Today we fixed 4 errors out of 5
We fixed 3 variants of crash occurrence - tomorrow we will fix the last option and the game will become as stable as possible
They also corrected the situation in which the "eternal siege" could begin, which could not be stopped and a new one started. This was the most difficult mistake we tried to find in the last three games)
But those less it is resolved. The application is almost completely stable. Tomorrow it remains to fix the last error that may cause crash and finally the game will work completely stably. After that we can start working on updates.
Second big update in one day! 7 more points
Today we are releasing another update that has been prepared for a long time. I would like to make that game more quickly, which I would like to play again and again)
- Added: Victory Points. Now you will receive points for the capture of regions, for an earlier victory, for the studied sciences.
- Added: Hall of Fame. Now all your records will be stored in the Hall of Fame and you can compare yourself with historical leaders.
- Changed: Fraction selection window. Now you can see much more information about the selected fraction. Each fraction will have only 1 difficulty. In fact, the choice of fraction is the choice of complexity. Therefore, each faction will have its own victory points ratio.
- Added: In the window "All regions" we now display the names of the provinces and the population of the regions
- Added: Luxury Choice. Now, during the construction of luxury buildings, you yourself choose which type of luxury you want to produce. Given that during the game, certain types of luxury vary greatly in price - you can choose those resources that are especially expensive.
- Added: General units add button. On the sidebar of the generals, added the "+" button when clicked on which we open the profile of the general
- Fixed: Displaying the value of bonuses in sciences and unit levels. Previously, players saw the bonus value 100 times less than in reality. A realistic bonus value is now displayed.
One more huge update (10 points)!
Now we are trying to clean the game from bugs as much as possible. Until the end of the week we will deal with everyone.
What do we have in today's update?
- Added: Unit healing functionality. Now in the "Generals" window you can heal all your units for gold. You wrote about this change - so we did it;)
- Added: Defeat in the game.
- Added: Different victory conditions for different factions. Now, a faction with initially difficult starting positions for victory needs to capture fewer regions and it will receive much more victory points
- Added: General's age. The general is now aging and may die. Aging speed - 1 turn = 1 month
- Changed: Unit bonuses. Previously, some units had strong bonuses for reducing the cost of building units, which made them especially strong. Now such bonuses are distributed more evenly.
- Changed: Bonuses in the sciences. Previously, some of the bonuses were for functionality that has not yet been implemented in the game. Now all bonuses in the sciences are working. Also, bonuses in the sciences have strengthened and now they play a much larger role.
- Changed: A bit simplified AI. Previously, he was demonically strong. Nevertheless, the most complex fractions (with one starting region) are still incredibly complex.
- Fixed: In general’s improvements, when pumping two identical improvements, only one of them worked for one unit. Now all the upgraded improvements work.
- Fixed: Error when the attack of two different factions on the same region led to an eternal siege. Now if you besiege a region and it is captured by another faction with which you are not at war, then the siege is simply lifted.
- Fixed: Two bugs related to the unification of generals in the "Marshals"
Another big update in the evening. And until the end of the week we plan a fully stable version of the game. Thank you for supporting us!
Another global update (Saves + 6 points)!
1. We added save / load in test mode. While they work in test mode and with large edits, the old save will not work. However, saving / loading is now finally available.
2. Automatically detect your language in Steam and use this language in the game. Previously, English was always chosen. Finally, your language will be automatically set;)
3. NPCs now attack in large groups. We taught the NPC to act even more wisely. Now they are attacking with large armies, united into one general.
4. The tutorial is placed in a separate button in the main menu. You no longer have to re-run the tutorial every time you start the game again.
5. Improved NPC logic. Now he uses his resources more rationally and makes plans for intruders much smarter
6. Added the ability to fill the general with units with one button so that you do not have to go to the general window.
7. Added the remaining 50% of the sounds in the game
Also today we will add two more updates - the tutorial will be ready and it will be possible to restore the health of the wounded units.
In fact, tonight will be the first really stable version of the game and next week we will very closely deal with the balance adjustment.
Thank you for supporting us! As you can see, we are working at maximum to make a game that we would be proud of, and it would be nice for you to play!)
New update (sounds in the game and others)
Today we added about 50% of the sounds to the game. Finally, the game will be more fully understood. Opening of buildings, rain, some clicks - add entourage
In addition, we have completed the renovation of buildings in the city. Each building is now individually.
We also added siege icons to the global map. Now it will be clearer what is happening in each area
Now we are fixing the last problem on the global map and immediately take up the tutorial. In parallel, we are engaged in conservation. In fact, they are already ready, but you need to test them well.
This week there are many more updates;)
The most global update! (Recycling battle and unit recruitment)
1. Substantial revision of the generals. Now, before the battle, the system unites all attacking generals into one and all defensive ones. It also unites units of the same type during the battle into one, increasing their "health" (strength). So now all fights will take place at most 12 to 12 - without several consecutive battles for the same region. It will also solve the error that sometimes occurred during an attack by several generals.
2. Redesigned the system of hiring units. Earlier, after you put the unit in the queue for hire, you had to wait at least a move until it became available. Now units are hired immediately, without waiting. This will significantly reduce the routine.
3. Added icons to improve the level of units. Now for each improvement has its own unique icon.
4. During the battle, auto completion was added if the player made all available actions. This will make the battle more dynamic.
5. In the information window on the opponent’s general, they added the name of the fraction and its coat of arms.
6. During the battle, the display of the damage coefficient, we show when you hover on your card.
7. Fixed a bug with iron for the first fraction.
Update! More than 80 tips are already in the game and other updates!
We just added a big update. Over 80 tooltips added to the game. Now on almost every element you will see a tooltip that will explain to you some aspect of the game or the value of a specific parameter.
We also fixed two bugs that prevented the NPC from logically acting on certain moves of the game.
The names of some buildings and buttons on the bottom panel are changed. For example, now the generals management building is called "Generals" - to make it much easier to navigate. Within a week, we plan to redo the bottom panel to make it even more functional and intuitive.
We also corrected the sciences (previously the military sciences gave too much).
Saves are ready and tomorrow we will add them to the game. Plus till the end of the week we plan to change unit hiring system. It would become much more easier
As they said - new updates will come out very quickly. Thank you for supporting us and believe in us;)
Huge update (260 Mb) and the announcement of a new update!
We have just added a new update according to your wishes. I am very pleased with your activity and your recommendations for improvement. We follow your wishes and the game is really getting better.
You had a lot of questions about the global map. Most of all - how to attack with your generals. We have added new functionality that should throw away all the questions.
- Now the icons of your generals will be displayed on the left. In order to select the general, just click on this icon. When you click on the general icon:
--- The camera will focus on your general
--- This general will be selected
--- Regions you can send this general will be marked in Green
--- The dotted line will highlight the line between the cursor and the general - so that you understand that clicking on an area will send the general to that area.
This should remove the basic questions of “how to manage a general” and “how to send a general to another region in an attack” and others.
- Also next to the general’s icon will be indicated what his status is now.
If your general besieges the region of the enemy, then it will be indicated exactly how many turns are left before the battle
If your region has been attacked, an icon will appear under the generals how many turns are left before the battle to defend your region
- In addition, we pay a lot of attention to the visual part. Some players complained that the city was too monotonous and colorless. Unfortunately, we pursued historicity and made the city as similar as possible to that time. But of course, buildings in the capital should be more different from each other. Therefore, today we are updating half of the buildings with updated colors. Now each building will look more individual.
We also work all week on save / downloads. I think that on Monday or Tuesday we can finally add them and take on a completely redone tutorial. I am sure you will like the new training - we have already seriously worked it out.
One more huge update (5 points)!
We continue to actively respond to all your feedback. Because today's updates are also related to what you wrote
- Fixed a bug where French and German could replace each other. Now all localizations work well and you can enjoy high-quality translation.
- Now when entering the map the screen is centered on your country
- When choosing a general (flag) - the system draws a dotted line to the place where you can send a general. You just have to click the left mouse button. So it will become much more intuitive to understand how to send a general to attack.
- Fixed a bug in which the selection of the general in several elections could get off
- Fixed a bug that could stop the game after the 25-30 move
We receive reports of your bugs and if you want to send a bug, then just press F1 and write about the problem. We will receive a report on the current state of the game at this second, a screenshot of your screen and we will be able to understand what exactly this error is.
Thank you for your support - as you see, for our part, we also try to work as quickly as possible;)
Update Tutorial
Another update today according to your wishes.
We corrected:
- Selected area (earlier on some steps it was reflected incorrectly
- Text display now in new frame
- Added two steps
- Added ending tutorial with advice
These are basic edits of learning. In the future, we will certainly add training steps, as well as add "soft training", in which players will be assigned tasks with awards for better learning of the game.
Thank you for supporting us!