This week we are adding a new Boss and we are working on a big change that is not ready yet. We will keep you updated!!
Content
We have a new boss. The Ice lady. She will summon minions that wil heal her. Fire highly recommended!!
First mission now gives more information about what is going on.
Bugs
Problem that could cause the app the keep open after exiting the game. We will keepp an eye on that to be sure it's fine.
Issue that prevented resuming the game if you exit and saved just after the last message in the tutorial.
If Steam could not be accessed and you got an achievement, the app crashed.
A sound could keep playing. This is a bug from last week. Now it should be fine, but we will keep an eye on that.
Performance
We noticed that the background that we added last week on the starting menu increased a lot the load time on computers without a dedicated graphics card. We have replaced it for an static background for now.
Minor Changes
AI improved. Now ranged enemies will not move upwards so often.
Two menu titles were displayed at the same time in the tutorial.
Added sound effect when you get a new character.
Mage starting tooltip properly placed.
Visual improvements
Tooltips and some messages background has been changed.
Now a break on the floor is displayed while the Demon summoning is taking place.
Patch 3: Achievements and Starting Inn
Hey Everyone!!
This week we have more changes and adjustements. Mainly, a better explanation on the game rules and we have added Steam Achievements
Content
We have added some Steam Achievements (12)
We have improved how we explain each starting group, and their mission.
Improvements on the explanations on the first mission. Now it should be more clear how the game mechanics work.
Using the Wind Horn on a burning target will increase the amount of damage he receives.
Balance
All karma target values have been increased. Now choosing which Karma roll you pass will be more relevant.
First mission is slightly easier
We have lowered the difficulty on the combats with the army that is moving forward. They were too hard, and if you are figthting them you are not in a great position.
Now it's easier to avoid the fights with the Blackhorn Army.
Bugs
The 2H sword could be unequipped during the first mission in one combat.
After loading a saved the game in the first mission, some locations could be revisited.
During first play you could not have the requirements for all the intended unlocks.
A sound could keep playing after exiting a combat.
You couldn't learn an ability for free when you have two heroes of the same kind (2 mages for example)
Minor Changes
Item to summon water elemental had armour.
We have removed the second part of the Demon video. It belongs in a different place.
Added some missing menu titles
We have flagged more effects as being avoidable by floating creatures.
Now you get a notification when the Blackhorn army starts moving.
Visual improvements
Changes to unlocks image.
We have added a tavern background to the choose mission menu
Patch 2: Release Day and Water elemental.
Release day is here!!
This week we've done the final adjustments to have everything ready.
We also have added more content. On the image you can see our new water elemental :)
Content
Water elemental, as consumable item and as spell for the cleric. Minor damage, but offers protection against fire, removes burning effects. Great combined with electricity. Not so much if you are using a lot of fire.
Wind horn. Consumable that pushes your enemies and stuns them. Good for keeping your enemies at distance!!
New combo. Use lightning on an enemy that is "wet" to get a nice result.
Functionality
Now there is a notification to tell you that the Blackhorn Clan has started to move.
Now you can replay the tutorial without using a new profile. Just in case...
Minor Corrections
The hud of the "guests" to the group was not properly updated at the beginning of a combat. This caused that the dodge of the elf cleric that can join your group was not properly displayed.
Some options where moved down. We have corrected them.
Some improvements to the tutorial.
Added Karma to help menu
Added missing tooltip to the menuitem that provides the Focus ability
Corrected Graveyard Tooltip. Now it displays the right resources.
Moved backwards enemies in the "Free the prisoner" combat. That way the player has more time to reach the cage.
Added some missing menu titles.
Added tooltip to portal.
Bugs fixed
The option to ask about the elven sickness was available without having the quest. Now this option is only displayed if the right conditions are met.
Solved issue that caused that the player could not close the "free the gold stealer encounter" if he had the group completed
Corrected broken image (Elf wine)
Balance changes
Decreased dodge recovery for all enemies but elves. Now combats will be slightly easier.
Visual improvements
Frost arrow now is easier to notice. It is a frost shard instead of a regular arrow with a minor ice effect.
Patch 1: Preparing for Launch
Hi everyone,
From now on we will be informing you on the progress. This week we are getting ready to launch.
Content
New combat encounter in volcano. We think it is quite fun. Hope you enjoy it!!
Removed encounter that allowed increasing the buff quality in Mystic Rocks
New encounter in forest. Elf necromancer, very interested in the Book of the Dead if you have it.
Added Leadership explanation to help menu
Functionality
Added savegame option. Really needed :)
Added tooltip that shows heroes life. That way you can check anytime current and max health and mana
Minor Corrections
Added missing description to 2 perks
Some weapons renamed
Improved starting items price display
Added short description on your starting quest
Improved Karma menu display
Bugs fixed
Fixed exception playing sound effects using Realtek drivers
Gems cost was not properly displayed in spell tooltips
Mana cost values were not correct for some spells
Launch Date
Hi everyone,
Last Days of Tascaria will be available on April 27th (Early Access), so only 14 days left.
From now on, we will try to keep you updated on progress.