
That’s 19 tracks of Epic Sci-fi Music. Check it out now, spread the word!
Fixed Drones not picking up pilots when under 50 fps.
Fixed Bounty fleets not respawning when leaving and reentering the bounty fleet sector.
Fixed Save Games not saving character position and local checkpoints correctly.
Fixed Hack rewards resetting when exiting the hack window by pressing F.
Fixed Repairbay ui starts at 100% again.
Fixed Crash when entering the shipbuilder when building a ship.
Added a better message to the save menu when the player can't save.
Added beam caster and turret descriptions.
Small main menu? Delete GraphicsOptions.xml
With the patch yesterday we accidentally pushed the GraphicsOptions.xml file we used for testing as default setting. This caused the UI to be scaled incorrectly for people who hadn't played the game before.
We quickly resolved this in a hotfix, but for anyone who bought and installed the game between the patch and the hotfix, the problem persists.
If you are suffering from this problem, the easiest way to resolve this is by deleting the GraphicsOptions.xml file.
This file can be found in: ...\Documents\Landinar\GraphicsOptions.xml
Alternatively, you can edit the settings file and change:
0.1 to
1
We apologise for the inconvenience
Update 1.0.0.1 - Controls issue fixed!
In this small update we fixed the major issue of controls locking when exiting a hail dialogue with spacebar. We also improved some other issues and added some icons on the map.
Thanks for your bug reports and patience while we fix these issues. <3
1.0.0.1
Fixed Soft lock after closing hail dialogue with spacebar.
Fixed Settings target fps not saving.
Fixed UI scale snaps on 10%
Fixed Airlock closed when leaving the shipbuilder without constructing a ship.
Fixed Loading lock when starting a new game for the second time.
Added Shipbuilder icon to the station map.
Added Player ship icon to the station map.
Adjusted the price of passenger seats.
Controls locking issue
It appears a major issue regarding controls locking up has popped up in the 1.0 version.
We have identified the problem occurring when pressing the spacebar to power up your weapons during a hail-dialogue.
We're sorry for the inconvenience and it's something that really should've been caught in QA before launch. We screwed up.
We are currently working on a hotfix and expect to have this out in the next few hours.
Thanks for your patience and understanding.
Release 1.0 - Goodbye Early Access!
After 4 years of development, and nearly 8 months of Early Access, we're very proud to announce Landinar: Into the Void has launched out of Early Access!
We want to once again thank all our early supporters who helped us trumendously by reporting bugs, suggesting changes and generally being nice. Both on the Steam forums and our Discord. We couldn't have done it without you! <3
The end of Early Access does not mean the end of development. Just like with our previous game (Convoy), we're looking to continue to support and improve the game.
Due to the accidental increased price last weekend, we're keeping the current (€/$ 15.99) price until this Friday, May 3. After that we're increasing the price to €/$ 19.99. So if you're still on the fence on buying Landinar, now is the time to get it!
Changes:
1.0.0.0
Fixed being able to build multiple cockpits and power generators.
Fixed cargo shops not having correct data on all types of cargo.
Fixed ship misalignment in shipyard.
Fixed shipyard repair system not having the right values when entering the shipyard builder.
Fixed AI auto evade system.
Fixed ejecting cargo creates on wrecked ships clipping through ship.
Fixed audio taking lots of performance.
Fixed pilots can now be picked up by dragging a box.
Fixed drones very slow pick up of pilots.
Lowered passengers price.
Lowered medicine price.
Added new explosion for ships.
Increased the amount of cargo crates that can be found in wrecked ships.
Better culling of ships, improves performance.
Part shop in Durin now sells Mk9 and Mk10 parts.
Update 0.9.9.2 - Added ship colours and a couple of fixes
We have a new update with new ship textures and a bunch of fixes! This update does NOT require a new save, so you can continue your progress :)
0.9.9.2
Added the option to select a ship color/texture in ship builder.
Fixed the prison sector fire not visual.
Fixed the prison mesh not correct.
Fixed the prison door not exploding correctly.
Fixed AI Ships not clearing stats correctly when despawned.
Fixed Prison backdoor accessible before completing prison mission.
Fixed NPC popup message not dissappearing correctly.
Fixed Shops not restocking.
Fixed Engine settings are now saved.
Regarding price increase issue: We haven't heard back from Valve yet... :(
Full story campaign out now! - Full release May 1st
Full story campaign out now!
It’s been an incredible 8 months since we took the plunge into Early Access and we’re super grateful for all the feedback and support we have received.
During the Early Access period we’ve consistently released updates adding new features, more content and lots of fixes, all based on feedback from you, the community.
Since the start of 2019 we released more and more parts of the story campaign in a closed beta, to allow everyone to enjoy the full campaign when it was done without annoying bugs or spoilers.
Today, the story campaign is complete and 99.99%-bug-free™. We're pretty sure you guys will find new and interesting ways to break the game. We're looking to fix all of those as quickly and as best as we can over the next week.
The full patch notes for the update can be found here.
In even more exciting news:
The release of the story campaign also marks the end of the Early Access period for Landinar.
We are very proud to announce that Landinar: Into the Void will be leaving Early Access on May 1st!
If you've been holding off for the full release before you fork over your hard earned money, now is the time to get Landinar at the reduced price!
We will increase the price of Landinar to €/$19.99 on May 1st.
Launching out of Early Access, however, does not mean the end of development! There are still tons of extra features, content and ideas we’d like to realize. You can still help us with that by joining our lovely community on our Discord server.
We want to once again thank our all our community, early supporters and beta testers. We couldn’t have done it without you.
We hope to see you in Landinar space soon.
PSA, concerning the sudden price raise:
It looks like something went wrong on Valve's end. We requested a price change at Valve as per documentation, with the intent that it would increase on May 1st. But apparently and without warning, it got increased overnight... :/
We are terribly sorry for this. We've contacted Valve to try to have this reversed. We will try to keep you posted.
PSA2, concerning the sudden price raise:
After a response from Valve we have managed to get the price back down to the EA price of €/$ 15,99. Again, we are very sorry for this inconvenience. To compensate, we will keep the EA price until Friday May 3rd, even after the full release on May 1st.
Patch notes Beta 9.9.1
Yes, version 9.9.1 is finally here!
We have added everything from the closed beta test into the early access version for everyone to enjoy.
As it has been a while, of course there have been a lot, and I mean a LOT of changes.
Beta 9.9.1
Fixed AI ships that are set to follow the player will now spawn next to the player after a load game.
Fixed NPC text balloons not correctly displaying.
Fixed cargo crates not correctly despawning.
Fixed AI ships object avoiding system.
Fixed bounty boards not being interactable.
Fixed target ship UI not clearing last selection.
Fixed sensor UI creating infinite duplicates of targets.
Fixed AI ships not avoiding some stations.
Fixed doors not in the correct state when loading a save game or when re entering a sector.
Fixed low fps due to infinite loading of ships that don't exist.
Fixed some issues with save games.
Fixed NPC Libuscha Shipyard are not on holiday anymore.
Fixed input settings not displaying the correct key when there is an assignment conflict.
Fixed some dialogs displaying translation keys.
Fixed auto deselect the fire extinguisher when looting a corpse.
Fixed save game not loading.
Fixed bounty board giving unlocked templates.
Fixed rebuilding ship despawns player when entering the old ship to quick.
Fixed tool selection not highlighted.
Fixed several bugs in various events and quests.
Fixed issues where you'd be unable to select the first item on the bounty board.
Added some new AI ship.
Added some new templates.
Added mission markers on the map for all missions the player currently has.
Added new loading screen.
Added version check for save games.
Added better visability for the hail button.
Added left mouse button run towards mouse pointer for the player character.
Added auto run when walking longer then 1 second.
Added some new sounds to the UI.
Added colors to different types of cargo crates in space.
Added async data loading to improve loading speed when starting the game.
Added new texture for pirate ships.
Added a huge amount of story content and missions.
Added several new sectors and stations.
Added fire and extinguishing mechanics on wrecked ships.
Added hacking mechanic on wrecked ships for extra loot/rewards.
Added an option to remove bounty missions from the journal.
Added rank of job missions to the journal.
Improved performance on ships that are on fire.
Improved AI ships memory usage.
Improved hack UI screen.
Improved loading speed even more.
Updated the main menu scene.
Updated The Quadrant Map UI.
Updated the New Game screen.
All AI ships now have a template the player can unlock.
Quest related cargo crates and containers are now persistent.
Interactions with NPC or ship parts can now be done with the mouse.
Reworked the AI avoiding system to be more performance friendly.
Overall performance optimalisation.
Reduced AI cruise missile spam.
Savegames sorting on date now and it displays date and time better.
Rebalance of systems levels.
Rebalanced rewards for several quests
The campaign should now be completely playable from start to finish.
Destroyed ships will now sometimes leave a wreck that can be boarded.
Entering a sector or station will now show a little lore announcement.
Reduced the amount of template and part rewards the player gets from bounty missions.
Story campaign beta test
Hey everyone!
We are implementing the full story campaign for Landinar: Into the Void. As this is a massive and incredibly important update for the game, we want this thoroughly tested before pushing the update publicly. And therefor, Landinar needs you!
Head over to our Discord server to find out how you can get involved in the upcoming beta test. More info on the beta test and how to sign up can be found in #announcements in the Discord.
And don't worry; even if you are not participating in the test, the story campaign will come your way in the near future!