We’re delighted to announce that access to the Consumables update for Landlord’s Super is now available on Steam Early Access. If you have Landlord’s Super already purchased and downloaded on Steam, your game will update automatically. Otherwise, you can purchase Landlord’s Super Early Access here.
The Consumables Update marks our arrival at Version 0.9 which sees the addition of the fruit machine for gambling, an array of new consumables to restore energy and an immersive overhaul of the in-game pub. The Consumables update also includes many new features, graphical improvements, gameplay changes and bug fixes.
Overview & full patch notes below:
NEW CONSUMABLES
Work harder for longer with an array of new consumables. Purchase snacks and drinks from the Anchor Tavern and store them in your pouch to consume while on the job. Working overtime becomes easy, just keep an eye on your waistline.
FRUIT MACHINE GAMBLING
There’s now even more ways to finance your constructions, if you’ve the bottle to risk it. Find the fruit machine in the Anchor Tavern, add in a few coins and try to gauge whether the machine is ready to pay out with the all new Fruit Machine Gambler. The Fruit Machine acts just like the gambling machines of old! Cor, nice.
GRAPHICAL OVERHAUL
The characters of Sheffingham has had a tart up and look better than ever. With all new animations, unique eyes and teeth, and a general clean-up, the characters feel more alive than ever.
The Anchor Tavern has also had a renovation. The furniture art has been completely redone to match the fidelity of the rest of the game. TV’s have been installed for players to check in on the weather. Speakers have been fitted that play music during the opening hours and the Fruit Machine offers another great reason to visit.
New Rain effects and more also add to the depressing sense of being stuck in Thatcher’s Britain.
& MUCH MORE
Hangovers, more additional construction services and more detailed in the change list below.
Change List
Landlord's Super 0.9 Update (The Consumables Update)
New Features
Added a Fruit Machine (Slot Machine) to the Anchor Tavern
Lintel colliders now enabled on load even if the window isn’t secured
Lintel colliders now enabled on securing of the window
Fixed issue that could spawn multiple job tickets for the same job
Fixed issue where selling a house to the council build with brick no-fines could hang the game
Fixed soft-lock caused by exiting the “turn around” bubble
Renamed “Curved Slate” to “Crescent Slate” to avoid confusion with Curved Slate item group
Fixed players able to pick up secured plasterboard
Can now repair plasterboard with plasterboard again
Thanks, and have fun! Greg
InDev Patch 0.09.02
0.09.02 (Testing Branch & InDev Branch)
Sobriety can no longer go above 100%
Can no longer place empty food items into the pouch
Consumables can no longer be selected while notebook is opened
Empty consumables are no longer saved or loaded
Fixed issue where one of Tamsin’s intro dialogues would use the old drink service system
Fixed player not drying correctly after rain had stopped
Fixed issue where player urine could make foundations appear invisible
Fixed UI issue with cement mixture amounts
Fixed a UI render issue that could leave item UI on screen
Fixed misspelling of “Dishwahser” to “Dishwasher”
Player will no longer hiccup or vomit when game is paused or in non-movement states
Fixed Single Mattress reading “Shower” in the catalogue
Fruit machine digital display should now correctly reset on new day
Fixed NPC speech bubbles not appearing when they have something to say
Fixes for the current InDev branch. Hoping to get it into the main branch by the end of the week. Let me know if I've missed anything.
Thanks, Greg
September Dev Log (Consumables, Fruit Machine)
The following post is taken from our blog. For previous updates, please visit our website.
September
Month 28 of Landlord’s Super Early Access.
The Consumables Update for Landlord’s Super is now available for testing in the InDev branch on Steam. The update contains new consumable drinks & food, graphical overhauls to the Anchor Tavern and in-game characters, the ability to gamble money on the fruit machine, new Mitchell construction services, the possibility to suffer hangovers, and much more.
New Consumables
With the Power Tools update enabling players to complete their construction projects faster, the Consumables Update aims to keep players building longer.
By introducing new new food & drink options, and also the ability to carry these consumables in the tool belt pouch, players will be able to restore energy easily throughout the day. Allowing them to work harder for longer, just make sure not to overdo it, otherwise you may suffer a hangover.
New consumables include:
Bottles of Landlord’s Super & Doyle
Shots of whiskey, vodka & rum
Bottles of whiskey, vodka & rum
Glasses of red, white & rosé wine
Bottles of red, white & rosé wine
Packets of fish, bacon & pork pub snacks
Graphical Overhaul
Work continues on improving the visual quality of the game. Rain effects are now more pronounced to give a better impression of it’s effects, but we’ve gone even further with characters and the Anchor Tavern.
All characters in Sheffingham have had a visual overhaul. Animations have been redone, with every character having their own unique talking and emotional states. Textures and shading on the models have been improved, and each character now has their own set of eyes and teeth.
The Anchor Tavern has also had a renovation. Furniture has been remodelled and textures to include specular and normal effects, bringing them up to the quality of other furniture in the game. The stage has been given a set of speakers and microphone. There’s two TVs that players can use to check the weather report. There’s now a fruit machine to lose money on, and the pub has been given it’s own beer garden.
Fruit Machine
Players can now gamble their earnings away at the Anchor Tavern on the brand new “Peachy Bums” fruit machine.
Hangovers & Other Changes
Players will now wake up later than normal, and with a hangover, if they drink too much the day before. Hangovers blur vision occasionally and can cause your character to vomit. With the addition of new alcoholic consumables, achieving a hangover is easily done.
Other changes are included in the change list below.
Landlord's Super 0.9 InDev Access (The Consumables Update)
New Features Added a Fruit Machine (Slot Machine) to the Anchor Tavern Added Beer Bottle, Stout Bottle, Whiskey Shot, Whiskey Bottle, Vodka Shot, Vodka Bottle, Rum Shot, Rum Bottle, Red Wine Glass, Red Wine Bottle, White Wine Glass, White Wine Bottle, Rose Glass, Rose Bottle, Fish Snack, Bacon Snack, Pork Snack Reworked how ordering from the bar functions, players now have to select the item they wish to buy from the shelf behind the bar Mitchell now offers the fill in foundation frames service Mitchell now offers the fill in no-fines frame service Additional rain screen effects to help give better feeling of wetness Players can now get hangovers if they drink too much Hangovers will mean players wake up later than usual, have blurred vision and a chance to vomit which will cause a loss to energy and hygiene Changes All NPCs have been givens significant visual improvements including better animations, unique eyes and teeth, and an overall visual touch up Improved visuals inside the Anchor Tavern Added beer garden area to the Anchor Tavern Can now watch TV in the Anchor Tavern Shower now fully cleans on one use Rewrote some of the toilet dialogues Winston now mentions he’ll be in the Anchor Tavern if you refuse to give him the job Tamsin Player barred dialogue re-written to feels much more natural Re-priced consumables (drinks & food) to be period appropriate Added “Norman” & “Bogtrotter” to the Lout name pool Increased Item Details font size and added an outline for better readability Moved over Item Detail texts to the localised format - this may produce some errors so please report if you see any text issues here When Mitchell’s boys moves tools and supplies to the tool shed, they will now put junk and damaged items into the skip Adjusted Mitchell dialogue to better explain the use of the construction services document Construction services document is now restricted until player has accepted Mitchell’s business agreement Fixes Fixed issue where Mitchell wouldn’t start rental dialogue Fixed Mobile Compressor containing incorrect item detail text Fixed spelling of “Seti” to “Settee” Fixed caravan using old shower art Fixed Tamsin some Tamsin dialogue flows that could mean players are locked out of completing jobs Fixed issue where being smelly would break flow for Mitchell dialogues if player used catalogue Fixed some text references for Concrete, Mortar and No-Fines that incorrectly reference strength class (should now be Standard, Strong & Prime) Fixed rare placement issue with No-Fines walls on site Fixed Totter’s roof job spawning supplies everyday Fixed tier 3 window lintels preventing brick placement Lintel colliders now enabled on load even if the window isn’t secured Lintel colliders now enabled on securing of the window Fixed issue that could spawn multiple job tickets for the same job Fixed issue where selling a house to the council build with brick no-fines could hang the game
How to Access InDev
1. Right Click on your Landlord’s Super install in Steam and select “properties” 2. Click the Betas tab and then select InDev In development access 3. The InDev build should start to download on steam! Note: Steam may require a restart after stage 2 for the InDev to download.
Community Highlights
This month Horn shared a suss build, while Hooken’s shared their finished works too.
All the best, Greg
Power Tools Update Now Available
The Power Tools Update Now Available
We're delighted to announce that access to the Power Tools update for Landlord's Super is now available on Steam Early Access. If you have Landlord's Super already purchased and downloaded on Steam, your game will update automatically. Otherwise, you can purchase Landlord's Super Early Access here.
The Power Tools Update marks our arrival at Version 0.8 which sees the addition of the mobile compressor and various pneumatic & powered tools. The Power Tools update also includes new brick wall frames which allow even more versatility for your construction projects.
Overview & full patch notes below:
COMPRESSOR & POWERED TOOLS
Dramatically improve productivity with a host of new tools. Powered by the mobile compressor, these tools require no energy to use.
Rapidly fill no-fines frames with the mortar gun
Tear down your creations with the pneumatic breaker
Hang plasterboard with the nail gun
Secure stairs with the bolt gun
Fit doors & windows with the powered screwdriver
BRICK WALL FRAMES
Redecorate your properties with an entire catalogue filled with new "traditional" themed furniture.
BUG FIXES & MORE
More fixes, visual improvements and quality of life improvements continue to improve the state of the game.
Change List
Landlord's Super 0.8 Update (The Power Tools Update)
New Features
Compressor & Power Tools
The all new mobile compressor allows the use of power tools that require no energy to use and are substantially more efficient
Pneumatic Breaker
Nail Gun
Powered Screwdriver
Bolt Gun
Mortar Gun
Brick Wall Frames
Allows the construction of brick properties
Changes
No-Fines trowel repair rate increased by 10 (now repairs 1000 Psi per use, previously 100)
No-Fines Damage Rate increased from 200psi - 1000psi per Sledge hammer hit
Trowel & Mortar gun now show damage or fill UI when looking at No-Fines frames
Sledgehammer and Pneumatic Breaker now show the psi / damage units of items
Improved visuals for the Circular Saw
Added price tags to Ronnie’s Tool Shop window
Lowered amount of scrap that can spawn
Brick Wall Frames should now “hide” their structure upon completing the brick wall build task (all bricks placed) - This is to allow transparent bricks to look better but also helps performance
Made it easier to interact with the notebook
Loose objects should load in much faster
Can now carry up to 8 plasterboard at a time
Added a window frame visual to Brick Walls to better show intended brick layout
New TV screen specular and normal maps
New furniture normal and specular maps
New glass damage visual
New art for Agoost catalogue cover
Can now “place” objects into the skip similar to how placement works with the wheelbarrow
Added cap of £200 to pickpocketing from passing out
Fixes
Fixed issue where cement piles could appear half transparent
Fixed movement issue caused by traveling on buses while pushing objects
Fixed interaction dropping out if using the bus stop them immediately exiting
Fixed players being able to move during search tool conversation
Fixed some placement render issues with No-Fiens frames
Fixed issue where players would sleep an additional day
Fixed Brick placement being blocked by generated ceilings and roofs
Fixed Mortar Gun not being able to collect from Storage Buckets
Fixed being unable to sleep multiple days
Fixed a bunch of issues with mortar placement collision checks (Mortar placement should feel a lot more comfortable now)
Fixed not being able to place bricks on frames if dropping one but still holding more
Fixed being unable to pick up Brick Frame walls
Fixed Mortar Gun unable to refill from Cement Mixers
Fixed sometimes being unable to use the chest light
Fixed soft-lock caused by breaking bricks in half with the bolster while on a tenant’s property
Fixed plasterboard placement sometimes placing inside wooden frames
Fixed soft-lock caused by picking up Roof Planks & Plasterboards
Fixed soft-lock caused by dropping plasterboard into the wheelbarrow
Fixed bathtub text description issue
Fixed mirror texture on Agoost medicine cabinet
Fixed IQ’ERE table placement
Thanks, and have fun! Greg
InDev Patch 0.08.04
0.08.04 (Testing Branch & InDev Branch) Fixes
Fixed large Window placement issues on brick frames
Fixed cable pulling still occurring if power tool was dropped while a pull was happening
Fixed cable pulling occurring after passing out
Fixed cables loading in active on load
Added missing collider to compressor
Fixed bathtub text description issue
Fixed mirror texture on Agoost medicine cabinet
Fixed IQ’ERE table placement
Fixed ceiling/floor disappearing when adding no-fines to frames
Changes
New TV screen specular and normal maps
New furniture normal and specular maps
New glass damage visual
New art for Agoost catalogue cover
Can now “place” objects into the skip similar to how placement works with the wheelbarrow
Added cap of £200 to pickpocketing from passing out
Fixes for the current InDev branch. Hoping to get it into the main branch by the end of the week. Let me know if I've missed anything.
Thanks, Greg
July Dev Log (Power Tools, Brick Wall Frames)
The following post is taken from our blog. For previous updates, please visit our website.
July
Month 26 of Landlord’s Super Early Access.
The Power Tools Update for Landlord's Super is now available for testing through the InDev branch. The update contains several new tools, powered by the new mobile compressor. There's also a new wall frame type for complete brick wall builds. The update will hit the main branch soon.
Mobile Compressor & Power Tools
To help speed up constructions and add more progression options to the game, we've added the option to purchase a mobile compressor and an array of power tools.
The mobile compressor is powered, so needs to be turned on to use. The benefit of this, however, is that the tools powered by this do not deplete player energy. Along with the mobile compressor, there are 5 new tools that can be purchased. Each of these tools can be stored on the compressor for ease of transport. The new power tools are as follows:
Nail Gun
Applies nails to surfaces and instantly secures them
Mortar Gun
Holds significantly more than the Trowel
Applied mortar to surfaces and instantly flattens it
Significantly speeds up destruction of construction elements
Brick Wall Frames
We’ve finally added support for brick wall builds, meaning you can now easily build structures entirely of brick – with automatic roof generation. Brick walls can be access from the wall frame hot bar, as with other wall frame types.
Robbaz Stream
Robbaz streamed Landlord’s Super over the course of two days. If you’d like to watch, both streams can be found here and here.
What is InDev?
InDev is a separate branch on Steam that gives players access to updates earlier while they are still in development. It’s a great way to try out new features early whilst also helping to make updates release as polished as possible. Whilst InDev contains the majority of the content available in the upcoming Free Build update, players who opt-in should expect bugs, performance issues and some missing features.
How to Access InDev
1. Right Click on your Landlord’s Super install in Steam and select “properties” 2. Click the Betas tab and then select InDev In development access 3. The InDev build should start to download on steam! Note: Steam may require a restart after stage 2 for the InDev to download.
Community Highlights
This month we hosted a community evening. It went really well and is something we’d like to do again in the future. Not sure if we shared before, but DialUpDude over on the discord recreated the in-game cassette player. Wolf Wings also created a really inspired “pyramid haus” build.
All the best, Greg
Patch 0.07.14
Carpet / tile placement on plasterboard
Fixed starter house door frame nail placement
Fixed window mesh for Tall-Medium Traditional Window (Oak, yellow, black)
Fixed missing string reference for No-Fines in Notebook Surveys
Fixed flashlight blocking spanner pickup from the tool belt
Fixed Agoost White Fridge being unpurchasable
Fixed Agoost misspelt as Argoost on phone bubble
Fixed a bunch of issues with IQ’ERE curtains
Screws on windows and doors should be much easier to interact with now
Fixed some stair mesh issues
Sledgehammer should now show the damage values when looking at breakable objects
Fixed soft-lock caused by talking to Winston before he has a chance to talk to you outside the job centre at the start of the game
Fixed issue where players couldn’t place bricks on the second floor
Important! To get the brick fix above, we’ve had to adjust the heights of all saved builds. The issue was due to the game snap to grid system being off, causing a cascading issue with height. This has now been resolved but has required a lot of assets be rebuilt. Whilst we’ve done everything we can to ensure saved builds will be automatically adjusted on load, there will be issues with roof heights due to the complexity involved in them. Players will need to re-install their roofs in order to resolve this floating issue. Thanks for your understanding!
Hot Fix 0.07.12
- Fixed issue where input could drop out after attempting to pick up roof tiles
Hot Fix 0.07.11
Fixed Foundation blueprint render animation stopping Fixed save / load issue caused by selling / demolishing properties with Foundation Frames installed but not finished
- Removed a fair bit of legacy code relating to the old tutorial job system
Grafter Update Now Available
The Grafter Update Now Available
We're delighted to announce that access to the Grafter update for Landlord's super is now available on Steam Early Access. If you have Landlord's Super already purchased and downloaded on Steam, your game will automatically update. For everyone else, you can purchase Landlord's Super Early Access here.
The Grafter Update marks our arrival at Version 0.7 and introduces players to their second tier tenant and an entirely new furniture catalogue. The Grafter update also revitalises the rental gameplay, allowing players to choose between several tenants each day rather than just one. Skirting boards allow players to add authentic interior design to their properties. Survey properties and new build tasks allow a deeper understanding on the value and necessity of properties. Utilise more varieties of furniture, wallpapers, tiles and lighting with the new Agoost furniture catalogue. As before, we have further improved the visuals and performance. Sleep multiple days to advance through awkward tenancy periods or rainy days. Jump back in now and experience all the fun!
Overview & full patch notes below:
Note: New saves are not required for Grafter update, but are recommended.
GRAFTER
Grafter tenants have arrived in Sheffingham. Voiced by Lewis of the Yogscast, these hardworking folk provide a decent balance between income and expectations.
AGOOST FURNITURE CATALOGUE
Redecorate your properties with an entire catalogue filled with new "traditional" themed furniture.
SKIRTING BOARDS
Add authenticity to your interior design with all new skirting boards.
RENTAL CHANGES
Select from 3 separate tenant choices from two separate tiers. Skip awkward tenancies or long winters with the ability to sleep multiple days.
NEW WINDOWS, DOORS, BRICKS, SHINGLES
Many new styles and colours for you to express your creative side with.
PROPERTY SURVEYS
Better understand the faults and benefits of your builds with an extensive survey system, available right away in the in-game notebook.
BUG FIXES & MORE
Hundreds of new fixes and another optimisation pass make this the most stable & performant the game has ever been.
Change List
Landlord's Super 0.7 Update (The Grafter Update)
0.07.10 Fixed No-Fines not rendering UI fill info once placed Fixed positioning of tiles & carpets when placed on second and third floor plasterboard Fixed tiles & carpet placement acting strange when handled at a certain angle / direction Fixed small window placement being blocked Fixed door & windows blocking placement on each other Tweaked player height and plasterboard colliders in order to prevent players getting stuck on staircases Fixed Agoost cupboard w/ draw screws misalignment
0.070.9 Fixed paintings being difficult to pick up once placed Fixed some tenancy data tracking issues More environmental graphical improvements, particularly related to shaders for the Anchor Tavern and other buildings in town Maybe fixed pouffe falling through the world on placement
0.07.07 Fixed furniture catalogue not unlocking correctly Fixed screws being un-targetable on Agoost Kitchen cabinet Fixed Agoost Grill only screw positions Fixed lamp shades not loading in correctly when ordering a standing lamp from Agoost catalogue Fixed issue where players couldn’t order cookers from Agoost Agoost washing basket should now require input to be held to pick it up if it has been placed in the property Fixed Agoost toilet lid colour not setting correctly on order Toilet seats should always load in closed now, preventing rotation issues Fixed collisions on Agoost kitchen cupboard with drawer Fixed issue where players couldn’t order a white oven from the Agoost catalogue Trying a fix for Agoost chairs falling through environment (not sure if it will work as cannot reproduce the issue) Fixed issue where placing Brown carpet or Blue carpet from the Agoost catalogue would save them as vice-versa. Fixed job centre visual issues
0.07.03 Fixed missing text string “orange” Fixed a bunch of issues with Agoost oven only and oven only wall furniture Fixed a bunch of issues with Agoost extractor fans and grill only furniture Brightened up the Agoost furniture coloured oaks New interaction audios for dishwashers, washing machines, fridges and ovens Fixed screw placements on Agoost kitchen cabinets Fixed exposed area on certain Agoost kitchen sinks Fixed IQ’Ere screw placements and collision issues Mirrors now secure on placement preventing pickup outline rendering and requiring players to hold input to remove Fixed outline renders not disabling when moving to look at No-Fines walls Fixed Agoost medicine cabinet UI visual issues Fixed Agoost medicine cabinet order delivering kitchen cabinet Added damage visual to lid of the Agoost wash basket Fixed Agoost single mattresses not being delivered Fixed some audio issues on Agoost wardrobe drawers Fixed some minor naming issues on Agoost wardrobe UI Fixed couple instances of Agoost standing shelves using incorrect UI images Fixed Agoost lounge cabinet damages Fixed a bunch of Agoost catalogue naming issues
0.07.02 Fixed sink UI visuals in the Agoost catalogue Significantly Boosted LOD distances Fixed tenant applications only showing Grafter tenants
0.07.00 Updated art of furniture catalogue unlock pamphlet Added 100s of new Agoost furniture Added Agoost furniture catalogue Agoost furniture catalogue can be unlocked after having 1 perfectly happy tenant Added Grafter tenants voiced by Lewis of the Yogscast! Fixed an incorrect response from Mitchell when asking to talk about something else during the Tenants dialogue introduction Fixed Black Fridge doors not functioning Fixed mesh issue with Blue Post-Modern Front Door Fixed inconsistency with Jimmy referring to “Cupboard” and Furniture catalog listing items as “Cabinets” Fixed missing collisions on church railing Removed tarp from an area on the church scaffolding to help stop players getting stuck there Various visual improvements to the Notebook Removed the Notes page on the Notebook Potentially temporary, though likely to return if we introduce the tape measure feature. More thought on this area needed for now. Fixed crash caused by selling the house with cement piles on site Fixed Furniture value not being calculated into house price Fixed Shingle value not being calculated into house price Fixed Shower bubble UI reading “Bath Tub” in the furniture catalogue. Should now correctly read “Shower” Tenants who leave early due to reaching zero satisfaction now trash the property before leaving Trashing property values buffed (Uh oh!) Fixed soft-lock caused by tenant trying to damage curved roof tiles Fixed issue where tenants wouldn’t damage roofing Fixed exploit where players could run into a tenants house if the tenant answered the door and remarked on how smelly they are and the player was quick enough Fixed visible mesh seam on Hob Only cabinets Fixed potential soft-lock caused by dropping wallpaper while applying it Removed Tool Shed purchase option from Mitchell Document Fixed plasterboard misalignment on Tall small window frames Added 2 types of Skirting boards. Each come with 15 varieties of color & style Fixed issue where placing sofas could damage the house Fixed plasterboard placement misalignment above doors Fixed issue where players couldn’t place nails on unsecured frames that were loaded in from a previous play session Added space between character name and occupation in the dialogue UI Added ability to sleep more than 1 day away (day skipping) Caravan bed now only removes 5 hygiene per day Fixed issue where ceiling lights could soft lock selling of houses Fixed issue where Cement mixers on site could be broken when selling / demolishing properties Cement Mixers should now correctly save added colour Trowel should now correctly apply, receive and save colour Returned Mortar colour functionality (mortar colour should now save / load correctly) Added Tool Tip on Trowel equip to explain size change functionality Added little icons to the hold-able trowel mortar board to better differentiate between mortar and no-fines piles Optimized framerate when using Mortar Towers Fixed Painting save load issue caused from buying and selling properties. (properties would load painted walls wrong) Added more aggressive occlusion culling to give better framerates when facing the town Fixed issue where half blue bricks would load in as a pallet of blue bricks Added Property Surveys Added new build tasks
And finally, we'd like to extend a huge thank you to everyone who participated in the In-Dev access. Without your suggestions, bug reports and patience, this game might not be half what it is today.