Game could get stuck after purchasing consumables at special shop on last stage.
You could get a windmill encounter going to a battlefield.
Option to learn alchemy is now properly indicated at height 3.
Kobold slaver quest was cancelled instead of completed.
Balance
Dancing blades cooldown increased from 5 to 18.
Moved wisps encounter so that it only appears in the forest.
Unlock points needed has been reduced a lot.
Unlock points obtained has been sligthly reduced and simplified. Now they only depend on how far you get on the run.
Functionality
Now you can start casting an spell while being hit. We noticed that it can be frustrating to have casting interrupted.
New Patch ready!!
Hi everyone!!
We have a new patch ready. A little bit later than expected, sorry about that.
Here are the chages:
Bugs
Encounters could be skipped with a specific use of menus.
One of the keeps in the tutorial was not turning grey to show it could not be revisited.
Functionality
Now heroes don't collide among them. (They stil collide with enemies, and this is intended).
Menus now can be closed pressing "esc" key.
Visual changes
The positions of the enemies in the first combat have been improved.
The portal in the tutorial now is hidden, as we saw that some players try to go there without having a path. Hope this makes things clearer.
We have reposition the costs of the elven help menu.
Tooltips in the world map now are bigger.
Small patch available
We have a first patch with some minor changes and bugfixing.
Bugs
"Ydur's bane" tooltip was missing.
Music at the start of the game was off by default.
Checkpoints now are properly deleted if you beat the game.
Background images for Elves support were missing.
It was not possible to get "My life for Ydur" achievement.
Texts and graphics
We've corrected some grammar errors in the tutorial.
The background of one message in the tutorial has been updated.
Still open
Close inventory with "i".
Maybe due to german locale combined with permission issues the game can crash starting. Not clear yet. It seems an uncommon event, but we will look deeper.
Release day!!
Last Days Of Tascaria is now fully released! During the last months we've been polishing and adding content, and now we are finally ready to deliver a great game!! Hope you enjoy.
After almost 1.5 years on early access we are ready to release version 1.0 of the game!! Get ready to explore Tascaria and defeat the evil sorceress that is raising an undead army.
Patch 32: Huge patch. Almost ready!!
After quite a while without new patch a new one is there!!
This one has a lot of changes. Like really a lot. Some minor changes are not reflected below to keep the list not too long.
Some more changes need to be done, but we are near completion.
Let us know what do you think. Your feedback is greatly appreciated.
Content
Help menu greatly changed and improved.
New encounter. Slave trader.
Altar encounter modified in swamp.
Alchemist encounter added.
Added elementalist quest.
Added new location to forest in region 3. Apple tree.
Added new fight, with poison spores and cure for the poison.
Added new encounter. Demonologist. He can teach you demonology.
Added new option in demon land after learning demonology.
Last region can be played now.
Added final fight against Chalishae.
Added new location. The well.
Added some missing abilities upgrades.
Added wrath demons encounter.
Added greed demons encounter.
Added 3 encounters in crimson land, before final fight.
Improved giant spider combat.
Functionality
Now you can see the difficulty of your savegame.
Changed morale display.
Added some shortcuts and menu to see the shortcuts.
Added checkpoint system. If you die you can go to one of this points after unlocking them.
Improved casting abilities that are not ready yet.
Balance
Escape portal can´t be used in boss fights anymore.
Backstab dagger buffed. Damage 35 -> 57
Golem fight now is harder.
Golem attack range increased.
Changed time of first event to give players more time before the first event.
Increased unlock points.
Dancing blades range increased.
Bugs
Game crashed when breaking the Lich King statue.
Game crashed buying food from the goblins in the windmill.
Game could crash in some rare cases moving from one location to another.
Thief could not equip daggers.
Many small bugs fixed.
Lava not appearing in lava fight.
Archer got stuck casting ice arrow.
Sound could get stuck.
Minor details
Many text changes and corrections.
2 handed swords converted into axes. We hope this makes easier to know when you can remove dodge. (Axes don't remove it, other melee weapons do.)
Visual and audio Improvements
All maps have been reworked.
Multiple small visual changes. New menus, some transparencies changed...
Multiple songs have been changed.
Quest display has been redone.
Morale bar changed.
Changed armor type colors and help.
Patch 31. Preparing for release.
New patch there!! A lot of content and changes as we get ready for release.
Content
Emissary combat improved. Stunning him, will stun all his allies.
Added level 2 and 3 of frost arrow ability.
Added new items. Consumable scrolls.
After helping the mages summoning new option is given.
Now The event of the "Lich king statue completed" can be avoided.
New location. Battlefield.
Added level 2 and 3 of charm ability.
Added level 2 and 3 of the perks that were not completed.
Added level 3 of Spears ability.
Added new items. Fire rings.
Added multiple encounters to the forest at height 3.
Functionality
Now damage bonus from behind has a bigger role. It works on all melee attacks and not just some roghe attacks. Base bonus damage is +20%.
Improved area spell casting. Now hovering over an ally while casting doesnt removed the area image.
Now vulnerabilities changes are updated in tooltips.
Improved loot obtained.
Item color name changes depending on the tier of the item.
Added difficulty screens, and improved differences between difficulties.
Balance
Increased Scorpion fight difficulty. Health increased and 2 medusas added at the beginning.
Demon combat fleeing point increased, making the combat easier.
Possessed orcs damage increased.
Now graveyards don't appear in height 3 and 4.
You can´t get free grimoire with low standing with the mages.
Entering a pool now removes fire effects.
Improved dancing blade again. Now it removes 2 dodge when it hits.
Now frozen water effect works on large enemies and bosses.
Assassin's cloak changed. It gives +10 armour, +1 dodge and +20% damage.
Bugs
Goblin reach with swords and axes was too short.
Wrong background in graveyard fight. Possible to get a desert background fighting in the mountains.
Dead allies culd be selected.
Summoned enemies didn´t have tooltip.
Damage bonus was not being applied.
Minotaur combat didn´t give any loot.
Summoned demons were not attacking.
Character could get stuck drinking a potion.
Black runes bottles appeared filled initially.
Minor details
Changed some enemies names and faction.
Improved Emissary teleport. Better location now.
Some texts corrected.
Visual Improvements
Big change to all mountain maps. All of them have been redrawn.
Many visual changes to possesed orcs combat. Added demon appearing image. Added visual indicator of possession.
Using the book the of the dead in the graveyard now appears in blue.
Armour types representation changed.
Improved upgrade abilities screen.
Patch 30. Destruction events.
As we prepare to leave early access, a new patch is available.
Included destruction events,a dn many balance and visual changes. Also added new items and location.
Soon we will let you know abut the release date.
Content
Added destruction events. Something will happen each day that will increase difficulty.
Added windmill location. There you can get food and train.
Added option to reject Vrotgur offer.
Added goblin grenade.
Added combat against the emissary in the swamp.
Functionality
Improved abilities obtained at the portal, so that you always get something useful.
Now it´s easier to skip intro video.
Balance
Poisoning Ugur or Vrotgur lowers standing with their factions.
Improved dancing sword. Damage 28 -> 43. Now it can´t be killed.
Increased lave ponds at Hellish fields 1 -> 3
Changed amount of heal while resting. Adjusted based on difficulty.
Fire elemental range increased
Limited camp to the first 2 regions.
Improved the goblin that joins you in the first swamp. More damage and range.
Bugs
Emissary was not giving loot.
Sometimes the Emissary fight was not showing and it could crash.
You could betray the orcs without having their loyalty.
Wrong burner tooltip. Only showing dot instead of base damage.
The Mintaur Den that we added last patch was not showing.
In a graveyard the enemies were elves instead of undead and it was not intended.
Wrong options to pay at the portal if you had 4 heroes.
Minor details
Tooltips removed from Karma chamrs.
Holy staff and sword were out of position in inventory.
Some changed in tutorial. Z of notifications, text spacing...
Now the message that reminds you to go to the desert is presented by one of your heroes.
Added dodge regeneration to hero sheet.
Now in the Hellish fields you get indications that you are fighting demons and not orcs.
Fire elementals now display their water vulnerability.
Ice giant hud changed.
Visual Improvements
Reduced Holy staff.
Leadership bar changed.
Improved presentation of "wicked sorceress quest"
Changed Vrotgur image in combat vs Ogre.
Changed image that talks about the destruction of Tascaria.
Improved quests menu look.
Armour images have been changed.
Life bar colour changed to improve visibility.
Changed backpack button at shops.
Changed sleep and hungry icons.
Wall combat image redone.
Reduced minotaur spear.
Improved leveling up user experience.
Improved upgrade menu user experience
Patch 29: Visual changes and first ending added.
New patch is there!!
We added the first victory option. More will come.
Content
First ending option added. Without defeating Chalishae. Destroy the statue of the Lich King and you must choose if you want to continue or not.
New location. Minotaur den.
Functionality
Abilities and weapons tooltips now show the type of attack.
Improved hero selection when you already have 4.
Now you have a better indication about where is the next step of a quests.
Now water pools do damage to fire elementals.
Balance
Multiple prices adjusted based on your standing.
Minor details
Some item names have been changed so that they are shorter.
Renamed some locations in the tutorial.
Standing is introduced in the tutorial now.
Multiple texts changed or corrected.
Visual Improvements
The style of the rewards at the end of the region has been improved.
Starting screen has been improved/redone.
Quest book improved. Background added, styles improved and more.
Ice giant is smaller now.
Changed the transparency of some messages.
Multiple images in the tutorial changed/redone.
Changed quests notifications.
Patch 28. Standing adjustment
New patch is there!!
We have balanced the standing obtained in multiple encounters.
New option to control demons added, and some other changes.
The details:
Content
Added demon control option.
Functionality
Improved hero selection offer.
Added dismiss option when team is full.
Now when you can't complete a quest it's indicated.